feat: Implement audio backend with subprocess support and refactor audio handling
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -7,6 +7,7 @@ library;
|
||||
import 'dart:io';
|
||||
|
||||
import 'package:wolf_3d_cli/cli_game_loop.dart';
|
||||
import 'package:wolf_3d_cli/cli_subprocess_audio.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_data.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
|
||||
@@ -46,13 +47,15 @@ void main() async {
|
||||
}
|
||||
|
||||
CliGameLoop? gameLoop;
|
||||
late final WolfEngine engine;
|
||||
|
||||
void stopAndExit(int code) {
|
||||
gameLoop?.stop();
|
||||
engine.audio.dispose();
|
||||
exitCleanly(code);
|
||||
}
|
||||
|
||||
final engine = WolfEngine(
|
||||
engine = WolfEngine(
|
||||
availableGames: availableGames.values.toList(growable: false),
|
||||
startingEpisode: 0,
|
||||
frameBuffer: FrameBuffer(
|
||||
@@ -60,11 +63,13 @@ void main() async {
|
||||
stdout.terminalLines,
|
||||
),
|
||||
input: CliInput(),
|
||||
engineAudio: CliSubprocessAudio(),
|
||||
onGameWon: () => stopAndExit(0),
|
||||
onQuit: () => stopAndExit(0),
|
||||
saveGamePersistence: DefaultSaveGamePersistence(),
|
||||
);
|
||||
|
||||
await engine.audio.init();
|
||||
engine.init();
|
||||
|
||||
final persistence = DefaultRendererSettingsPersistence();
|
||||
|
||||
@@ -0,0 +1,422 @@
|
||||
import 'dart:async';
|
||||
import 'dart:developer';
|
||||
import 'dart:io';
|
||||
import 'dart:typed_data';
|
||||
|
||||
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_synth.dart';
|
||||
|
||||
class CliSubprocessAudio implements EngineAudio {
|
||||
CliSubprocessAudio({this.maxConcurrentSfx = 8});
|
||||
|
||||
final int maxConcurrentSfx;
|
||||
|
||||
@override
|
||||
WolfensteinData? activeGame;
|
||||
|
||||
bool _initialized = false;
|
||||
bool _isSupported = false;
|
||||
_AudioBackend _backend = _AudioBackend.none;
|
||||
String _windowsShellCommand = 'powershell';
|
||||
|
||||
Process? _musicProcess;
|
||||
int _musicLoopToken = 0;
|
||||
String? _musicTempFilePath;
|
||||
|
||||
final List<Process> _sfxProcesses = <Process>[];
|
||||
|
||||
@override
|
||||
Future<void> init() async {
|
||||
if (_initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
_backend = await _detectBackend();
|
||||
_isSupported = _backend != _AudioBackend.none;
|
||||
_initialized = true;
|
||||
|
||||
if (_isSupported) {
|
||||
log('[CLI AUDIO] Subprocess backend enabled: ${_backend.name}');
|
||||
} else {
|
||||
log('[CLI AUDIO] No supported audio backend found; running silent.');
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
unawaited(stopAllAudio());
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> debugSoundTest() async {
|
||||
for (int i = 0; i < 50; i++) {
|
||||
await Future<void>.delayed(const Duration(milliseconds: 500));
|
||||
await playSoundEffectId(i);
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> playMenuMusic() async {
|
||||
final data = activeGame;
|
||||
final trackIndex = data == null
|
||||
? null
|
||||
: Music.menuTheme.trackIndexFor(data.version);
|
||||
if (data == null || trackIndex == null || trackIndex >= data.music.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
await _playMusicTrack(data.music[trackIndex]);
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> playLevelMusic(Music music) async {
|
||||
final data = activeGame;
|
||||
if (data == null || data.music.isEmpty) {
|
||||
return;
|
||||
}
|
||||
|
||||
final index = music.trackIndexFor(data.version) ?? 0;
|
||||
if (index < 0 || index >= data.music.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
await _playMusicTrack(data.music[index]);
|
||||
}
|
||||
|
||||
Future<void> _playMusicTrack(ImfMusic track) async {
|
||||
if (!_isSupported) {
|
||||
return;
|
||||
}
|
||||
|
||||
final pcmSamples = ImfRenderer.render(track);
|
||||
final wavBytes = ImfRenderer.createWavFile(pcmSamples);
|
||||
|
||||
await _startLoopingMusic(wavBytes);
|
||||
}
|
||||
|
||||
Future<void> _startLoopingMusic(Uint8List wavBytes) async {
|
||||
await stopMusic();
|
||||
|
||||
final int token = ++_musicLoopToken;
|
||||
|
||||
while (_musicLoopToken == token) {
|
||||
final process = await _startPlaybackProcess(
|
||||
wavBytes: wavBytes,
|
||||
role: _PlaybackRole.music,
|
||||
);
|
||||
if (process == null) {
|
||||
break;
|
||||
}
|
||||
|
||||
_musicProcess = process;
|
||||
await process.exitCode;
|
||||
|
||||
if (_musicLoopToken != token) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> stopMusic() async {
|
||||
_musicLoopToken++;
|
||||
_musicProcess?.kill();
|
||||
_musicProcess = null;
|
||||
|
||||
final path = _musicTempFilePath;
|
||||
_musicTempFilePath = null;
|
||||
if (path != null) {
|
||||
final file = File(path);
|
||||
if (await file.exists()) {
|
||||
await file.delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> stopAllAudio() async {
|
||||
await stopMusic();
|
||||
|
||||
for (final process in List<Process>.from(_sfxProcesses)) {
|
||||
process.kill();
|
||||
}
|
||||
_sfxProcesses.clear();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> playSoundEffect(SoundEffect effect) async {
|
||||
final data = activeGame;
|
||||
if (data == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
final resolved = data.registry.sfx.resolve(effect);
|
||||
if (resolved != null) {
|
||||
await playSoundEffectId(resolved.slotIndex);
|
||||
return;
|
||||
}
|
||||
|
||||
if (data.version == GameVersion.spearOfDestinyDemo) {
|
||||
return;
|
||||
}
|
||||
|
||||
await playSoundEffectId(effect.idFor(data.version));
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> playSoundEffectId(int sfxId) async {
|
||||
if (!_isSupported) {
|
||||
return;
|
||||
}
|
||||
|
||||
final data = activeGame;
|
||||
if (data == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
final soundsList = data.sounds;
|
||||
if (sfxId < 0 || sfxId >= soundsList.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
final raw8bitBytes = soundsList[sfxId].bytes;
|
||||
if (raw8bitBytes.isEmpty) {
|
||||
return;
|
||||
}
|
||||
|
||||
final Int16List converted16bit = Int16List(raw8bitBytes.length);
|
||||
for (int i = 0; i < raw8bitBytes.length; i++) {
|
||||
converted16bit[i] = (raw8bitBytes[i] - 128) * 256;
|
||||
}
|
||||
|
||||
final wavBytes = ImfRenderer.createWavFile(
|
||||
converted16bit,
|
||||
sampleRate: 7000,
|
||||
);
|
||||
|
||||
if (_sfxProcesses.length >= maxConcurrentSfx) {
|
||||
final oldest = _sfxProcesses.removeAt(0);
|
||||
oldest.kill();
|
||||
}
|
||||
|
||||
final process = await _startPlaybackProcess(
|
||||
wavBytes: wavBytes,
|
||||
role: _PlaybackRole.sfx,
|
||||
);
|
||||
if (process == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
_sfxProcesses.add(process);
|
||||
unawaited(
|
||||
process.exitCode.then((_) {
|
||||
_sfxProcesses.remove(process);
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
Future<Process?> _startPlaybackProcess({
|
||||
required Uint8List wavBytes,
|
||||
required _PlaybackRole role,
|
||||
}) async {
|
||||
try {
|
||||
switch (_backend) {
|
||||
case _AudioBackend.linuxPipeWire:
|
||||
return _startFilePlaybackProcess('pw-play', const [], wavBytes, role);
|
||||
case _AudioBackend.linuxPulseAudio:
|
||||
return _startFilePlaybackProcess('paplay', const [], wavBytes, role);
|
||||
case _AudioBackend.linuxAplay:
|
||||
return _startFilePlaybackProcess(
|
||||
'aplay',
|
||||
const ['-q'],
|
||||
wavBytes,
|
||||
role,
|
||||
);
|
||||
case _AudioBackend.macosAfplay:
|
||||
return _startFilePlaybackProcess('afplay', const [], wavBytes, role);
|
||||
case _AudioBackend.windowsPowerShell:
|
||||
return _startWindowsPlaybackProcess(wavBytes, role: role);
|
||||
case _AudioBackend.none:
|
||||
return null;
|
||||
}
|
||||
} catch (error) {
|
||||
log('[CLI AUDIO] Failed to start playback process: $error');
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
Future<Process> _startFilePlaybackProcess(
|
||||
String executable,
|
||||
List<String> baseArguments,
|
||||
Uint8List wavBytes,
|
||||
_PlaybackRole role,
|
||||
) async {
|
||||
final path = await _writeTempWav(wavBytes, prefix: 'wolf3d_cli_audio_');
|
||||
|
||||
if (role == _PlaybackRole.music) {
|
||||
final existing = _musicTempFilePath;
|
||||
_musicTempFilePath = path;
|
||||
if (existing != null && existing != path) {
|
||||
final previous = File(existing);
|
||||
if (await previous.exists()) {
|
||||
await previous.delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final process = await Process.start(executable, <String>[
|
||||
...baseArguments,
|
||||
path,
|
||||
]);
|
||||
|
||||
unawaited(
|
||||
process.exitCode.then((code) async {
|
||||
if (code != 0) {
|
||||
log('[CLI AUDIO] Player exited with code $code: $executable');
|
||||
}
|
||||
|
||||
await _cleanupTempWav(path);
|
||||
}),
|
||||
);
|
||||
|
||||
return process;
|
||||
}
|
||||
|
||||
Future<Process> _startWindowsPlaybackProcess(
|
||||
Uint8List wavBytes, {
|
||||
required _PlaybackRole role,
|
||||
}) async {
|
||||
final path = await _writeWindowsTempWav(wavBytes, role: role);
|
||||
|
||||
if (role == _PlaybackRole.music) {
|
||||
final existing = _musicTempFilePath;
|
||||
_musicTempFilePath = path;
|
||||
if (existing != null && existing != path) {
|
||||
final previous = File(existing);
|
||||
if (await previous.exists()) {
|
||||
await previous.delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final escapedPath = path.replaceAll("'", "''");
|
||||
final script = "(New-Object Media.SoundPlayer '$escapedPath').PlaySync()";
|
||||
|
||||
final process = await Process.start(_windowsShellCommand, <String>[
|
||||
'-NoProfile',
|
||||
'-NonInteractive',
|
||||
'-Command',
|
||||
script,
|
||||
]);
|
||||
|
||||
unawaited(
|
||||
process.exitCode.then((_) async {
|
||||
await _cleanupTempWav(path);
|
||||
}),
|
||||
);
|
||||
|
||||
return process;
|
||||
}
|
||||
|
||||
Future<String> _writeWindowsTempWav(
|
||||
Uint8List wavBytes, {
|
||||
required _PlaybackRole role,
|
||||
}) async {
|
||||
final tempDir = await Directory.systemTemp.createTemp('wolf3d_cli_audio_');
|
||||
final suffix = role == _PlaybackRole.music
|
||||
? 'music_${DateTime.now().microsecondsSinceEpoch}.wav'
|
||||
: 'sfx_${DateTime.now().microsecondsSinceEpoch}.wav';
|
||||
final path = '${tempDir.path}${Platform.pathSeparator}$suffix';
|
||||
await File(path).writeAsBytes(wavBytes, flush: true);
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
Future<_AudioBackend> _detectBackend() async {
|
||||
if (Platform.isLinux) {
|
||||
final hasPwPlay = await _commandExists('pw-play');
|
||||
if (hasPwPlay) {
|
||||
return _AudioBackend.linuxPipeWire;
|
||||
}
|
||||
|
||||
final hasPaplay = await _commandExists('paplay');
|
||||
if (hasPaplay) {
|
||||
return _AudioBackend.linuxPulseAudio;
|
||||
}
|
||||
|
||||
final hasAplay = await _commandExists('aplay');
|
||||
if (hasAplay) {
|
||||
return _AudioBackend.linuxAplay;
|
||||
}
|
||||
}
|
||||
|
||||
if (Platform.isMacOS) {
|
||||
final hasAfplay = await _commandExists('afplay');
|
||||
if (hasAfplay) {
|
||||
return _AudioBackend.macosAfplay;
|
||||
}
|
||||
}
|
||||
|
||||
if (Platform.isWindows) {
|
||||
final hasPowerShell = await _commandExists('powershell');
|
||||
if (hasPowerShell) {
|
||||
_windowsShellCommand = 'powershell';
|
||||
return _AudioBackend.windowsPowerShell;
|
||||
}
|
||||
|
||||
final hasPwsh = await _commandExists('pwsh');
|
||||
if (hasPwsh) {
|
||||
_windowsShellCommand = 'pwsh';
|
||||
return _AudioBackend.windowsPowerShell;
|
||||
}
|
||||
}
|
||||
|
||||
return _AudioBackend.none;
|
||||
}
|
||||
|
||||
Future<bool> _commandExists(String command) async {
|
||||
final probe = Platform.isWindows
|
||||
? await Process.run('where', <String>[command])
|
||||
: await Process.run('which', <String>[command]);
|
||||
return probe.exitCode == 0;
|
||||
}
|
||||
|
||||
Future<String> _writeTempWav(
|
||||
Uint8List wavBytes, {
|
||||
required String prefix,
|
||||
}) async {
|
||||
final tempDir = await Directory.systemTemp.createTemp(prefix);
|
||||
final path =
|
||||
'${tempDir.path}${Platform.pathSeparator}audio_${DateTime.now().microsecondsSinceEpoch}.wav';
|
||||
await File(path).writeAsBytes(wavBytes, flush: true);
|
||||
return path;
|
||||
}
|
||||
|
||||
Future<void> _cleanupTempWav(String path) async {
|
||||
try {
|
||||
final file = File(path);
|
||||
if (await file.exists()) {
|
||||
await file.delete();
|
||||
}
|
||||
|
||||
final directory = file.parent;
|
||||
if (await directory.exists()) {
|
||||
await directory.delete();
|
||||
}
|
||||
} catch (error) {
|
||||
log('[CLI AUDIO] Temp WAV cleanup failed: $error');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum _AudioBackend {
|
||||
none,
|
||||
linuxPipeWire,
|
||||
linuxPulseAudio,
|
||||
linuxAplay,
|
||||
macosAfplay,
|
||||
windowsPowerShell,
|
||||
}
|
||||
|
||||
enum _PlaybackRole { music, sfx }
|
||||
@@ -5,7 +5,6 @@ import 'dart:async';
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_synth.dart';
|
||||
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
|
||||
import 'package:wolf_3d_gui/screens/gallery_game_selector.dart';
|
||||
|
||||
@@ -142,15 +141,16 @@ class _AudioGalleryState extends State<AudioGallery> {
|
||||
}
|
||||
|
||||
final engineAudio = widget.wolf3d.audio;
|
||||
if (engineAudio is! WolfAudio) {
|
||||
if (engineAudio is! DebugMusicPlayer) {
|
||||
return;
|
||||
}
|
||||
final debugAudio = engineAudio as DebugMusicPlayer;
|
||||
|
||||
if (trackIndex < 0 || trackIndex >= _selectedGame.music.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
await engineAudio.playMusic(_selectedGame.music[trackIndex]);
|
||||
await debugAudio.playMusic(_selectedGame.music[trackIndex]);
|
||||
if (!mounted) {
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user