Alex Szpakowski
c991f999eb
Account for different DPI scales in font fallbacks.
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Fixes #1675
2021-04-04 16:01:22 -03:00
Alex Szpakowski
95ab4054ff
Fix a freeze on Intel drivers when using mipmapped Canvases
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Fixes #1585
Also disallow generateMipmaps on depth/stencil canvases because it's not really supported.
2020-12-26 16:37:37 -04:00
Alex Szpakowski
4f730e930b
Potential workaround for driver bug related to canvas mipmaps
2020-12-25 16:13:29 -04:00
Alex Szpakowski
fe23c16198
Disable gamma correction on Windows + Intel HD 2/3000 / Intel HD Graphics
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It's completely broken there. Closes #1592
2020-12-24 20:31:33 -04:00
Alex Szpakowski
48a13d443b
Fix validating glsl1 shaders using array textures on GLES3
2020-12-23 20:42:12 -04:00
Alex Szpakowski
d357ceb191
Merge pull request #1648 from xordspar0/tegra-3-bug
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Work around Ouya driver bug related to texture array support
2020-12-23 20:13:41 -04:00
Miku AuahDark
81272ba5b5
Only use pinned memory on AMD GPUs.
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As per in Discord, for some reason Intel driver in Linux(?) expose
pinned memory extension and causes driver crash in one test case.
2020-12-15 10:25:38 +08:00
Jordan Christiansen
0fd53e2e3d
Disable GL_EXT_texture_array on OpenGL ES 2.0
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The Nvidia Tegra 3 driver for Android (used by Ouya) erroneously claims
to support the desktop-oriented GL_EXT_texture_array extension. On
desktop GPUs using (non ES) OpenGL, the glTexImage3D and similar
functions are always present, and the GL_EXT_texture_array extension
simply adds support for texture arrays to those functions. On OpenGL ES
2.0, those functions do not exist, and GL_OES_texture_3D is required to
define them.
Calling glTexImage3D on the Tegra 3 causes a segfault. This change works
around the issue by manually setting GLAD_EXT_texture_array to 0 on
OpenGL ES 2.0 systems, which causes LÖVE to avoid codepaths that assume
that the 3D texture functions are available. It doesn't make sense for
any OpenGL ES 2.0 GPU to claim support for GL_EXT_texture_array.
Fixes #1647
2020-12-09 19:54:36 -06:00
Alex Szpakowski
e32935e0f6
Backport Canvas memory stats fix from 12.0.
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Fixes #1642
2020-11-11 15:11:00 -04:00
Alex Szpakowski
5f4d2f3323
Fix love.graphics.newVolumeImage when explicit mipmaps are given
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Fixes issue #1602
2020-08-09 12:12:28 -03:00
Alex Szpakowski
dde3db3006
Apply Image:replacePixels/missing text workaround to more ATI drivers
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issue #1563
2020-07-12 18:25:55 -03:00
Alex Szpakowski
d60d8867f4
Possible workaround for an Intel driver bug with readable depth buffers
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https://github.com/love2d/love/issues/1592
2020-07-11 17:21:26 -03:00
Alex Szpakowski
50eeed7bb1
Fix Shader:send's Data variant when a matrix layout arg is used.
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Also add a second more consistent Data+matrix layout variant of Shader:send which matches the argument order of the table+matrix layout variant - Shader:send(name, matrixlayout, data, ...).
2020-07-10 22:52:23 -03:00
Alex Szpakowski
96b8d29a5c
Clean up code for computing smooth line vertex colors.
2020-06-28 21:58:13 -03:00
Alex Szpakowski
8fac08809a
Eliminate redundant glActiveTexture calls when shaders are used.
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The redundant calls were introduced with the previous commit.
2020-03-15 19:24:49 -03:00
Alex Szpakowski
9c2454816f
Fix the active GL texture unit not always being set properly.
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Fixes issues where texture methods wouldn't have any effect, depending on the current internal opengl state.
2020-03-15 01:29:33 -03:00
Alex Szpakowski
15f0e4109b
Fix a typo in a comment
2020-02-15 13:50:47 -04:00
Alex Szpakowski
813b1e0e69
Remove debug print
2020-02-05 18:03:34 -04:00
Alex Szpakowski
ca84b6db48
More robust error handling for AMD Pinned Memory buffers (issue #1540 )
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Also print out any errors that are produced from that (for now).
2020-02-05 07:49:38 -04:00
Alex Szpakowski
eab3b83a2e
Fix a hard freeze on AMD+Windows systems when the internal buffers used for automatic batching are resized.
2020-01-06 19:58:22 -04:00
Alex Szpakowski
fc4847c69d
Update copyright for the new year
2020-01-03 22:40:36 -04:00
Paul Cercueil
0bac89e00f
Fix build on MIPS
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On MIPS toolchains, the 'mips' keyword is a macro defined to 1.
Signed-off-by: Paul Cercueil <paul@crapouillou.net >
2019-12-19 11:36:33 +01:00
Alex Szpakowski
6a552d5a6f
Allow Canvases to use the r16, rg16, and rgba16 pixel formats.
2019-11-18 22:45:54 -04:00
Alex Szpakowski
c3be5c4682
Fix a crash when Canvas:newImageData is called and the width multiplied by the canvas format's pixel byte size is not a multiple of 4, for example a 3x3 r16f canvas (thanks Max!)
2019-11-12 21:27:46 -04:00
Alex Szpakowski
1e0a7cad67
Fix instanced vertex attributes.
2019-10-04 19:28:55 -03:00
Alex Szpakowski
5dfcf90e66
Fix Text:set(" ") not properly clearing the internal buffer (resolves issue #1518 ).
2019-10-01 19:02:16 -03:00
Alex Szpakowski
ed537c4f6a
lines can render more than 65k vertices (resolves issue #1356 ).
2019-09-28 18:34:56 -03:00
Alex Szpakowski
157282ec7e
Fix a typo causing mesh attribute instancing to behave weirdly.
2019-09-28 00:31:44 -03:00
Alex Szpakowski
f03b391245
Canvas:newImageData creates an ImageData with a pixel format that matches the canvas'.
2019-09-20 19:25:15 -03:00
Alex Szpakowski
58e26280c2
Fix detection for support of r16 and rg16 image formats on desktops.
2019-09-18 19:36:08 -03:00
Alex Szpakowski
9ab2a94037
Rename internal C++ Color struct to Color32 to help differentiate it from Colorf.
2019-09-14 23:13:40 -03:00
Alex Szpakowski
89eb3c6236
Remove a static_assert that fails in some compilers
2019-08-25 17:16:58 -03:00
Alex Szpakowski
55d4dc0f9e
Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave.
2019-08-25 16:50:15 -03:00
Bart van Strien
932068e777
Stop the attached Source when a Video gets destroyed
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Before it would end up paused, but this means the audio playback thread will
still keep it alive. Since there are no other references, there is no way to
then free that Source anymore.
2019-08-11 15:34:00 +02:00
Alex Szpakowski
93fef5f144
Remove some dead code.
2019-07-17 18:57:14 -03:00
Alex Szpakowski
5c01289300
Fix love.graphics.getTextureTypes to return a table with boolean values instead of number values.
2019-07-13 21:58:01 -03:00
Alex Szpakowski
3c9662a9ce
Fix a typo in the line smoothing code. I don't think it causes any visual change.
2019-06-28 12:40:41 -03:00
Alex Szpakowski
8455ef22d5
More consistent naming for vertex and index buffers in love's code.
2019-06-04 20:29:44 -03:00
Alex Szpakowski
8e5b71e8e7
Improve automatic batching performance slightly on AMD gpus by removing some redundant/useless opengl calls (there is no mapped buffer to flush).
2019-06-01 15:58:42 -03:00
Alex Szpakowski
ddef70e141
Potentially improve automatic batching performance slightly on nvidia/intel GPUs.
2019-06-01 15:06:19 -03:00
Alex Szpakowski
51d0733943
Apply workaround for font texture loading on Radeon 3000/4000-era graphics cards to mobile GPUs as well as desktop ones.
2019-05-30 20:36:19 -03:00
Alex Szpakowski
02fa8b0b2b
Fill truetype font glyph atlases with transparent white instead of transparent black in the borders between glyphs. Fixes black fringes around text (resolves issue #1495 ) and reduces the appearance of flickering when text is moved at non-integer coordinates and gamma correct rendering isn't enabled (closes issue #1143 ).
2019-05-27 19:36:22 -03:00
Alex Szpakowski
09cd3b68c9
Explicitly disable color FBO attachments where possible for depth/stencil canvases. Potentially fixes issue #1470
2019-04-02 21:13:01 -03:00
Alex Szpakowski
0c2153e0ca
Fix a potentially uninitialized value in love.graphics code. Minor cleanup.
2019-04-02 20:20:18 -03:00
Alex Szpakowski
76917685dd
Add an optional vertex count parameter to mesh:setVertices.
2019-01-19 12:12:29 -04:00
Alex Szpakowski
74dcc41b38
Cleaned up love.graphics Image code for determining whether the image's pixel format is supported.
2019-01-16 19:30:21 -04:00
Alex Szpakowski
1bb50fccac
Reduce peak memory usage when a font's glyph atlas needs to be recreated.
2019-01-16 18:21:58 -04:00
Alex Szpakowski
d83117c981
Improve precision of the gammaToLinearPrecise shader function.
2019-01-15 17:29:13 -04:00
Alex Szpakowski
0752f27bdf
Update copyright year for 2019
2019-01-03 21:09:05 -04:00
Alex Szpakowski
364718fa46
Android: potentially work around a Qualcomm Adreno driver bug which prevented videos from being loaded into vram.
2018-12-31 21:02:02 -04:00