Commit Graph

76 Commits

Author SHA1 Message Date
hans d63d742695 feat: Implement packaged games loading and update engine initialization to support seeded games
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-25 11:38:01 +01:00
hans d393ca98ec Refactor menu rendering and asset registry structure
- Updated SoftwareRenderer to incorporate MenuHeaderBand for handling spear variant menus and improved backdrop drawing.
- Refactored asset registry imports to organize menu-related assets under a dedicated menu structure.
- Enhanced game session snapshot tests to validate menu theme restoration for spear variant games.
- Added tests for classic menu presentation module to ensure palette consistency with canonical constants.
- Implemented tests for spear asset registry to verify correct menu VGA index resolutions.
- Created unit tests for MenuHeaderBand to validate functionality in rendering menu headers and sidebars.
- Adjusted HUD module imports to align with new menu structure.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-24 23:35:56 +01:00
hans 5c309c2240 Refactor menu structure and add Flutter-specific input and persistence layers
- Moved menu-related classes to a new structure under `src/menu/`.
- Introduced `WolfMenuPresentation` to handle menu art and mappings.
- Added `MenuManager` tests to ensure menu state reflects game status.
- Implemented `FlutterRendererSettingsPersistence` and `FlutterSaveGamePersistence` for managing settings and save files on desktop platforms.
- Created `Wolf3dFlutterInput` to handle keyboard and mouse input in a Flutter environment.
- Updated README to reflect new package structure and usage instructions.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-24 18:45:34 +01:00
hans ccc23e728c feat: Refactor color handling in NoGameDataScreen to utilize centralized color palette from WolfMenuPalette
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-24 15:01:16 +01:00
hans 62dca47d1d feat: Refactor color handling in NoGameDataScreen and ColorPalette for improved clarity and maintainability
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-24 14:58:47 +01:00
hans a08af99b6f feat: Update README files to provide detailed project structure and usage instructions for Wolfenstein 3D workspace
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-24 14:53:25 +01:00
hans 8a9be477e4 feat: Update GameVersion enum to include labels for game releases
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-24 14:53:05 +01:00
hans ce4dd8d61d feat: Add tests for Wolf3dGuiApp and refactor game data picker management
- Introduced unit tests for the Wolf3dGuiApp to ensure proper directory configuration and audio management.
- Refactored the GameDataPickerManager to streamline directory and file selection processes.
- Removed obsolete GameDataPickerManager and Wolf3dAppManager classes to simplify the architecture.
- Enhanced the Wolf3dFlutterEngine to improve game version handling during save loading.
- Updated existing tests to reflect changes in the game data management structure.
- Removed unnecessary dependencies and cleaned up the codebase for better maintainability.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-24 14:35:20 +01:00
hans b980174905 feat: Enhance DefaultRendererSettingsPersistence to support scoped settings for CLI and Flutter
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 19:54:22 +01:00
hans 6784d2dd16 feat: Refactor game persistence and rendering management for CLI and Flutter hosts
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 19:48:02 +01:00
hans 70b4fc3fe0 feat: Add file selector support and enhance game data directory management
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 19:30:50 +01:00
hans 569a3386a8 feat: Enhance CLI and GUI to support configurable game data directory persistence
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 19:19:50 +01:00
hans 5ef59d9980 feat: Refactor to use Wolf3dFlutterEngine across the application
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 18:56:51 +01:00
hans 5a2681e89b Moved all widgets and logic from gui app to Flutter package
- Implemented DebugToolsScreen for navigation to asset galleries.
- Created GameScreen to manage gameplay and renderer integrations.
- Added NoGameDataScreen to handle scenarios with missing game data.
- Developed SpriteGallery for visual browsing of sprite assets.
- Introduced VgaGallery for displaying VGA images from game data.
- Added GalleryGameSelector widget for selecting game variants in galleries.
- Created Wolf3dApp as the main application shell for managing game states.
- Implemented WolfMenuShell for consistent menu layouts across screens.
- Enhanced Wolf3d class to support debug mode and related functionalities.
- Updated pubspec.yaml to include window_manager dependency.
- Added tests for game screen lifecycle and debug mode functionalities.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 18:44:32 +01:00
hans cbe2633ceb feat: Remove triggerQuitOnInitForTest from GameScreen and add audio shutdown test
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 17:54:03 +01:00
hans 3a7ec50abf feat: Add triggerQuitOnInitForTest to GameScreen for deterministic testing
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 17:52:02 +01:00
hans ae3b0deb04 feat: Add app exit handler and corresponding tests for audio shutdown
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 17:48:59 +01:00
hans a7353e45b3 feat: Implement audio shutdown procedure for graceful app exit
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 17:38:18 +01:00
hans f4d6db2db0 feat: Enhance audio management by implementing shutdown procedures on exit
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 17:36:49 +01:00
hans fdf84b3a9d Refactor audio handling in Wolfenstein 3D
- Updated main.dart to use NativeSubprocessAudio instead of CliSubprocessAudio.
- Introduced DebugMusicPlayer interface for music playback.
- Implemented NativeSubprocessAudio for native audio handling with subprocesses.
- Added SilentAudio class as a no-op fallback for audio.
- Removed deprecated FlutterAudioAdapter and default audio backend implementations.
- Integrated Wolf3dPlatformAudio to manage audio across platforms, selecting between NativeSubprocessAudio and an embedded audio player.
- Updated wolf_3d_engine.dart to use SilentAudio as the default audio backend.
- Cleaned up audio-related files and ensured proper audio initialization and playback functionality.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 17:30:02 +01:00
hans ea6825341e feat: Add FPS toggle shortcut and corresponding input handling in CLI
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 17:12:27 +01:00
hans b88475882b feat: Implement audio backend with subprocess support and refactor audio handling
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 17:10:07 +01:00
hans 26c738b702 feat: Implement platform-specific persistence for renderer settings and save games
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 16:28:35 +01:00
hans dcfb2e8e02 refactor: Moved renderer package into Flutter package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 16:12:03 +01:00
hans f05a861998 feat: Add exists method for checking save game file existence in CLI and Flutter persistence
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 15:39:02 +01:00
hans db06f5f5cb feat: Implement save game functionality with encoding/decoding
- Added SaveGameCodec for encoding and decoding save game files.
- Introduced SaveGamePersistence interface for slot-based save game persistence.
- Implemented FlutterSaveGamePersistence for file-based save management on Flutter.
- Enhanced WolfEngine to support saving and loading game states.
- Updated menu manager to include save/load game options.
- Created tests for SaveGameCodec to ensure proper functionality.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 14:50:53 +01:00
hans 35cfe8d88c feat: Conditionally display debug tools button based on debug mode and engine difficulty
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 11:24:29 +01:00
hans a84c677845 feat: Add Spear of Destiny demo support with dedicated asset registry and entity definitions
- Introduced SpearDemoAssetRegistry for managing assets specific to the Spear of Destiny demo.
- Created SpearDemoEntityModule to define enemy animations with adjusted sprite ranges.
- Implemented SpearDemoHudModule and SpearDemoMenuPicModule for HUD and menu assets.
- Added SpearDemoSfxModule for sound effect mappings specific to the demo version.
- Updated enemy classes (Guard, Mutant, Officer, SS) to support custom animation sets.
- Modified entity registry to accept a custom AssetRegistry for spawning entities.
- Enhanced rendering with CRT phosphor bloom effect in GLSL shaders.
- Adjusted ASCII and software renderer layouts for improved UI spacing.
- Added tests for SpearDemoAssetRegistry to ensure correct asset resolution and enemy spawning.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 10:37:50 +01:00
hans 3270338f44 feat: Implement Change View and Renderer Options menus
- Added functionality to display and navigate the Change View menu in SixelRenderer and SoftwareRenderer.
- Introduced methods to draw the Change View and Renderer Options menus, including handling cursor and selection states.
- Updated WolfClassicMenuArt to include a customize label for the new menu.
- Enhanced WolfMenuScreen to support new menu states.
- Created tests for Change View menu interactions, ensuring proper transitions and renderer settings toggling.
- Implemented persistence for renderer settings in Flutter, allowing settings to be saved and loaded from a local file.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 20:49:37 +01:00
hans 45e5302eac Automatically use sixel if it's available
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 18:19:19 +01:00
hans 2598218a4d feat: Improve Sixel rendering stability by adjusting output height and anchoring behavior
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 18:03:19 +01:00
hans 10417d26ba Refactor audio module to use built-in music and sound effect identifiers
- Introduced BuiltInMusicModule and BuiltInSfxModule to replace RetailMusicModule and RetailSfxModule.
- Updated RetailAssetRegistry and SharewareAssetRegistry to utilize the new built-in modules.
- Removed deprecated MusicKey and SfxKey classes, replacing them with Music and SoundEffect enums for better clarity and maintainability.
- Adjusted music and sound effect resolution methods to align with the new structure.
- Updated audio playback methods in WolfAudio and FlutterAudioAdapter to accept the new Music and SoundEffect types.
- Refactored tests to accommodate changes in audio event handling and ensure compatibility with the new identifiers.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 17:07:25 +01:00
hans 8cca66e966 feat: Add Audio Gallery screen and integrate into Debug Tools menu
feat: Implement audio playback controls and audio management in the gallery
refactor: Update audio engine interface to include stopAllAudio method

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 16:15:46 +01:00
hans 03dd871a46 feat: Implement game selection in sprite and VGA galleries with GalleryGameSelector
refactor: Update VgaGallery and SpriteGallery to use selected game data
chore: Remove unused plugins from generated plugin registrant and CMake files
chore: Clean up pubspec.yaml by removing super_clipboard dependency

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 15:53:24 +01:00
hans 4d5b30f007 feat: Enhance menu rendering and input handling
- Added support for new plugins: IrondashEngineContext and SuperNativeExtensions in the Flutter plugin registrant.
- Updated CMake configuration to include new plugins.
- Introduced a new dependency, super_clipboard, in pubspec.yaml.
- Enhanced the WolfEngine to set the menu background color.
- Implemented keyboard shortcuts for renderer mode toggling and ASCII theme cycling in CLI input handling.
- Updated menu manager to include a universal menu background color.
- Refactored ASCII and Sixel renderers to utilize the new menu background color and improved header drawing logic.
- Simplified the drawing of menu options sidebars and header bars across different renderers.
- Improved the layout and centering of menu titles in the header bar.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 14:46:08 +01:00
hans 862191d245 feat: Implement host shortcut system for desktop window management and input suppression
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 11:35:22 +01:00
hans c81eb6750d feat: Integrate window manager for desktop windowing support and enhance input handling
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 11:25:05 +01:00
hans abca679a99 feat: Add GLSL effects toggle and enhance shader for CRT-like post-processing
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 11:03:33 +01:00
hans cbbcd3223a refactor: Update renderer mode enum and input key handling for improved clarity
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 10:54:10 +01:00
hans e060aef3f1 feat: Add quit callback support to engine and UI components
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 10:04:01 +01:00
hans add8bcfde1 feat: Implement ASCII theme cycling and add quadrant theme support
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-19 23:29:00 +01:00
hans bb1d04563a feat: Refactor renderer key event handling and disable FPS counter by default
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-19 19:33:49 +01:00
hans 3e091c3d5d Fixed HUD and menu position and scaling in hardware renderer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-19 19:25:24 +01:00
hans c8cd2cb144 feat: Add GLSL renderer and implement FPS overlay across rendering backends
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-19 19:12:39 +01:00
hans 786ba4b450 Refactor rendering architecture and replace rasterizer with renderer
- Introduced SoftwareRenderer as a pixel-accurate software rendering backend.
- Removed the obsolete wolf_3d_rasterizer.dart file.
- Created a new wolf_3d_renderer.dart file to centralize rendering exports.
- Updated tests to accommodate the new rendering structure, including pushwall and projection sampling tests.
- Modified the WolfAsciiRenderer and WolfFlutterRenderer to utilize the new SoftwareRenderer.
- Enhanced enemy spawn tests to include new enemy states.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-19 11:38:07 +01:00
hans 0e143892f0 Refactor menu rendering and improve projection sampling
- Updated AsciiRasterizer to support game and episode selection menus with improved layout and cursor handling.
- Enhanced SixelRasterizer and SoftwareRasterizer to modularize menu drawing logic for game and episode selection.
- Introduced new methods for drawing menus and applying fade effects across rasterizers.
- Adjusted wall texture sampling in Rasterizer to anchor to projection height center for consistent rendering.
- Added tests for wall texture sampling behavior to ensure legacy compatibility and new functionality.
- Modified Flutter audio adapter to use nullable access for active game and adjusted game selection logic in the main class.
- Cleaned up input handling in Wolf3dFlutterInput by removing unused menu tap variables.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 20:06:18 +01:00
hans be03bd45c8 Refactor ASCII rasterizer to support terminal ANSI mode and improve menu text rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 16:06:20 +01:00
hans 839fae700f WIP fixing menu rendering in CLI ASCII mode
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 14:08:21 +01:00
hans dc1acb7a2f WIP pushing menu to game engine - improving menu text clarity in ASCII mode
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 12:45:04 +01:00
hans e39dfd5da0 WIP moving difficulty selection to engine
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 12:25:59 +01:00