8bit images are now linear sampled.

This commit is contained in:
Justin Marshall
2020-06-18 16:53:01 -07:00
parent 647519138b
commit a516544743
+2 -2
View File
@@ -193,8 +193,8 @@ Image_t* Image_CreateImageFrom8Bit(const char* name, int Width, int Height, unsi
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->buffer);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
strcpy(image->name, name);