Justin Marshall
af0a06db66
Implemented loading screen code from prey
2026-05-07 19:54:48 -07:00
Justin Marshall
13e58aba52
Fixed particles for Prey.
2026-05-07 14:00:07 -07:00
Justin Marshall
469be38dbe
Fixed a bug with spec maps.
2026-05-07 12:26:46 -07:00
Justin Marshall
1a6bc0c447
Fixed up the wait dialog.
2026-05-06 23:43:11 -07:00
Justin Marshall
f238db4a34
Fixed an issue when compiling Doom and not prey.
2026-05-06 15:19:25 -07:00
Justin Marshall
7c5ddb4336
Added the ability to hide/show entities in the outliner
2026-05-06 15:04:39 -07:00
Justin Marshall
c1defbad40
GPL headers and the Outliner dialog.
2026-05-06 14:07:17 -07:00
Justin Marshall
1a08d4af90
Added new editor layout similar to idTech 5.
...
Cleaned up the entity inspector.
Fixed numerous radiant bugs.
2026-05-06 12:47:20 -07:00
Justin Marshall
baeae00185
Added emissive texture support
2026-05-05 21:14:31 -07:00
Justin Marshall
7066f5c415
Added Prey splash image and fixed prey icon.
2026-05-05 19:43:21 -07:00
Justin Marshall
0372cfc245
FS_OSPathToRelative path in Prey will now fix preybase and then check base path. Implemented material terms for Prey in a prey build.
2026-05-05 19:14:45 -07:00
Justin Marshall
a51e42f312
Finished adding Prey's material tokens.
2026-05-05 17:57:38 -07:00
Justin Marshall
d06356e042
Fixed x64 script/class connections and added material flags that are needed.
2026-05-05 16:20:05 -07:00
Justin Marshall
8d5f678b25
Initial Prey Game integration support.
2026-05-05 15:01:01 -07:00
Justin Marshall
a6c6f1ed26
Ring buffered the path tracer.
2026-05-04 20:36:59 -07:00
Justin Marshall
e7b2d3f5a7
Fixed lighting bounce bugs.
2026-05-04 20:22:36 -07:00
Justin Marshall
9e8bf6012c
Optimization work
2026-05-04 18:40:22 -07:00
Justin Marshall
8ab3b0be16
Fixed mipmap generation and made it multi threaded.
2026-05-04 18:07:57 -07:00
jmarshall23
25322c18ef
Update readme.md
2026-05-04 10:21:12 -07:00
Justin Marshall
b00ebfd9d9
Added readme.md and fixed legacy font usage in the editor.
2026-05-04 10:20:07 -07:00
Justin Marshall
6a21513a54
Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
...
Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display.
Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior.
Added widescreen support.
Changed up the menus and UI for build.
2026-05-04 08:45:25 -07:00
Justin Marshall
1a7a463c80
Fixed a bug with ray reconstruction.
2026-05-03 19:06:55 -07:00
Justin Marshall
38536b4a33
Fixed a bug in the path tracer were spotlights would attenuate too quickly.
2026-05-03 14:23:34 -07:00
Justin Marshall
46ba5f0023
2007 idPhysics upgrades.
2026-05-03 13:46:58 -07:00
Justin Marshall
fc84c3cd6c
Fixed crash in release build.
2026-05-02 17:59:15 -07:00
Justin Marshall
c3497cd444
Fixed spec in path tracing.
2026-05-02 14:39:05 -07:00
Justin Marshall
9568c22c30
Added a final gather for DXR.
2026-05-02 12:59:13 -07:00
Justin Marshall
b4521f8b6c
Fixed attenuation
2026-05-02 11:14:30 -07:00
Justin Marshall
e8c6f824a8
Fixed and sped up secondary bounce.
2026-05-02 10:11:02 -07:00
Justin Marshall
bb0f110570
Added pathtracing to icebridge.
2026-05-02 07:26:24 -07:00
Justin Marshall
d859eb2319
Sound system is now in another thread.
2026-04-25 10:07:29 -07:00
Justin Marshall
9af7c9ecdc
Fixed a bug were loading a map in radiant wouldn't clear the new cache.
2026-04-25 09:30:10 -07:00
Justin Marshall
eacf47618f
DoomRadiant will now cache instead of rebuild the preview window world.
2026-04-25 09:04:00 -07:00
Justin Marshall
0e08018124
AI helper code can now be called from native.
2026-04-24 20:59:10 -07:00
Justin Marshall
58638b64e0
DXR raytracing now works in the preview window.
2026-04-24 15:28:26 -07:00
Justin Marshall
ea83d9eac1
Fixed numerous bugs with materials that used legacy shaders. Removed mega textures.
2026-04-24 15:02:00 -07:00
Justin Marshall
c855e3bd57
MayaImport switched over to FBX sdk.
2026-04-24 13:27:11 -07:00
Justin Marshall
bd14edb616
Removed idInteraction.
2026-04-23 23:45:54 -07:00
Justin Marshall
7427d94865
Increased sharpness.
2026-04-23 22:51:10 -07:00
Justin Marshall
fba147e7f8
Lots of graphics fixes.
2026-04-23 22:07:20 -07:00
Justin Marshall
7877bcb26c
Added spotlight support.
2026-04-23 17:05:49 -07:00
Justin Marshall
ef5b5f107d
Raytracing backend now supports multiple worlds.
2026-04-22 23:23:49 -07:00
Justin Marshall
a678dda40e
Added 4x MSAA support.
2026-04-22 18:33:28 -07:00
Justin Marshall
6b65fbd7b1
Doom 3 RTX Initial Checkin.
2026-04-22 00:55:07 -07:00