Commit Graph

44 Commits

Author SHA1 Message Date
Justin Marshall af0a06db66 Implemented loading screen code from prey 2026-05-07 19:54:48 -07:00
Justin Marshall 13e58aba52 Fixed particles for Prey. 2026-05-07 14:00:07 -07:00
Justin Marshall 469be38dbe Fixed a bug with spec maps. 2026-05-07 12:26:46 -07:00
Justin Marshall 1a6bc0c447 Fixed up the wait dialog. 2026-05-06 23:43:11 -07:00
Justin Marshall f238db4a34 Fixed an issue when compiling Doom and not prey. 2026-05-06 15:19:25 -07:00
Justin Marshall 7c5ddb4336 Added the ability to hide/show entities in the outliner 2026-05-06 15:04:39 -07:00
Justin Marshall c1defbad40 GPL headers and the Outliner dialog. 2026-05-06 14:07:17 -07:00
Justin Marshall 1a08d4af90 Added new editor layout similar to idTech 5.
Cleaned up the entity inspector.
Fixed numerous radiant bugs.
2026-05-06 12:47:20 -07:00
Justin Marshall baeae00185 Added emissive texture support 2026-05-05 21:14:31 -07:00
Justin Marshall 7066f5c415 Added Prey splash image and fixed prey icon. 2026-05-05 19:43:21 -07:00
Justin Marshall 0372cfc245 FS_OSPathToRelative path in Prey will now fix preybase and then check base path. Implemented material terms for Prey in a prey build. 2026-05-05 19:14:45 -07:00
Justin Marshall a51e42f312 Finished adding Prey's material tokens. 2026-05-05 17:57:38 -07:00
Justin Marshall d06356e042 Fixed x64 script/class connections and added material flags that are needed. 2026-05-05 16:20:05 -07:00
Justin Marshall 8d5f678b25 Initial Prey Game integration support. 2026-05-05 15:01:01 -07:00
Justin Marshall a6c6f1ed26 Ring buffered the path tracer. 2026-05-04 20:36:59 -07:00
Justin Marshall e7b2d3f5a7 Fixed lighting bounce bugs. 2026-05-04 20:22:36 -07:00
Justin Marshall 9e8bf6012c Optimization work 2026-05-04 18:40:22 -07:00
Justin Marshall 8ab3b0be16 Fixed mipmap generation and made it multi threaded. 2026-05-04 18:07:57 -07:00
jmarshall23 25322c18ef Update readme.md 2026-05-04 10:21:12 -07:00
Justin Marshall b00ebfd9d9 Added readme.md and fixed legacy font usage in the editor. 2026-05-04 10:20:07 -07:00
Justin Marshall 6a21513a54 Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display.
Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior.
Added widescreen support.
Changed up the menus and UI for build.
2026-05-04 08:45:25 -07:00
Justin Marshall 1a7a463c80 Fixed a bug with ray reconstruction. 2026-05-03 19:06:55 -07:00
Justin Marshall 38536b4a33 Fixed a bug in the path tracer were spotlights would attenuate too quickly. 2026-05-03 14:23:34 -07:00
Justin Marshall 46ba5f0023 2007 idPhysics upgrades. 2026-05-03 13:46:58 -07:00
Justin Marshall fc84c3cd6c Fixed crash in release build. 2026-05-02 17:59:15 -07:00
Justin Marshall c3497cd444 Fixed spec in path tracing. 2026-05-02 14:39:05 -07:00
Justin Marshall 9568c22c30 Added a final gather for DXR. 2026-05-02 12:59:13 -07:00
Justin Marshall b4521f8b6c Fixed attenuation 2026-05-02 11:14:30 -07:00
Justin Marshall e8c6f824a8 Fixed and sped up secondary bounce. 2026-05-02 10:11:02 -07:00
Justin Marshall bb0f110570 Added pathtracing to icebridge. 2026-05-02 07:26:24 -07:00
Justin Marshall d859eb2319 Sound system is now in another thread. 2026-04-25 10:07:29 -07:00
Justin Marshall 9af7c9ecdc Fixed a bug were loading a map in radiant wouldn't clear the new cache. 2026-04-25 09:30:10 -07:00
Justin Marshall eacf47618f DoomRadiant will now cache instead of rebuild the preview window world. 2026-04-25 09:04:00 -07:00
Justin Marshall 0e08018124 AI helper code can now be called from native. 2026-04-24 20:59:10 -07:00
Justin Marshall 58638b64e0 DXR raytracing now works in the preview window. 2026-04-24 15:28:26 -07:00
Justin Marshall ea83d9eac1 Fixed numerous bugs with materials that used legacy shaders. Removed mega textures. 2026-04-24 15:02:00 -07:00
Justin Marshall c855e3bd57 MayaImport switched over to FBX sdk. 2026-04-24 13:27:11 -07:00
Justin Marshall bd14edb616 Removed idInteraction. 2026-04-23 23:45:54 -07:00
Justin Marshall 7427d94865 Increased sharpness. 2026-04-23 22:51:10 -07:00
Justin Marshall fba147e7f8 Lots of graphics fixes. 2026-04-23 22:07:20 -07:00
Justin Marshall 7877bcb26c Added spotlight support. 2026-04-23 17:05:49 -07:00
Justin Marshall ef5b5f107d Raytracing backend now supports multiple worlds. 2026-04-22 23:23:49 -07:00
Justin Marshall a678dda40e Added 4x MSAA support. 2026-04-22 18:33:28 -07:00
Justin Marshall 6b65fbd7b1 Doom 3 RTX Initial Checkin. 2026-04-22 00:55:07 -07:00