WIP moving difficulty selection to engine
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -46,7 +46,6 @@ void main() async {
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final engine = WolfEngine(
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data: availableGames.values.first,
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difficulty: Difficulty.medium,
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startingEpisode: 0,
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frameBuffer: FrameBuffer(
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stdout.terminalColumns,
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@@ -106,7 +106,8 @@ class CliGameLoop {
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}
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void _handleInput(List<int> bytes) {
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if (bytes.contains(113) || bytes.contains(27)) {
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// Keep q and Ctrl+C as hard exits; ESC is now menu-back input.
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if (bytes.contains(113) || bytes.contains(3)) {
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stop();
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onExit(0);
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return;
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@@ -1,104 +0,0 @@
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/// Difficulty picker shown after the player chooses an episode.
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library;
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
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import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
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import 'package:wolf_3d_gui/screens/game_screen.dart';
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/// Starts a new game session using the active game and episode from [Wolf3d].
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class DifficultyScreen extends StatefulWidget {
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/// Shared application facade carrying the active game, input, and audio.
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final Wolf3d wolf3d;
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/// Creates the difficulty-selection screen for [wolf3d].
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const DifficultyScreen({
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super.key,
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required this.wolf3d,
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});
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@override
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State<DifficultyScreen> createState() => _DifficultyScreenState();
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}
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class _DifficultyScreenState extends State<DifficultyScreen> {
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bool get isShareware =>
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widget.wolf3d.activeGame.version == GameVersion.shareware;
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@override
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void dispose() {
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widget.wolf3d.audio.stopMusic();
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super.dispose();
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}
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/// Replaces the menu flow with an active [GameScreen] using [difficulty].
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void _startGame(Difficulty difficulty, {bool showGallery = false}) {
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widget.wolf3d.audio.stopMusic();
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Navigator.of(context).pushReplacement(
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MaterialPageRoute(
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builder: (context) => GameScreen(
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data: widget.wolf3d.activeGame,
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difficulty: difficulty,
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startingEpisode: widget.wolf3d.activeEpisode,
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audio: widget.wolf3d.audio,
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input: widget.wolf3d.input,
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),
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),
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);
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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backgroundColor: Colors.black,
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floatingActionButton: FloatingActionButton(
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backgroundColor: Colors.red[900],
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onPressed: () => _startGame(Difficulty.medium, showGallery: true),
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child: const Icon(Icons.bug_report, color: Colors.white),
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),
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body: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const Text(
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'HOW TOUGH ARE YOU?',
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style: TextStyle(
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color: Colors.red,
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fontSize: 32,
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fontWeight: FontWeight.bold,
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fontFamily: 'Courier',
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),
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),
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const SizedBox(height: 40),
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ListView.builder(
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shrinkWrap: true,
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itemCount: Difficulty.values.length,
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itemBuilder: (context, index) {
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final Difficulty difficulty = Difficulty.values[index];
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return Padding(
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padding: const EdgeInsets.symmetric(vertical: 8.0),
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child: ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: Colors.blueGrey[900],
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foregroundColor: Colors.white,
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minimumSize: const Size(300, 50),
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shape: RoundedRectangleBorder(
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borderRadius: BorderRadius.circular(4),
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),
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),
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onPressed: () => _startGame(difficulty),
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child: Text(
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difficulty.title,
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style: const TextStyle(fontSize: 18),
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),
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),
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);
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},
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),
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],
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),
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),
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);
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}
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}
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@@ -4,7 +4,7 @@ library;
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
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import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
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import 'package:wolf_3d_gui/screens/difficulty_screen.dart';
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import 'package:wolf_3d_gui/screens/game_screen.dart';
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import 'package:wolf_3d_gui/screens/sprite_gallery.dart';
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import 'package:wolf_3d_gui/screens/vga_gallery.dart';
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@@ -27,12 +27,13 @@ class _EpisodeScreenState extends State<EpisodeScreen> {
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widget.wolf3d.audio.playMenuMusic();
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}
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/// Persists the chosen episode in [Wolf3d] and advances to difficulty select.
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/// Persists the chosen episode and lets the engine present difficulty select.
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void _selectEpisode(int index) {
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widget.wolf3d.setActiveEpisode(index);
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widget.wolf3d.clearActiveDifficulty();
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Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => DifficultyScreen(wolf3d: widget.wolf3d),
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builder: (context) => GameScreen(wolf3d: widget.wolf3d),
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),
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);
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}
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@@ -3,36 +3,19 @@ library;
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
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import 'package:wolf_3d_dart/wolf_3d_engine.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
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import 'package:wolf_3d_renderer/wolf_3d_ascii_renderer.dart';
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import 'package:wolf_3d_renderer/wolf_3d_flutter_renderer.dart';
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/// Owns a [WolfEngine] instance and exposes renderer/input integrations to Flutter.
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/// Launches a [WolfEngine] via [Wolf3d] and exposes renderer/input integrations.
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class GameScreen extends StatefulWidget {
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/// Fully parsed game data for the selected version.
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final WolfensteinData data;
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/// Shared application facade owning the engine, audio, and input.
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final Wolf3d wolf3d;
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/// Difficulty applied when creating the engine session.
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final Difficulty difficulty;
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/// Episode index used as the starting world.
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final int startingEpisode;
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/// Shared audio backend reused across menu and gameplay screens.
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final EngineAudio audio;
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/// Flutter input adapter that translates widget events into engine input.
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final Wolf3dFlutterInput input;
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/// Creates a gameplay screen with the supplied game session configuration.
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/// Creates a gameplay screen driven by [wolf3d].
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const GameScreen({
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required this.data,
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required this.difficulty,
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required this.startingEpisode,
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required this.audio,
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required this.input,
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required this.wolf3d,
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super.key,
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});
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@@ -47,90 +30,147 @@ class _GameScreenState extends State<GameScreen> {
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@override
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void initState() {
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super.initState();
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_engine = WolfEngine(
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data: widget.data,
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difficulty: widget.difficulty,
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startingEpisode: widget.startingEpisode,
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frameBuffer: FrameBuffer(320, 200),
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audio: widget.audio,
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input: widget.input,
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_engine = widget.wolf3d.launchEngine(
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onGameWon: () => Navigator.of(context).pop(),
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);
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_engine.init();
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: Listener(
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onPointerDown: widget.input.onPointerDown,
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onPointerUp: widget.input.onPointerUp,
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onPointerMove: widget.input.onPointerMove,
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onPointerHover: widget.input.onPointerMove,
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child: Stack(
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children: [
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// Keep both renderers behind the same engine so mode switching does
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// not reset level state or audio playback.
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_useAsciiMode
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? WolfAsciiRenderer(engine: _engine)
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: WolfFlutterRenderer(engine: _engine),
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return WillPopScope(
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onWillPop: () async {
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if (_engine.isDifficultySelectionPending) {
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widget.wolf3d.input.queueBackAction();
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return false;
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}
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return true;
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},
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child: Scaffold(
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body: LayoutBuilder(
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builder: (context, constraints) {
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final viewportRect = _menuViewportRect(
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Size(constraints.maxWidth, constraints.maxHeight),
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);
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if (!_engine.isInitialized)
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Container(
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color: Colors.black,
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child: const Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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CircularProgressIndicator(color: Colors.teal),
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SizedBox(height: 20),
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Text(
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"GET PSYCHED!",
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style: TextStyle(
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color: Colors.teal,
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fontFamily: 'monospace',
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return Listener(
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onPointerDown: (event) {
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widget.wolf3d.input.onPointerDown(event);
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if (_engine.isDifficultySelectionPending &&
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viewportRect.width > 0 &&
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viewportRect.height > 0 &&
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viewportRect.contains(event.localPosition)) {
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final normalizedX =
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(event.localPosition.dx - viewportRect.left) /
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viewportRect.width;
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final normalizedY =
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(event.localPosition.dy - viewportRect.top) /
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viewportRect.height;
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widget.wolf3d.input.queueMenuTap(
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x: normalizedX,
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y: normalizedY,
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);
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}
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},
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onPointerUp: widget.wolf3d.input.onPointerUp,
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onPointerMove: widget.wolf3d.input.onPointerMove,
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onPointerHover: widget.wolf3d.input.onPointerMove,
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child: Stack(
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children: [
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// Keep both renderers behind the same engine so mode switching does
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// not reset level state or audio playback.
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_useAsciiMode
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? WolfAsciiRenderer(engine: _engine)
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: WolfFlutterRenderer(engine: _engine),
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if (!_engine.isInitialized)
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Container(
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color: Colors.black,
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child: const Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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CircularProgressIndicator(color: Colors.teal),
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SizedBox(height: 20),
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Text(
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"GET PSYCHED!",
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style: TextStyle(
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color: Colors.teal,
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fontFamily: 'monospace',
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),
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),
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],
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),
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),
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],
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),
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// Tab toggles the renderer implementation for quick visual debugging.
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Focus(
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autofocus: true,
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onKeyEvent: (node, event) {
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if (event is KeyDownEvent &&
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event.logicalKey == LogicalKeyboardKey.tab) {
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setState(() => _useAsciiMode = !_useAsciiMode);
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return KeyEventResult.handled;
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}
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return KeyEventResult.ignored;
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},
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child: const SizedBox.shrink(),
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),
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),
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),
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// Tab toggles the renderer implementation for quick visual debugging.
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Focus(
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autofocus: true,
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onKeyEvent: (node, event) {
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if (event is KeyDownEvent &&
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event.logicalKey == LogicalKeyboardKey.tab) {
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setState(() => _useAsciiMode = !_useAsciiMode);
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return KeyEventResult.handled;
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}
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return KeyEventResult.ignored;
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},
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child: const SizedBox.shrink(),
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),
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// A second full-screen overlay keeps the presentation simple while
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// the engine is still warming up or decoding the first frame.
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if (!_engine.isInitialized)
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Container(
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color: Colors.black,
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child: const Center(
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child: CircularProgressIndicator(color: Colors.teal),
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),
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),
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// A second full-screen overlay keeps the presentation simple while
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// the engine is still warming up or decoding the first frame.
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if (!_engine.isInitialized)
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Container(
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color: Colors.black,
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child: const Center(
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child: CircularProgressIndicator(color: Colors.teal),
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),
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Positioned(
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top: 16,
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right: 16,
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child: Text(
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'TAB: Swap Renderer',
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style: TextStyle(
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color: Colors.white.withValues(alpha: 0.5),
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),
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),
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),
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],
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),
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Positioned(
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top: 16,
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right: 16,
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child: Text(
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'TAB: Swap Renderer',
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style: TextStyle(color: Colors.white.withValues(alpha: 0.5)),
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),
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),
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],
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);
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},
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),
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),
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);
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}
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Rect _menuViewportRect(Size availableSize) {
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if (availableSize.width <= 0 || availableSize.height <= 0) {
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return Rect.zero;
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}
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const double aspect = 4 / 3;
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final double outerPadding = _useAsciiMode ? 0.0 : 16.0;
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final double maxWidth = (availableSize.width - (outerPadding * 2)).clamp(
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1.0,
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double.infinity,
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);
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final double maxHeight = (availableSize.height - (outerPadding * 2)).clamp(
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1.0,
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double.infinity,
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);
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double viewportWidth = maxWidth;
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double viewportHeight = viewportWidth / aspect;
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if (viewportHeight > maxHeight) {
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viewportHeight = maxHeight;
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viewportWidth = viewportHeight * aspect;
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}
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final double left = (availableSize.width - viewportWidth) / 2;
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final double top = (availableSize.height - viewportHeight) / 2;
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return Rect.fromLTWH(left, top, viewportWidth, viewportHeight);
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}
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}
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95
apps/wolf_3d_gui/lib/screens/wolf_menu_shell.dart
Normal file
95
apps/wolf_3d_gui/lib/screens/wolf_menu_shell.dart
Normal file
@@ -0,0 +1,95 @@
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/// Shared shell for Wolf3D-style menu screens.
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library;
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
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import 'package:wolf_3d_renderer/wolf_3d_asset_painter.dart';
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/// Provides a common menu layout with panel framing and optional bottom art.
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class WolfMenuShell extends StatelessWidget {
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/// Full-screen background color behind the panel.
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final Color backgroundColor;
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/// Solid panel fill used for the menu content area.
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final Color panelColor;
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/// Optional heading shown above the panel (text or image).
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final Widget? header;
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/// Primary menu content rendered inside the panel.
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final Widget panelChild;
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/// Optional centered VGA image anchored near the bottom of the screen.
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final VgaImage? bottomSprite;
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/// Width of the menu panel.
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final double panelWidth;
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/// Padding applied around [panelChild] inside the panel.
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final EdgeInsets panelPadding;
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/// Scale factor for [bottomSprite].
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final double bottomSpriteScale;
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/// Distance from the bottom edge for [bottomSprite].
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final double bottomOffset;
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/// Vertical spacing between [header] and the panel.
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final double headerSpacing;
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const WolfMenuShell({
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super.key,
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required this.backgroundColor,
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required this.panelColor,
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required this.panelChild,
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this.header,
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this.bottomSprite,
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this.panelWidth = 520,
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this.panelPadding = const EdgeInsets.symmetric(
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horizontal: 20,
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vertical: 16,
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),
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this.bottomSpriteScale = 3,
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this.bottomOffset = 20,
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this.headerSpacing = 14,
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});
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@override
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Widget build(BuildContext context) {
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return Stack(
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children: [
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Positioned.fill(
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child: ColoredBox(color: backgroundColor),
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),
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Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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?header,
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if (header != null) SizedBox(height: headerSpacing),
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Container(
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width: panelWidth,
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padding: panelPadding,
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color: panelColor,
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child: panelChild,
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),
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],
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),
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),
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if (bottomSprite != null)
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Positioned(
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left: 0,
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right: 0,
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bottom: bottomOffset,
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child: Center(
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child: SizedBox(
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width: bottomSprite!.width * bottomSpriteScale,
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height: bottomSprite!.height * bottomSpriteScale,
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child: WolfAssetPainter.vga(bottomSprite),
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),
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),
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),
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],
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);
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}
|
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}
|
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Reference in New Issue
Block a user