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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-12 00:10:56 +02:00
Fix battle menu cursor edges
Battle commands toggled directly between rows and columns. An outward press therefore moved the cursor to the opposite command instead of leaving it at the edge.
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@@ -1507,10 +1507,14 @@ function BattleState:update(dt)
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end
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local col = (self.menuIndex - 1) % 2
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local row = math.floor((self.menuIndex - 1) / 2)
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if input:wasPressed("left") or input:wasPressed("right") then
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col = 1 - col
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elseif input:wasPressed("up") or input:wasPressed("down") then
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row = 1 - row
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if input:wasPressed("left") then
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col = math.max(0, col - 1)
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elseif input:wasPressed("right") then
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col = math.min(1, col + 1)
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elseif input:wasPressed("up") then
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row = math.max(0, row - 1)
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elseif input:wasPressed("down") then
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row = math.min(1, row + 1)
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end
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self.menuIndex = row * 2 + col + 1
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if input:wasPressed("a") then
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@@ -1539,10 +1543,14 @@ function BattleState:update(dt)
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end
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local col = (self.menuIndex - 1) % 2
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local row = math.floor((self.menuIndex - 1) / 2)
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if input:wasPressed("left") or input:wasPressed("right") then
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col = 1 - col
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elseif input:wasPressed("up") or input:wasPressed("down") then
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row = 1 - row
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if input:wasPressed("left") then
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col = math.max(0, col - 1)
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elseif input:wasPressed("right") then
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col = math.min(1, col + 1)
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elseif input:wasPressed("up") then
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row = math.max(0, row - 1)
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elseif input:wasPressed("down") then
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row = math.min(1, row + 1)
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end
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self.menuIndex = row * 2 + col + 1
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if input:wasPressed("a") then
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@@ -0,0 +1,49 @@
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-- Parity: the main battle-menu cursor stops at an edge instead of wrapping
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-- to the opposite command (#485).
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package.path = "./?.lua;./?/init.lua;" .. package.path
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if not _G.love then _G.love = require("tests.love_stub") end
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local Data = require("src.core.Data")
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if not Data.maps then Data:load() end
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local Pokemon = require("src.pokemon.Pokemon")
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local SaveData = require("src.core.SaveData")
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local BattleState = require("src.battle.BattleState")
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local S = require("tests.harness").suite("parity battle menu cursor")
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local eq = S.eq
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local pressed = {}
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local save = SaveData.newGame()
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save.party = { Pokemon.new(Data, "BULBASAUR", 5) }
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local game = {
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data = Data,
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save = save,
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input = { wasPressed = function(_, key) return pressed[key] == true end },
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stack = { push = function() end, pop = function() end, top = function() end },
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}
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local battle = BattleState.newWild(game, "RATTATA", 2)
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battle.phase = "menu"
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local function pressAt(state, index, key)
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state.menuIndex = index
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pressed[key] = true
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state:update(1 / 60)
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pressed[key] = nil
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return state.menuIndex
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end
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eq(pressAt(battle, 1, "left"), 1, "FIGHT stays selected when pressing left")
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eq(pressAt(battle, 2, "right"), 2, "PKMN stays selected when pressing right")
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eq(pressAt(battle, 1, "up"), 1, "FIGHT stays selected when pressing up")
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eq(pressAt(battle, 4, "down"), 4, "RUN stays selected when pressing down")
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eq(pressAt(battle, 1, "right"), 2, "FIGHT moves right to PKMN")
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eq(pressAt(battle, 1, "down"), 3, "FIGHT moves down to ITEM")
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local safari = BattleState.newWild(game, "RATTATA", 2)
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safari:makeSafari({ balls = 30 })
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safari.phase = "menu"
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eq(pressAt(safari, 1, "left"), 1, "SAFARI BALL stays selected when pressing left")
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eq(pressAt(safari, 2, "right"), 2, "BAIT stays selected when pressing right")
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eq(pressAt(safari, 1, "up"), 1, "SAFARI BALL stays selected when pressing up")
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eq(pressAt(safari, 4, "down"), 4, "RUN stays selected when pressing down")
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S.finish()
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@@ -3274,6 +3274,7 @@ runSuites(orderedGlob("tests/parity_*.lua", {
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"tests/parity_C.lua", "tests/parity_K.lua", "tests/parity_L.lua",
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"tests/parity_H.lua", "tests/parity_G.lua", "tests/parity_I_M.lua",
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"tests/parity_B.lua", "tests/parity_J.lua", "tests/parity_A.lua",
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"tests/parity_battle_menu_cursor.lua",
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"tests/parity_flavor.lua", "tests/parity_trainer_sight.lua",
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"tests/parity_static.lua", "tests/parity_trashcans.lua",
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"tests/parity_hof.lua", "tests/parity_trade_gift.lua",
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