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Potentially improve automatic batching performance slightly on nvidia/intel GPUs.
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@@ -301,11 +301,14 @@ class StreamBufferPersistentMapSync final : public StreamBufferSync, public Vola
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{
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public:
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StreamBufferPersistentMapSync(BufferType type, size_t size)
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// Coherent mapping is supposedly faster on intel/nvidia aside from a couple
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// old nvidia GPUs.
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StreamBufferPersistentMapSync(BufferType type, size_t size, bool coherent = true)
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: StreamBufferSync(type, size)
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, vbo(0)
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, glMode(OpenGL::getGLBufferType(mode))
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, data(nullptr)
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, coherent(coherent)
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{
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loadVolatile();
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}
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@@ -330,8 +333,11 @@ public:
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{
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size_t offset = (frameIndex * bufferSize) + frameGPUReadOffset;
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gl.bindBuffer(mode, vbo);
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glFlushMappedBufferRange(glMode, offset, usedsize);
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if (!coherent)
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{
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gl.bindBuffer(mode, vbo);
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glFlushMappedBufferRange(glMode, offset, usedsize);
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}
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return offset;
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}
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@@ -347,7 +353,10 @@ public:
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gl.bindBuffer(mode, vbo);
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GLbitfield storageflags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT;
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GLbitfield mapflags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_FLUSH_EXPLICIT_BIT;
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GLbitfield mapflags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT;
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storageflags |= (coherent ? GL_MAP_COHERENT_BIT : 0);
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mapflags |= (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT);
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glBufferStorage(glMode, bufferSize * BUFFER_FRAMES, nullptr, storageflags);
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data = (uint8 *) glMapBufferRange(glMode, 0, bufferSize * BUFFER_FRAMES, mapflags);
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@@ -377,6 +386,7 @@ private:
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GLuint vbo;
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GLenum glMode;
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uint8 *data;
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bool coherent;
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}; // StreamBufferPersistentMapSync
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