Fixed a bug were TemplateTypeClass::Display was displaying incorrect pixels. Enabling the editor no longer shows the system cursor. Placement_Editor now renders correctly again. Linear_Blit_Linear and Linear_Scale_To_Linear now work with 32bit images.

This commit is contained in:
Justin Marshall
2020-06-16 15:39:32 -07:00
parent 183302040f
commit 9183814eb8
8 changed files with 118 additions and 231 deletions
+2 -1
View File
@@ -3184,8 +3184,8 @@ void TemplateTypeClass::Display(int x, int y, WindowNumberType window, HousesTyp
for (index = 0; index < w*h; index++) {
if (map[index] != 0xFF) {
HidPage.Draw_Stamp(iconset, index, 0, 0, NULL, WINDOW_MAIN);
Buffer_Enable_HD_Texture(true); // At this point, Draw_Stamp creates a 32bit image.
if (scale) {
HidPage.Scale((*LogicPage), 0, 0,
x + ((index % w)*(ICON_PIXEL_W/2)),
y + ((index / w)*(ICON_PIXEL_H/2)),
@@ -3196,6 +3196,7 @@ void TemplateTypeClass::Display(int x, int y, WindowNumberType window, HousesTyp
HidPage.Blit((*LogicPage), 0, 0, x + ((index % w)*(ICON_PIXEL_W)),
y + ((index / w)*(ICON_PIXEL_H)), ICON_PIXEL_W, ICON_PIXEL_H);
}
Buffer_Enable_HD_Texture(false);
}
}
}
+2 -2
View File
@@ -2547,7 +2547,7 @@ void Go_Editor(bool flag)
if (flag) {
AudMix_SetMusicState(false); // jmarshall: disable music if we are in editor mode
Hide_Mouse();
ShowCursor(TRUE);
//ShowCursor(TRUE);
Debug_Map = true;
Debug_Unshroud = true;
@@ -2580,7 +2580,7 @@ void Go_Editor(bool flag)
} else {
AudMix_SetMusicState(true); // jmarshall: enable music if we are going back into editor mode.
Show_Mouse();
ShowCursor(FALSE);
//ShowCursor(FALSE);
/*
** Go into normal game mode
+3 -3
View File
@@ -62,6 +62,8 @@
#define ARRAY_SIZE(x) int(sizeof(x)/sizeof(x[0]))
int WWKeyboardClass::Head = 0;
int WWKeyboardClass::Tail = 0;
/***********************************************************************************************
* WWKeyboardClass::WWKeyBoardClass -- Construction for Westwood Keyboard Class *
@@ -75,9 +77,7 @@
*=============================================================================================*/
WWKeyboardClass::WWKeyboardClass(void) :
MouseQX(0),
MouseQY(0),
Head(0),
Tail(0)
MouseQY(0)
{
// _Kbd = this;
+2 -2
View File
@@ -117,8 +117,8 @@ class WWKeyboardClass
** These are the tracking pointers to maintain the
** circular keyboard list.
*/
int Head;
int Tail;
static int Head;
static int Tail;
};
#define RA_SCANCODE_MASK (1<<30)
+6 -3
View File
@@ -428,14 +428,17 @@ int MapEditClass::Placement_Dialog(void)
/*
** Refresh display if needed
*/
if (display) {
//if (display) {
/*
** Display the dialog box
*/
Hide_Mouse();
Dialog_Box(D_DIALOG_X, D_DIALOG_Y, D_DIALOG_W, D_DIALOG_H);
// Dialog_Box(D_DIALOG_X, D_DIALOG_Y, D_DIALOG_W, D_DIALOG_H);
// Draw_Caption(TXT_PLACE_OBJECT, D_DIALOG_X, D_DIALOG_Y, D_DIALOG_W);
// jmarshall - temp render a black background here so the tool works.
LogicPage->Fill_Rect(D_DIALOG_X, D_DIALOG_Y, D_DIALOG_X + D_DIALOG_W, D_DIALOG_Y + D_DIALOG_H, 0);
// jamrshall end
/*
** Display the current object:
@@ -560,7 +563,7 @@ int MapEditClass::Placement_Dialog(void)
Show_Mouse();
display = false;
}
// }
display = true;
+1 -1
View File
@@ -101,7 +101,7 @@ static uint8_t* g_PredatorLimit = nullptr;
typedef void (*BF_Function)(int, int, uint8_t*, uint8_t*, int, int, uint8_t*, uint8_t*, uint8_t*, int);
typedef void (*Single_Line_Function)(int, uint8_t*, uint8_t*, uint8_t*, uint8_t*, uint8_t*, int);
static bool renderHDTexture = false;
bool renderHDTexture = false;
void Buffer_Enable_HD_Texture(bool hdTextureEnabled) {
renderHDTexture = hdTextureEnabled;
}
+98 -215
View File
@@ -79,7 +79,7 @@ extern "C" int __cdecl Get_Free_Cache_Slot(void) {return -1;}
void IconCacheClass::Draw_It (void *dest_surface , int x_pixel, int y_pixel, int window_left , int window_top , int window_width , int window_height) {}
extern bool renderHDTexture;
extern int CachedIconsDrawn;
extern int UnCachedIconsDrawn;
@@ -1131,22 +1131,37 @@ void __cdecl Buffer_Clear(void *this_object, unsigned char color)
*/
// jmarshall - ported to c
unsigned char* Draw_Dropsample(const unsigned char* in, int inwidth, int inheight, int outwidth, int outheight) {
int i, j, k;
const unsigned char* inrow;
const unsigned char* pix1;
unsigned char* out, * out_p;
static unsigned char ViewportPixelBuffer[4096 * 4096];
static unsigned char ViewportPixelBuffer[4096 * 4096 * 4];
out = &ViewportPixelBuffer[0];
out_p = out;
for (i = 0; i < outheight; i++, out_p += outwidth * 1) {
inrow = in + 1 * inwidth * (int)((i + 0.25) * inheight / outheight);
int bpp = 1;
if (renderHDTexture) {
bpp = 4;
}
for (i = 0; i < outheight; i++, out_p += outwidth * bpp) {
inrow = in + bpp * inwidth * (int)((i + 0.25) * inheight / outheight);
for (j = 0; j < outwidth; j++) {
k = j * inwidth / outwidth;
pix1 = inrow + k * 1;
out_p[j * 1 + 0] = pix1[0];
pix1 = inrow + k * bpp;
if (renderHDTexture) {
out_p[j * 4 + 0] = pix1[0];
out_p[j * 4 + 1] = pix1[1];
out_p[j * 4 + 2] = pix1[2];
out_p[j * 4 + 3] = pix1[3];
}
else {
out_p[j * 1 + 0] = pix1[0];
}
//out_p[j * 3 + 1] = pix1[1];
//out_p[j * 3 + 2] = pix1[2];
}
@@ -1155,237 +1170,105 @@ unsigned char* Draw_Dropsample(const unsigned char* in, int inwidth, int inheigh
return out;
}
BOOL __cdecl Linear_Scale_To_Linear(void* this_object, void* dest, int src_x, int src_y, int dst_x, int dst_y, int src_w, int src_h, int dst_w, int dst_h, BOOL use_keysrc, char* fade)
/*
==============
R_CopyImage
==============
*/
void Nearest_CopyImage(unsigned char* source, int sourceX, int sourceY, int sourceWidth, unsigned char* dest, int destX, int destY, int destWidth, int width, int height, BOOL trans)
{
GraphicViewPortClass& src_vp = *(GraphicViewPortClass*)this_object;
GraphicViewPortClass& dst_vp = *(GraphicViewPortClass*)dest;
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
// If there is nothing to scale, just return.
if (src_w <= 0 || src_h <= 0 || dst_w <= 0 || dst_h <= 0) {
return false;
}
int destPos = ((destWidth * (y + destY)) * 4) + ((x + destX) * 4);
int sourcePos = (sourceWidth * (y + (sourceY))) + (x + (sourceX));
if (renderHDTexture) {
sourcePos = ((sourceWidth * (y + sourceY)) * 4) + ((x + sourceX) * 4);
int sx = src_x;
int sy = src_y;
int dx = dst_x;
int dy = dst_y;
int dw = dst_w + dst_x;
int dh = dst_h + dst_y;
// This needs some work!
if (source[0] == 0 && source[1] == 0 && source[2] == 0 && trans)
continue;
// These ifs are all for clipping purposes incase coords are outside
// the expected area.
if (src_x < 0) {
sx = 0;
dx = dst_x + ((dst_w * -src_x) / src_w);
}
if (src_y < 0) {
sy = 0;
dy = dst_y + ((dst_h * -src_y) / src_h);
}
if (src_x + src_w > src_vp.Get_Width() + 1) {
dw = dst_x + (dst_w * (src_vp.Get_Width() - src_x) / src_w);
}
if (src_y + src_h > src_vp.Get_Height() + 1) {
dh = dst_y + (dst_h * (src_vp.Get_Height() - src_y) / src_h);
}
if (dx < 0) {
dx = 0;
sx = src_x + ((src_w * -dst_x) / dst_w);
}
if (dy < 0) {
dy = 0;
sy = src_y + ((src_h * -dst_y) / dst_h);
}
if (dw > dst_vp.Get_Width() + 1) {
dw = dst_vp.Get_Width();
}
if (dh > dst_vp.Get_Height() + 1) {
dh = dst_vp.Get_Height();
}
if (dy > dh || dx > dw) {
return false;
}
uint8_t* src = (sy) * src_vp.Get_Full_Pitch() + (sx) + (uint8_t*)(src_vp.Get_Offset());
uint8_t* dst = (dy * 4) * dst_vp.Get_Full_Pitch() + (dx * 4) + (uint8_t*)(dst_vp.Get_Offset());
dw -= dx;
dh -= dy;
int x_ratio = ((src_w << 16) / dw) + 1;
int y_ratio = ((src_h << 16) / dh) + 1;
// keysrc basically means do we skip index 0 entries, thus treating them as
// transparent?
if (use_keysrc) {
if (fade != nullptr) {
for (int i = 0; i < dh; ++i) {
uint8_t* d = dst + (i * 4) * dst_vp.Get_Full_Pitch();
uint8_t* s = src + ((i * y_ratio) >> 16) * src_vp.Get_Full_Pitch();
int xrat = 0;
for (int j = 0; j < dw; ++j) {
uint8_t tmp = s[xrat >> 16];
if (tmp != 0) {
uint8_t color = ((uint8_t*)(fade))[tmp];
d[0] = backbuffer_palette[(color * 3) + 0];
d[1] = backbuffer_palette[(color * 3) + 1];
d[2] = backbuffer_palette[(color * 3) + 2];
d[3] = 255;
}
d+=4;
xrat += x_ratio;
}
dest[destPos + 0] = source[sourcePos + 0];
dest[destPos + 1] = source[sourcePos + 1];
dest[destPos + 2] = source[sourcePos + 2];
dest[destPos + 3] = 255;
}
}
else {
for (int i = 0; i < dh; ++i) {
uint8_t* d = dst + (i * 4) * dst_vp.Get_Full_Pitch();
uint8_t* s = src + ((i * y_ratio) >> 16) * src_vp.Get_Full_Pitch();
int xrat = 0;
else
{
unsigned char c = source[sourcePos];
for (int j = 0; j < dw; ++j) {
uint8_t tmp = s[xrat >> 16];
if (tmp != 0) {
uint8_t color = tmp;
d[0] = backbuffer_palette[(color * 3) + 0];
d[1] = backbuffer_palette[(color * 3) + 1];
d[2] = backbuffer_palette[(color * 3) + 2];
d[3] = 255;
}
d += 4;
xrat += x_ratio;
if (c == 0 && trans) {
continue;
}
dest[destPos + 0] = backbuffer_palette[(c * 3) + 0];
dest[destPos + 1] = backbuffer_palette[(c * 3) + 1];
dest[destPos + 2] = backbuffer_palette[(c * 3) + 2];
dest[destPos + 3] = 255;
}
}
}
else {
if (fade != nullptr) {
for (int i = 0; i < dh; ++i) {
uint8_t* d = dst + (i * 4) * dst_vp.Get_Full_Pitch();
uint8_t* s = src + ((i * y_ratio) >> 16) * src_vp.Get_Full_Pitch();
int xrat = 0;
}
for (int j = 0; j < dw; ++j) {
uint8_t color = ((uint8_t*)(fade))[s[xrat >> 16]];
d[0] = backbuffer_palette[(color * 3) + 0];
d[1] = backbuffer_palette[(color * 3) + 1];
d[2] = backbuffer_palette[(color * 3) + 2];
d[3] = 255;
d += 4;
xrat += x_ratio;
}
}
}
else {
for (int i = 0; i < dh; ++i) {
uint8_t* d = dst + (i * 4) * dst_vp.Get_Full_Pitch();
uint8_t* s = src + ((i * y_ratio) >> 16) * src_vp.Get_Full_Pitch();
int xrat = 0;
for (int j = 0; j < dw; ++j) {
uint8_t color = s[xrat >> 16];
d[0] = backbuffer_palette[(color * 3) + 0];
d[1] = backbuffer_palette[(color * 3) + 1];
d[2] = backbuffer_palette[(color * 3) + 2];
d[3] = 255;
d += 4;
xrat += x_ratio;
}
}
}
}
BOOL __cdecl Linear_Scale_To_Linear(void* this_object, void* dest, int src_x, int src_y, int dst_x, int dst_y, int src_width, int src_height, int dst_width, int dst_height, BOOL trans, char* remap)
{
GraphicViewPortClass* viewportClass = (GraphicViewPortClass*)this_object;
GraphicViewPortClass* destViewportClass = (GraphicViewPortClass*)dest;
unsigned char* viewportBuffer = ((unsigned char*)viewportClass->Get_Offset());
// Scale the GraphicViewPortClass to dest_x, dest_y
unsigned char* scaled_buffer = Draw_Dropsample((unsigned char*)viewportBuffer, viewportClass->Get_Width(), viewportClass->Get_Height(), dst_width, dst_height);
// Blit the scaled_buffer to dest.
Nearest_CopyImage(scaled_buffer, src_x, src_y, dst_width, (unsigned char*)destViewportClass->Get_Offset(), dst_x, dst_y, destViewportClass->Get_Width(), dst_width, dst_height, trans);
return true;
}
BOOL __cdecl Linear_Blit_To_Linear(void* this_object, void* dest, int src_x, int src_y, int dst_x, int dst_y, int w, int h, BOOL use_key)
BOOL __cdecl Linear_Blit_To_Linear(void* this_object, void* dest, int x_pixel, int y_pixel, int dest_x0, int dest_y0, int pixel_width, int pixel_height, BOOL trans)
{
GraphicViewPortClass& src_vp = *(GraphicViewPortClass *)this_object;
GraphicViewPortClass& dst_vp = *(GraphicViewPortClass*)dest;
GraphicViewPortClass* viewportClass = (GraphicViewPortClass*)this_object;
GraphicViewPortClass* destViewportClass = (GraphicViewPortClass*)dest;
bool needsUnlock = false;
bool sourceNeedsUnlock = false;
uint8_t* src = (uint8_t*)(src_vp.Get_Offset());
uint8_t* dst = (uint8_t*)(dst_vp.Get_Offset());
int src_pitch = src_vp.Get_Full_Pitch();
int dst_pitch = dst_vp.Get_Full_Pitch() * 4;
unsigned char* viewportBuffer = NULL;
viewportBuffer = ((unsigned char*)viewportClass->Get_Offset());
if (src_x >= src_vp.Get_Width() || src_y >= src_vp.Get_Height() || dst_x >= dst_vp.Get_Width()
|| dst_y >= dst_vp.Get_Height() || h < 0 || w < 1) {
return 0;
}
unsigned char* destBuffer = NULL;
destBuffer = ((unsigned char*)destViewportClass->Get_Offset());
src_x = max(0, src_x);
src_y = max(0, src_y);
dst_x = max(0, dst_x);
dst_y = max(0, dst_y);
//if (destViewportClass->Get_Graphic_Buffer()->Get_Buffer() != NULL) {
// destBuffer = (byte*)destViewportClass->Get_Graphic_Buffer()->Get_Buffer();
//}
//else {
// destViewportClass->Get_Graphic_Buffer()->Lock();
// destBuffer = ((byte*)destViewportClass->Get_Graphic_Buffer()->GetMemoryBuffer());
// needsUnlock = true;
//}
//
//if (viewportBuffer == NULL) {
// viewportClass->Get_Graphic_Buffer()->Lock();
// viewportBuffer = ((byte*)viewportClass->Get_Graphic_Buffer()->GetMemoryBuffer());
// sourceNeedsUnlock = true;
//}
h = (dst_y + h) > dst_vp.Get_Height() ? dst_vp.Get_Height() - 1 - dst_y : h;
w = (dst_x + w) > dst_vp.Get_Width() ? dst_vp.Get_Width() - 1 - dst_x : w;
// Blit the buffer to dest.
Nearest_CopyImage(viewportBuffer, x_pixel, y_pixel, viewportClass->Get_Width(), (unsigned char*)destBuffer, dest_x0, dest_y0, destViewportClass->Get_Width(), pixel_width, pixel_height, trans);
// move our pointers to the start locations
src += src_x + src_y * src_pitch;
dst += dst_x + dst_y * dst_pitch;
// If src is before dst, we run the risk of overlapping memory regions so we
// need to move src and dst to the last line and work backwards
if (src < dst) {
uint8_t* esrc = src + (h - 1) * src_pitch;
uint8_t* edst = dst + (h - 1) * dst_pitch;
if (use_key) {
char key_colour = 0;
while (h-- != 0) {
// Can't optimize as we need to check every pixel against key colour :(
for (int i = w - 1; i >= 0; --i) {
if (esrc[i] != key_colour) {
edst[i] = esrc[i];
}
}
edst -= dst_pitch;
esrc -= src_pitch;
}
}
else {
while (h-- != 0) {
FastScanlinePaletteBlit(edst, esrc, w);
edst -= dst_pitch;
esrc -= src_pitch;
}
}
}
else {
if (use_key) {
uint8_t key_colour = 0;
while (h-- != 0) {
// Can't optimize as we need to check every pixel against key colour :(
for (int i = 0; i < w; ++i) {
if (src[i] != key_colour) {
dst[i] = src[i];
}
}
dst += dst_pitch;
src += src_pitch;
}
}
else {
while (h-- != 0) {
FastScanlinePaletteBlit(dst, src, w);
dst += dst_pitch;
src += src_pitch;
}
}
}
//if (needsUnlock) {
// destViewportClass->Get_Graphic_Buffer()->Unlock();
//}
//
//if (sourceNeedsUnlock) {
// viewportClass->Get_Graphic_Buffer()->Unlock();
//}
return true;
}
+4 -4
View File
@@ -749,12 +749,12 @@ void WWSDL_ProcessEvents(KeyNumType& key, int& flags, bool presentBuffer) {
renderConsole = !renderConsole;
if (renderConsole) {
ShowCursor(TRUE);
Hide_Mouse();
// ShowCursor(TRUE);
// Hide_Mouse();
}
else {
ShowCursor(FALSE);
Show_Mouse();
// ShowCursor(FALSE);
// Show_Mouse();
}
break;
}