feat: Implement Change View and Renderer Options menus
- Added functionality to display and navigate the Change View menu in SixelRenderer and SoftwareRenderer. - Introduced methods to draw the Change View and Renderer Options menus, including handling cursor and selection states. - Updated WolfClassicMenuArt to include a customize label for the new menu. - Enhanced WolfMenuScreen to support new menu states. - Created tests for Change View menu interactions, ensuring proper transitions and renderer settings toggling. - Implemented persistence for renderer settings in Flutter, allowing settings to be saved and loaded from a local file. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -7,6 +7,7 @@ library;
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import 'dart:io';
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import 'package:wolf_3d_cli/cli_game_loop.dart';
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import 'package:wolf_3d_cli/cli_renderer_settings_persistence.dart';
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import 'package:wolf_3d_dart/wolf_3d_data.dart';
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import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
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import 'package:wolf_3d_dart/wolf_3d_engine.dart';
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@@ -66,9 +67,14 @@ void main() async {
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engine.init();
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final persistence = CliRendererSettingsPersistence();
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final WolfRendererSettings? saved = await persistence.load();
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gameLoop = CliGameLoop(
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engine: engine,
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onExit: stopAndExit,
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persistence: persistence,
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initialSettings: saved,
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);
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await gameLoop.start();
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@@ -17,6 +17,8 @@ class CliGameLoop {
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CliGameLoop({
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required this.engine,
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required this.onExit,
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this.persistence,
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this.initialSettings,
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}) : input = engine.input is CliInput
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? engine.input as CliInput
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: throw ArgumentError.value(
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@@ -37,6 +39,8 @@ class CliGameLoop {
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final CliRendererBackend secondaryRenderer;
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final CliInput input;
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final void Function(int code) onExit;
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final RendererSettingsPersistence? persistence;
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final WolfRendererSettings? initialSettings;
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final Stopwatch _stopwatch = Stopwatch();
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final Stream<List<int>> _stdinStream = stdin.asBroadcastStream();
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@@ -59,12 +63,32 @@ class CliGameLoop {
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inputStream: _stdinStream,
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);
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_isSixelAvailable = sixel.isSixelSupported;
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_renderer = _isSixelAvailable ? primaryRenderer : secondaryRenderer;
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} else {
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_isSixelAvailable = false;
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_renderer = secondaryRenderer;
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}
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final Set<WolfRendererMode> supportedModes = <WolfRendererMode>{
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WolfRendererMode.ascii,
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if (_isSixelAvailable) WolfRendererMode.sixel,
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};
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engine.setRendererCapabilities(
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WolfRendererCapabilities(
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supportedModes: supportedModes,
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supportsAsciiThemes: true,
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supportsFpsCounter: true,
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),
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);
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if (initialSettings != null) {
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engine.updateRendererSettings(initialSettings!);
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} else if (_isSixelAvailable) {
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engine.updateRendererSettings(
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engine.rendererSettings.copyWith(mode: WolfRendererMode.sixel),
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);
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}
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_syncRendererFromEngine();
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if (stdin.hasTerminal) {
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try {
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stdin.echoMode = false;
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@@ -124,43 +148,48 @@ class CliGameLoop {
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}
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if (input.matchesRendererToggleShortcut(bytes)) {
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if (!_isSixelAvailable) {
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return;
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}
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// Allow dynamic renderer-switch bindings configured on the CLI input.
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_renderer = identical(_renderer, secondaryRenderer)
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? primaryRenderer
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: secondaryRenderer;
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engine.cycleRendererMode();
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_syncRendererFromEngine();
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unawaited(persistence?.save(engine.rendererSettings));
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stdout.write('\x1b[2J\x1b[H');
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return;
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}
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if (input.matchesAsciiThemeCycleShortcut(bytes)) {
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_cycleAsciiTheme();
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engine.cycleAsciiTheme();
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_syncRendererFromEngine();
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unawaited(persistence?.save(engine.rendererSettings));
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return;
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}
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input.handleKey(bytes);
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}
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void _cycleAsciiTheme() {
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final List<AsciiRenderer> asciiRenderers = <AsciiRenderer>[
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if (primaryRenderer is AsciiRenderer) primaryRenderer as AsciiRenderer,
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if (secondaryRenderer is AsciiRenderer)
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secondaryRenderer as AsciiRenderer,
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];
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if (asciiRenderers.isEmpty) {
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return;
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void _syncRendererFromEngine() {
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final CliRendererBackend previousRenderer = _renderer;
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final WolfRendererMode mode = engine.rendererSettings.mode;
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if (mode == WolfRendererMode.sixel && _isSixelAvailable) {
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_renderer = primaryRenderer;
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} else {
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_renderer = secondaryRenderer;
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}
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final AsciiTheme nextTheme = AsciiThemes.nextOf(
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asciiRenderers.first.activeTheme,
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);
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for (final renderer in asciiRenderers) {
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renderer.activeTheme = nextTheme;
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final AsciiTheme theme =
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engine.rendererSettings.asciiThemeId ==
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WolfRendererSettings.asciiThemeQuadrant
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? AsciiThemes.quadrant
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: AsciiThemes.blocks;
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if (primaryRenderer is AsciiRenderer) {
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(primaryRenderer as AsciiRenderer).activeTheme = theme;
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}
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if (secondaryRenderer is AsciiRenderer) {
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(secondaryRenderer as AsciiRenderer).activeTheme = theme;
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}
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if (stdout.hasTerminal) {
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engine.showFpsCounter = engine.rendererSettings.fpsCounterEnabled;
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if (!identical(previousRenderer, _renderer) && stdout.hasTerminal) {
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// Clear stale frame content when switching backend output modes.
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stdout.write('\x1b[2J\x1b[H');
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}
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}
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@@ -170,6 +199,9 @@ class CliGameLoop {
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return;
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}
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// Apply renderer changes made via in-game menus or settings updates.
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_syncRendererFromEngine();
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if (stdout.hasTerminal) {
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final int cols = stdout.terminalColumns;
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final int rows = stdout.terminalLines;
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@@ -198,51 +230,5 @@ class CliGameLoop {
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engine.tick(elapsed);
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stdout.write(_renderer.render(engine));
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_writeShortcutHintLine();
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}
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void _writeShortcutHintLine() {
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if (!stdout.hasTerminal) {
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return;
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}
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final int cols = stdout.terminalColumns;
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if (cols <= 0) {
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return;
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}
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final int safeCols = cols > 1 ? cols - 1 : cols;
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final String hint = _buildShortcutHintText();
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if (hint.isEmpty) {
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return;
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}
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final String visible = hint.length > safeCols
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? hint.substring(0, safeCols)
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: hint;
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final String padded = visible.padRight(safeCols);
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// Draw an overlay line without disturbing the renderer's cursor position.
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stdout.write('\x1b[s\x1b[1;1H\x1b[0m\x1b[2m\x1b[2K$padded\x1b[0m\x1b[u');
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}
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String _buildShortcutHintText() {
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if (!_isSixelAvailable) {
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if (_renderer is AsciiRenderer) {
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final AsciiRenderer ascii = _renderer as AsciiRenderer;
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return '<${input.asciiThemeCycleKeyLabel}> ${ascii.activeTheme.name}';
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}
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return '';
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}
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final String rendererMode = _renderer is SixelRenderer ? 'sixel' : 'ascii';
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final String rendererHint =
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'<${input.rendererToggleKeyLabel}> $rendererMode';
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if (_renderer is AsciiRenderer) {
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final AsciiRenderer ascii = _renderer as AsciiRenderer;
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return '$rendererHint <${input.asciiThemeCycleKeyLabel}> ${ascii.activeTheme.name}';
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}
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return rendererHint;
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}
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}
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42
apps/wolf_3d_cli/lib/cli_renderer_settings_persistence.dart
Normal file
42
apps/wolf_3d_cli/lib/cli_renderer_settings_persistence.dart
Normal file
@@ -0,0 +1,42 @@
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/// CLI host adapter for persisting renderer settings to a local file.
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library;
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import 'dart:io';
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import 'package:wolf_3d_dart/wolf_3d_engine.dart';
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/// Persists [WolfRendererSettings] as JSON to a local file.
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///
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/// The default path is `~/.wolf3d_cli_settings.json`.
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/// An alternative [filePath] can be supplied at construction time.
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class CliRendererSettingsPersistence extends RendererSettingsPersistence
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with JsonRendererSettingsPersistence {
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CliRendererSettingsPersistence({String? filePath})
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: _filePath =
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filePath ??
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'${Platform.environment['HOME'] ?? '.'}/.wolf3d_cli_settings.json';
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final String _filePath;
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@override
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Future<String?> readRaw() async {
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try {
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final File f = File(_filePath);
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if (!f.existsSync()) {
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return null;
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}
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return await f.readAsString();
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} catch (_) {
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return null;
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}
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}
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@override
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Future<void> writeRaw(String json) async {
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try {
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await File(_filePath).writeAsString(json, flush: true);
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} catch (_) {
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// Best-effort; never crash the loop on a write failure.
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}
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}
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}
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@@ -10,6 +10,7 @@ import 'package:window_manager/window_manager.dart';
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import 'package:wolf_3d_dart/wolf_3d_engine.dart';
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import 'package:wolf_3d_dart/wolf_3d_input.dart';
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import 'package:wolf_3d_dart/wolf_3d_renderer.dart';
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import 'package:wolf_3d_flutter/renderer_settings_persistence_flutter.dart';
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import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_gui/screens/debug_tools_screen.dart';
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@@ -139,20 +140,38 @@ class GameScreen extends StatefulWidget {
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class _GameScreenState extends State<GameScreen> {
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late final WolfEngine _engine;
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final FlutterRendererSettingsPersistence _persistence =
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FlutterRendererSettingsPersistence();
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/// Current active renderer implementation.
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/// Mirrors [WolfRendererSettings.mode] into the Flutter renderer enum.
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RendererMode _rendererMode = RendererMode.hardware;
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/// Active ASCII glyph theme used by [RendererMode.ascii].
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AsciiTheme _asciiTheme = AsciiThemes.blocks;
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/// Whether CRT post-processing is enabled in [RendererMode.hardware].
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bool _glslEffectsEnabled = false;
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@override
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void initState() {
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super.initState();
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const Set<WolfRendererMode> supportedModes = <WolfRendererMode>{
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WolfRendererMode.hardware,
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WolfRendererMode.software,
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WolfRendererMode.ascii,
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};
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_engine = widget.wolf3d.launchEngine(
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rendererCapabilities: const WolfRendererCapabilities(
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supportedModes: supportedModes,
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supportsAsciiThemes: true,
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supportsHardwareEffects: true,
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supportsFpsCounter: true,
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),
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rendererSettings: const WolfRendererSettings(
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mode: WolfRendererMode.hardware,
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),
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onRendererSettingsChanged: (settings) {
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unawaited(_persistence.save(settings));
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if (mounted) {
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setState(() {
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_syncRendererModeFrom(settings);
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});
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}
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},
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onGameWon: () {
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_engine.difficulty = null;
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widget.wolf3d.clearActiveDifficulty();
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@@ -162,6 +181,30 @@ class _GameScreenState extends State<GameScreen> {
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SystemNavigator.pop();
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},
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);
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_syncRendererModeFrom(_engine.rendererSettings);
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_loadPersistedSettings();
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}
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Future<void> _loadPersistedSettings() async {
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final WolfRendererSettings? saved = await _persistence.load();
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if (saved != null && mounted) {
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_engine.updateRendererSettings(saved);
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}
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}
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void _syncRendererModeFrom(WolfRendererSettings settings) {
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switch (settings.mode) {
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case WolfRendererMode.hardware:
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_rendererMode = RendererMode.hardware;
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break;
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case WolfRendererMode.software:
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_rendererMode = RendererMode.software;
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break;
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case WolfRendererMode.ascii:
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case WolfRendererMode.sixel:
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_rendererMode = RendererMode.ascii;
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break;
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}
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}
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@override
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@@ -222,17 +265,6 @@ class _GameScreenState extends State<GameScreen> {
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child: CircularProgressIndicator(color: Colors.teal),
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),
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),
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Positioned(
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top: 16,
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right: 16,
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child: Text(
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'<${widget.wolf3d.input.rendererToggleKeyLabel}> ${_rendererMode.name}${_activeModeOverlayHint()} <${widget.wolf3d.input.fpsToggleKeyLabel}> FPS ${_engine.showFpsCounter ? 'On' : 'Off'}',
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style: TextStyle(
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color: Colors.white.withValues(alpha: 0.5),
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),
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),
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),
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],
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),
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);
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@@ -245,6 +277,7 @@ class _GameScreenState extends State<GameScreen> {
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Widget _buildRenderer() {
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// Keep all renderers behind the same engine so mode switching does not
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// reset level state or audio playback.
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final WolfRendererSettings settings = _engine.rendererSettings;
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switch (_rendererMode) {
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case RendererMode.software:
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return WolfFlutterRenderer(
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@@ -252,15 +285,19 @@ class _GameScreenState extends State<GameScreen> {
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onKeyEvent: _handleRendererKeyEvent,
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);
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case RendererMode.ascii:
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final AsciiTheme theme =
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settings.asciiThemeId == WolfRendererSettings.asciiThemeQuadrant
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? AsciiThemes.quadrant
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: AsciiThemes.blocks;
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return WolfAsciiRenderer(
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engine: _engine,
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theme: _asciiTheme,
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theme: theme,
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onKeyEvent: _handleRendererKeyEvent,
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);
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case RendererMode.hardware:
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return WolfGlslRenderer(
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engine: _engine,
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effectsEnabled: _glslEffectsEnabled,
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effectsEnabled: settings.hardwareEffectsEnabled,
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onKeyEvent: _handleRendererKeyEvent,
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onUnavailable: _onGlslUnavailable,
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);
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@@ -279,67 +316,31 @@ class _GameScreenState extends State<GameScreen> {
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}
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if (event.logicalKey == widget.wolf3d.input.rendererToggleKey) {
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setState(_cycleRendererMode);
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_engine.cycleRendererMode();
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return;
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}
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if (event.logicalKey == widget.wolf3d.input.fpsToggleKey) {
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setState(_toggleFpsCounter);
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setState(() => _engine.toggleFpsCounter());
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return;
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}
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if (event.logicalKey == widget.wolf3d.input.asciiThemeCycleKey) {
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if (_rendererMode == RendererMode.ascii) {
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setState(_cycleAsciiTheme);
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_engine.cycleAsciiTheme();
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} else if (_rendererMode == RendererMode.hardware) {
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setState(_toggleGlslEffects);
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_engine.toggleHardwareEffects();
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}
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}
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}
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String _activeModeOverlayHint() {
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if (_rendererMode == RendererMode.ascii) {
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return ' <${widget.wolf3d.input.asciiThemeCycleKeyLabel}> ${_asciiTheme.name}';
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}
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if (_rendererMode == RendererMode.hardware) {
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return ' <${widget.wolf3d.input.asciiThemeCycleKeyLabel}> Effects ${_glslEffectsEnabled ? 'on' : 'off'}';
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}
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return '';
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}
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void _cycleRendererMode() {
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switch (_rendererMode) {
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case RendererMode.hardware:
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_rendererMode = RendererMode.software;
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break;
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case RendererMode.software:
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_rendererMode = RendererMode.ascii;
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break;
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case RendererMode.ascii:
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_rendererMode = RendererMode.hardware;
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break;
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}
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}
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void _onGlslUnavailable() {
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if (!mounted || _rendererMode != RendererMode.hardware) {
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return;
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}
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setState(() {
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_rendererMode = RendererMode.software;
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});
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}
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void _toggleFpsCounter() {
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_engine.showFpsCounter = !_engine.showFpsCounter;
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}
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void _cycleAsciiTheme() {
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_asciiTheme = AsciiThemes.nextOf(_asciiTheme);
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}
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void _toggleGlslEffects() {
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_glslEffectsEnabled = !_glslEffectsEnabled;
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_engine.updateRendererSettings(
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_engine.rendererSettings.copyWith(mode: WolfRendererMode.software),
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);
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}
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void _openDebugTools() {
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