Commit Graph

  • 137f7aa393 Removed placed civi buildings from first soviet mission, need to be replaced. Isometric-Dev Justin Marshall 2020-08-06 16:27:07 -07:00
  • e49fa612f7 Placement cells are now based on the width/height of the icon and are now more flush with the assets. Justin Marshall 2020-08-06 16:24:01 -07:00
  • 6685b5d51a Revert "Merge branch 'Isometric-Dev' into master" master Justin Marshall 2020-08-06 15:50:30 -07:00
  • 4be627100d Merge pull request #30 from jmarshall23/master jmarshall23 2020-08-06 15:45:32 -07:00
  • ae0648fccc Merge branch 'Isometric-Dev' into master jmarshall23 2020-08-06 15:44:55 -07:00
  • d7243e8265 August patch integration: Merge branch 'master' of https://github.com/electronicarts/CnC_Remastered_Collection Justin Marshall 2020-08-06 15:35:00 -07:00
  • ae72fce5dd August 6th Patch Update PG-SteveT 2020-08-06 09:44:54 -07:00
  • 902d8381cb Removed another accidental checkin of fastbuild enabled. Justin Marshall 2020-08-05 19:24:14 -07:00
  • 6ad9ef2571 AI will now build radar. Justin Marshall 2020-08-05 19:13:37 -07:00
  • e592847172 AI will now build prism towers. Justin Marshall 2020-08-05 18:29:50 -07:00
  • c91fdd6dfc Fixed a bug were shapes that were partially off screen would get clipped. Justin Marshall 2020-08-05 17:23:37 -07:00
  • 4b8246506f Added render offset for the Construction yard, width/height for buildings is now based on width/height of the first frame of the image. Justin Marshall 2020-08-05 14:59:30 -07:00
  • a150ec5e29 Disabled accidental checkin of fastbuild. Justin Marshall 2020-08-05 13:44:33 -07:00
  • d983592f2e Fixed a bug were nonremappable buildings were getting team colors assigned. Justin Marshall 2020-08-05 13:36:11 -07:00
  • dcd40b2018 Switched civilian building anims over to the TS SHP pipeline(from PNG) so the shadows work and such but for some reason these three civi buildings are more yellow need to look into that. Justin Marshall 2020-08-05 12:55:32 -07:00
  • 9ca02bef6e Added RA2 pillbox and added missing IdleAnimIgnorePowerState in Read_INI. Justin Marshall 2020-08-05 11:52:11 -07:00
  • 50024e0125 Temp fix for shroud gaps, units no longer will draw in shroud neighbor tiles. Justin Marshall 2020-08-04 21:26:37 -07:00
  • ee069c90bb Added Tiberian Sun shroud borders for fog of war. Justin Marshall 2020-08-04 18:42:30 -07:00
  • 2c445ae910 Radar dome will still render idle animation on low power. Justin Marshall 2020-08-04 14:55:33 -07:00
  • cfe934e8db Fixed a bug were HD images would draw broken shadows. Justin Marshall 2020-08-04 14:44:50 -07:00
  • 72f75b1872 Added tesla coil side bar icon, added fastbuild option in rules.ini. Justin Marshall 2020-08-04 14:14:40 -07:00
  • f8699651b4 Fixed a bug from previous CL that broke shadows. Justin Marshall 2020-08-04 14:02:21 -07:00
  • 0e3ccf4bcf Re-enabled preq and cost for tesla coil. Justin Marshall 2020-08-04 13:47:43 -07:00
  • 1d79c5ddd8 Added RA2 tesla coil graphics, cleaned up Image_CreateImageFrom8Bit. Justin Marshall 2020-08-04 13:45:53 -07:00
  • 5481bd1e7d Checked in gameplay rules for Prism Tower. Justin Marshall 2020-08-04 12:08:19 -07:00
  • cbd359e387 Initial Prism zap support. Justin Marshall 2020-08-04 10:49:25 -07:00
  • 6ee6c84777 Tesla attack now works with active shp's. Justin Marshall 2020-08-04 07:30:32 -07:00
  • 978a1f6a05 Fixed a bug were the briefing screen would trigger for skirmish games. Justin Marshall 2020-08-03 14:33:24 -07:00
  • 0717d93deb Added RA2 radar dome. Justin Marshall 2020-08-03 13:38:31 -07:00
  • 2d6681465f Added HD image support for sidebar unit/building icons. Icons but 32bit and 8bit for sidebar unit/building icons are now loaded at startup rather then when requested. Justin Marshall 2020-08-03 11:35:01 -07:00
  • 65ebb17489 TS/RA2 SHP shadow support. Justin Marshall 2020-08-03 08:36:06 -07:00
  • 19b9cb16f8 Added anim frame range support for buildings in rules.ini. Added prism tower. Justin Marshall 2020-08-02 18:26:40 -07:00
  • dff22b0d9f Added author tags for GetHSVHouseColor thanks tomson26! Justin Marshall 2020-08-02 15:54:43 -07:00
  • 63b1529c25 Tiberian Sun SHP are now HSV color shifted. Justin Marshall 2020-08-02 13:52:05 -07:00
  • d7270bccc9 Fixed a bug in the original RA code were the make animation wouldn't play if there was too many frames. TS make building animations now load. Justin Marshall 2020-08-01 19:00:39 -07:00
  • 56eadd7086 Added building faction colors. Justin Marshall 2020-08-01 15:36:03 -07:00
  • 3763e9e2ed Added support for separate active animation SHP. Justin Marshall 2020-08-01 13:17:17 -07:00
  • 857f0b7f60 RA2/TS idle animation support. TS uncompressed tile support. Smaller shapes then the main image now blit to a correctly sized buffer. Justin Marshall 2020-08-01 12:22:29 -07:00
  • 8e4a9a019c Added custom theater palette support in Rules.ini. Fixed a crash bug in TS/RA2 SHP were referenced frames can exceed total SHP frames. Justin Marshall 2020-08-01 10:27:11 -07:00
  • 93a0819fe9 Missing file from previous CL. Justin Marshall 2020-08-01 09:07:22 -07:00
  • 32a81a0174 Added Tiberian Sun/Red Alert SHP file support. Added EXPAND3.MIX for Allied Force data. Justin Marshall 2020-07-31 21:52:32 -07:00
  • 1d8cd100b0 Removed legacy "bigbuffer" and "compressed" rendering code. Justin Marshall 2020-07-31 19:12:38 -07:00
  • 53e7eb3a61 Cleaned up shape.cpp, all legacy rendering functions removed. Justin Marshall 2020-07-31 18:40:47 -07:00
  • 25eaf35842 Added isometric placement tiles from snmiglight. Justin Marshall 2020-07-31 10:36:52 -07:00
  • 3965b5c366 Increased LEPTON_Y to 256. Justin Marshall 2020-07-29 15:08:49 -07:00
  • 0c9d026780 Fixed a crash in release were PlayerPtr->ActLike references HOUSE_MULTI%N% houses and crashes. Justin Marshall 2020-07-28 20:11:58 -07:00
  • aa6d4f18d7 Pressing H will now bring you to your MCV/Con_Yard(temp solution). H will no longer put you out of bounds. Justin Marshall 2020-07-28 20:02:02 -07:00
  • 0c2a72ed9d Map editor unit selection now goes down the same pixel accurate system as the main game. Justin Marshall 2020-07-28 18:23:06 -07:00
  • ebbce748ee Fixed unit selection and cursor actions not being pixel accurate. Visible Cells/Visible Cell Render world positions are now cached. Justin Marshall 2020-07-28 16:40:48 -07:00
  • a97502f650 Zoom level now capped at 7, tiles outside the zoomed area shouldn't render anymore. Justin Marshall 2020-07-28 09:40:30 -07:00
  • c28f4d0cfa Viewport zoom, adjust in redalert.ini(ZoomLevel) F5/F6 to zoom in and out. Justin Marshall 2020-07-27 10:52:41 -07:00
  • 364659e640 You can now remove big overlays in the editor. Justin Marshall 2020-07-25 14:04:12 -07:00
  • 21a7ea57ea Skirmish map added and works. Justin Marshall 2020-07-25 12:06:41 -07:00
  • ef2f046714 Added new multiplayer test map(missing starting points). Justin Marshall 2020-07-25 11:59:56 -07:00
  • 8426284973 Added bigoverlay Cliff01-Cliff40 tiles(restricted assets!). Justin Marshall 2020-07-25 10:06:54 -07:00
  • ea4d95860a Fixed a bug were bigoverlay wouldn't show in editor due to fog of war. Debug bigoverlay tiles are now disabled. Justin Marshall 2020-07-24 20:37:46 -07:00
  • 06ab957c18 BigOverlays is now affected by Fog of War. Justin Marshall 2020-07-24 20:31:57 -07:00
  • 618a31fb8c BigOverlays will now affect pathfinding. Justin Marshall 2020-07-24 20:25:54 -07:00
  • 908f6c9c3e Added new big overlay system. Justin Marshall 2020-07-24 15:00:19 -07:00
  • b72170fd11 Cleaned up cdata. Justin Marshall 2020-07-23 13:37:21 -07:00
  • 2c94154079 Removed RenderedFrameObjects and replaced with lastFrameRendered. Justin Marshall 2020-07-23 11:26:08 -07:00
  • e55af30b13 Display tile cache is now complete for render icons. External code now compiles with optimizations. Justin Marshall 2020-07-23 11:14:51 -07:00
  • 8e6e539bd2 Visible and shadowed cells are now cached at the start of the frame(cuts down processing by 30%). Justin Marshall 2020-07-23 09:56:40 -07:00
  • 753f1b4752 Optimization: Removed legacy code in GraphicViewPortClass::Lock/Unlock Justin Marshall 2020-07-23 09:29:13 -07:00
  • 3e0357f29b Fixed sync_delay so it doesn't render during stalls, but still processes windows messaging. Justin Marshall 2020-07-23 09:01:15 -07:00
  • 4fdcf960d5 Revert "Added Doom 3 BFG timestep code." Justin Marshall 2020-07-22 16:47:13 -07:00
  • fb51ac1a1f Added Doom 3 BFG timestep code. Justin Marshall 2020-07-22 16:07:54 -07:00
  • 3f697a2509 DisplayTacticalCoord will now store the result instead of recalc everytime its needed. Justin Marshall 2020-07-22 13:34:21 -07:00
  • c123e39770 Build_Frame for CC_Draw_Techno is no longer called every frame, removed unneeded LCW_Uncomp_CS Justin Marshall 2020-07-22 13:09:21 -07:00
  • 265e59e62f Added missing file from previous checkin. Justin Marshall 2020-07-22 12:16:47 -07:00
  • 7eef7efe8a Game code moved to RedAlertx64.dll, launcher created to launch previous WinMain entry point which has been renamed to CnCMain Justin Marshall 2020-07-22 12:09:30 -07:00
  • fbf8263ba2 Internal editor can now save out multiplayer maps. Justin Marshall 2020-07-21 21:04:46 -07:00
  • 02013c9c82 Soviet Mission 1 video changed to Emergency Broadcast Warning. Justin Marshall 2020-07-21 12:25:55 -07:00
  • 77b03a8b8e Soviet1: If USSR has no engineers AND doesn't have two radar domes, then mission is lost. Justin Marshall 2020-07-20 15:09:04 -07:00
  • e30fe11a96 Soviet01: If there aren't two radar domes on the map the mission is fail. Success happens when USSR owns two radar domes. Justin Marshall 2020-07-20 14:19:48 -07:00
  • b7f234b300 Fixed bug were numRadarDomes win condition would trigger because USSR house wasn't specified for CountBuildings. Fixed spelling mistake. Justin Marshall 2020-07-20 12:50:00 -07:00
  • a21baa6891 FireSale can be toggled via lua script, the AI in soviet 1 won't do a fire sale, and the allied radar dome is no longer a fake dome. Justin Marshall 2020-07-20 12:15:27 -07:00
  • 9fcc2d286d Soviets will now have paratroopers at the start of soviet mission 1, modified lua GiveSpecialWeapon and super code to allow perputual usage of script granted super weapons even if the prereq requirements aren't met. Justin Marshall 2020-07-20 11:27:06 -07:00
  • e721d781e5 Single selection and action should be more accurate. Justin Marshall 2020-07-19 14:30:36 -07:00
  • 9f31118e03 Aircraft rubberband now goes down the same screen coordinate selection system. Justin Marshall 2020-07-19 14:11:49 -07:00
  • f09caa46da Rubber band selection now works. Justin Marshall 2020-07-19 14:07:37 -07:00
  • 24704c9ad8 Fixed a bug were TacViewportRect wasn't always updated on map load/new scenerio in the editor. Justin Marshall 2020-07-19 11:08:49 -07:00
  • dbc6cd4087 Map files now have the "map" extension. Justin Marshall 2020-07-19 11:05:12 -07:00
  • 603b6c13db Initial size of the map set to initial size on new scenerio. Justin Marshall 2020-07-19 10:52:45 -07:00
  • ce830ee21d Initial start position for initial new scenerio now should work correctly. Justin Marshall 2020-07-19 10:48:29 -07:00
  • 0ceb87a4d4 Switched TacticalCoordinate to new DisplayTacticalCoord struct that manages XY to Coord and vice versa conversion. Temp disabled scroll inertia. Justin Marshall 2020-07-19 10:39:36 -07:00
  • 8a2bf274c9 Fixed display scrolling in map view not working correct. Justin Marshall 2020-07-18 18:26:54 -07:00
  • 8353b2c1dd Refactored scroll dimensions, fixed a crash were you would click on non existent tiles, editor now displays splash initially until you do new scenario or load a existing one. Justin Marshall 2020-07-17 20:17:49 -07:00
  • c48fc9723a Unit lost vox audio now plays. Justin Marshall 2020-07-16 21:25:19 -07:00
  • 268f6592d2 Temp new wallpapers for Allied Force. Justin Marshall 2020-07-16 21:07:02 -07:00
  • c928c1c052 Removed counterstrike and aftermath mission select. Justin Marshall 2020-07-16 20:25:39 -07:00
  • 16c72a0305 Updated briefing screen to show objectives and mission name, with a temp background. Justin Marshall 2020-07-16 17:14:16 -07:00
  • b87f462d5f Added initial audio support for movies. External wav files are going to be used for multilang videos. Justin Marshall 2020-07-16 12:45:32 -07:00
  • 2099c00bd3 Added ffmpeg back script. Justin Marshall 2020-07-16 11:14:59 -07:00
  • 3d93b0a556 Added ffmpeg convert script. Justin Marshall 2020-07-16 11:13:47 -07:00
  • 7a1bd0fbb0 Fixed a bug were videos would not play initially. Justin Marshall 2020-07-16 11:11:29 -07:00
  • 8dd21f5b25 Added H.264 movie codec support. Justin Marshall 2020-07-16 11:07:17 -07:00
  • 0824dfbcdb Enemy units are no longer selectable. Justin Marshall 2020-07-15 22:14:13 -07:00
  • d37e740d19 Added test video for soviet mission 1 and red intro. Justin Marshall 2020-07-15 22:06:16 -07:00
  • 95f5cecc48 SMK video playback now works again. Justin Marshall 2020-07-15 21:47:45 -07:00