Commit Graph

2732 Commits

Author SHA1 Message Date
Alex Szpakowski ea2aadf888 Cleaned up the code for main() a bit. 2016-03-21 20:50:20 -03:00
Alex Szpakowski 8b07bad15e Fixed the build. 2016-03-20 22:36:54 -03:00
Alex Szpakowski 9ebd759851 Don't call glGetFloat every time love.graphics.getSystemLimits is called. 2016-03-20 22:00:24 -03:00
Bart van Strien bc932aecef Move spawn.h include, because android doesn't use (or have) posix_spawn 2016-03-20 22:28:14 +01:00
Bart van Strien 2af327dcf9 Make sure android includes the right headers for System.cpp too
Hopefully.
2016-03-20 10:44:36 +01:00
Alex Szpakowski 36cc48d306 Move the Timer::sleep implementation up from timer/sdl/Timer.cpp to timer/Timer.cpp, since it doesn't directly use any SDL-specific code. 2016-03-18 23:01:49 -03:00
Alex Szpakowski b983588d2e We don't need to initialize the SDL timer subsystem to use SDL_Delay, and initializing it causes SDL to create a worker thread (which it uses for SDL_AddTimer and friends, which we don't use). 2016-03-18 22:58:48 -03:00
Bart van Strien f7d226d072 Improve reaping of zombie processes on linux (resolves #1042)
Sadly, it's not a complete fix for #1042, as there seems to be no good way to
deal with system() in multithreaded applications. At least os.execute can
return values other than -1 now.
2016-03-14 17:14:49 +01:00
Alex Szpakowski d0c0240e09 Very minor channel / variant performance improvements and cleanup. 2016-03-12 19:11:03 -04:00
Alex Szpakowski a0bbcce8ee The video decoding thread efficiently waits for a video to be created before doing anything, rather than sleeping for 2ms in a loop. Reduces the CPU usage of the video worker thread to ~0% when no videos are loaded. 2016-03-05 21:56:51 -04:00
Alex Szpakowski 7370bd56ce Improved the error message when love.graphics.newImage fails due to CompressedImageData not having all required mipmap levels (thanks Shell32!) 2016-03-03 20:36:30 -04:00
Alex Szpakowski a3ff90c94c Cleaned up the GlyphData code. 2016-03-02 22:12:32 -04:00
Alex Szpakowski f51bbb8462 Cleaned up some StrongRef-related code. 2016-03-01 18:57:17 -04:00
Alex Szpakowski 8d7481c3b2 Improved the error message given when jpeg, TGA, and BMP images fail to decode. 2016-02-28 12:41:27 -04:00
Alex Szpakowski e08374fdd1 We don't need a mutex lock in Channel::retain/release... I think. 2016-02-26 18:38:39 -04:00
Alex Szpakowski 4ca6106d7a Cleaned up Canvas::checkCreateStencil a bit. 2016-02-24 18:36:34 -04:00
Adam M 62b642f28a Support combined depth/stencil buffers when using vendor extensions. 2016-02-24 19:42:22 +00:00
Alex Szpakowski ff91fa1327 Improved Shader:send performance by removing some temporary memory allocations. 2016-02-20 19:24:33 -04:00
Alex Szpakowski cf4b409302 Renamed some things. 2016-02-18 22:11:41 -04:00
Alex Szpakowski bd93f0dfef Fixed and reenabled lovec.exe. 2016-02-15 16:29:16 -04:00
Alex Szpakowski 78fa2ab536 Disabled lovec.exe until I can actually test it (since it doesn't work yet). 2016-02-14 22:06:43 -04:00
Alex Szpakowski f281e5871b Only try to make lovec.exe in Windows. 2016-02-14 21:56:32 -04:00
Alex Szpakowski 8c22b1bff2 Added "lovec.exe" in Windows, which uses the console subsystem so love games don't need to set t.console to true if they want to output to the console. 2016-02-14 21:51:29 -04:00
Alex Szpakowski 2dd80fcb49 Fixed a compiler warning... 2016-02-14 19:52:27 -04:00
Alex Szpakowski 5d7425b60e Reduced the size in bytes of Variant slightly by allowing the compiler to better pack its member variables together in memory. 2016-02-14 19:51:55 -04:00
Alex Szpakowski 7ea259e38b Optimize constructing a Variant from a Lua table with a non-zero array size. 2016-02-14 19:24:17 -04:00
Alex Szpakowski 23fcaec89f The Variant class is now meant to be used on the stack instead of allocated on the heap. As a result (and because of related changes), performance of Channels has roughly doubled when pushing and popping most types. 2016-02-14 16:39:32 -04:00
Bart van Strien 7995e6ba85 Added tag 0.10.1 for changeset 3cb3559eebb8 2016-02-14 15:51:50 +01:00
Bart van Strien aefb08a261 0.10.1 release date is today 0.10.1 2016-02-14 15:51:45 +01:00
Alex Szpakowski f7ee949af8 Fixed love.graphics.clear(colortable) causing crashes in GLES 2.0 when a Canvas is active (resolves issue #1127). 2016-02-14 00:26:02 -04:00
rude 5923e2ca5b New installer graphics for Windows. 2016-02-13 23:14:08 +01:00
Alex Szpakowski 7ff411bb00 Merged in TannerRogalsky/love/source_relative_bug_fix (pull request #54)
Source:setRelative bug fix
2016-02-13 12:24:33 -04:00
Tanner Rogalsky 6336f2adac Use passed value when setting a Source's relative state instead of the stale, cached value.
--HG--
branch : source_relative_bug_fix
2016-02-13 10:58:03 -05:00
Tanner Rogalsky 026230f41a start new branch source_relative_bug_fix
--HG--
branch : source_relative_bug_fix
2016-02-13 11:20:53 -05:00
Bart van Strien 119af763b5 Update changelog 2016-02-13 15:45:07 +01:00
Alex Szpakowski 57697b372b New Mac and iOS icons 2016-02-12 17:07:24 -04:00
rude 60278b0532 Add new icons. (Linux). 2016-02-12 20:26:49 +01:00
rude 9fae370c52 Add new icons. (Windows). 2016-02-12 20:13:49 +01:00
Alex Szpakowski 7c4edf2efc love.graphics object creation functions (love.graphics.new*) now cause an error instead of hard-crashing, if called when the window has not been created yet. 2016-02-11 22:34:33 -04:00
Alex Szpakowski ab4cfb4a35 Added an optional 'collideconnected' boolean argument to love.physics.newMotorJoint (resolves issue #1130). 2016-02-02 08:38:07 -04:00
Alex Szpakowski 53795d40a6 Updated the changelog. 2016-02-01 20:30:52 -04:00
Alex Szpakowski c2de8dbb6a Fixed audio on android to properly pause when the app is inactive, and resume when the app becomes active again. 2016-01-31 18:41:24 -04:00
Alex Szpakowski 588013727c Updated the version number used with Appveyor. 2016-01-31 10:02:42 -04:00
Alex Szpakowski b794ffa84a love.touch.getTouches now returns the list of ids in a stable order, instead of being effectively randomly ordered.
The least recently pressed (longest-pressed) active touch id is first in the list, etc.
2016-01-30 22:35:25 -04:00
Alex Szpakowski 7db2997bc3 Improved the error messages caused when invalid or missing arguments are given to ImageData and SoundData methods. 2016-01-26 22:19:35 -04:00
Alex Szpakowski ab91ff0bfe Removed LOVE_LEGENDARY_UTF8_ARGV_HACK, SDL 2.0 does it for us. 2016-01-25 22:52:32 -04:00
Bart van Strien 95ae3183da Remove extra period causing formatting error in manpage 2016-01-25 18:06:33 +01:00
Bart van Strien edda7d2dcc Merged in anjbe/love (pull request #51)
Convert manpage to use semantic mdoc(7) macros.
2016-01-25 18:05:50 +01:00
Alex Szpakowski 518f91b53a Make sure the high-power AMD GPU is used on Windows laptops with switchable Intel+AMD GPUs. 2016-01-24 13:35:58 -04:00
Alex Szpakowski 6aa84187ba Fixed loading BMFont files which have characters with 0 width or height (e.g. a space character). 2016-01-17 22:55:12 -04:00