mirror of
https://github.com/bryanthaboi/gen1recomp.git
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Merge pull request #554 from andrewqsantos/feature/mobile-safe-area
This commit is contained in:
@@ -0,0 +1,40 @@
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-- Usable window rect for mobile chrome (notch / Dynamic Island / home
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-- indicator / Android display cutouts). Wraps love.window.getSafeArea when
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-- the engine provides it; otherwise the full graphics window.
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--
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-- Desktop and headless stubs return the full window, so callers can always
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-- layout against this rect without platform branches. Interactive chrome
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-- (touch overlay, launcher) should prefer this over getDimensions; the game
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-- canvas may still letterbox into the full framebuffer for immersion.
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local SafeArea = {}
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function SafeArea.rect()
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local ww, wh = 0, 0
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if love and love.graphics and love.graphics.getDimensions then
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ww, wh = love.graphics.getDimensions()
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end
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if ww <= 0 then ww = 1 end
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if wh <= 0 then wh = 1 end
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if not (love and love.window and love.window.getSafeArea) then
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return 0, 0, ww, wh
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end
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local x, y, w, h = love.window.getSafeArea()
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if type(x) ~= "number" or type(y) ~= "number"
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or type(w) ~= "number" or type(h) ~= "number"
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or w <= 0 or h <= 0 then
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return 0, 0, ww, wh
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end
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-- Clamp to the drawable window so a bad / mid-rotation backend cannot
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-- push layout outside the surface.
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x = math.max(0, math.min(x, ww))
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y = math.max(0, math.min(y, wh))
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w = math.max(1, math.min(w, ww - x))
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h = math.max(1, math.min(h, wh - y))
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return x, y, w, h
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end
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return SafeArea
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+42
-26
@@ -23,6 +23,7 @@
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-- and a player rebind can never detach the overlay.
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local Input = require("src.core.Input")
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local SafeArea = require("src.core.SafeArea")
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local TouchControls = {}
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@@ -92,20 +93,23 @@ function TouchControls.normalizeConfig(tc)
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return out
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end
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-- Pure default layout in LOVE units for a given window size. Shared by
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-- layout() and the editor's Reset path so defaults stay in one place.
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function TouchControls.defaultLayout(ww, wh)
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-- Pure default layout in LOVE units for a usable rect of size ww x wh at
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-- origin (ox, oy). Shared by layout() and the editor's Reset path so
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-- defaults stay in one place. ox/oy default to 0 for the headless tests
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-- and for callers that already pass a full-window size.
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function TouchControls.defaultLayout(ww, wh, ox, oy)
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ox, oy = ox or 0, oy or 0
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local short = math.min(ww, wh)
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local dpadW = math.min(180, short * 0.34)
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local abW = dpadW * 0.46
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local ssW = dpadW * 0.30
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local margin = dpadW * 0.12
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return {
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dpad = { cx = margin + dpadW / 2, cy = wh - margin - dpadW / 2, w = dpadW },
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a = { cx = ww - margin - abW * 0.55, cy = wh - margin - abW * 1.75, w = abW },
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b = { cx = ww - margin - abW * 1.60, cy = wh - margin - abW * 0.55, w = abW },
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start = { cx = ww / 2 + ssW * 0.60, cy = wh - margin - ssW * 0.95, w = ssW },
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select = { cx = ww / 2 - ssW * 0.60, cy = wh - margin - ssW * 0.95, w = ssW },
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dpad = { cx = ox + margin + dpadW / 2, cy = oy + wh - margin - dpadW / 2, w = dpadW },
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a = { cx = ox + ww - margin - abW * 0.55, cy = oy + wh - margin - abW * 1.75, w = abW },
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b = { cx = ox + ww - margin - abW * 1.60, cy = oy + wh - margin - abW * 0.55, w = abW },
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start = { cx = ox + ww / 2 + ssW * 0.60, cy = oy + wh - margin - ssW * 0.95, w = ssW },
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select = { cx = ox + ww / 2 - ssW * 0.60, cy = oy + wh - margin - ssW * 0.95, w = ssW },
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}
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end
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@@ -155,6 +159,7 @@ function TouchControls:applyOptions(opts)
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self.enabled = cfg.enabled
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self.positions = cfg.positions
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self.layoutW, self.layoutH = nil, nil
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self.layoutOx, self.layoutOy = nil, nil
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if not self.enabled then
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self.controllerHidden = false
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self:reset()
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@@ -185,30 +190,37 @@ function TouchControls:visible()
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and not self.controllerHidden
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end
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local function clampZone(zone, ww, wh)
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-- Keep a control fully inside the usable rect [x0,y0]..[x1,y1].
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local function clampZone(zone, x0, y0, x1, y1)
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local half = zone.w * 0.5
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zone.cx = math.max(half, math.min(ww - half, zone.cx))
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zone.cy = math.max(half, math.min(wh - half, zone.cy))
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zone.cx = math.max(x0 + half, math.min(x1 - half, zone.cx))
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zone.cy = math.max(y0 + half, math.min(y1 - half, zone.cy))
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end
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-- Layout in LOVE units (density-independent on mobile), recomputed when
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-- the window size changes (rotation, resize). Default: d-pad bottom-left,
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-- B/A bottom-right with A above B (the Game Boy diagonal), START/SELECT
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-- flanking the bottom center. Custom positions (normalized 0..1) override
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-- centers while sizes stay derived from the short edge.
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-- the window or safe area changes (rotation, resize, notch insets).
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-- Default: d-pad bottom-left, B/A bottom-right with A above B (the Game Boy
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-- diagonal), START/SELECT flanking the bottom center -- all inside the
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-- device safe area so thumbs clear the home indicator / cutouts.
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-- Custom positions (normalized 0..1 within the safe rect) override centers
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-- while sizes stay derived from the short edge.
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function TouchControls:layout()
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local ww, wh = love.graphics.getDimensions()
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if self.layoutW == ww and self.layoutH == wh and self.L then return self.L end
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self.layoutW, self.layoutH = ww, wh
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self.L = TouchControls.defaultLayout(ww, wh)
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local ox, oy, sw, sh = SafeArea.rect()
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if self.layoutW == sw and self.layoutH == sh
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and self.layoutOx == ox and self.layoutOy == oy and self.L then
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return self.L
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end
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self.layoutW, self.layoutH = sw, sh
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self.layoutOx, self.layoutOy = ox, oy
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self.L = TouchControls.defaultLayout(sw, sh, ox, oy)
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if self.positions then
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for _, name in ipairs(CONTROLS) do
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local p = self.positions[name]
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local zone = self.L[name]
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if p and zone then
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zone.cx = p.x * ww
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zone.cy = p.y * wh
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clampZone(zone, ww, wh)
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zone.cx = ox + p.x * sw
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zone.cy = oy + p.y * sh
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clampZone(zone, ox, oy, ox + sw, oy + sh)
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end
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end
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end
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@@ -222,21 +234,25 @@ function TouchControls:layout()
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end
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-- Move one control to a screen-space point and persist its normalized
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-- position. Used by the layout editor while dragging.
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-- position within the safe rect. Used by the layout editor while dragging.
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function TouchControls:setControlCenter(name, cx, cy)
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local ww, wh = love.graphics.getDimensions()
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local ox, oy, sw, sh = SafeArea.rect()
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local L = self:layout()
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local zone = L[name]
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if not zone then return end
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zone.cx, zone.cy = cx, cy
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clampZone(zone, ww, wh)
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clampZone(zone, ox, oy, ox + sw, oy + sh)
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self.positions = self.positions or {}
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self.positions[name] = { x = zone.cx / ww, y = zone.cy / wh }
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self.positions[name] = {
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x = sw > 0 and (zone.cx - ox) / sw or 0,
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y = sh > 0 and (zone.cy - oy) / sh or 0,
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}
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end
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function TouchControls:clearPositions()
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self.positions = nil
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self.layoutW, self.layoutH = nil, nil
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self.layoutOx, self.layoutOy = nil, nil
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end
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local function inCircle(zone, x, y, slop)
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+42
-35
@@ -1,6 +1,7 @@
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local GameVersion = require("src.core.GameVersion")
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local Strings = require("src.core.Strings")
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local HostShell = require("src.core.HostShell")
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local SafeArea = require("src.core.SafeArea")
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local RomImporter = {}
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RomImporter.__index = RomImporter
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@@ -1291,10 +1292,10 @@ local PAD_DPAD_SPEED = 420
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function RomImporter:_activatePadCursor()
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if self._padCursorActive then return end
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local w, h = love.graphics.getDimensions()
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local ox, oy, w, h = SafeArea.rect()
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if not self._padInited then
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self._padCursor.x = w * 0.5
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self._padCursor.y = h * 0.45
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self._padCursor.x = ox + w * 0.5
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self._padCursor.y = oy + h * 0.45
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self._padInited = true
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end
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self._padCursorActive = true
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@@ -1340,11 +1341,11 @@ function RomImporter:_updatePadCursor(dt)
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if mag > 1 then dx, dy = dx / mag, dy / mag end
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local speed = (math.abs(ax) > PAD_DEAD or math.abs(ay) > PAD_DEAD)
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and PAD_SPEED or PAD_DPAD_SPEED
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local w, h = love.graphics.getDimensions()
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local ox, oy, w, h = SafeArea.rect()
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local nx = self._padCursor.x + dx * speed * dt
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local ny = self._padCursor.y + dy * speed * dt
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self._padCursor.x = math.max(0, math.min(w, nx))
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self._padCursor.y = math.max(0, math.min(h, ny))
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self._padCursor.x = math.max(ox, math.min(ox + w, nx))
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self._padCursor.y = math.max(oy, math.min(oy + h, ny))
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end
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-- Right stick scrolls the active list (save slots or mods), or the whole page
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@@ -1722,7 +1723,10 @@ function RomImporter:_resetFrameRects()
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end
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function RomImporter:draw()
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local width, height = love.graphics.getDimensions()
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-- Full window for immersive backdrop; safe rect for interactive chrome so
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-- notch / Dynamic Island / home indicator / Android cutouts are respected.
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local fullW, fullH = love.graphics.getDimensions()
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local ox, oy, width, height = SafeArea.rect()
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local s = clamp(height / 768, 0.7, 1.6)
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local pulse = self.pulse
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self._s = s
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@@ -1741,8 +1745,9 @@ function RomImporter:draw()
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self._anyHover = false
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self:_resetFrameRects()
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-- Fonts + size-dependent scenery, rebuilt only when the window size changes.
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local fontKey = ("%dx%d"):format(width, height)
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-- Fonts + size-dependent scenery, rebuilt only when the window / safe
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-- area changes (rotation, resize, inset changes).
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local fontKey = ("%dx%d@%d,%d"):format(fullW, fullH, ox, oy)
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if self.fontKey ~= fontKey then
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self.fontKey = fontKey
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local function f(px) return love.graphics.newFont(math.max(8, math.floor(px + 0.5))) end
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@@ -1766,10 +1771,10 @@ function RomImporter:draw()
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-- Background: a radial gradient (bright navy at top-centre -> near black).
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-- A triangle fan from the top-centre gives the radial falloff; the screen
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-- is cleared to the outer colour first so the corners it does not reach
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-- match seamlessly.
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-- match seamlessly. Sized to the full window so unsafe edges stay filled.
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do
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local cx, cy = width / 2, 0
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local rx, ry = width * 1.3, height * 1.08
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local cx, cy = fullW / 2, 0
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local rx, ry = fullW * 1.3, fullH * 1.08
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local n = 72
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local verts = { { cx, cy, 0, 0,
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PAL.bgTop[1] / 255, PAL.bgTop[2] / 255, PAL.bgTop[3] / 255, 1 } }
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@@ -1783,8 +1788,8 @@ function RomImporter:draw()
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-- CRT vignette: a gentle edge darkening, centred slightly above the middle.
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do
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local cx, cy = width / 2, height * 0.45
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local rx, ry = width * 0.78, height * 0.78
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local cx, cy = fullW / 2, fullH * 0.45
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local rx, ry = fullW * 0.78, fullH * 0.78
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local n = 72
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local verts = { { cx, cy, 0, 0, 0, 0, 0, 0 } }
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for i = 0, n do
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@@ -1806,7 +1811,7 @@ function RomImporter:draw()
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self.scanlineImage:setWrap("repeat", "repeat")
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self.scanlineImage:setFilter("nearest", "nearest")
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end
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self.scanlineQuad = love.graphics.newQuad(0, 0, width, height, 1, 3)
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self.scanlineQuad = love.graphics.newQuad(0, 0, fullW, fullH, 1, 3)
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end
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-- Invert shader: the Boi's Club Games mark is dark ink; on this dark panel it
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||||
@@ -1832,21 +1837,23 @@ function RomImporter:draw()
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||||
}
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]])
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-- background
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-- background (full window — unsafe edges stay painted)
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col(PAL.bgBot)
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love.graphics.rectangle("fill", 0, 0, width, height)
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love.graphics.rectangle("fill", 0, 0, fullW, fullH)
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||||
love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(self.bgMesh)
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-- Centered content container (max ~1440 scaled units on very wide windows)
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-- with a responsive side gutter; every column below derives from these.
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-- Origin is the safe-area top-left so chrome clears device insets.
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local appW = math.min(width, 1440 * s)
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local appX = (width - appW) / 2
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||||
local appX = ox + (width - appW) / 2
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local padH = clamp(appW * 0.03, 12 * s, 26 * s)
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||||
local third = appW / 3
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||||
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||||
-- tricolor strip (Red | Blue | Yellow), 6px tall, with a soft downward bloom
|
||||
local stripH = math.max(4, 6 * s)
|
||||
local stripY = oy
|
||||
local segs = {
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{ PAL.red, appX, third },
|
||||
{ PAL.blue, appX + third, third },
|
||||
@@ -1854,11 +1861,11 @@ function RomImporter:draw()
|
||||
}
|
||||
love.graphics.setBlendMode("add")
|
||||
for _, seg in ipairs(segs) do
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||||
fillGrad(seg[2], stripH, seg[3], stripH * 3.6, seg[1], seg[1], 0.30, 0.0)
|
||||
fillGrad(seg[2], stripY + stripH, seg[3], stripH * 3.6, seg[1], seg[1], 0.30, 0.0)
|
||||
end
|
||||
love.graphics.setBlendMode("alpha")
|
||||
for _, seg in ipairs(segs) do
|
||||
col(seg[1]); love.graphics.rectangle("fill", seg[2], 0, seg[3], stripH)
|
||||
col(seg[1]); love.graphics.rectangle("fill", seg[2], stripY, seg[3], stripH)
|
||||
end
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||||
|
||||
-- Footer (Boi's Club Games logo + trust warning), measured first so the
|
||||
@@ -1880,7 +1887,7 @@ function RomImporter:draw()
|
||||
math.min(330 * s, appW - 32 * s))
|
||||
local logoScale = math.min(logoTargetW / logoW, height * 0.15 / logoH)
|
||||
local logoDW, logoDH = logoW * logoScale, logoH * logoScale
|
||||
local logoY = stripH + 14 * s
|
||||
local logoY = stripY + stripH + 14 * s
|
||||
|
||||
-- Tab bar: R/B/Y/divider/MODS chips (label + underline on the active one),
|
||||
-- with "N of 3 ready" right-aligned.
|
||||
@@ -1910,7 +1917,7 @@ function RomImporter:draw()
|
||||
local bannerBand = bannerActive and (bannerH + 20 * s) or 6 * s
|
||||
local cX = appX + padH
|
||||
local cW = appW - 2 * padH
|
||||
local contentBottom = height - footerH - bannerBand
|
||||
local contentBottom = oy + height - footerH - bannerBand
|
||||
local cH = math.max(0, contentBottom - contentTop)
|
||||
|
||||
-- Page scroll. Everything under the tab bar -- panel, updater banner and
|
||||
@@ -1921,14 +1928,14 @@ function RomImporter:draw()
|
||||
-- the previous frame's measurement, the same one-frame settle the slot and
|
||||
-- mod lists already rely on. While the page fits, `paged` is false and every
|
||||
-- measurement below is what it always was.
|
||||
local viewportH = math.max(0, height - contentTop)
|
||||
local viewportH = math.max(0, oy + height - contentTop)
|
||||
self._panelNaturalH = self._panelNaturalH or {}
|
||||
local naturalH = (self._panelNaturalH[self.tab] or 0) + bannerBand + footerH
|
||||
local paged, pageScroll, maxPage =
|
||||
RomImporter.pageScrollFor(naturalH, viewportH, self.pageScroll)
|
||||
self.pageScroll, self._pageMax = pageScroll, maxPage
|
||||
-- read by the hit tests; a scrolled control is live only inside the viewport
|
||||
pageBand = paged and { contentTop, height } or nil
|
||||
pageBand = paged and { contentTop, oy + height } or nil
|
||||
|
||||
-- tab bar (rebuilds self.tabRects). Pinned: it is the launcher's navigation,
|
||||
-- and it sits above the scrolling viewport.
|
||||
@@ -2099,10 +2106,10 @@ function RomImporter:draw()
|
||||
|
||||
-- logo, over the split, with a gentle bob + gold glow + sweeping shine
|
||||
local bob = math.sin(pulse * (2 * math.pi / 4)) * 6 * s
|
||||
local lx, ly = (width - logoDW) / 2, logoY + bob
|
||||
local lx, ly = ox + (width - logoDW) / 2, logoY + bob
|
||||
love.graphics.setBlendMode("add")
|
||||
love.graphics.setColor(1, 0.85, 0.2, 0.16 + 0.12 * (0.5 + 0.5 * math.sin(pulse * 1.6)))
|
||||
love.graphics.draw(self.logo, (width - logoDW * 1.05) / 2, ly - logoDH * 0.025, 0,
|
||||
love.graphics.draw(self.logo, ox + (width - logoDW * 1.05) / 2, ly - logoDH * 0.025, 0,
|
||||
logoScale * 1.05, logoScale * 1.05)
|
||||
love.graphics.setBlendMode("alpha")
|
||||
local shineW = 0.16
|
||||
@@ -2135,11 +2142,11 @@ function RomImporter:draw()
|
||||
-- save-slot rename modal (#205), drawn over everything
|
||||
if self._rename then
|
||||
col(PAL.bgBot, 0.72)
|
||||
love.graphics.rectangle("fill", 0, 0, width, height)
|
||||
love.graphics.rectangle("fill", 0, 0, fullW, fullH)
|
||||
local dw = math.min(appW - 32 * s, 420 * s)
|
||||
local dh = 128 * s
|
||||
local dx = appX + (appW - dw) / 2
|
||||
local dy = (height - dh) / 2
|
||||
local dy = oy + (height - dh) / 2
|
||||
local rr = 12 * s
|
||||
neonGlow(dx, dy, dw, dh, rr, PAL.green, 0.4)
|
||||
fillGradRounded(dx, dy, dw, dh, rr, PAL.slotBg, PAL.slotBg, 0.85, 0.85)
|
||||
@@ -2181,11 +2188,11 @@ function RomImporter:draw()
|
||||
-- it is typed.
|
||||
if self._indexPrompt then
|
||||
col(PAL.bgBot, 0.72)
|
||||
love.graphics.rectangle("fill", 0, 0, width, height)
|
||||
love.graphics.rectangle("fill", 0, 0, fullW, fullH)
|
||||
local dw = math.min(appW - 32 * s, 520 * s)
|
||||
local dh = 168 * s
|
||||
local dx = appX + (appW - dw) / 2
|
||||
local dy = (height - dh) / 2
|
||||
local dy = oy + (height - dh) / 2
|
||||
local rr = 12 * s
|
||||
neonGlow(dx, dy, dw, dh, rr, PAL.modDot, 0.4)
|
||||
fillGradRounded(dx, dy, dw, dh, rr, PAL.slotBg, PAL.slotBg, 0.9, 0.9)
|
||||
@@ -2237,7 +2244,7 @@ function RomImporter:draw()
|
||||
if self._modConfirm or self._modVersions or self._modReleaseNotes
|
||||
or self._findDetails then
|
||||
col(PAL.bgBot, 0.72)
|
||||
love.graphics.rectangle("fill", 0, 0, width, height)
|
||||
love.graphics.rectangle("fill", 0, 0, fullW, fullH)
|
||||
end
|
||||
if self._modConfirm then
|
||||
local c = self._modConfirm
|
||||
@@ -2245,7 +2252,7 @@ function RomImporter:draw()
|
||||
local lineH = self.hintFont:getHeight() + 4 * s
|
||||
local dh = 36 * s + (#c.lines) * lineH + 56 * s
|
||||
local dx = appX + (appW - dw) / 2
|
||||
local dy = (height - dh) / 2
|
||||
local dy = oy + (height - dh) / 2
|
||||
local rr = 12 * s
|
||||
fillGradRounded(dx, dy, dw, dh, rr, PAL.slotBg, PAL.slotBg, 0.92, 0.92)
|
||||
love.graphics.setLineWidth(math.max(1, 1.2 * s))
|
||||
@@ -2287,7 +2294,7 @@ function RomImporter:draw()
|
||||
local dw = math.min(appW - 32 * s, 480 * s)
|
||||
local dh = math.min(height - 48 * s, 360 * s)
|
||||
local dx = appX + (appW - dw) / 2
|
||||
local dy = (height - dh) / 2
|
||||
local dy = oy + (height - dh) / 2
|
||||
local rr = 12 * s
|
||||
fillGradRounded(dx, dy, dw, dh, rr, PAL.slotBg, PAL.slotBg, 0.92, 0.92)
|
||||
love.graphics.setLineWidth(math.max(1, 1.2 * s))
|
||||
@@ -2332,7 +2339,7 @@ function RomImporter:draw()
|
||||
local dw = math.min(appW - 32 * s, 520 * s)
|
||||
local dh = math.min(height - 48 * s, 420 * s)
|
||||
local dx = appX + (appW - dw) / 2
|
||||
local dy = (height - dh) / 2
|
||||
local dy = oy + (height - dh) / 2
|
||||
local rr = 12 * s
|
||||
fillGradRounded(dx, dy, dw, dh, rr, PAL.slotBg, PAL.slotBg, 0.94, 0.94)
|
||||
love.graphics.setLineWidth(math.max(1, 1.2 * s))
|
||||
@@ -2389,7 +2396,7 @@ function RomImporter:draw()
|
||||
listH = listN * rowH
|
||||
dh = headerH + listH + footerH
|
||||
local dx = appX + (appW - dw) / 2
|
||||
local dy = (height - dh) / 2
|
||||
local dy = oy + (height - dh) / 2
|
||||
local rr = 12 * s
|
||||
fillGradRounded(dx, dy, dw, dh, rr, PAL.slotBg, PAL.slotBg, 0.96, 0.96)
|
||||
love.graphics.setLineWidth(math.max(1, 1.2 * s))
|
||||
|
||||
@@ -109,34 +109,36 @@ function Editor.update(_dt)
|
||||
end
|
||||
|
||||
function Editor.draw()
|
||||
local ww, wh = love.graphics.getDimensions()
|
||||
local SafeArea = require("src.core.SafeArea")
|
||||
local fullW, fullH = love.graphics.getDimensions()
|
||||
local ox, oy, ww, wh = SafeArea.rect()
|
||||
local s = math.max(0.75, math.min(1.4, wh / 768))
|
||||
Editor.rects = {}
|
||||
|
||||
-- radial-ish navy field (two stacked fills; matches launcher atmosphere)
|
||||
col(PAL.bgBot)
|
||||
love.graphics.rectangle("fill", 0, 0, ww, wh)
|
||||
love.graphics.rectangle("fill", 0, 0, fullW, fullH)
|
||||
col(PAL.bgTop, 0.85)
|
||||
love.graphics.circle("fill", ww * 0.5, wh * 0.15, math.max(ww, wh) * 0.55)
|
||||
love.graphics.circle("fill", ox + ww * 0.5, oy + wh * 0.15, math.max(ww, wh) * 0.55)
|
||||
|
||||
local pad = 18 * s
|
||||
local barH = 56 * s
|
||||
local btnH = 40 * s
|
||||
local btnW = 100 * s
|
||||
|
||||
-- top bar
|
||||
-- top bar (inside the safe area so it clears the notch / status bar)
|
||||
col(PAL.card, 0.92)
|
||||
love.graphics.rectangle("fill", 0, 0, ww, barH + pad)
|
||||
love.graphics.rectangle("fill", 0, 0, fullW, oy + barH + pad)
|
||||
col(PAL.stroke, 0.35)
|
||||
love.graphics.setLineWidth(1)
|
||||
love.graphics.line(0, barH + pad, ww, barH + pad)
|
||||
love.graphics.line(0, oy + barH + pad, fullW, oy + barH + pad)
|
||||
|
||||
love.graphics.setFont(Editor.fonts.title)
|
||||
col(PAL.white)
|
||||
love.graphics.print("Touch Controls", pad, pad + 4 * s)
|
||||
love.graphics.print("Touch Controls", ox + pad, oy + pad + 4 * s)
|
||||
|
||||
-- Done / Reset
|
||||
local done = { x = ww - pad - btnW, y = pad + (barH - btnH) / 2,
|
||||
local done = { x = ox + ww - pad - btnW, y = oy + pad + (barH - btnH) / 2,
|
||||
w = btnW, h = btnH }
|
||||
local reset = { x = done.x - 10 * s - btnW, y = done.y, w = btnW, h = btnH }
|
||||
Editor.rects.done, Editor.rects.reset = done, reset
|
||||
@@ -156,9 +158,9 @@ function Editor.draw()
|
||||
chromeBtn(done, "Done", PAL.green)
|
||||
|
||||
-- enable toggle card
|
||||
local cardY = barH + pad + 14 * s
|
||||
local cardY = oy + barH + pad + 14 * s
|
||||
local cardH = 64 * s
|
||||
local cardX, cardW = pad, ww - 2 * pad
|
||||
local cardX, cardW = ox + pad, ww - 2 * pad
|
||||
col(PAL.card, 0.88)
|
||||
roundRect("fill", cardX, cardY, cardW, cardH, 12 * s)
|
||||
col(PAL.stroke, 0.4)
|
||||
@@ -190,7 +192,7 @@ function Editor.draw()
|
||||
local hint = on
|
||||
and "Drag each button to reposition. Layout is saved when you tap Done."
|
||||
or "Controls are hidden in-game. Enable them to show and edit the layout."
|
||||
love.graphics.printf(hint, pad, cardY + cardH + 12 * s, ww - 2 * pad, "left")
|
||||
love.graphics.printf(hint, ox + pad, cardY + cardH + 12 * s, ww - 2 * pad, "left")
|
||||
|
||||
-- the overlay itself (preview mode; dimmed when disabled)
|
||||
TouchControls:draw()
|
||||
|
||||
@@ -203,4 +203,12 @@ stub.mouse = {
|
||||
|
||||
stub.timer = { getTime = function() return 0 end }
|
||||
|
||||
-- Desktop / headless: full-window safe area (matches LÖVE's fallback).
|
||||
stub.window = {
|
||||
getSafeArea = function()
|
||||
local ww, wh = stub.graphics.getDimensions()
|
||||
return 0, 0, ww, wh
|
||||
end,
|
||||
}
|
||||
|
||||
return stub
|
||||
|
||||
+29
-1
@@ -1696,6 +1696,7 @@ end
|
||||
-- ---------------------------------------------------------------- touch controls layout (#327)
|
||||
do
|
||||
local TC = require("src.core.TouchControls")
|
||||
local SafeArea = require("src.core.SafeArea")
|
||||
local cfg = TC.normalizeConfig(nil)
|
||||
eq(cfg.enabled, true, "touchControls default enabled")
|
||||
check(cfg.positions == nil, "touchControls default positions nil")
|
||||
@@ -1721,6 +1722,12 @@ do
|
||||
check(L.a.cx > 200, "default A on right half")
|
||||
check(L.dpad.cy > 400, "default d-pad in bottom half")
|
||||
|
||||
-- safe-area origin shifts defaults without changing relative layout
|
||||
local Ls = TC.defaultLayout(400, 800, 20, 30)
|
||||
eq(Ls.dpad.cx, L.dpad.cx + 20, "defaultLayout ox shifts controls")
|
||||
eq(Ls.dpad.cy, L.dpad.cy + 30, "defaultLayout oy shifts controls")
|
||||
eq(Ls.a.cx, L.a.cx + 20, "defaultLayout ox shifts A")
|
||||
|
||||
-- applyOptions + visible gate (no real images needed for the gate)
|
||||
TC.enabled = true
|
||||
TC.active = true
|
||||
@@ -1743,16 +1750,37 @@ do
|
||||
-- custom position applied through layout()
|
||||
local g = love.graphics
|
||||
local oldDim, oldFont = g.getDimensions, g.newFont
|
||||
local oldSafe = love.window and love.window.getSafeArea
|
||||
g.getDimensions = function() return 400, 800 end
|
||||
g.newFont = function() return { getWidth = function() return 10 end,
|
||||
getHeight = function() return 10 end } end
|
||||
TC.layoutW, TC.layoutH, TC.L = nil, nil, nil
|
||||
love.window = love.window or {}
|
||||
love.window.getSafeArea = function() return 0, 0, 400, 800 end
|
||||
TC.layoutW, TC.layoutH, TC.layoutOx, TC.layoutOy, TC.L = nil, nil, nil, nil, nil
|
||||
local lay = TC:layout()
|
||||
eq(lay.dpad.cx, 100, "custom dpad cx = nx * ww")
|
||||
eq(lay.dpad.cy, 600, "custom dpad cy = ny * wh")
|
||||
|
||||
-- inset safe area: custom positions stay inside the usable rect
|
||||
love.window.getSafeArea = function() return 10, 40, 380, 720 end
|
||||
TC.layoutW, TC.layoutH, TC.layoutOx, TC.layoutOy, TC.L = nil, nil, nil, nil, nil
|
||||
lay = TC:layout()
|
||||
eq(lay.dpad.cx, 10 + 0.25 * 380, "safe-area custom dpad cx")
|
||||
eq(lay.dpad.cy, 40 + 0.75 * 720, "safe-area custom dpad cy")
|
||||
check(lay.dpad.cy <= 40 + 720 - lay.dpad.w * 0.5 + 1e-6,
|
||||
"safe-area dpad clears bottom inset")
|
||||
|
||||
local x, y, w, h = SafeArea.rect()
|
||||
eq(x, 10, "SafeArea.rect x")
|
||||
eq(y, 40, "SafeArea.rect y")
|
||||
eq(w, 380, "SafeArea.rect w")
|
||||
eq(h, 720, "SafeArea.rect h")
|
||||
|
||||
TC:clearPositions()
|
||||
check(TC.positions == nil, "clearPositions wipes overrides")
|
||||
g.getDimensions, g.newFont = oldDim, oldFont
|
||||
if oldSafe then love.window.getSafeArea = oldSafe
|
||||
else love.window.getSafeArea = nil end
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------- crit thresholds (CriticalHitTest)
|
||||
|
||||
Reference in New Issue
Block a user