mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
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This commit is contained in:
+6
-115
@@ -875,6 +875,7 @@ bool Select_Game(bool fade)
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break;
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}
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}
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Scen.CarryOverMoney = 0;
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BuildLevel = 10;
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IsTanyaDead = false;
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@@ -882,12 +883,9 @@ bool Select_Game(bool fade)
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Whom = HOUSE_GOOD;
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if (!Special.IsFromInstall) {
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#ifdef FIXIT_ANTS
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if (AntsEnabled) {
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Scen.Set_Scenario_Name("SCA01EA.INI");
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} else {
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#endif
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#ifdef FIXIT_VERSION_3
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switch (WWMessageBox().Process(TXT_CHOOSE, TXT_ALLIES, TXT_CANCEL, TXT_SOVIET)) {
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case 2:
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Scen.Set_Scenario_Name("SCU01EA.INI");
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@@ -895,32 +893,21 @@ bool Select_Game(bool fade)
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default:
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selection = SEL_NONE;
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continue;
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#else
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switch (WWMessageBox().Process(TXT_CHOOSE, TXT_ALLIES, TXT_SOVIET)) {
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case 1:
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Scen.Set_Scenario_Name("SCU01EA.INI");
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break;
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default:
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#endif
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case 0:
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Scen.Set_Scenario_Name("SCG01EA.INI");
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break;
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}
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#ifdef FIXIT_ANTS
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}
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#endif
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Theme.Fade_Out();
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Load_Title_Page();
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} else {
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Theme.Fade_Out();
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#ifdef DVD // Denzil ajw Presumably a bug fix.
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Choose_Side();
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Hide_Mouse();
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#else
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Hide_Mouse();
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Choose_Side();
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#endif
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if (CurrentCD == 0) {
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Scen.Set_Scenario_Name("SCG01EA.INI");
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} else {
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@@ -932,43 +919,6 @@ bool Select_Game(bool fade)
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process = false;
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break;
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#ifndef FIXIT_VERSION_3 // Removed button from main menu.
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#if defined(WIN32) && !defined(INTERNET_OFF) // Denzil 5/1/98 - Internet play
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/*
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** Internet game is requested
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*/
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case SEL_INTERNET:
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/*
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** Only call up the internet menu code if we dont already have connect info from WChat
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*/
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if (!DDEServer.Get_MPlayer_Game_Info()) {
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if (Do_The_Internet_Menu_Thang() && DDEServer.Get_MPlayer_Game_Info()) {
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Check_From_WChat(NULL);
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selection = SEL_MULTIPLAYER_GAME;
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display = false;
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Session.Type = GAME_INTERNET;
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} else {
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selection = SEL_NONE;
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display = true;
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}
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} else {
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Check_From_WChat(NULL);
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display = false;
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Session.Type = GAME_INTERNET;
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selection = SEL_MULTIPLAYER_GAME;
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}
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break;
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#endif //WIN32
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#endif
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// #if defined(MPEGMOVIE) // Denzil 6/25/98
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// case SEL_MOVIESETTINGS:
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// MpgSettings->Dialog();
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// display = true;
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// selection = SEL_NONE;
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// break;
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// #endif
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/*
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** Load a saved game.
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*/
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@@ -988,10 +938,6 @@ bool Select_Game(bool fade)
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** network play.
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*/
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case SEL_MULTIPLAYER_GAME:
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#ifdef WOLAPI_INTEGRATION
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if( !pWolapi )
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{
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#endif
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switch (Session.Type) {
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/*
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@@ -1001,6 +947,7 @@ bool Select_Game(bool fade)
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*/
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case GAME_NORMAL:
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Session.Type = Select_MPlayer_Game();
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if (Session.Type == GAME_NORMAL) { // 'Cancel'
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display = true;
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selection = SEL_NONE;
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@@ -1232,13 +1179,7 @@ bool Select_Game(bool fade)
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#endif // !WOLAPI_INTEGRATION
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}
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#ifdef WOLAPI_INTEGRATION
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} // if( !pWolapi )
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if( pWolapi )
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Session.Type = GAME_INTERNET;
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#endif
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//debugprint( "Session.Type = %i\n", Session.Type );
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switch (Session.Type) {
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/*
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** Modem, Null-Modem or internet
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@@ -1251,11 +1192,7 @@ bool Select_Game(bool fade)
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case GAME_SKIRMISH:
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Theme.Fade_Out();
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process = false;
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#ifdef FIXIT_VERSION_3
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Options.ScoreVolume = Options.MultiScoreVolume;
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#else
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Options.ScoreVolume = 0;
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#endif
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break;
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#ifdef WOLAPI_INTEGRATION // implies also WINSOCK_IPX
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@@ -1351,48 +1288,6 @@ bool Select_Game(bool fade)
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}
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break;
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#if(TEN)
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/*
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** TEN: jump straight into the game
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*/
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case GAME_TEN:
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if (Init_TEN()) {
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#ifdef FIXIT_VERSION_3
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Options.ScoreVolume = Options.MultiScoreVolume;
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#else
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Options.ScoreVolume = 0;
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#endif
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process = false;
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Theme.Fade_Out();
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} else {
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WWMessageBox().Process("Unable to initialize TEN!");
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//Prog_End();
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Emergency_Exit(1);
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}
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break;
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#endif // TEN
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#if(MPATH)
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/*
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** MPATH: jump straight into the game
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*/
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case GAME_MPATH:
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if (Init_MPATH()) {
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#ifdef FIXIT_VERSION_3
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Options.ScoreVolume = Options.MultiScoreVolume;
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#else
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Options.ScoreVolume = 0;
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#endif
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process = false;
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Theme.Fade_Out();
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} else {
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WWMessageBox().Process("Unable to initialize MPATH!");
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//Prog_End();
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Emergency_Exit(1);
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}
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break;
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#endif // MPATH
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}
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break;
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@@ -1402,9 +1297,6 @@ bool Select_Game(bool fade)
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case SEL_INTRO:
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Theme.Fade_Out();
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Show_Who_Was_Responsible();
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/*
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if (Debug_Flag) {
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Play_Intro(Debug_Flag);
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} else {
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@@ -1415,11 +1307,10 @@ bool Select_Game(bool fade)
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Keyboard->Clear();
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Play_Movie(VQ_SIZZLE, THEME_NONE, true);
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Play_Movie(VQ_SIZZLE2, THEME_NONE, true);
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// Play_Movie(VQ_INTRO_MOVIE, THEME_NONE, false); // has transitino picture to briefing
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}
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*/
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Theme.Queue_Song(THEME_CRUS);
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display = true;
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fade = true;
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selection = SEL_NONE;
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+24
-32
@@ -43,8 +43,11 @@
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#include <sdl.h>
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#undef RESFACTOR
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#define RESFACTOR (2 + (ScreenWidth / 640))
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// this makes buttons larger on a larger screen
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// necessary??
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//#undef RESFACTOR
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//#define RESFACTOR (2 + (ScreenWidth / 640))
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/*****************************
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** Function prototypes
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@@ -486,11 +489,11 @@ int Main_Menu(unsigned long )
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int d_dialog_x = ((SeenBuff.Get_Width() - d_dialog_w) / 2);
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int d_dialog_y = ((SeenBuff.Get_Height() - d_dialog_h) / 2);
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int d_button_w = 118 * RESFACTOR;
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int d_button_h = 9 * RESFACTOR;
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int d_button_w = 140 * RESFACTOR;
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int d_button_h = 11 * RESFACTOR;
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int d_button_dy = d_button_h + 4 * RESFACTOR; // spacing between top of two buttons
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int d_button_x = d_dialog_x + ( ( d_dialog_w - d_button_w ) / 2 );
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int starty = d_dialog_y + (24 * RESFACTOR);
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int d_button_y = d_dialog_y + (24 * RESFACTOR);
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static int max_buttons = 7;
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@@ -525,43 +528,32 @@ int Main_Menu(unsigned long )
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*/
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ControlClass * commands = NULL; // the button list
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int ystep = 14 * RESFACTOR;
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if( bExpansionCS )
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{
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if( bExpansionAM )
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ystep = 12 * RESFACTOR;
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else
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ystep = 13 * RESFACTOR;
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}
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else if( bExpansionAM )
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ystep = 13 * RESFACTOR;
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TextButtonClass expandbtnCS( BUTTON_EXPAND, TXT_WOL_CS_MISSIONS, TPF_BUTTON, d_button_x, starty, d_button_w, d_button_h );
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TextButtonClass expandbtnCS( BUTTON_EXPAND, TXT_WOL_CS_MISSIONS, TPF_BUTTON, d_button_x, d_button_y, d_button_w, d_button_h );
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if( bExpansionCS )
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starty += ystep;
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TextButtonClass expandbtnAM( BUTTON_EXPAND_AM, TXT_WOL_AM_MISSIONS, TPF_BUTTON, d_button_x, starty, d_button_w, d_button_h);
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d_button_y += d_button_dy;
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TextButtonClass expandbtnAM( BUTTON_EXPAND_AM, TXT_WOL_AM_MISSIONS, TPF_BUTTON, d_button_x, d_button_y, d_button_w, d_button_h);
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if( bExpansionAM )
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starty += ystep;
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d_button_y += d_button_dy;
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TextButtonClass startbtn(BUTTON_START, TXT_START_NEW_GAME, TPF_BUTTON, d_button_x, starty, d_button_w, d_button_h);
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starty += ystep;
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TextButtonClass startbtn(BUTTON_START, TXT_START_NEW_GAME, TPF_BUTTON, d_button_x, d_button_y, d_button_w, d_button_h);
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d_button_y += d_button_dy;
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TextButtonClass loadbtn(BUTTON_LOAD, TXT_LOAD_MISSION, TPF_BUTTON, d_button_x, starty, d_button_w, d_button_h);
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starty += ystep;
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TextButtonClass loadbtn(BUTTON_LOAD, TXT_LOAD_MISSION, TPF_BUTTON, d_button_x, d_button_y, d_button_w, d_button_h);
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d_button_y += d_button_dy;
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TextButtonClass multibtn(BUTTON_MULTI, TXT_MULTIPLAYER_GAME, TPF_BUTTON, d_button_x, starty, d_button_w, d_button_h);
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starty += ystep;
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TextButtonClass multibtn(BUTTON_MULTI, TXT_MULTIPLAYER_GAME, TPF_BUTTON, d_button_x, d_button_y, d_button_w, d_button_h);
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d_button_y += d_button_dy;
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TextButtonClass introbtn(BUTTON_INTRO, TXT_INTRO, TPF_BUTTON, d_button_x, starty, d_button_w, d_button_h);
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starty += ystep;
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TextButtonClass introbtn(BUTTON_INTRO, TXT_INTRO, TPF_BUTTON, d_button_x, d_button_y, d_button_w, d_button_h);
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d_button_y += d_button_dy;
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TextButtonClass exitbtn(BUTTON_EXIT, TXT_EXIT_GAME, TPF_BUTTON, d_button_x, starty, d_button_w, d_button_h);
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starty += ystep;
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TextButtonClass exitbtn(BUTTON_EXIT, TXT_EXIT_GAME, TPF_BUTTON, d_button_x, d_button_y, d_button_w, d_button_h);
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d_button_y += d_button_dy;
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int version_x = d_button_x + d_button_w;
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int version_y = starty + ( 5 * RESFACTOR );
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int version_y = d_button_y + ( 5 * RESFACTOR );
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/*
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** Initialize
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+22
-101
@@ -68,50 +68,16 @@ GameType Select_MPlayer_Game (void)
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// Dialog & button dimensions
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//------------------------------------------------------------------------
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int d_dialog_w = 190 *RESFACTOR;
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#ifdef WOLAPI_INTEGRATION
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int d_dialog_h = 89 * RESFACTOR; // ajw
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int d_dialog_y = (((255 * RESFACTOR) - d_dialog_h) / 2);
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#else
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int d_dialog_h = 78 *RESFACTOR;
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int d_dialog_y = 90 * RESFACTOR;
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#endif
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int d_dialog_x = (((320*RESFACTOR) - d_dialog_w) / 2);
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int d_dialog_cx = d_dialog_x + (d_dialog_w / 2);
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int d_dialog_h = 78 * RESFACTOR;
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int d_txt6_h = 7 *RESFACTOR;
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int d_margin = 7 *RESFACTOR;
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int d_dialog_x = ((SeenBuff.Get_Width() - d_dialog_w) / 2);
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int d_dialog_y = ((SeenBuff.Get_Height() - d_dialog_h) / 2);
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|
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int d_modemserial_w = 80 *RESFACTOR;
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int d_modemserial_h = 9 *RESFACTOR;
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int d_modemserial_x = d_dialog_cx - d_modemserial_w / 2;
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int d_modemserial_y = d_dialog_y + d_margin + d_txt6_h + d_margin;
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|
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int d_skirmish_w = 80 *RESFACTOR;
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int d_skirmish_h = 9 *RESFACTOR;
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int d_skirmish_x = d_dialog_cx - d_skirmish_w / 2;
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int d_skirmish_y = d_modemserial_y + d_modemserial_h + 2*RESFACTOR;
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||||
|
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int d_ipx_w = 80 *RESFACTOR;
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int d_ipx_h = 9 *RESFACTOR;
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int d_ipx_x = d_dialog_cx - d_ipx_w / 2;
|
||||
int d_ipx_y = d_skirmish_y + d_skirmish_h + 2*RESFACTOR;
|
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|
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#ifdef WOLAPI_INTEGRATION
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// ajw 7/2/98 - added button
|
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int d_wol_w = 80 * RESFACTOR;
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int d_wol_h = 9 * RESFACTOR;
|
||||
int d_wol_x = d_dialog_cx - d_wol_w / 2;
|
||||
int d_wol_y = d_ipx_y + d_ipx_h + 2*RESFACTOR;
|
||||
#endif
|
||||
|
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int d_cancel_w = 60 *RESFACTOR;
|
||||
int d_cancel_h = 9 *RESFACTOR;
|
||||
int d_cancel_x = d_dialog_cx - d_cancel_w / 2;
|
||||
#ifdef WOLAPI_INTEGRATION
|
||||
int d_cancel_y = d_wol_y + d_wol_h + d_margin;
|
||||
#else
|
||||
int d_cancel_y = d_ipx_y + d_ipx_h + d_margin;
|
||||
#endif
|
||||
int d_button_w = 80 * RESFACTOR;
|
||||
int d_button_h = 11 * RESFACTOR;
|
||||
int d_button_x = d_dialog_x + ((d_dialog_w - d_button_w) / 2);
|
||||
int d_button_dy = d_button_h + 4 * RESFACTOR; // spacing between top of two buttons
|
||||
int d_button_y = d_dialog_y + ( 24 * RESFACTOR );
|
||||
|
||||
#ifdef WIN32
|
||||
GraphicBufferClass seen_buff_save(VisiblePage.Get_Width(), VisiblePage.Get_Height(), (void*)NULL);
|
||||
@@ -172,49 +138,29 @@ GameType Select_MPlayer_Game (void)
|
||||
// return( Select_Serial_Dialog() );
|
||||
// }
|
||||
|
||||
TextButtonClass modemserialbtn (BUTTON_MODEMSERIAL, TXT_MODEM_SERIAL, TPF_BUTTON, d_button_x, d_button_y, d_button_w, d_button_h);
|
||||
commands = &modemserialbtn;
|
||||
d_button_y += d_button_dy;
|
||||
|
||||
TextButtonClass modemserialbtn (BUTTON_MODEMSERIAL, TXT_MODEM_SERIAL, TPF_BUTTON,
|
||||
d_modemserial_x, d_modemserial_y, d_modemserial_w, d_modemserial_h);
|
||||
TextButtonClass skirmishbtn (BUTTON_SKIRMISH, TXT_SKIRMISH, TPF_BUTTON, d_button_x, d_button_y, d_button_w, d_button_h);
|
||||
skirmishbtn.Add_Tail(*commands);
|
||||
d_button_y += d_button_dy;
|
||||
|
||||
TextButtonClass skirmishbtn (BUTTON_SKIRMISH, TXT_SKIRMISH, TPF_BUTTON,
|
||||
d_skirmish_x, d_skirmish_y, d_skirmish_w, d_skirmish_h);
|
||||
TextButtonClass ipxbtn(BUTTON_IPX, TXT_NETWORK, TPF_BUTTON, d_button_x, d_button_y, d_button_w, d_button_h);
|
||||
|
||||
TextButtonClass ipxbtn (BUTTON_IPX, TXT_NETWORK, TPF_BUTTON,
|
||||
d_ipx_x, d_ipx_y, d_ipx_w, d_ipx_h);
|
||||
|
||||
#ifdef WOLAPI_INTEGRATION
|
||||
// ajw
|
||||
TextButtonClass wolbtn(BUTTON_WOL, TXT_WOL_INTERNETBUTTON, TPF_BUTTON,
|
||||
d_wol_x, d_wol_y, d_wol_w, d_wol_h);
|
||||
#endif
|
||||
|
||||
if(!Ipx.Is_IPX()) {
|
||||
d_cancel_y = d_ipx_y;
|
||||
d_dialog_h -= d_cancel_h;
|
||||
if(Ipx.Is_IPX()) {
|
||||
ipxbtn.Add_Tail(*commands);
|
||||
d_button_y += d_button_dy;
|
||||
}
|
||||
|
||||
TextButtonClass cancelbtn (BUTTON_CANCEL, TXT_CANCEL, TPF_BUTTON,
|
||||
d_cancel_x, d_cancel_y, d_cancel_w, d_cancel_h);
|
||||
TextButtonClass cancelbtn (BUTTON_CANCEL, TXT_CANCEL, TPF_BUTTON, d_button_x, d_button_y, d_button_w, d_button_h);
|
||||
cancelbtn.Add_Tail(*commands);
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Initialize
|
||||
//------------------------------------------------------------------------
|
||||
Set_Logic_Page(SeenBuff);
|
||||
#ifdef WIN32
|
||||
VisiblePage.Blit(seen_buff_save);
|
||||
#endif
|
||||
//------------------------------------------------------------------------
|
||||
// Create the list
|
||||
//------------------------------------------------------------------------
|
||||
commands = &modemserialbtn;
|
||||
skirmishbtn.Add_Tail(*commands);
|
||||
if(Ipx.Is_IPX()) {
|
||||
ipxbtn.Add_Tail(*commands);
|
||||
}
|
||||
#ifdef WOLAPI_INTEGRATION
|
||||
wolbtn.Add_Tail(*commands); // ajw
|
||||
#endif
|
||||
cancelbtn.Add_Tail(*commands);
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Fill array of button ptrs
|
||||
@@ -222,22 +168,14 @@ GameType Select_MPlayer_Game (void)
|
||||
curbutton = 0;
|
||||
buttons[0] = &modemserialbtn;
|
||||
buttons[1] = &skirmishbtn;
|
||||
|
||||
if(Ipx.Is_IPX()) {
|
||||
buttons[2] = &ipxbtn;
|
||||
#ifdef WOLAPI_INTEGRATION
|
||||
buttons[3] = &wolbtn; // ajw
|
||||
buttons[4] = &cancelbtn;
|
||||
#else
|
||||
buttons[3] = &cancelbtn;
|
||||
#endif
|
||||
} else {
|
||||
#ifdef WOLAPI_INTEGRATION
|
||||
buttons[2] = &wolbtn; // ajw
|
||||
buttons[3] = &cancelbtn;
|
||||
#else
|
||||
buttons[2] = &cancelbtn;
|
||||
#endif
|
||||
}
|
||||
|
||||
buttons[curbutton]->Turn_On();
|
||||
|
||||
Keyboard->Clear();
|
||||
@@ -325,13 +263,6 @@ GameType Select_MPlayer_Game (void)
|
||||
pressed = true;
|
||||
break;
|
||||
|
||||
#ifdef WOLAPI_INTEGRATION
|
||||
case (BUTTON_WOL | KN_BUTTON): // ajw
|
||||
selection = BUTTON_WOL;
|
||||
pressed = true;
|
||||
break;
|
||||
#endif
|
||||
|
||||
case (KN_ESC):
|
||||
case (BUTTON_CANCEL | KN_BUTTON):
|
||||
selection = BUTTON_CANCEL;
|
||||
@@ -402,11 +333,8 @@ GameType Select_MPlayer_Game (void)
|
||||
if (Com_Scenario_Dialog(true)) {
|
||||
retval = GAME_SKIRMISH;
|
||||
process = false;
|
||||
#ifdef FIXIT_VERSION_3
|
||||
bAftermathMultiplayer = Is_Aftermath_Installed();
|
||||
// ajw I'll bet this was needed before also...
|
||||
Session.ScenarioIsOfficial = Session.Scenarios[Session.Options.ScenarioIndex]->Get_Official();
|
||||
#endif
|
||||
} else {
|
||||
buttons[curbutton]->IsPressed = false;
|
||||
Session.Type = GAME_NORMAL;
|
||||
@@ -419,13 +347,6 @@ GameType Select_MPlayer_Game (void)
|
||||
process = false;
|
||||
break;
|
||||
|
||||
#ifdef WOLAPI_INTEGRATION
|
||||
case (BUTTON_WOL): // ajw
|
||||
retval = GAME_INTERNET;
|
||||
process = false;
|
||||
break;
|
||||
#endif
|
||||
|
||||
case (BUTTON_CANCEL):
|
||||
retval = GAME_NORMAL;
|
||||
process = false;
|
||||
|
||||
@@ -108,10 +108,10 @@ int Com_Scenario_Dialog(bool skirmish)
|
||||
/*........................................................................
|
||||
Dialog & button dimensions
|
||||
........................................................................*/
|
||||
int d_dialog_w = 320 * RESFACTOR; // dialog width
|
||||
int d_dialog_h = 200 * RESFACTOR; // dialog height
|
||||
int d_dialog_x = ((320 * RESFACTOR - d_dialog_w) / 2); // dialog x-coord
|
||||
int d_dialog_y = ((200 * RESFACTOR - d_dialog_h) / 2); // dialog y-coord
|
||||
int d_dialog_w = 320 * RESFACTOR;
|
||||
int d_dialog_h = 200 * RESFACTOR;
|
||||
int d_dialog_x = ((SeenBuff.Get_Width() - d_dialog_w) / 2);
|
||||
int d_dialog_y = ((SeenBuff.Get_Height() - d_dialog_h) / 2);
|
||||
int d_dialog_cx = d_dialog_x + (d_dialog_w / 2); // center x-coord
|
||||
|
||||
int d_txt6_h = 6 * RESFACTOR + 1; // ht of 6-pt text
|
||||
|
||||
@@ -923,10 +923,10 @@ void Read_Setup_Options( RawFileClass *config_file )
|
||||
*/
|
||||
VideoBackBufferAllowed = ini.Get_Bool("Options", "VideoBackBuffer", true);
|
||||
AllowHardwareBlitFills = ini.Get_Bool("Options", "HardwareFills", true);
|
||||
// jmarshall
|
||||
|
||||
ScreenWidth = 1024;
|
||||
ScreenHeight = 768; //ini.Get_Bool("Options", "Resolution", false) ? 3072 : 3072;
|
||||
// jmarshall end
|
||||
ScreenHeight = 768;
|
||||
|
||||
/*
|
||||
** See if an alternative socket number has been specified
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user