Fix true-color evolution and trade sprites

This commit is contained in:
johnjohto
2026-07-31 09:05:19 -04:00
parent 4c5f776128
commit 858c5bc9b8
4 changed files with 141 additions and 20 deletions
+23 -11
View File
@@ -48,11 +48,11 @@ end
local FLASH_FRAMES = 220
local function frontSprite(game, species, mon)
local path = require("src.pokemon.Sprites").path(game.data, species, "front",
{ mon = mon, kind = "evolution" })
if not path then return nil end
local path, trueColor = require("src.pokemon.Sprites").path(
game.data, species, "front", { mon = mon, kind = "evolution" })
if not path then return nil, false end
local ok, img = pcall(love.graphics.newImage, path)
return ok and img or nil
return ok and img or nil, ok and trueColor or false
end
function EvolutionState.new(game, mon, newSpecies, onDone, via)
@@ -69,8 +69,8 @@ function EvolutionState.new(game, mon, newSpecies, onDone, via)
-- wForceEvolution clear and so honour B (#290, #213).
self.cancelable = (via ~= "TRADE" and via ~= "ITEM")
self.oldName = mon.nickname or game.data.pokemon[mon.species].name
self.oldSprite = frontSprite(game, mon.species, mon)
self.newSprite = frontSprite(game, newSpecies, mon)
self.oldSprite, self.oldSpriteTrueColor = frontSprite(game, mon.species, mon)
self.newSprite, self.newSpriteTrueColor = frontSprite(game, newSpecies, mon)
self.t = 0
self.done = false
self.canceled = false
@@ -127,18 +127,30 @@ function EvolutionState:draw()
love.graphics.rectangle("fill", 0, 0, 160, 144)
-- accelerating flash between the two forms
local sprite
local sprite, spriteTrueColor
if self.done then
-- a cancelled evolution settles back on the original form
sprite = self.canceled and self.oldSprite or self.newSprite
if self.canceled then
sprite, spriteTrueColor = self.oldSprite, self.oldSpriteTrueColor
else
sprite, spriteTrueColor = self.newSprite, self.newSpriteTrueColor
end
else
local period = math.max(4, 28 - math.floor(self.t / 40) * 6)
local showNew = math.floor(self.t / period) % 2 == 1
sprite = showNew and self.newSprite or self.oldSprite
if showNew then
sprite, spriteTrueColor = self.newSprite, self.newSpriteTrueColor
else
sprite, spriteTrueColor = self.oldSprite, self.oldSpriteTrueColor
end
end
if sprite then
love.graphics.draw(sprite, math.floor((160 - sprite:getWidth()) / 2),
math.max(8, 64 - sprite:getHeight()))
local x = math.floor((160 - sprite:getWidth()) / 2)
local y = math.max(8, 64 - sprite:getHeight())
love.graphics.draw(sprite, x, y)
if spriteTrueColor then
require("src.render.PaletteFX").markTrueColor(x, y, sprite:getDimensions())
end
end
love.graphics.setColor(0, 0, 0, 1)
+23 -9
View File
@@ -49,9 +49,10 @@ local function dexOf(game, mon)
end
local function spriteOf(game, mon)
local path = require("src.pokemon.Sprites").path(game.data, mon.species, "front",
{ mon = mon, kind = "trade" })
return tryImage(path)
local path, trueColor = require("src.pokemon.Sprites").path(
game.data, mon.species, "front", { mon = mon, kind = "trade" })
local image = tryImage(path)
return image, image and trueColor or false
end
local function expand(game, key, subs)
@@ -110,8 +111,8 @@ function TradeAnim.new(game, opts)
cableBallAlt = tryImage(art.cableBallAlt or DEFAULT_ART.cableBallAlt),
bubble = tryImage(art.bubble or DEFAULT_ART.bubble),
}
self.sentSprite = spriteOf(game, self.sent)
self.recvSprite = spriteOf(game, self.received)
self.sentSprite, self.sentSpriteTrueColor = spriteOf(game, self.sent)
self.recvSprite, self.recvSpriteTrueColor = spriteOf(game, self.received)
self.seq = 1
self.phase = SEQ[1]
@@ -349,8 +350,8 @@ function TradeAnim:drawMonInfo(mon, ot, otId, boxTy)
love.graphics.setColor(1, 1, 1, 1)
end
function TradeAnim:drawIconInBubble(mon, x, y)
local spr = (mon.species == self.received.species) and self.recvSprite or self.sentSprite
function TradeAnim:drawIconInBubble(sprite, x, y)
local spr = sprite
if spr then
local sw, sh = spr:getDimensions()
local s = 16 / math.max(sw, sh)
@@ -425,6 +426,10 @@ function TradeAnim:draw()
-- hWY $50, so it sits in the bottom half of the screen
if self.monVisible and self.sentSprite then
love.graphics.draw(self.sentSprite, 56, 16)
if self.sentSpriteTrueColor then
require("src.render.PaletteFX").markTrueColor(
56 - self.scx, 16, self.sentSprite:getDimensions())
end
end
self:drawMonInfo(self.sent, self.playerOt, self.playerOtId, 10)
love.graphics.pop()
@@ -466,8 +471,13 @@ function TradeAnim:draw()
love.graphics.translate(160, 0)
self:drawRightGB()
love.graphics.pop()
local mon = (p == "transfer_lr") and self.sent or self.received
self:drawIconInBubble(mon, self.monX, self.monY)
local sprite
if p == "transfer_lr" then
sprite = self.sentSprite
else
sprite = self.recvSprite
end
self:drawIconInBubble(sprite, self.monX, self.monY)
if self.cableFlash then
love.graphics.setColor(1, 1, 1, 0.15)
love.graphics.rectangle("fill", 0, 32, 160, 8)
@@ -477,6 +487,10 @@ function TradeAnim:draw()
elseif p == "show_enemy" then
if self.monVisible and self.recvSprite then
love.graphics.draw(self.recvSprite, 56, 16)
if self.recvSpriteTrueColor then
require("src.render.PaletteFX").markTrueColor(
56, 16, self.recvSprite:getDimensions())
end
end
self:drawMonInfo(self.received, self.enemyName, self.enemyOtId, 10)
end
@@ -0,0 +1,56 @@
-- Driver: inspect a full-color Pokémon while it evolves (#494). The sprite
-- is normally protected from the ADVANCED palette pass by its trueColor flag.
-- EvolutionState used the image but dropped that flag, so the full-color pic
-- was recolored as if it were a four-shade SGB sprite.
--
-- Run:
-- POKEPORT_DRIVER=tests/drivers/evolution_true_color_bug494_test.lua \
-- POKEPORT_IDENTITY=bug494 POKEPORT_TOUCH=0 POKEPORT_VERSION=red love .
return function(game)
local U = dofile("tests/drivers/util.lua")
local PaletteFX = require("src.render.PaletteFX")
local Evolution = require("src.pokemon.Evolution")
local Pokemon = require("src.pokemon.Pokemon")
local function check(label, ok)
U.log(ok and "PASS" or "FAIL", label)
return ok
end
game.save.options = game.save.options or {}
game.save.options.colors = "redpp"
PaletteFX.setMode("redpp")
-- The stock artwork is a four-shade source image. Set the same runtime
-- contract a full-color sprite mod uses so this driver reaches the palette
-- boundary that #494 exposed, without turning the visual result into a test.
local pikachu = game.data.pokemon.PIKACHU
local raichu = game.data.pokemon.RAICHU
check("PIKACHU and RAICHU data are available", pikachu ~= nil and raichu ~= nil)
if not (pikachu and raichu) then return end
pikachu.trueColor = true
raichu.trueColor = true
check("ADVANCED color mode is active", PaletteFX.mode == "redpp")
U.teleport(game, "ROUTE_1", 5, 5, "down")
U.wait(10)
check("the overworld fixture is ready", game.overworld ~= nil)
local mon = Pokemon.new(game.data, "PIKACHU", 20)
game.save.party = { mon }
Evolution.evolve(game, mon, "RAICHU")
U.wait(12)
local top = game.stack:top()
check("the evolution screen opened", top and top.screenId == "EvolutionState")
U.log("Issue #494: true-color sprites during evolutions and trades")
U.log("Watch this PIKACHU evolve into RAICHU in ADVANCED colors.")
U.log("Right: both sprites keep their source colors during the flash and")
U.log("the congratulations screen. Wrong: either sprite is recolored by")
U.log("the surrounding four-shade palette. Press B during the flash to")
U.log("also inspect the cancelled PIKACHU screen.")
while true do
coroutine.yield()
end
end
+39
View File
@@ -16,8 +16,10 @@ require("src.render.Font").load(Data)
local PaletteFX = require("src.render.PaletteFX")
local Sound = require("src.core.Sound")
local DexEntryMenu = require("src.ui.DexEntryMenu")
local EvolutionState = require("src.ui.EvolutionState")
local TitleState = require("src.ui.TitleState")
local OakSpeech = require("src.ui.OakSpeech")
local TradeAnim = require("src.ui.TradeAnim")
local savedCry = Sound.playCry
Sound.playCry = function() end
@@ -33,7 +35,10 @@ end
local def = Data.pokemon.PIKACHU
local savedTrueColor = def.trueColor
local raichu = Data.pokemon.RAICHU
local savedRaichuTrueColor = raichu.trueColor
def.trueColor = true
raichu.trueColor = true
local game = {
data = Data,
@@ -50,6 +55,39 @@ check(#dexRects == 1 and dexRects[1].x == dx and dexRects[1].y == dy
and dexRects[1].h == dex.sprite:getHeight(),
"Pokedex reports the true-color sprite rectangle")
local evolving = EvolutionState.new(game, { species = "PIKACHU" }, "RAICHU")
check(evolving.oldSpriteTrueColor == true,
"evolution keeps the current Pokemon sprite's trueColor flag")
check(evolving.newSpriteTrueColor == true,
"evolution keeps the evolved Pokemon sprite's trueColor flag")
local evoRects = uiRects(function() evolving:draw() end)
local ex = math.floor((160 - evolving.oldSprite:getWidth()) / 2)
local ey = math.max(8, 64 - evolving.oldSprite:getHeight())
check(#evoRects == 1 and evoRects[1].x == ex and evoRects[1].y == ey
and evoRects[1].w == evolving.oldSprite:getWidth()
and evoRects[1].h == evolving.oldSprite:getHeight(),
"evolution reports the true-color sprite rectangle")
local trade = TradeAnim.new(game, {
sent = { species = "PIKACHU" }, received = { species = "RAICHU" },
})
check(trade.sentSpriteTrueColor == true,
"trade keeps the sent Pokemon sprite's trueColor flag")
check(trade.recvSpriteTrueColor == true,
"trade keeps the received Pokemon sprite's trueColor flag")
local tradeRects = uiRects(function() trade:draw() end)
check(#tradeRects == 1 and tradeRects[1].x == 56 and tradeRects[1].y == 16
and tradeRects[1].w == trade.sentSprite:getWidth()
and tradeRects[1].h == trade.sentSprite:getHeight(),
"trade reports the sent true-color sprite rectangle")
trade.phase = "show_enemy"
local receivedRects = uiRects(function() trade:draw() end)
check(#receivedRects == 1 and receivedRects[1].x == 56
and receivedRects[1].y == 16
and receivedRects[1].w == trade.recvSprite:getWidth()
and receivedRects[1].h == trade.recvSprite:getHeight(),
"trade reports the received true-color sprite rectangle")
local titleGame = {
data = { pokemon = Data.pokemon,
field = { title = { cycleSpecies = { "PIKACHU" } } } },
@@ -83,6 +121,7 @@ check(#oakRects == 1 and oakRects[1].x == ox and oakRects[1].y == oy
"Oak intro reports the true-color sprite rectangle")
def.trueColor = savedTrueColor
raichu.trueColor = savedRaichuTrueColor
Sound.playCry = savedCry
PaletteFX.clearTrueColor()
S.finish()