mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
Fixed a bug were TemplateTypeClass::Display was displaying incorrect pixels. Enabling the editor no longer shows the system cursor. Placement_Editor now renders correctly again. Linear_Blit_Linear and Linear_Scale_To_Linear now work with 32bit images.
This commit is contained in:
@@ -3184,8 +3184,8 @@ void TemplateTypeClass::Display(int x, int y, WindowNumberType window, HousesTyp
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for (index = 0; index < w*h; index++) {
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if (map[index] != 0xFF) {
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HidPage.Draw_Stamp(iconset, index, 0, 0, NULL, WINDOW_MAIN);
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Buffer_Enable_HD_Texture(true); // At this point, Draw_Stamp creates a 32bit image.
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if (scale) {
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HidPage.Scale((*LogicPage), 0, 0,
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x + ((index % w)*(ICON_PIXEL_W/2)),
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y + ((index / w)*(ICON_PIXEL_H/2)),
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@@ -3196,6 +3196,7 @@ void TemplateTypeClass::Display(int x, int y, WindowNumberType window, HousesTyp
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HidPage.Blit((*LogicPage), 0, 0, x + ((index % w)*(ICON_PIXEL_W)),
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y + ((index / w)*(ICON_PIXEL_H)), ICON_PIXEL_W, ICON_PIXEL_H);
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}
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Buffer_Enable_HD_Texture(false);
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}
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}
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}
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@@ -2547,7 +2547,7 @@ void Go_Editor(bool flag)
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if (flag) {
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AudMix_SetMusicState(false); // jmarshall: disable music if we are in editor mode
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Hide_Mouse();
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ShowCursor(TRUE);
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//ShowCursor(TRUE);
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Debug_Map = true;
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Debug_Unshroud = true;
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@@ -2580,7 +2580,7 @@ void Go_Editor(bool flag)
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} else {
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AudMix_SetMusicState(true); // jmarshall: enable music if we are going back into editor mode.
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Show_Mouse();
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ShowCursor(FALSE);
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//ShowCursor(FALSE);
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/*
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** Go into normal game mode
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@@ -62,6 +62,8 @@
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#define ARRAY_SIZE(x) int(sizeof(x)/sizeof(x[0]))
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int WWKeyboardClass::Head = 0;
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int WWKeyboardClass::Tail = 0;
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/***********************************************************************************************
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* WWKeyboardClass::WWKeyBoardClass -- Construction for Westwood Keyboard Class *
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@@ -75,9 +77,7 @@
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*=============================================================================================*/
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WWKeyboardClass::WWKeyboardClass(void) :
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MouseQX(0),
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MouseQY(0),
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Head(0),
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Tail(0)
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MouseQY(0)
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{
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// _Kbd = this;
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+2
-2
@@ -117,8 +117,8 @@ class WWKeyboardClass
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** These are the tracking pointers to maintain the
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** circular keyboard list.
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*/
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int Head;
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int Tail;
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static int Head;
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static int Tail;
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};
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#define RA_SCANCODE_MASK (1<<30)
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@@ -428,14 +428,17 @@ int MapEditClass::Placement_Dialog(void)
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/*
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** Refresh display if needed
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*/
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if (display) {
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//if (display) {
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/*
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** Display the dialog box
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*/
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Hide_Mouse();
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Dialog_Box(D_DIALOG_X, D_DIALOG_Y, D_DIALOG_W, D_DIALOG_H);
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// Dialog_Box(D_DIALOG_X, D_DIALOG_Y, D_DIALOG_W, D_DIALOG_H);
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// Draw_Caption(TXT_PLACE_OBJECT, D_DIALOG_X, D_DIALOG_Y, D_DIALOG_W);
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// jmarshall - temp render a black background here so the tool works.
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LogicPage->Fill_Rect(D_DIALOG_X, D_DIALOG_Y, D_DIALOG_X + D_DIALOG_W, D_DIALOG_Y + D_DIALOG_H, 0);
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// jamrshall end
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/*
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** Display the current object:
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@@ -560,7 +563,7 @@ int MapEditClass::Placement_Dialog(void)
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Show_Mouse();
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display = false;
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}
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// }
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display = true;
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@@ -101,7 +101,7 @@ static uint8_t* g_PredatorLimit = nullptr;
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typedef void (*BF_Function)(int, int, uint8_t*, uint8_t*, int, int, uint8_t*, uint8_t*, uint8_t*, int);
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typedef void (*Single_Line_Function)(int, uint8_t*, uint8_t*, uint8_t*, uint8_t*, uint8_t*, int);
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static bool renderHDTexture = false;
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bool renderHDTexture = false;
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void Buffer_Enable_HD_Texture(bool hdTextureEnabled) {
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renderHDTexture = hdTextureEnabled;
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}
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@@ -79,7 +79,7 @@ extern "C" int __cdecl Get_Free_Cache_Slot(void) {return -1;}
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void IconCacheClass::Draw_It (void *dest_surface , int x_pixel, int y_pixel, int window_left , int window_top , int window_width , int window_height) {}
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extern bool renderHDTexture;
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extern int CachedIconsDrawn;
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extern int UnCachedIconsDrawn;
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@@ -1131,22 +1131,37 @@ void __cdecl Buffer_Clear(void *this_object, unsigned char color)
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*/
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// jmarshall - ported to c
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unsigned char* Draw_Dropsample(const unsigned char* in, int inwidth, int inheight, int outwidth, int outheight) {
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int i, j, k;
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const unsigned char* inrow;
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const unsigned char* pix1;
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unsigned char* out, * out_p;
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static unsigned char ViewportPixelBuffer[4096 * 4096];
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static unsigned char ViewportPixelBuffer[4096 * 4096 * 4];
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out = &ViewportPixelBuffer[0];
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out_p = out;
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for (i = 0; i < outheight; i++, out_p += outwidth * 1) {
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inrow = in + 1 * inwidth * (int)((i + 0.25) * inheight / outheight);
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int bpp = 1;
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if (renderHDTexture) {
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bpp = 4;
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}
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for (i = 0; i < outheight; i++, out_p += outwidth * bpp) {
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inrow = in + bpp * inwidth * (int)((i + 0.25) * inheight / outheight);
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for (j = 0; j < outwidth; j++) {
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k = j * inwidth / outwidth;
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pix1 = inrow + k * 1;
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out_p[j * 1 + 0] = pix1[0];
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pix1 = inrow + k * bpp;
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if (renderHDTexture) {
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out_p[j * 4 + 0] = pix1[0];
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out_p[j * 4 + 1] = pix1[1];
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out_p[j * 4 + 2] = pix1[2];
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out_p[j * 4 + 3] = pix1[3];
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}
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else {
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out_p[j * 1 + 0] = pix1[0];
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}
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//out_p[j * 3 + 1] = pix1[1];
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//out_p[j * 3 + 2] = pix1[2];
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}
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@@ -1155,237 +1170,105 @@ unsigned char* Draw_Dropsample(const unsigned char* in, int inwidth, int inheigh
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return out;
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}
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BOOL __cdecl Linear_Scale_To_Linear(void* this_object, void* dest, int src_x, int src_y, int dst_x, int dst_y, int src_w, int src_h, int dst_w, int dst_h, BOOL use_keysrc, char* fade)
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/*
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==============
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R_CopyImage
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==============
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*/
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void Nearest_CopyImage(unsigned char* source, int sourceX, int sourceY, int sourceWidth, unsigned char* dest, int destX, int destY, int destWidth, int width, int height, BOOL trans)
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{
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GraphicViewPortClass& src_vp = *(GraphicViewPortClass*)this_object;
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GraphicViewPortClass& dst_vp = *(GraphicViewPortClass*)dest;
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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// If there is nothing to scale, just return.
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if (src_w <= 0 || src_h <= 0 || dst_w <= 0 || dst_h <= 0) {
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return false;
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}
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int destPos = ((destWidth * (y + destY)) * 4) + ((x + destX) * 4);
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int sourcePos = (sourceWidth * (y + (sourceY))) + (x + (sourceX));
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if (renderHDTexture) {
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sourcePos = ((sourceWidth * (y + sourceY)) * 4) + ((x + sourceX) * 4);
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int sx = src_x;
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int sy = src_y;
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int dx = dst_x;
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int dy = dst_y;
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int dw = dst_w + dst_x;
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int dh = dst_h + dst_y;
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// This needs some work!
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if (source[0] == 0 && source[1] == 0 && source[2] == 0 && trans)
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continue;
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// These ifs are all for clipping purposes incase coords are outside
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// the expected area.
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if (src_x < 0) {
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sx = 0;
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dx = dst_x + ((dst_w * -src_x) / src_w);
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}
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if (src_y < 0) {
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sy = 0;
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dy = dst_y + ((dst_h * -src_y) / src_h);
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}
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if (src_x + src_w > src_vp.Get_Width() + 1) {
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dw = dst_x + (dst_w * (src_vp.Get_Width() - src_x) / src_w);
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}
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if (src_y + src_h > src_vp.Get_Height() + 1) {
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dh = dst_y + (dst_h * (src_vp.Get_Height() - src_y) / src_h);
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}
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if (dx < 0) {
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dx = 0;
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sx = src_x + ((src_w * -dst_x) / dst_w);
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}
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if (dy < 0) {
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dy = 0;
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sy = src_y + ((src_h * -dst_y) / dst_h);
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}
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if (dw > dst_vp.Get_Width() + 1) {
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dw = dst_vp.Get_Width();
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}
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if (dh > dst_vp.Get_Height() + 1) {
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dh = dst_vp.Get_Height();
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}
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if (dy > dh || dx > dw) {
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return false;
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}
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uint8_t* src = (sy) * src_vp.Get_Full_Pitch() + (sx) + (uint8_t*)(src_vp.Get_Offset());
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uint8_t* dst = (dy * 4) * dst_vp.Get_Full_Pitch() + (dx * 4) + (uint8_t*)(dst_vp.Get_Offset());
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dw -= dx;
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dh -= dy;
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int x_ratio = ((src_w << 16) / dw) + 1;
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int y_ratio = ((src_h << 16) / dh) + 1;
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// keysrc basically means do we skip index 0 entries, thus treating them as
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// transparent?
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if (use_keysrc) {
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if (fade != nullptr) {
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for (int i = 0; i < dh; ++i) {
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uint8_t* d = dst + (i * 4) * dst_vp.Get_Full_Pitch();
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uint8_t* s = src + ((i * y_ratio) >> 16) * src_vp.Get_Full_Pitch();
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int xrat = 0;
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for (int j = 0; j < dw; ++j) {
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uint8_t tmp = s[xrat >> 16];
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if (tmp != 0) {
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uint8_t color = ((uint8_t*)(fade))[tmp];
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d[0] = backbuffer_palette[(color * 3) + 0];
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d[1] = backbuffer_palette[(color * 3) + 1];
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d[2] = backbuffer_palette[(color * 3) + 2];
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d[3] = 255;
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}
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d+=4;
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xrat += x_ratio;
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}
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dest[destPos + 0] = source[sourcePos + 0];
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dest[destPos + 1] = source[sourcePos + 1];
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dest[destPos + 2] = source[sourcePos + 2];
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dest[destPos + 3] = 255;
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}
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}
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else {
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for (int i = 0; i < dh; ++i) {
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uint8_t* d = dst + (i * 4) * dst_vp.Get_Full_Pitch();
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uint8_t* s = src + ((i * y_ratio) >> 16) * src_vp.Get_Full_Pitch();
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int xrat = 0;
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else
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{
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unsigned char c = source[sourcePos];
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for (int j = 0; j < dw; ++j) {
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uint8_t tmp = s[xrat >> 16];
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if (tmp != 0) {
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uint8_t color = tmp;
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d[0] = backbuffer_palette[(color * 3) + 0];
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d[1] = backbuffer_palette[(color * 3) + 1];
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d[2] = backbuffer_palette[(color * 3) + 2];
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d[3] = 255;
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}
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d += 4;
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xrat += x_ratio;
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if (c == 0 && trans) {
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continue;
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}
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dest[destPos + 0] = backbuffer_palette[(c * 3) + 0];
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dest[destPos + 1] = backbuffer_palette[(c * 3) + 1];
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dest[destPos + 2] = backbuffer_palette[(c * 3) + 2];
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dest[destPos + 3] = 255;
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}
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}
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}
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else {
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if (fade != nullptr) {
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for (int i = 0; i < dh; ++i) {
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uint8_t* d = dst + (i * 4) * dst_vp.Get_Full_Pitch();
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uint8_t* s = src + ((i * y_ratio) >> 16) * src_vp.Get_Full_Pitch();
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int xrat = 0;
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}
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for (int j = 0; j < dw; ++j) {
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uint8_t color = ((uint8_t*)(fade))[s[xrat >> 16]];
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d[0] = backbuffer_palette[(color * 3) + 0];
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d[1] = backbuffer_palette[(color * 3) + 1];
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d[2] = backbuffer_palette[(color * 3) + 2];
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d[3] = 255;
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d += 4;
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xrat += x_ratio;
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}
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}
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}
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else {
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for (int i = 0; i < dh; ++i) {
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uint8_t* d = dst + (i * 4) * dst_vp.Get_Full_Pitch();
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uint8_t* s = src + ((i * y_ratio) >> 16) * src_vp.Get_Full_Pitch();
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int xrat = 0;
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for (int j = 0; j < dw; ++j) {
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uint8_t color = s[xrat >> 16];
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d[0] = backbuffer_palette[(color * 3) + 0];
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d[1] = backbuffer_palette[(color * 3) + 1];
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d[2] = backbuffer_palette[(color * 3) + 2];
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d[3] = 255;
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d += 4;
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xrat += x_ratio;
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}
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}
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}
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}
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BOOL __cdecl Linear_Scale_To_Linear(void* this_object, void* dest, int src_x, int src_y, int dst_x, int dst_y, int src_width, int src_height, int dst_width, int dst_height, BOOL trans, char* remap)
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{
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GraphicViewPortClass* viewportClass = (GraphicViewPortClass*)this_object;
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GraphicViewPortClass* destViewportClass = (GraphicViewPortClass*)dest;
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unsigned char* viewportBuffer = ((unsigned char*)viewportClass->Get_Offset());
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// Scale the GraphicViewPortClass to dest_x, dest_y
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unsigned char* scaled_buffer = Draw_Dropsample((unsigned char*)viewportBuffer, viewportClass->Get_Width(), viewportClass->Get_Height(), dst_width, dst_height);
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// Blit the scaled_buffer to dest.
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Nearest_CopyImage(scaled_buffer, src_x, src_y, dst_width, (unsigned char*)destViewportClass->Get_Offset(), dst_x, dst_y, destViewportClass->Get_Width(), dst_width, dst_height, trans);
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return true;
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}
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BOOL __cdecl Linear_Blit_To_Linear(void* this_object, void* dest, int src_x, int src_y, int dst_x, int dst_y, int w, int h, BOOL use_key)
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BOOL __cdecl Linear_Blit_To_Linear(void* this_object, void* dest, int x_pixel, int y_pixel, int dest_x0, int dest_y0, int pixel_width, int pixel_height, BOOL trans)
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{
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GraphicViewPortClass& src_vp = *(GraphicViewPortClass *)this_object;
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GraphicViewPortClass& dst_vp = *(GraphicViewPortClass*)dest;
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GraphicViewPortClass* viewportClass = (GraphicViewPortClass*)this_object;
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GraphicViewPortClass* destViewportClass = (GraphicViewPortClass*)dest;
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bool needsUnlock = false;
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bool sourceNeedsUnlock = false;
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uint8_t* src = (uint8_t*)(src_vp.Get_Offset());
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uint8_t* dst = (uint8_t*)(dst_vp.Get_Offset());
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int src_pitch = src_vp.Get_Full_Pitch();
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int dst_pitch = dst_vp.Get_Full_Pitch() * 4;
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unsigned char* viewportBuffer = NULL;
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viewportBuffer = ((unsigned char*)viewportClass->Get_Offset());
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if (src_x >= src_vp.Get_Width() || src_y >= src_vp.Get_Height() || dst_x >= dst_vp.Get_Width()
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|| dst_y >= dst_vp.Get_Height() || h < 0 || w < 1) {
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return 0;
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}
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unsigned char* destBuffer = NULL;
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destBuffer = ((unsigned char*)destViewportClass->Get_Offset());
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src_x = max(0, src_x);
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src_y = max(0, src_y);
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dst_x = max(0, dst_x);
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dst_y = max(0, dst_y);
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//if (destViewportClass->Get_Graphic_Buffer()->Get_Buffer() != NULL) {
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// destBuffer = (byte*)destViewportClass->Get_Graphic_Buffer()->Get_Buffer();
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//}
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//else {
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// destViewportClass->Get_Graphic_Buffer()->Lock();
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// destBuffer = ((byte*)destViewportClass->Get_Graphic_Buffer()->GetMemoryBuffer());
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// needsUnlock = true;
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//}
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//
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//if (viewportBuffer == NULL) {
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// viewportClass->Get_Graphic_Buffer()->Lock();
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// viewportBuffer = ((byte*)viewportClass->Get_Graphic_Buffer()->GetMemoryBuffer());
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// sourceNeedsUnlock = true;
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//}
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h = (dst_y + h) > dst_vp.Get_Height() ? dst_vp.Get_Height() - 1 - dst_y : h;
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w = (dst_x + w) > dst_vp.Get_Width() ? dst_vp.Get_Width() - 1 - dst_x : w;
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// Blit the buffer to dest.
|
||||
Nearest_CopyImage(viewportBuffer, x_pixel, y_pixel, viewportClass->Get_Width(), (unsigned char*)destBuffer, dest_x0, dest_y0, destViewportClass->Get_Width(), pixel_width, pixel_height, trans);
|
||||
|
||||
// move our pointers to the start locations
|
||||
src += src_x + src_y * src_pitch;
|
||||
dst += dst_x + dst_y * dst_pitch;
|
||||
|
||||
// If src is before dst, we run the risk of overlapping memory regions so we
|
||||
// need to move src and dst to the last line and work backwards
|
||||
if (src < dst) {
|
||||
uint8_t* esrc = src + (h - 1) * src_pitch;
|
||||
uint8_t* edst = dst + (h - 1) * dst_pitch;
|
||||
if (use_key) {
|
||||
char key_colour = 0;
|
||||
while (h-- != 0) {
|
||||
// Can't optimize as we need to check every pixel against key colour :(
|
||||
for (int i = w - 1; i >= 0; --i) {
|
||||
if (esrc[i] != key_colour) {
|
||||
edst[i] = esrc[i];
|
||||
}
|
||||
}
|
||||
|
||||
edst -= dst_pitch;
|
||||
esrc -= src_pitch;
|
||||
}
|
||||
}
|
||||
else {
|
||||
while (h-- != 0) {
|
||||
FastScanlinePaletteBlit(edst, esrc, w);
|
||||
edst -= dst_pitch;
|
||||
esrc -= src_pitch;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (use_key) {
|
||||
uint8_t key_colour = 0;
|
||||
while (h-- != 0) {
|
||||
// Can't optimize as we need to check every pixel against key colour :(
|
||||
for (int i = 0; i < w; ++i) {
|
||||
if (src[i] != key_colour) {
|
||||
dst[i] = src[i];
|
||||
}
|
||||
}
|
||||
|
||||
dst += dst_pitch;
|
||||
src += src_pitch;
|
||||
}
|
||||
}
|
||||
else {
|
||||
while (h-- != 0) {
|
||||
FastScanlinePaletteBlit(dst, src, w);
|
||||
dst += dst_pitch;
|
||||
src += src_pitch;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if (needsUnlock) {
|
||||
// destViewportClass->Get_Graphic_Buffer()->Unlock();
|
||||
//}
|
||||
//
|
||||
//if (sourceNeedsUnlock) {
|
||||
// viewportClass->Get_Graphic_Buffer()->Unlock();
|
||||
//}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -749,12 +749,12 @@ void WWSDL_ProcessEvents(KeyNumType& key, int& flags, bool presentBuffer) {
|
||||
renderConsole = !renderConsole;
|
||||
|
||||
if (renderConsole) {
|
||||
ShowCursor(TRUE);
|
||||
Hide_Mouse();
|
||||
// ShowCursor(TRUE);
|
||||
// Hide_Mouse();
|
||||
}
|
||||
else {
|
||||
ShowCursor(FALSE);
|
||||
Show_Mouse();
|
||||
// ShowCursor(FALSE);
|
||||
// Show_Mouse();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user