Ben Lankamp
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e4da9ac861
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Merge remote-tracking branch 'upstream/master'
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2020-06-20 11:14:55 +02:00 |
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Justin Marshall
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5087eeb294
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Adjusted HD colors so the they the team colors.
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2020-06-19 22:45:03 -07:00 |
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Justin Marshall
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c511b0f9bf
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Added image cache for remaster assets.
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2020-06-19 22:02:50 -07:00 |
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Justin Marshall
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e3c5e96c81
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Removed CPU side memory buffer for textures
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2020-06-19 20:57:48 -07:00 |
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Justin Marshall
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b8a912f3a6
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Remaster palettes now work correctly.
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2020-06-19 19:37:06 -07:00 |
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Justin Marshall
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28e37d2d6e
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Removed bad add in remaster palette rasterization.
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2020-06-19 17:54:59 -07:00 |
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Justin Marshall
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8a94ae2a46
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Some progress on the palette remapping bits.
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2020-06-19 17:32:09 -07:00 |
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Justin Marshall
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681c762dce
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Added house palette to remaster textures, AO is missing.
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2020-06-19 15:26:41 -07:00 |
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Justin Marshall
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3f1e353296
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Added hash comparisons to image load code.
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2020-06-19 08:57:02 -07:00 |
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Justin Marshall
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2192c10ec1
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Radar now works properly in OGL.
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2020-06-19 08:06:12 -07:00 |
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Justin Marshall
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f36a4ddf2f
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Added initial code to display buildings from the remaster.
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2020-06-18 21:31:52 -07:00 |
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Justin Marshall
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ddebcd6033
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Fixed airplane rendering
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2020-06-18 17:23:16 -07:00 |
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Justin Marshall
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a516544743
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8bit images are now linear sampled.
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2020-06-18 16:53:01 -07:00 |
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Justin Marshall
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647519138b
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Switched in game rendering to OpenGL.
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2020-06-18 16:45:01 -07:00 |
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Justin Marshall
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df88871b13
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Added 8bit image upload code.
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2020-06-17 17:08:45 -07:00 |
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Justin Marshall
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07f6df5f5b
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New Church is now a new building type, placement editor can now render 32bit images.
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2020-06-17 13:36:18 -07:00 |
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Justin Marshall
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d098540971
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Fix for mission briefing crash.
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2020-06-16 17:07:16 -07:00 |
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Justin Marshall
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d9ed612d99
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Fixed a bug were key/flags from SDL input weren't being cleared every frame.
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2020-06-16 16:33:24 -07:00 |
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Justin Marshall
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032b6e112f
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Buffer_To_Page now writes to the correct area.
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2020-06-16 16:29:29 -07:00 |
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Justin Marshall
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9183814eb8
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Fixed a bug were TemplateTypeClass::Display was displaying incorrect pixels. Enabling the editor no longer shows the system cursor. Placement_Editor now renders correctly again. Linear_Blit_Linear and Linear_Scale_To_Linear now work with 32bit images.
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2020-06-16 15:39:32 -07:00 |
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Justin Marshall
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183302040f
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Removed uneeded WWSDL_ProcessEvents call.
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2020-06-16 13:01:41 -07:00 |
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Justin Marshall
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f70f3331a0
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Mouse L/R Key now goes through the keyboard system.
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2020-06-16 12:58:20 -07:00 |
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Justin Marshall
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3cbdd10813
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SDL event processing is now done in Call_back. Fixed garbage pixels when opening in game menu dialog. Surrender dialog will now always render. Moved WWKeyboardClass::Head/WWKeyboardClass::Tail to static vars in prep for re-write.
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2020-06-16 11:54:13 -07:00 |
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Justin Marshall
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19b6c46149
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Added 32bit image(single frame) overrides for buildings. Image_t now stores raw pixel data.
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2020-06-16 07:25:15 -07:00 |
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Justin Marshall
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a8494d7de4
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Disabled legacy win32 key code that was causing a random crash.
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2020-06-15 18:31:53 -07:00 |
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Justin Marshall
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c25752e638
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Ported Linear_Scale_To_Linear to 32bit.
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2020-06-15 17:31:34 -07:00 |
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Justin Marshall
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4a6f105967
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Converted the 8bit palette render functions to render into a 32bit buffer.
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2020-06-15 15:27:19 -07:00 |
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Ben Lankamp
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d233a82bf8
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Merge branch 'master' of https://github.com/benlankamp/CnC_Remastered_Collection
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2020-06-15 21:21:45 +02:00 |
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Ben Lankamp
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4d5babd812
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* Mission Timer at proper place
* Map view dimensions fixed
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2020-06-15 21:20:57 +02:00 |
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Justin Marshall
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92cc33e4aa
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Used additional Chronoshift code to remove legacy assembly for stamp/icon rendering.
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2020-06-15 11:47:17 -07:00 |
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jmarshall23
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6bc8e75194
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Merge pull request #7 from nev6502/nev6502_branch
Added ability to attach Lua/MapScript callbacks to a trigger. Can be …
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2020-06-15 11:17:39 -07:00 |
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Justin Marshall
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e571a66f0e
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Re-added dlls
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2020-06-15 11:16:49 -07:00 |
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jmarshall23
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c8c5ef4e34
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Merge branch 'master' into master
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2020-06-15 11:07:10 -07:00 |
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Ben Lankamp
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47894bc6d4
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* Proper fix for Window padding in ImGui.
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2020-06-15 19:59:17 +02:00 |
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Ben Lankamp
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d21592d73b
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No briefing in Skirmish
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2020-06-15 18:34:02 +02:00 |
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Ben Lankamp
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2f7e6dbcaa
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Menus all centered
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2020-06-15 18:20:13 +02:00 |
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Ben Lankamp
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1c1737e10d
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* Main menu now properly aligned.
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2020-06-15 17:49:18 +02:00 |
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nev6502
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9caebd5a17
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First draft of Count functions for everything; units, buildings, aircraft, infantry and vessels. Allows specific types and players or generic "ALL" queries when -1 indexes are passed
Changed GiveCredits to be in line with these commands, and to also allow a player index of -1 to give credits to all players
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2020-06-15 02:19:09 -06:00 |
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nev6502
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4a7a3df2cc
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Added ability to attach Lua/MapScript callbacks to a trigger. Can be set to work with complex trigger actions.
Added scripts path to Lua so that Lua can find scripts within scripts/
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2020-06-14 23:51:31 -06:00 |
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Justin Marshall
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393bc868f6
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Fixed scorescreen page flip issue.
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2020-06-14 18:58:32 -07:00 |
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Justin Marshall
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c9e027e1a0
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Scorescreen no longer crashes but page flips all over the place. Disable color clear each frame.
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2020-06-14 18:28:42 -07:00 |
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Justin Marshall
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5b3f63b4e4
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Team colors are now on the skirmish screen.
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2020-06-14 17:19:57 -07:00 |
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Justin Marshall
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3247be0d33
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Added title screen to skirmish screen.
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2020-06-14 17:16:36 -07:00 |
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Justin Marshall
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e54d35c735
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In Game Load/Save will no longer display the title screen.
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2020-06-14 15:46:01 -07:00 |
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Justin Marshall
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b97ed837bf
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Added red variant of background(needs art pass), fixed bug were g_inMainMenu wasn't updated on map restart.
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2020-06-14 15:24:44 -07:00 |
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Justin Marshall
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0d4ead749f
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Load Mission now works with the new renderer.
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2020-06-14 15:02:20 -07:00 |
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Justin Marshall
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efd9ee934c
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Switched menu render over to OGL.
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2020-06-14 14:56:34 -07:00 |
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Ben Lankamp
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105fde711a
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* Remove unneeded code in game exit
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2020-06-14 22:18:34 +02:00 |
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Ben Lankamp
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83e331b9ab
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* Remove old WinPrc code, proper shutdown in SDL events.
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2020-06-14 22:05:12 +02:00 |
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Ben Lankamp
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c412287a3e
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* Fixes for power, sidebar, etc.
* Padding on display?
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2020-06-14 21:39:40 +02:00 |
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