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Explicitly mention SDL in the error message caused by SDL subsystem initialization failure.
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-1
@@ -75,7 +75,7 @@ Released: N/A
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* Updated the compatibility warning notice to use a message box.
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* Updated the compatibility warning notice to display before main.lua is loaded.
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* Updated love.keypressed to be love.keypressed(key, scancode, isrepeat).
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* Updated love.keyreleased to be love.keyreleleased(key, scancode).
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* Updated love.keyreleased to be love.keyreleased(key, scancode).
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* Updated love.math.setRandomSeed and RandomGenerator:setSeed to produce better results for the first few random() calls.
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* Updated Source methods that deal with spatial audio to error rather than failing silently if the Source isn't mono.
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* Updated ImageFonts to no longer treat separator pixels as spacing.
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@@ -97,7 +97,7 @@ const char *Event::getName() const
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Event::Event()
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{
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if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0)
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throw love::Exception("%s", SDL_GetError());
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throw love::Exception("Could not initialize SDL events subsystem (%s)", SDL_GetError());
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SDL_AddEventWatch(watchAppEvents, this);
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}
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@@ -42,7 +42,7 @@ namespace sdl
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JoystickModule::JoystickModule()
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{
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0)
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throw love::Exception("%s", SDL_GetError());
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throw love::Exception("Could not initialize SDL joystick subsystem (%s)", SDL_GetError());
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// Initialize any joysticks which are already connected.
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for (int i = 0; i < SDL_NumJoysticks(); i++)
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@@ -36,7 +36,7 @@ Timer::Timer()
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{
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// Init the SDL timer system (needed for SDL_Delay.)
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if (SDL_InitSubSystem(SDL_INIT_TIMER) < 0)
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throw love::Exception("%s", SDL_GetError());
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throw love::Exception("Could not initialize SDL timer subsystem (%s)", SDL_GetError());
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}
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Timer::~Timer()
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@@ -55,7 +55,7 @@ Window::Window()
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, displayedContextError(false)
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{
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
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throw love::Exception("%s", SDL_GetError());
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throw love::Exception("Could not initialize SDL video subsystem (%s)", SDL_GetError());
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}
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Window::~Window()
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