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some fixes
Fixed duration and love naming conventions.
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@@ -69,9 +69,9 @@ STRINGMAP_CLASS_BEGIN(Joystick, Joystick::GamepadType, Joystick::GAMEPAD_TYPE_MA
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{ "stadia", Joystick::GAMEPAD_TYPE_STADIA },
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{ "virtual", Joystick::GAMEPAD_TYPE_VIRTUAL },
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{ "shield", Joystick::GAMEPAD_TYPE_NVIDIA_SHIELD },
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{ "joycon_left", Joystick::GAMEPAD_TYPE_JOYCON_LEFT },
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{ "joycon_right", Joystick::GAMEPAD_TYPE_JOYCON_RIGHT },
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{ "joycon_pair", Joystick::GAMEPAD_TYPE_JOYCON_PAIR },
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{ "joyconleft", Joystick::GAMEPAD_TYPE_JOYCON_LEFT },
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{ "joyconright", Joystick::GAMEPAD_TYPE_JOYCON_RIGHT },
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{ "joyconpair", Joystick::GAMEPAD_TYPE_JOYCON_PAIR },
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}
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STRINGMAP_CLASS_END(Joystick, Joystick::GamepadType, Joystick::GAMEPAD_TYPE_MAX_ENUM, gamepadType)
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@@ -515,7 +515,7 @@ bool Joystick::setVibration(float left, float right, float duration)
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Uint32 length = SDL_HAPTIC_INFINITY;
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if (duration >= 0.0f)
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{
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float maxduration = std::numeric_limits<Uint32>::max() / 1000;
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float maxduration = (float) (std::numeric_limits<Uint32>::max() / 1000.0);
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length = Uint32(std::min(duration, maxduration) * 1000);
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}
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