Sasha Szpakowski
f6cdbdc868
Merge branch 'main' into 12.0-development
2022-12-31 22:46:34 -04:00
Sasha Szpakowski
0b75f6cfa5
Missed some files...
2022-12-31 22:36:48 -04:00
Sasha Szpakowski
c823dbca96
Update copyright year for 2023
2022-12-31 22:25:49 -04:00
Miku AuahDark
93612a84d1
Bump minimum SDL version to 2.0.9
2022-12-06 14:19:53 +08:00
Miku AuahDark
0753e7eee7
Silence some compiler warnings.
2022-12-06 00:16:38 +08:00
Miku AuahDark
0442128006
Sensor in Joystick.
2022-12-05 23:09:50 +08:00
Er2
53b20b1341
some fixes
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Fixed duration and love naming conventions.
2022-08-20 19:05:56 +03:00
Er2
7c9d6d5694
add Lua string for new controllers
2022-08-20 10:51:39 +03:00
Er2
0b4b1db9fe
SDL 2.24.0 support
2022-08-20 10:44:34 +03:00
Alex Szpakowski
7f3538d2ba
Merge branch 'main' into 12.0-development
2022-01-05 21:10:27 -04:00
Alex Szpakowski
59f532fdfa
Add amazon luna and google stadia enums to Joystick:getGamepadType.
2022-01-01 18:15:27 -04:00
Alex Szpakowski
8e7fd10b6f
Update copyright year for 2022
2021-12-31 18:33:40 -04:00
Alex Szpakowski
c8038f22df
Merge branch 'main' into 12.0-development
2021-12-24 11:35:35 -04:00
Alex Szpakowski
7e271fc53e
Use SDL's rumble APIs for Joystick:setVibration, when available.
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Fixes #1756
2021-12-11 11:52:42 -04:00
Alex Szpakowski
9b4aea8f17
Missed some copyright date updates
2021-04-07 20:34:24 -03:00
Alex Szpakowski
21f5ba86d3
Merge branch 'master' into 12.0-development
2021-04-07 20:33:44 -03:00
Alex Szpakowski
f89aabb0bb
Update copyright year for 2021
2021-04-04 16:14:45 -03:00
Alex Szpakowski
b1b70a83db
Add Joystick:set/getPlayerIndex
2021-02-15 16:08:23 -04:00
Alex Szpakowski
5e411f607f
Expose new gamepad buttons from SDL
2021-02-14 16:03:36 -04:00
Alex Szpakowski
1e27b1d6ed
Add Joystick:getGamepadType.
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Return value is "unknown", "xbox360", "xboxone", "ps3", "ps4", "ps5", "switchpro", or "virtual".
2021-02-14 14:40:45 -04:00
Alex Szpakowski
fc4847c69d
Update copyright for the new year
2020-01-03 22:40:36 -04:00
Alex Szpakowski
33bc8aabfc
Add Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid). Resolves issue #1371 .
2019-09-15 14:02:19 -03:00
Alex Szpakowski
aca979c3ea
Add Joystick:getDeviceInfo(). Returns USB vendor id, product id, and product version numbers (consistent across operating systems).
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Can be used to show different icons, etc. for different gamepads.
2019-06-29 21:01:17 -03:00
Alex Szpakowski
0752f27bdf
Update copyright year for 2019
2019-01-03 21:09:05 -04:00
Alex Szpakowski
c8d2d76df7
Work around a compiler bug in old versions of VS2013 (resolves issue #1458 ).
2018-12-12 11:26:14 -04:00
enra64
3ed404388b
fixed not being able to remap gamepads by resolving problem with re-initializing joysticks as gamepads
2017-09-16 09:30:46 +02:00
Bart van Strien
571503c02e
Don't use deprecated isFile in love.joystick.loadGamepadMappings ( fixes #1391 )
2018-04-04 17:49:51 +02:00
Alex Szpakowski
8e83834722
Use the joystick's name in new gamepad mappings, when possible. Resolves issue #1370 .
2018-02-16 18:20:35 -04:00
Alex Szpakowski
53872d813a
Don't error when love.joystick.loadGamepadMappings is given an empty string/file, since saveGamepadMappings can produce that. Resolves issue #1375 .
2018-02-07 22:32:06 -04:00
Bart van Strien
e80247c191
Happy new year! ✨
2018-01-03 19:47:35 +01:00
Bart van Strien
9e4374935d
Show (short) list of possible enum values when an invalid value is encountered ( resolves #1318 )
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All enum errors have (hopefully) been changed to a luax_enumerror, which has a
fixed error message. If additionally a list of valid options is passed, it
lists that in the error message. For every enum error with few options I've
implemented this using a getConstants call.
This solution has been designed specifically to reduce the number of template
instantiations (as I've been told that was a concern). All new template code
happens in places where there already was an instantiation of the relevant
StringMap. Of course there is still std::vector<std::string>...
--HG--
branch : minor
2017-10-02 17:11:53 +02:00
Bart van Strien
7fa8fe7572
Fix replacement when using love.joystick.setGamepadMapping (issue #1298 )
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The broken find code would previously cause the (duplicate) key to be appended
to the end, now it successfully replaces the previous value
--HG--
branch : minor
2017-07-28 14:49:35 +02:00
Alex Szpakowski
34ebe18f14
Use luaL_check/optinteger instead of luaL_check/optnumber when getting integer arguments to functions. Resolves issue #1251 .
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--HG--
branch : minor
2017-07-16 12:17:50 -03:00
Alex Szpakowski
abb72cb813
Happy new year! 🥂
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--HG--
branch : minor
2017-01-02 01:28:29 -04:00
Alex Szpakowski
b620f32200
Work around SDL issues in Joystick:getGamepadMapping with XInput controllers (issue #1239 ).
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This doesn’t fix the underlying issues in SDL so there may be other aspects of love.joystick which are still affected.
--HG--
branch : minor
2016-12-10 16:14:14 -04:00
Bart van Strien
9f6aa716fa
Pass Type to luax_register_type by pointer instead of reference
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Since the type is passed to va_start, and apparently that's undefined behaviour if it's a reference.
<Textmode> the best kind of behavior
--HG--
branch : dynamiccore2
2016-11-14 21:51:47 +01:00
Bart van Strien
d967a755e5
Make love::Type handle type names
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TODO: Fix undefined behaviour in luax_register_type, you can't use a va_list after a reference type
--HG--
branch : dynamiccore2
2016-11-14 21:06:53 +01:00
Bart van Strien
5d43c9601a
Automatically deduce the type in luax_pushtype, if possible
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--HG--
branch : dynamiccore2
2016-11-13 17:38:42 +01:00
Bart van Strien
7dd960619d
Automatically deduce the type in luax_checktype, luax_getmodule, luax_optmodule and luax_totype
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--HG--
branch : dynamiccore2
2016-11-13 17:13:40 +01:00
Bart van Strien
c761202486
Build type information on first use (load-time), instead of using a hardcoded list
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--HG--
branch : dynamiccore2
2016-11-13 16:38:57 +01:00
Alex Szpakowski
327682d07f
Add support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown.
2016-09-19 22:43:47 -03:00
Alex Szpakowski
46a2e7b85c
Happy new year! 🎉
2016-01-01 00:05:06 -04:00
Alex Szpakowski
2c4e713114
Imported some of the dynamiccore branch from love-experiments:
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- Type names for love's Lua objects are specified as an argument to luax_register_type, rather than being statically defined in an array.
- luax_register_type takes a variable number of method array arguments, for registering superclass methods without copying them into the subclass' method array.
Also removed most of the header declarations for wrapper functions.
2015-11-29 20:38:12 -04:00
Alex Szpakowski
4dbc11800e
Hopefully fixed the Windows/VS2013 build.
2015-09-05 11:30:59 -03:00
Alex Szpakowski
dc7cffe111
Fixed the color set by love.graphics.setColor not being restored properly when love.graphics.pop is called after love.graphics.push("all").
2015-09-05 11:20:47 -03:00
Bart van Strien
3cb777e2b7
Add basic lua 5.3 support
2015-06-16 10:25:41 +02:00
Alex Szpakowski
0f986b10aa
Cleaned up some code, the 'ry' parameter of love.graphics.rectangle now defaults to the value of 'rx' rather than defaulting to 0.
2015-05-27 17:36:27 -03:00
Alex Szpakowski
cffa899e03
Explicitly mention SDL in the error message caused by SDL subsystem initialization failure.
2015-03-26 14:51:47 -03:00
Bart van Strien
715cab4f6f
Fix love.joystick.setGamepadMapping suffix overwriting bug
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Previously, if "leftx" was mapped before "x", the latter mapping would overwrite
the former, or in general if any mapping was a suffix of another, it needed to
be mapped first.
2015-03-15 15:53:48 +01:00
Alex Szpakowski
2f419c1c83
Replaced most cases of type bits and type name strings in love's Lua wrapper code with type id's.
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--HG--
branch : minor
2015-03-01 18:32:41 -04:00