Add Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid). Resolves issue #1371.

This commit is contained in:
Alex Szpakowski
2019-09-15 14:02:19 -03:00
parent 9ab2a94037
commit 33bc8aabfc
8 changed files with 90 additions and 11 deletions
+1
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@@ -153,6 +153,7 @@ public:
virtual bool isGamepadDown(const std::vector<GamepadButton> &blist) const = 0;
virtual JoystickInput getGamepadMapping(const GamepadInput &input) const = 0;
virtual std::string getGamepadMappingString() const = 0;
virtual void *getHandle() const = 0;
+6 -1
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@@ -37,7 +37,7 @@ public:
virtual ~JoystickModule() {}
// Implements Module.
virtual ModuleType getModuleType() const { return M_JOYSTICK; }
ModuleType getModuleType() const override { return M_JOYSTICK; }
/**
* Adds a connected Joystick device and opens it for use.
@@ -96,6 +96,11 @@ public:
**/
virtual std::string saveGamepadMappings() = 0;
/**
* Gets the gamepad mapping string for the given GUID.
**/
virtual std::string getGamepadMappingString(const std::string &guid) const = 0;
}; // JoystickModule
} // joystick
+27
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@@ -301,6 +301,33 @@ Joystick::JoystickInput Joystick::getGamepadMapping(const GamepadInput &input) c
return jinput;
}
std::string Joystick::getGamepadMappingString() const
{
char *sdlmapping = nullptr;
if (controller != nullptr)
sdlmapping = SDL_GameControllerMapping(controller);
if (sdlmapping == nullptr)
{
SDL_JoystickGUID sdlguid = SDL_JoystickGetGUIDFromString(pguid.c_str());
sdlmapping = SDL_GameControllerMappingForGUID(sdlguid);
}
if (sdlmapping == nullptr)
return "";
std::string mappingstr(sdlmapping);
SDL_free(sdlmapping);
// Matches SDL_GameControllerAddMappingsFromRW.
if (mappingstr.find_last_of(',') != mappingstr.length() - 1)
mappingstr += ",";
mappingstr += "platform:" + std::string(SDL_GetPlatform());
return mappingstr;
}
void *Joystick::getHandle() const
{
return joyhandle;
+1
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@@ -68,6 +68,7 @@ public:
bool isGamepadDown(const std::vector<GamepadButton> &blist) const override;
JoystickInput getGamepadMapping(const GamepadInput &input) const override;
std::string getGamepadMappingString() const override;
void *getHandle() const override;
@@ -451,6 +451,25 @@ void JoystickModule::loadGamepadMappings(const std::string &mappings)
throw love::Exception("Invalid gamepad mappings.");
}
std::string JoystickModule::getGamepadMappingString(const std::string &guid) const
{
SDL_JoystickGUID sdlguid = SDL_JoystickGetGUIDFromString(guid.c_str());
char *sdlmapping = SDL_GameControllerMappingForGUID(sdlguid);
if (sdlmapping == nullptr)
return "";
std::string mapping(sdlmapping);
SDL_free(sdlmapping);
// Matches SDL_GameControllerAddMappingsFromRW.
if (mapping.find_last_of(',') != mapping.length() - 1)
mapping += ",";
mapping += "platform:" + std::string(SDL_GetPlatform());
return mapping;
}
std::string JoystickModule::saveGamepadMappings()
{
std::string mappings;
+12 -10
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@@ -45,19 +45,21 @@ public:
virtual ~JoystickModule();
// Implements Module.
const char *getName() const;
const char *getName() const override;
// Implements JoystickModule.
love::joystick::Joystick *addJoystick(int deviceindex);
void removeJoystick(love::joystick::Joystick *joystick);
love::joystick::Joystick *getJoystickFromID(int instanceid);
love::joystick::Joystick *getJoystick(int joyindex);
int getIndex(const love::joystick::Joystick *joystick);
int getJoystickCount() const;
love::joystick::Joystick *addJoystick(int deviceindex) override;
void removeJoystick(love::joystick::Joystick *joystick) override;
love::joystick::Joystick *getJoystickFromID(int instanceid) override;
love::joystick::Joystick *getJoystick(int joyindex) override;
int getIndex(const love::joystick::Joystick *joystick) override;
int getJoystickCount() const override;
bool setGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput, Joystick::JoystickInput joyinput);
void loadGamepadMappings(const std::string &mappings);
std::string saveGamepadMappings();
bool setGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput, Joystick::JoystickInput joyinput) override;
void loadGamepadMappings(const std::string &mappings) override;
std::string getGamepadMappingString(const std::string &guid) const override;
std::string saveGamepadMappings() override;
private:
+12
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@@ -292,6 +292,17 @@ int w_Joystick_getGamepadMapping(lua_State *L)
return 1;
}
int w_Joystick_getGamepadMappingString(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
std::string mapping = j->getGamepadMappingString();
if (mapping.empty())
lua_pushnil(L);
else
luax_pushstring(L, mapping);
return 1;
}
int w_Joystick_isVibrationSupported(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
@@ -351,6 +362,7 @@ static const luaL_Reg w_Joystick_functions[] =
{ "getGamepadAxis", w_Joystick_getGamepadAxis },
{ "isGamepadDown", w_Joystick_isGamepadDown },
{ "getGamepadMapping", w_Joystick_getGamepadMapping },
{ "getGamepadMappingString", w_Joystick_getGamepadMappingString },
{ "isVibrationSupported", w_Joystick_isVibrationSupported },
{ "setVibration", w_Joystick_setVibration },
@@ -160,6 +160,17 @@ int w_saveGamepadMappings(lua_State *L)
return 1;
}
int w_getGamepadMappingString(lua_State *L)
{
const char *guid = luaL_checkstring(L, 1);
std::string mapping = instance()->getGamepadMappingString(guid);
if (mapping.empty())
lua_pushnil(L);
else
luax_pushstring(L, mapping);
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
@@ -168,6 +179,7 @@ static const luaL_Reg functions[] =
{ "setGamepadMapping", w_setGamepadMapping },
{ "loadGamepadMappings", w_loadGamepadMappings },
{ "saveGamepadMappings", w_saveGamepadMappings },
{ "getGamepadMappingString", w_getGamepadMappingString },
{ 0, 0 }
};