Fixed HUD and menu position and scaling in hardware renderer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -94,10 +94,15 @@ class _GameScreenState extends State<GameScreen> {
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Focus(
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autofocus: true,
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onKeyEvent: (node, event) {
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if (event is KeyDownEvent &&
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event.logicalKey == LogicalKeyboardKey.tab) {
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setState(_cycleRendererMode);
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return KeyEventResult.handled;
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if (event is KeyDownEvent) {
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if (event.logicalKey == LogicalKeyboardKey.tab) {
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setState(_cycleRendererMode);
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return KeyEventResult.handled;
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}
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if (event.logicalKey == LogicalKeyboardKey.backquote) {
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setState(_toggleFpsCounter);
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return KeyEventResult.handled;
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}
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}
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return KeyEventResult.ignored;
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},
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@@ -118,7 +123,7 @@ class _GameScreenState extends State<GameScreen> {
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top: 16,
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right: 16,
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child: Text(
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'TAB: ${_modeLabel(_rendererMode)}',
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'TAB: ${_modeLabel(_rendererMode)} `: FPS ${_engine.showFpsCounter ? 'On' : 'Off'}',
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style: TextStyle(
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color: Colors.white.withValues(alpha: 0.5),
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),
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@@ -172,6 +177,10 @@ class _GameScreenState extends State<GameScreen> {
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});
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}
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void _toggleFpsCounter() {
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_engine.showFpsCounter = !_engine.showFpsCounter;
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}
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String _modeLabel(_RendererMode mode) {
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switch (mode) {
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case _RendererMode.software:
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