feat: Implement save game functionality with encoding/decoding
- Added SaveGameCodec for encoding and decoding save game files. - Introduced SaveGamePersistence interface for slot-based save game persistence. - Implemented FlutterSaveGamePersistence for file-based save management on Flutter. - Enhanced WolfEngine to support saving and loading game states. - Updated menu manager to include save/load game options. - Created tests for SaveGameCodec to ensure proper functionality. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -8,6 +8,7 @@ import 'dart:io';
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import 'package:wolf_3d_cli/cli_game_loop.dart';
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import 'package:wolf_3d_cli/cli_renderer_settings_persistence.dart';
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import 'package:wolf_3d_cli/cli_save_game_persistence.dart';
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import 'package:wolf_3d_dart/wolf_3d_data.dart';
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import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
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import 'package:wolf_3d_dart/wolf_3d_engine.dart';
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@@ -63,6 +64,7 @@ void main() async {
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input: CliInput(),
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onGameWon: () => stopAndExit(0),
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onQuit: () => stopAndExit(0),
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saveGamePersistence: CliSaveGamePersistence(),
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);
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engine.init();
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@@ -0,0 +1,55 @@
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library;
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import 'dart:io';
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import 'dart:typed_data';
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import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
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import 'package:wolf_3d_dart/wolf_3d_engine.dart';
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/// CLI host adapter for slot-based game save persistence.
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///
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/// Files are stored under `~/.wolf3d_saves` by default and named
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/// `SAVEGAM{slot}.{ext}` where `{ext}` follows the active game version.
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class CliSaveGamePersistence implements SaveGamePersistence {
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CliSaveGamePersistence({String? directoryPath})
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: _directoryPath =
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directoryPath ??
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'${Platform.environment['HOME'] ?? '.'}/.wolf3d_saves';
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final String _directoryPath;
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@override
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Future<Uint8List?> load({
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required int slot,
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required GameVersion version,
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}) async {
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try {
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final File file = File(_slotPath(slot, version));
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if (!file.existsSync()) {
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return null;
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}
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return await file.readAsBytes();
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} catch (_) {
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return null;
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}
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}
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@override
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Future<void> save({
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required int slot,
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required GameVersion version,
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required Uint8List bytes,
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}) async {
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final Directory dir = Directory(_directoryPath);
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if (!dir.existsSync()) {
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await dir.create(recursive: true);
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}
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await File(_slotPath(slot, version)).writeAsBytes(bytes, flush: true);
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}
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String _slotPath(int slot, GameVersion version) {
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final String normalizedSlot = slot.clamp(0, 9).toString();
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return '$_directoryPath/SAVEGAM$normalizedSlot.${version.fileExtension}';
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}
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}
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@@ -11,6 +11,7 @@ import 'package:wolf_3d_dart/wolf_3d_engine.dart';
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import 'package:wolf_3d_dart/wolf_3d_input.dart';
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import 'package:wolf_3d_dart/wolf_3d_renderer.dart';
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import 'package:wolf_3d_flutter/renderer_settings_persistence_flutter.dart';
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import 'package:wolf_3d_flutter/save_game_persistence_flutter.dart';
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import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_gui/screens/debug_tools_screen.dart';
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@@ -142,6 +143,8 @@ class _GameScreenState extends State<GameScreen> {
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late final WolfEngine _engine;
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final FlutterRendererSettingsPersistence _persistence =
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FlutterRendererSettingsPersistence();
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final FlutterSaveGamePersistence _savePersistence =
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FlutterSaveGamePersistence();
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/// Mirrors [WolfRendererSettings.mode] into the Flutter renderer enum.
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RendererMode _rendererMode = RendererMode.hardware;
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@@ -181,6 +184,7 @@ class _GameScreenState extends State<GameScreen> {
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onQuit: () {
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SystemNavigator.pop();
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},
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saveGamePersistence: _savePersistence,
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);
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_syncRendererModeFrom(_engine.rendererSettings);
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_loadPersistedSettings();
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