love.touch.getTouches now returns the list of ids in a stable order, instead of being effectively randomly ordered.

The least recently pressed (longest-pressed) active touch id is first in the list, etc.
This commit is contained in:
Alex Szpakowski
2016-01-30 22:35:25 -04:00
parent 7db2997bc3
commit b794ffa84a
4 changed files with 51 additions and 56 deletions
+4 -9
View File
@@ -55,19 +55,14 @@ public:
virtual ModuleType getModuleType() const { return M_TOUCH; }
/**
* Gets a list of the IDs of all currently active touches.
* Gets all currently active touches.
**/
virtual std::vector<int64> getTouches() const = 0;
virtual const std::vector<TouchInfo> &getTouches() const = 0;
/**
* Gets the position in pixels of a specific touch, using its ID.
* Gets a specific touch, using its ID.
**/
virtual void getPosition(int64 id, double &x, double &y) const = 0;
/**
* Gets the pressure of a specific touch, using its ID.
**/
virtual double getPressure(int64 id) const = 0;
virtual const TouchInfo &getTouch(int64 id) const = 0;
}; // Touch
+30 -27
View File
@@ -23,6 +23,9 @@
#include "common/Exception.h"
#include "Touch.h"
// C++
#include <algorithm>
namespace love
{
namespace touch
@@ -30,34 +33,20 @@ namespace touch
namespace sdl
{
std::vector<int64> Touch::getTouches() const
const std::vector<Touch::TouchInfo> &Touch::getTouches() const
{
std::vector<int64> ids;
ids.reserve(touches.size());
return touches;
}
const Touch::TouchInfo &Touch::getTouch(int64 id) const
{
for (const auto &touch : touches)
ids.push_back(touch.first);
{
if (touch.id == id)
return touch;
}
return ids;
}
void Touch::getPosition(int64 id, double &x, double &y) const
{
const auto it = touches.find(id);
if (it == touches.end())
throw love::Exception("Invalid active touch ID: %d", id);
x = it->second.x;
y = it->second.y;
}
double Touch::getPressure(int64 id) const
{
const auto it = touches.find(id);
if (it == touches.end())
throw love::Exception("Invalid active touch ID: %d", id);
return it->second.pressure;
throw love::Exception("Invalid active touch ID: %d", id);
}
const char *Touch::getName() const
@@ -67,14 +56,28 @@ const char *Touch::getName() const
void Touch::onEvent(Uint32 eventtype, const TouchInfo &info)
{
auto compare = [&](const TouchInfo &touch) -> bool
{
return touch.id == info.id;
};
switch (eventtype)
{
case SDL_FINGERDOWN:
case SDL_FINGERMOTION:
touches[info.id] = info;
touches.erase(std::remove_if(touches.begin(), touches.end(), compare), touches.end());
touches.push_back(info);
break;
case SDL_FINGERMOTION:
{
for (TouchInfo &touch : touches)
{
if (touch.id == info.id)
touch = info;
}
break;
}
case SDL_FINGERUP:
touches.erase(info.id);
touches.erase(std::remove_if(touches.begin(), touches.end(), compare), touches.end());
break;
default:
break;
+4 -8
View File
@@ -24,9 +24,6 @@
// LOVE
#include "touch/Touch.h"
// C++
#include <map>
// SDL
#include <SDL_events.h>
@@ -43,9 +40,8 @@ public:
virtual ~Touch() {}
std::vector<int64> getTouches() const override;
void getPosition(int64 id, double &x, double &y) const override;
double getPressure(int64 id) const override;
const std::vector<TouchInfo> &getTouches() const override;
const TouchInfo &getTouch(int64 id) const override;
// Implements Module.
const char *getName() const override;
@@ -59,8 +55,8 @@ public:
private:
// All current touches, indexed by their IDs.
std::map<int64, TouchInfo> touches;
// All current touches.
std::vector<TouchInfo> touches;
}; // Touch
+13 -12
View File
@@ -42,18 +42,18 @@ int64 luax_checktouchid(lua_State *L, int idx)
int w_getTouches(lua_State *L)
{
std::vector<int64> ids = instance()->getTouches();
const std::vector<Touch::TouchInfo> &touches = instance()->getTouches();
lua_createtable(L, (int) ids.size(), 0);
lua_createtable(L, (int) touches.size(), 0);
for (size_t i = 0; i < ids.size(); i++)
for (size_t i = 0; i < touches.size(); i++)
{
// This is a bit hackish and we lose the higher 32 bits of the id on
// 32-bit systems, but SDL only ever gives id's that at most use as many
// bits as can fit in a pointer (for now.)
// We use lightuserdata instead of a lua_Number (double) because doubles
// can't represent all possible id values on 64-bit systems.
lua_pushlightuserdata(L, (void *) (intptr_t) ids[i]);
lua_pushlightuserdata(L, (void *) (intptr_t) touches[i].id);
lua_rawseti(L, -2, (int) i + 1);
}
@@ -64,12 +64,11 @@ int w_getPosition(lua_State *L)
{
int64 id = luax_checktouchid(L, 1);
double x = 0;
double y = 0;
luax_catchexcept(L, [&]() { instance()->getPosition(id, x, y); });
Touch::TouchInfo touch = {};
luax_catchexcept(L, [&]() { touch = instance()->getTouch(id); });
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, touch.x);
lua_pushnumber(L, touch.y);
return 2;
}
@@ -77,9 +76,11 @@ int w_getPosition(lua_State *L)
int w_getPressure(lua_State *L)
{
int64 id = luax_checktouchid(L, 1);
double pressure = 0.0;
luax_catchexcept(L, [&](){ pressure = instance()->getPressure(id); });
lua_pushnumber(L, pressure);
Touch::TouchInfo touch = {};
luax_catchexcept(L, [&](){ touch = instance()->getTouch(id); });
lua_pushnumber(L, touch.pressure);
return 1;
}