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Silence some compiler warnings.
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@@ -713,7 +713,7 @@ std::vector<float> Joystick::getSensorData(Sensor::SensorType type) const
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throw love::Exception("\"%s\" gamepad sensor is not enabled", name);
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}
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if (SDL_GameControllerGetSensorData(controller, SDLSensor::convert(type), data.data(), data.size()) != 0)
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if (SDL_GameControllerGetSensorData(controller, SDLSensor::convert(type), data.data(), (int) data.size()) != 0)
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{
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const char *name = nullptr;
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SDLSensor::getConstant(type, name);
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@@ -106,7 +106,7 @@ std::vector<float> Sensor::getData(SensorType type)
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std::vector<float> values(3);
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if (SDL_SensorGetData(sensors[type], values.data(), values.size()) != 0)
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if (SDL_SensorGetData(sensors[type], values.data(), (int) values.size()) != 0)
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{
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const char *name = nullptr;
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getConstant(type, name);
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@@ -75,7 +75,7 @@ static int w_getData(lua_State *L)
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for (float f: data)
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lua_pushnumber(L, f);
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return data.size();
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return (int) data.size();
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}
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static int w_getName(lua_State *L)
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