Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave.

This commit is contained in:
Alex Szpakowski
2019-08-25 16:50:15 -03:00
parent 932068e777
commit 55d4dc0f9e
12 changed files with 117 additions and 92 deletions
+2 -2
View File
@@ -1122,7 +1122,7 @@ void Graphics::flushStreamDraws()
return;
Attributes attributes;
Buffers buffers;
BufferBindings buffers;
size_t usedsizes[3] = {0, 0, 0};
@@ -1140,7 +1140,7 @@ void Graphics::flushStreamDraws()
sbstate.vbMap[i] = StreamBuffer::MapInfo();
}
if (attributes.enablebits == 0)
if (attributes.enableBits == 0)
return;
Colorf nc = getColor();
+5 -5
View File
@@ -255,7 +255,7 @@ public:
PrimitiveType primitiveType = PRIMITIVE_TRIANGLES;
const vertex::Attributes *attributes;
const vertex::Buffers *buffers;
const vertex::BufferBindings *buffers;
int vertexStart = 0;
int vertexCount = 0;
@@ -266,7 +266,7 @@ public:
// TODO: This should be moved out to a state transition API?
CullMode cullMode = CULL_NONE;
DrawCommand(const vertex::Attributes *attribs, const vertex::Buffers *buffers)
DrawCommand(const vertex::Attributes *attribs, const vertex::BufferBindings *buffers)
: attributes(attribs)
, buffers(buffers)
{}
@@ -277,7 +277,7 @@ public:
PrimitiveType primitiveType = PRIMITIVE_TRIANGLES;
const vertex::Attributes *attributes;
const vertex::Buffers *buffers;
const vertex::BufferBindings *buffers;
int indexCount = 0;
int instanceCount = 1;
@@ -291,7 +291,7 @@ public:
// TODO: This should be moved out to a state transition API?
CullMode cullMode = CULL_NONE;
DrawIndexedCommand(const vertex::Attributes *attribs, const vertex::Buffers *buffers, Resource *indexbuffer)
DrawIndexedCommand(const vertex::Attributes *attribs, const vertex::BufferBindings *buffers, Resource *indexbuffer)
: attributes(attribs)
, buffers(buffers)
, indexBuffer(indexbuffer)
@@ -870,7 +870,7 @@ public:
virtual void draw(const DrawCommand &cmd) = 0;
virtual void draw(const DrawIndexedCommand &cmd) = 0;
virtual void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::Buffers &buffers, Texture *texture) = 0;
virtual void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, Texture *texture) = 0;
void flushStreamDraws();
StreamVertexData requestStreamDraw(const StreamDrawCommand &command);
+3 -2
View File
@@ -588,7 +588,7 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
Shader::current->checkMainTexture(texture);
vertex::Attributes attributes;
vertex::Buffers buffers;
vertex::BufferBindings buffers;
int activebuffers = 0;
@@ -619,7 +619,8 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
uint16 offset = (uint16) mesh->getAttributeOffset(attrib.second.index);
uint16 stride = (uint16) mesh->getVertexStride();
attributes.set(attributeindex, format.type, format.components, offset, stride, activebuffers, attrib.second.step);
attributes.set(attributeindex, format.type, (uint8) format.components, offset, activebuffers);
attributes.setBufferLayout(activebuffers, stride, attrib.second.step);
// TODO: Ideally we want to reuse buffers with the same stride+step.
buffers.set(activebuffers, mesh->vertexBuffer, 0);
+1 -1
View File
@@ -1080,7 +1080,7 @@ void ParticleSystem::draw(Graphics *gfx, const Matrix4 &m)
buffer->unmap();
vertex::Buffers vertexbuffers;
vertex::BufferBindings vertexbuffers;
vertexbuffers.set(0, buffer, 0);
gfx->drawQuads(0, pCount, vertexAttributes, vertexbuffers, texture);
+4 -3
View File
@@ -332,7 +332,7 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
array_buf->unmap();
Attributes attributes;
Buffers buffers;
BufferBindings buffers;
{
buffers.set(0, array_buf, 0);
@@ -374,9 +374,10 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
uint16 offset = (uint16) mesh->getAttributeOffset(it.second.index);
uint16 stride = (uint16) mesh->getVertexStride();
attributes.set(attributeindex, format.type, format.components, offset, stride, activebuffers);
attributes.set(attributeindex, format.type, (uint8) format.components, offset, activebuffers);
attributes.setBufferLayout(activebuffers, stride);
// TODO: Ideally we want to reuse buffers with the same stride+step.
// TODO: We should reuse buffer bindings with the same buffer+stride+step.
buffers.set(activebuffers, mesh->vertexBuffer, 0);
activebuffers++;
}
+1 -1
View File
@@ -86,7 +86,7 @@ private:
StrongRef<Font> font;
vertex::Attributes vertexAttributes;
vertex::Buffers vertexBuffers;
vertex::BufferBindings vertexBuffers;
Buffer *vertex_buffer;
+6 -5
View File
@@ -343,7 +343,7 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
++drawCalls;
}
static inline void advanceVertexOffsets(const vertex::Attributes &attributes, vertex::Buffers &buffers, int vertexcount)
static inline void advanceVertexOffsets(const vertex::Attributes &attributes, vertex::BufferBindings &buffers, int vertexcount)
{
// TODO: Figure out a better way to avoid touching the same buffer multiple
// times, if multiple attributes share the buffer.
@@ -356,16 +356,17 @@ static inline void advanceVertexOffsets(const vertex::Attributes &attributes, ve
auto &attrib = attributes.attribs[i];
uint32 bufferbit = 1u << attrib.bufferindex;
uint32 bufferbit = 1u << attrib.bufferIndex;
if ((touchedbuffers & bufferbit) == 0)
{
touchedbuffers |= bufferbit;
buffers.info[attrib.bufferindex].offset += attrib.stride * vertexcount;
const auto &layout = attributes.bufferLayouts[attrib.bufferIndex];
buffers.info[attrib.bufferIndex].offset += layout.stride * vertexcount;
}
}
}
void Graphics::drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::Buffers &buffers, love::graphics::Texture *texture)
void Graphics::drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, love::graphics::Texture *texture)
{
const int MAX_VERTICES_PER_DRAW = LOVE_UINT16_MAX;
const int MAX_QUADS_PER_DRAW = MAX_VERTICES_PER_DRAW / 4;
@@ -394,7 +395,7 @@ void Graphics::drawQuads(int start, int count, const vertex::Attributes &attribu
}
else
{
vertex::Buffers bufferscopy = buffers;
vertex::BufferBindings bufferscopy = buffers;
if (start > 0)
advanceVertexOffsets(attributes, bufferscopy, start * 4);
+1 -1
View File
@@ -73,7 +73,7 @@ public:
void draw(const DrawCommand &cmd) override;
void draw(const DrawIndexedCommand &cmd) override;
void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::Buffers &buffers, Texture *texture) override;
void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, Texture *texture) override;
void clear(OptionalColorf color, OptionalInt stencil, OptionalDouble depth) override;
void clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) override;
+27 -16
View File
@@ -195,7 +195,7 @@ void OpenGL::setupContext()
else
state.instancedAttribArrays = 0;
setVertexAttributes(vertex::Attributes(), vertex::Buffers());
setVertexAttributes(vertex::Attributes(), vertex::BufferBindings());
// Get the current viewport.
glGetIntegerv(GL_VIEWPORT, (GLint *) &state.viewport.x);
@@ -697,49 +697,60 @@ void OpenGL::deleteBuffer(GLuint buffer)
}
}
void OpenGL::setVertexAttributes(const vertex::Attributes &attributes, const vertex::Buffers &buffers)
void OpenGL::setVertexAttributes(const vertex::Attributes &attributes, const vertex::BufferBindings &buffers)
{
uint32 enablediff = attributes.enablebits ^ state.enabledAttribArrays;
uint32 instancediff = attributes.instancebits ^ state.instancedAttribArrays;
uint32 enablediff = attributes.enableBits ^ state.enabledAttribArrays;
uint32 instanceattribbits = 0;
uint32 allbits = attributes.enableBits | state.enabledAttribArrays;
for (uint32 i = 0; i < vertex::Attributes::MAX; i++)
uint32 i = 0;
while (allbits)
{
uint32 bit = 1u << i;
if (enablediff & bit)
{
if (attributes.enablebits & bit)
if (attributes.enableBits & bit)
glEnableVertexAttribArray(i);
else
glDisableVertexAttribArray(i);
}
if (instancediff & bit)
glVertexAttribDivisor(i, (attributes.instancebits & bit) != 0 ? 1 : 0);
if (attributes.enablebits & bit)
if (attributes.enableBits & bit)
{
const auto &attrib = attributes.attribs[i];
const auto &bufferinfo = buffers.info[attrib.bufferindex];
const auto &layout = attributes.bufferLayouts[attrib.bufferIndex];
const auto &bufferinfo = buffers.info[attrib.bufferIndex];
uint32 bufferbit = 1u << attrib.bufferIndex;
uint32 divisor = (attributes.instanceBits & bufferbit) != 0 ? 1 : 0;
uint32 divisorbit = divisor << i;
instanceattribbits |= divisorbit;
if ((state.enabledAttribArrays & bit) ^ divisorbit)
glVertexAttribDivisor(i, divisor);
GLboolean normalized = GL_FALSE;
GLenum gltype = getGLVertexDataType(attrib.type, normalized);
const void *offsetpointer = reinterpret_cast<void*>(bufferinfo.offset + attrib.offsetfromvertex);
const void *offsetpointer = reinterpret_cast<void*>(bufferinfo.offset + attrib.offsetFromVertex);
bindBuffer(BUFFER_VERTEX, (GLuint) bufferinfo.buffer->getHandle());
glVertexAttribPointer(i, attrib.components, gltype, normalized, attrib.stride, offsetpointer);
glVertexAttribPointer(i, attrib.components, gltype, normalized, layout.stride, offsetpointer);
}
i++;
allbits >>= 1;
}
state.enabledAttribArrays = attributes.enablebits;
state.instancedAttribArrays = attributes.instancebits;
state.enabledAttribArrays = attributes.enableBits;
state.instancedAttribArrays = instanceattribbits | (state.instancedAttribArrays & (~attributes.enableBits));
// glDisableVertexAttribArray will make the constant value for a vertex
// attribute undefined. We rely on the per-vertex color attribute being
// white when no per-vertex color is used, so we set it here.
// FIXME: Is there a better place to do this?
if ((enablediff & ATTRIBFLAG_COLOR) && !(attributes.enablebits & ATTRIBFLAG_COLOR))
if ((enablediff & ATTRIBFLAG_COLOR) && !(attributes.enableBits & ATTRIBFLAG_COLOR))
glVertexAttrib4f(ATTRIB_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
}
+1 -1
View File
@@ -237,7 +237,7 @@ public:
/**
* Set all vertex attribute state.
**/
void setVertexAttributes(const vertex::Attributes &attributes, const vertex::Buffers &buffers);
void setVertexAttributes(const vertex::Attributes &attributes, const vertex::BufferBindings &buffers);
/**
* Wrapper for glCullFace which eliminates redundant state setting.
+21 -21
View File
@@ -228,51 +228,51 @@ void fillIndices(TriangleIndexMode mode, uint32 vertexStart, uint32 vertexCount,
void Attributes::setCommonFormat(CommonFormat format, uint8 bufferindex)
{
uint16 stride = (uint16) getFormatStride(format);
setBufferLayout(bufferindex, (uint16) getFormatStride(format));
switch (format)
{
case CommonFormat::NONE:
break;
case CommonFormat::XYf:
set(ATTRIB_POS, DATA_FLOAT, 2, 0, stride, bufferindex);
set(ATTRIB_POS, DATA_FLOAT, 2, 0, bufferindex);
break;
case CommonFormat::XYZf:
set(ATTRIB_POS, DATA_FLOAT, 3, 0, stride, bufferindex);
set(ATTRIB_POS, DATA_FLOAT, 3, 0, bufferindex);
break;
case CommonFormat::RGBAub:
set(ATTRIB_COLOR, DATA_UNORM8, 4, 0, stride, bufferindex);
set(ATTRIB_COLOR, DATA_UNORM8, 4, 0, bufferindex);
break;
case CommonFormat::STf_RGBAub:
set(ATTRIB_TEXCOORD, DATA_FLOAT, 2, 0, stride, bufferindex);
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 2), stride, bufferindex);
set(ATTRIB_TEXCOORD, DATA_FLOAT, 2, 0, bufferindex);
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 2), bufferindex);
break;
case CommonFormat::STPf_RGBAub:
set(ATTRIB_TEXCOORD, DATA_FLOAT, 3, 0, stride, bufferindex);
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 3), stride, bufferindex);
set(ATTRIB_TEXCOORD, DATA_FLOAT, 3, 0, bufferindex);
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 3), bufferindex);
break;
case CommonFormat::XYf_STf:
set(ATTRIB_POS, DATA_FLOAT, 2, 0, stride, bufferindex);
set(ATTRIB_TEXCOORD, DATA_FLOAT, 2, uint16(sizeof(float) * 2), stride, bufferindex);
set(ATTRIB_POS, DATA_FLOAT, 2, 0, bufferindex);
set(ATTRIB_TEXCOORD, DATA_FLOAT, 2, uint16(sizeof(float) * 2), bufferindex);
break;
case CommonFormat::XYf_STPf:
set(ATTRIB_POS, DATA_FLOAT, 2, 0, stride, bufferindex);
set(ATTRIB_TEXCOORD, DATA_FLOAT, 3, uint16(sizeof(float) * 2), stride, bufferindex);
set(ATTRIB_POS, DATA_FLOAT, 2, 0, bufferindex);
set(ATTRIB_TEXCOORD, DATA_FLOAT, 3, uint16(sizeof(float) * 2), bufferindex);
break;
case CommonFormat::XYf_STf_RGBAub:
set(ATTRIB_POS, DATA_FLOAT, 2, 0, stride, bufferindex);
set(ATTRIB_TEXCOORD, DATA_FLOAT, 2, uint16(sizeof(float) * 2), stride, bufferindex);
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 4), stride, bufferindex);
set(ATTRIB_POS, DATA_FLOAT, 2, 0, bufferindex);
set(ATTRIB_TEXCOORD, DATA_FLOAT, 2, uint16(sizeof(float) * 2), bufferindex);
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 4), bufferindex);
break;
case CommonFormat::XYf_STus_RGBAub:
set(ATTRIB_POS, DATA_FLOAT, 2, 0, stride, bufferindex);
set(ATTRIB_TEXCOORD, DATA_UNORM16, 2, uint16(sizeof(float) * 2), stride, bufferindex);
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 2 + sizeof(uint16) * 2), stride, bufferindex);
set(ATTRIB_POS, DATA_FLOAT, 2, 0, bufferindex);
set(ATTRIB_TEXCOORD, DATA_UNORM16, 2, uint16(sizeof(float) * 2), bufferindex);
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 2 + sizeof(uint16) * 2), bufferindex);
break;
case CommonFormat::XYf_STPf_RGBAub:
set(ATTRIB_POS, DATA_FLOAT, 2, 0, stride, bufferindex);
set(ATTRIB_TEXCOORD, DATA_FLOAT, 3, uint16(sizeof(float) * 2), stride, bufferindex);
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 5), stride, bufferindex);
set(ATTRIB_POS, DATA_FLOAT, 2, 0, bufferindex);
set(ATTRIB_TEXCOORD, DATA_FLOAT, 3, uint16(sizeof(float) * 2), bufferindex);
set(ATTRIB_COLOR, DATA_UNORM8, 4, uint16(sizeof(float) * 5), bufferindex);
break;
}
}
+45 -34
View File
@@ -36,7 +36,7 @@ namespace graphics
class Resource;
// Vertex attribute indices used in shaders by LOVE. The values map to OpenGL
// Vertex attribute indices used in shaders by LOVE. The values map to GPU
// generic vertex attribute indices.
enum VertexAttribID
{
@@ -189,11 +189,11 @@ struct XYf_STPf_RGBAub
Color color;
};
struct Buffers
struct BufferBindings
{
static const unsigned int MAX = 32;
static const uint32 MAX = 32;
uint32 usebits = 0;
uint32 useBits = 0;
struct
{
@@ -201,33 +201,40 @@ struct Buffers
size_t offset;
} info[MAX];
void set(unsigned int index, Resource *r, size_t offset)
void set(uint32 index, Resource *r, size_t offset)
{
usebits |= (1u << index);
useBits |= (1u << index);
info[index] = {r, offset};
}
void disable(unsigned int index) { usebits &= (1u << index); }
void clear() { usebits = 0; }
void disable(uint32 index) { useBits &= (1u << index); }
void clear() { useBits = 0; }
};
struct AttributeInfo
{
uint8 bufferindex;
DataType type : 8;
uint16 components;
uint16 offsetfromvertex;
uint8 bufferIndex;
DataType type : 4;
uint8 components : 4;
uint16 offsetFromVertex;
};
static_assert(sizeof(AttributeInfo) == 4, "AttributeInfo struct size should be 4 bytes");
struct BufferLayout
{
uint16 stride;
};
struct Attributes
{
static const unsigned int MAX = 32;
static const uint32 MAX = 32;
uint32 enablebits = 0;
uint32 instancebits = 0;
uint32 enableBits = 0; // indexed by attribute
uint32 instanceBits = 0; // indexed by buffer
AttributeInfo attribs[MAX];
BufferLayout bufferLayouts[BufferBindings::MAX];
Attributes() {}
Attributes(CommonFormat format, uint8 bufferindex)
@@ -235,42 +242,46 @@ struct Attributes
setCommonFormat(format, bufferindex);
}
void set(unsigned int index, DataType type, uint16 components, uint16 offsetfromvertex, uint16 stride, uint8 bufferindex, AttributeStep step = STEP_PER_VERTEX)
void set(uint32 index, DataType type, uint8 components, uint16 offsetfromvertex, uint8 bufferindex)
{
uint32 bit = (1u << index);
enableBits |= (1u << index);
enablebits |= bit;
if (step == STEP_PER_INSTANCE)
instancebits |= bit;
else
instancebits &= ~bit;
attribs[index].bufferindex = bufferindex;
attribs[index].bufferIndex = bufferindex;
attribs[index].type = type;
attribs[index].components = components;
attribs[index].offsetfromvertex = offsetfromvertex;
attribs[index].stride = stride;
attribs[index].offsetFromVertex = offsetfromvertex;
}
void disable(unsigned int index)
void setBufferLayout(uint32 bufferindex, uint16 stride, AttributeStep step = STEP_PER_VERTEX)
{
enablebits &= ~(1u << index);
uint32 bufferbit = (1u << bufferindex);
if (step == STEP_PER_INSTANCE)
instanceBits |= bufferbit;
else
instanceBits &= ~bufferbit;
bufferLayouts[bufferindex].stride = stride;
}
void disable(uint32 index)
{
enableBits &= ~(1u << index);
}
void clear()
{
enablebits = 0;
enableBits = 0;
}
bool isEnabled(unsigned int index) const
bool isEnabled(uint32 index) const
{
return (enablebits & (1u << index)) != 0;
return (enableBits & (1u << index)) != 0;
}
AttributeStep getStep(unsigned int index) const
AttributeStep getBufferStep(uint32 index) const
{
return (instancebits & (1u << index)) != 0 ? STEP_PER_INSTANCE : STEP_PER_VERTEX;
return (instanceBits & (1u << index)) != 0 ? STEP_PER_INSTANCE : STEP_PER_VERTEX;
}
void setCommonFormat(CommonFormat format, uint8 bufferindex);