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Merge pull request #1648 from xordspar0/tegra-3-bug
Work around Ouya driver bug related to texture array support
This commit is contained in:
@@ -391,15 +391,23 @@ void OpenGL::initOpenGLFunctions()
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}
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}
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if (GLAD_ES_VERSION_2_0 && GLAD_OES_texture_3D && !GLAD_ES_VERSION_3_0)
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if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
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{
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// Function signatures don't match, we'll have to conditionally call it
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//fp_glTexImage3D = fp_glTexImage3DOES;
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fp_glTexSubImage3D = fp_glTexSubImage3DOES;
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fp_glCopyTexSubImage3D = fp_glCopyTexSubImage3DOES;
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fp_glCompressedTexImage3D = fp_glCompressedTexImage3DOES;
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fp_glCompressedTexSubImage3D = fp_glCompressedTexSubImage3DOES;
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fp_glFramebufferTexture3D = fp_glFramebufferTexture3DOES;
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// The Nvidia Tegra 3 driver (used by Ouya) claims to support GL_EXT_texture_array but
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// segfaults if you actually try to use it. OpenGL ES 2.0 devices should use OES_texture_3D.
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// GL_EXT_texture_array is for desktops.
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GLAD_EXT_texture_array = false;
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if (GLAD_OES_texture_3D)
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{
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// Function signatures don't match, we'll have to conditionally call it
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//fp_glTexImage3D = fp_glTexImage3DOES;
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fp_glTexSubImage3D = fp_glTexSubImage3DOES;
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fp_glCopyTexSubImage3D = fp_glCopyTexSubImage3DOES;
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fp_glCompressedTexImage3D = fp_glCompressedTexImage3DOES;
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fp_glCompressedTexSubImage3D = fp_glCompressedTexSubImage3DOES;
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fp_glFramebufferTexture3D = fp_glFramebufferTexture3DOES;
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}
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}
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if (!GLAD_VERSION_3_2 && !GLAD_ES_VERSION_3_2 && !GLAD_ARB_draw_elements_base_vertex)
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@@ -54,7 +54,8 @@ GLSL.SYNTAX = [[
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#define DepthCubeImage samplerCubeShadow
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#endif
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#define extern uniform
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#ifdef GL_EXT_texture_array
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#if defined(GL_EXT_texture_array) && (!defined(GL_ES) || __VERSION__ > 100)
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#define texture_arrays_enabled
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#extension GL_EXT_texture_array : enable
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#endif
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#ifdef GL_OES_texture_3D
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@@ -85,7 +86,7 @@ uniform LOVE_HIGHP_OR_MEDIUMP vec4 love_ScreenSize;
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GLSL.FUNCTIONS = [[
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#ifdef GL_ES
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#if __VERSION__ >= 300 || defined(GL_EXT_texture_array)
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#if __VERSION__ >= 300 || defined(texture_arrays_enabled)
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precision lowp sampler2DArray;
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#endif
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#if __VERSION__ >= 300 || defined(GL_OES_texture_3D)
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@@ -121,7 +122,7 @@ GLSL.FUNCTIONS = [[
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#if __VERSION__ > 100 || defined(GL_OES_texture_3D)
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vec4 Texel(sampler3D s, vec3 c) { return love_texture3D(s, c); }
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#endif
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#if __VERSION__ >= 130 || defined(GL_EXT_texture_array)
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#if __VERSION__ >= 130 || defined(texture_arrays_enabled)
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vec4 Texel(sampler2DArray s, vec3 c) { return love_texture2DArray(s, c); }
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#endif
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#ifdef PIXEL
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@@ -130,7 +131,7 @@ GLSL.FUNCTIONS = [[
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#if __VERSION__ > 100 || defined(GL_OES_texture_3D)
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vec4 Texel(sampler3D s, vec3 c, float b) { return love_texture3D(s, c, b); }
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#endif
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#if __VERSION__ >= 130 || defined(GL_EXT_texture_array)
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#if __VERSION__ >= 130 || defined(texture_arrays_enabled)
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vec4 Texel(sampler2DArray s, vec3 c, float b) { return love_texture2DArray(s, c, b); }
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#endif
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#endif
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