Ben Lankamp
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6676b00cc5
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* Remove pasted word
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2020-06-21 23:05:52 +02:00 |
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Ben Lankamp
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168bd74ffc
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* Credits working TEMP (without pictures)
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2020-06-21 23:04:20 +02:00 |
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Ben Lankamp
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8f8b0a7dc1
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* Centering of choosing Difficulty dialog
* Centering of Counterstrike/Aftermath mission dialogs
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2020-06-21 22:33:41 +02:00 |
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Ben Lankamp
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bf229c1593
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* Fixes for ImGui map editing dialogs
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2020-06-21 22:27:25 +02:00 |
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Ben Lankamp
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e7697aa3ac
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* Fixed input loops/too much callbacks.
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2020-06-20 23:33:26 +02:00 |
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Ben Lankamp
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09197ee12f
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* Added arrow keys
* Fixed position of radar button
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2020-06-20 11:48:49 +02:00 |
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Ben Lankamp
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28e98329b6
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Mouse X/Y-reversal
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2020-06-20 11:44:21 +02:00 |
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Ben Lankamp
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7962ff2124
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Merge of Marshall/master into BL/master.
Merge of SDL code from feature branch into BL/master.
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2020-06-20 11:41:29 +02:00 |
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Ben Lankamp
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e4da9ac861
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Merge remote-tracking branch 'upstream/master'
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2020-06-20 11:14:55 +02:00 |
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Ben Lankamp
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9d5eb0ac1e
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* Centering of mission accomplished
* Added 8 px next to the Options bar
* TEMP: everything costs $50
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2020-06-20 10:27:17 +02:00 |
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Justin Marshall
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5087eeb294
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Adjusted HD colors so the they the team colors.
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2020-06-19 22:45:03 -07:00 |
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Justin Marshall
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c511b0f9bf
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Added image cache for remaster assets.
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2020-06-19 22:02:50 -07:00 |
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Justin Marshall
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e3c5e96c81
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Removed CPU side memory buffer for textures
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2020-06-19 20:57:48 -07:00 |
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Justin Marshall
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b8a912f3a6
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Remaster palettes now work correctly.
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2020-06-19 19:37:06 -07:00 |
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Justin Marshall
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28e37d2d6e
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Removed bad add in remaster palette rasterization.
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2020-06-19 17:54:59 -07:00 |
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Justin Marshall
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8a94ae2a46
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Some progress on the palette remapping bits.
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2020-06-19 17:32:09 -07:00 |
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Justin Marshall
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681c762dce
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Added house palette to remaster textures, AO is missing.
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2020-06-19 15:26:41 -07:00 |
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Justin Marshall
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3f1e353296
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Added hash comparisons to image load code.
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2020-06-19 08:57:02 -07:00 |
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Justin Marshall
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2192c10ec1
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Radar now works properly in OGL.
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2020-06-19 08:06:12 -07:00 |
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Justin Marshall
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f36a4ddf2f
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Added initial code to display buildings from the remaster.
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2020-06-18 21:31:52 -07:00 |
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Justin Marshall
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ddebcd6033
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Fixed airplane rendering
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2020-06-18 17:23:16 -07:00 |
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Justin Marshall
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a516544743
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8bit images are now linear sampled.
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2020-06-18 16:53:01 -07:00 |
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Justin Marshall
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647519138b
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Switched in game rendering to OpenGL.
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2020-06-18 16:45:01 -07:00 |
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Ben Lankamp
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720e7064d1
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* Center Abort Skirmish game dialog
* Savegame compatible centering of skirmish start
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2020-06-18 22:26:39 +02:00 |
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Ben Lankamp
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71007c06d0
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* Center on player location at Skirmish start
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2020-06-18 22:09:37 +02:00 |
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Ben Lankamp
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829f27c76f
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Rewrote UserInput <> SDL interaction.
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2020-06-18 16:11:40 +02:00 |
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Justin Marshall
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df88871b13
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Added 8bit image upload code.
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2020-06-17 17:08:45 -07:00 |
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Justin Marshall
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07f6df5f5b
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New Church is now a new building type, placement editor can now render 32bit images.
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2020-06-17 13:36:18 -07:00 |
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Justin Marshall
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d098540971
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Fix for mission briefing crash.
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2020-06-16 17:07:16 -07:00 |
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Justin Marshall
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d9ed612d99
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Fixed a bug were key/flags from SDL input weren't being cleared every frame.
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2020-06-16 16:33:24 -07:00 |
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Justin Marshall
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032b6e112f
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Buffer_To_Page now writes to the correct area.
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2020-06-16 16:29:29 -07:00 |
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Justin Marshall
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9183814eb8
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Fixed a bug were TemplateTypeClass::Display was displaying incorrect pixels. Enabling the editor no longer shows the system cursor. Placement_Editor now renders correctly again. Linear_Blit_Linear and Linear_Scale_To_Linear now work with 32bit images.
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2020-06-16 15:39:32 -07:00 |
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Justin Marshall
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183302040f
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Removed uneeded WWSDL_ProcessEvents call.
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2020-06-16 13:01:41 -07:00 |
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Justin Marshall
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f70f3331a0
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Mouse L/R Key now goes through the keyboard system.
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2020-06-16 12:58:20 -07:00 |
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Justin Marshall
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3cbdd10813
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SDL event processing is now done in Call_back. Fixed garbage pixels when opening in game menu dialog. Surrender dialog will now always render. Moved WWKeyboardClass::Head/WWKeyboardClass::Tail to static vars in prep for re-write.
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2020-06-16 11:54:13 -07:00 |
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Justin Marshall
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19b6c46149
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Added 32bit image(single frame) overrides for buildings. Image_t now stores raw pixel data.
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2020-06-16 07:25:15 -07:00 |
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Ben Lankamp
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7091282433
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* Handle text input properly from SDL
* Removed duplicate keyboard.cpp
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2020-06-16 15:11:17 +02:00 |
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Justin Marshall
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a8494d7de4
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Disabled legacy win32 key code that was causing a random crash.
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2020-06-15 18:31:53 -07:00 |
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Justin Marshall
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c25752e638
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Ported Linear_Scale_To_Linear to 32bit.
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2020-06-15 17:31:34 -07:00 |
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Justin Marshall
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4a6f105967
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Converted the 8bit palette render functions to render into a 32bit buffer.
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2020-06-15 15:27:19 -07:00 |
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Ben Lankamp
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2007adbda3
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* Change font to Arial
* Load/save dialog in proper place
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2020-06-15 21:31:03 +02:00 |
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Ben Lankamp
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d233a82bf8
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Merge branch 'master' of https://github.com/benlankamp/CnC_Remastered_Collection
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2020-06-15 21:21:45 +02:00 |
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Ben Lankamp
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4d5babd812
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* Mission Timer at proper place
* Map view dimensions fixed
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2020-06-15 21:20:57 +02:00 |
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Justin Marshall
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92cc33e4aa
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Used additional Chronoshift code to remove legacy assembly for stamp/icon rendering.
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2020-06-15 11:47:17 -07:00 |
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jmarshall23
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6bc8e75194
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Merge pull request #7 from nev6502/nev6502_branch
Added ability to attach Lua/MapScript callbacks to a trigger. Can be …
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2020-06-15 11:17:39 -07:00 |
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Justin Marshall
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e571a66f0e
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Re-added dlls
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2020-06-15 11:16:49 -07:00 |
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jmarshall23
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c8c5ef4e34
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Merge branch 'master' into master
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2020-06-15 11:07:10 -07:00 |
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Ben Lankamp
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47894bc6d4
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* Proper fix for Window padding in ImGui.
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2020-06-15 19:59:17 +02:00 |
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Ben Lankamp
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d21592d73b
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No briefing in Skirmish
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2020-06-15 18:34:02 +02:00 |
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Ben Lankamp
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2f7e6dbcaa
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Menus all centered
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2020-06-15 18:20:13 +02:00 |
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