Fixed a bug were HD images would draw broken shadows.

This commit is contained in:
Justin Marshall
2020-08-04 14:44:50 -07:00
parent 72f75b1872
commit cfe934e8db
+1 -1
View File
@@ -539,7 +539,7 @@ void BuildingClass::Draw_It(int x, int y, WindowNumberType window) const
// jmarshall - shadows are going to need to be done differently, but for now this will work.
if (Get_Build_TS_Shape(shapefile))
if (Get_Build_TS_Shape(shapefile) && hdimage == NULL)
{
CCGlobalShadowRender = true;
{