* Change font to Arial

* Load/save dialog in proper place
This commit is contained in:
Ben Lankamp
2020-06-15 21:31:03 +02:00
parent 4d5babd812
commit 2007adbda3
3 changed files with 4 additions and 34 deletions
-31
View File
@@ -495,37 +495,6 @@ KeyNumType GadgetClass::Input(void)
key = Keyboard->Get();
}
#ifdef WIN32
#ifdef CHEAT_KEYS
//if (key == KN_K && !Debug_Map && (Debug_Flag || Debug_Playtest)) {
// /*
// ** time to create a screen shot using the PCX code (if it works)
// */
// if (!Debug_MotionCapture) {
// GraphicBufferClass temp_page( SeenBuff.Get_Width(),
// SeenBuff.Get_Height(),
// NULL,
// SeenBuff.Get_Width() * SeenBuff.Get_Height());
// CDFileClass file;
// char filename[30];
//
// // Hide_Mouse();
// SeenBuff.Blit(temp_page);
// // Show_Mouse();
// for (int lp = 0; lp < 99; lp ++) {
// sprintf(filename, "scrsht%02d.pcx", lp);
// file.Set_Name(filename);
// if (!file.Is_Available()) break;
// }
//
// file.Cache(200000);
// Write_PCX_File(file, temp_page, & GamePalette);
// Sound_Effect(VOC_BEEP);
// }
//}
#endif
#endif
/*
** For mouse button clicks, the mouse position is actually held in the MouseQ...
** globals rather than their normal Mouse... globals. This is because we need to
+3 -2
View File
@@ -111,8 +111,9 @@ int LoadOptionsClass::Process(void)
*/
int d_dialog_w = 250 * RESFACTOR; // dialog width
int d_dialog_h = 156 * RESFACTOR; // dialog height
int d_dialog_x = (((320 * RESFACTOR) - d_dialog_w) / 2); // centered x-coord
int d_dialog_y = (((200 * RESFACTOR) - d_dialog_h) / 2); // centered y-coord
int d_dialog_x = ((SeenBuff.Get_Width() - d_dialog_w) / 2);
int d_dialog_y = ((SeenBuff.Get_Height() - d_dialog_h) / 2);
int d_dialog_cx = d_dialog_x + (d_dialog_w / 2); // coord of x-center
int d_txt8_h = 11 * RESFACTOR; // ht of 8-pt text
+1 -1
View File
@@ -450,7 +450,7 @@ void Create_Main_Window ( HANDLE instance , int command_show , int width , int h
ImGui_ImplSDL2_InitForD3D(game_window);
ImGui_ImplOpenGL3_Init();
io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf", 16.0f);
io.Fonts->AddFontFromFileTTF("fonts/Arial.ttf", 16.0f);
ImGui_NewFrame();
}