mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
Cleaned up the code for main() a bit.
This commit is contained in:
+42
-43
@@ -172,45 +172,8 @@ static int l_print_sdl_log(lua_State *L)
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}
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#endif
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int main(int argc, char **argv)
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static int runlove(int argc, char **argv)
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{
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int retval = 0;
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#ifdef LOVE_IOS
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int orig_argc = argc;
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char **orig_argv = argv;
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// on iOS we should never programmatically exit the app, so we'll just
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// "restart" when that is attempted. Games which use threads might cause
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// some issues if the threads aren't cleaned up properly...
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while (true)
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{
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argc = orig_argc;
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argv = orig_argv;
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#endif
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#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
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int hack_argc = 0;
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char **hack_argv = 0;
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get_app_arguments(argc, argv, hack_argc, hack_argv);
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argc = hack_argc;
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argv = hack_argv;
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#endif // LOVE_LEGENDARY_APP_ARGV_HACK
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if (strcmp(LOVE_VERSION_STRING, love_version()) != 0)
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{
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printf("Version mismatch detected!\nLOVE binary is version %s\n"
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"LOVE library is version %s\n", LOVE_VERSION_STRING, love_version());
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return 1;
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}
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// Oh, you just want the version? Okay!
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if (argc > 1 && strcmp(argv[1], "--version") == 0)
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{
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printf("LOVE %s (%s)\n", love_version(), love_codename());
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return 0;
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}
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// Create the virtual machine.
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lua_State *L = luaL_newstate();
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luaL_openlibs(L);
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@@ -269,12 +232,52 @@ int main(int argc, char **argv)
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// Call the returned boot function.
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lua_call(L, 0, 1);
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int retval = 0;
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if (lua_isnumber(L, -1))
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retval = (int) lua_tonumber(L, -1);
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lua_close(L);
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#if defined(LOVE_LEGENDARY_APP_ARGV_HACK)
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return retval;
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}
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int main(int argc, char **argv)
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{
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int retval = 0;
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#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
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int hack_argc = 0;
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char **hack_argv = 0;
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get_app_arguments(argc, argv, hack_argc, hack_argv);
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argc = hack_argc;
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argv = hack_argv;
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#endif // LOVE_LEGENDARY_APP_ARGV_HACK
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if (strcmp(LOVE_VERSION_STRING, love_version()) != 0)
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{
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printf("Version mismatch detected!\nLOVE binary is version %s\n"
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"LOVE library is version %s\n", LOVE_VERSION_STRING, love_version());
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return 1;
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}
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// Oh, you just want the version? Okay!
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if (argc > 1 && strcmp(argv[1], "--version") == 0)
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{
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printf("LOVE %s (%s)\n", love_version(), love_codename());
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return 0;
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}
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#ifdef LOVE_IOS
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// on iOS we should never programmatically exit the app, so we'll just
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// "restart" when that is attempted. Games which use threads might cause
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// some issues if the threads aren't cleaned up properly...
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while (true)
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#endif
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{
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retval = runlove(argc, argv);
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}
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#if defined(LOVE_LEGENDARY_APP_ARGV_HACK) && !defined(LOVE_IOS)
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if (hack_argv)
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{
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for (int i = 0; i<hack_argc; ++i)
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@@ -283,10 +286,6 @@ int main(int argc, char **argv)
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}
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#endif // LOVE_LEGENDARY_APP_ARGV_HACK
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#ifdef LOVE_IOS
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} // while (true)
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#endif
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#ifdef LOVE_ANDROID
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SDL_Quit();
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#endif
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