More consistent naming for vertex and index buffers in love's code.

This commit is contained in:
Alex Szpakowski
2019-06-04 20:29:44 -03:00
parent 44fd8b4e19
commit 8455ef22d5
5 changed files with 74 additions and 75 deletions
+46 -46
View File
@@ -61,10 +61,10 @@ love::Type Mesh::type("Mesh", &Drawable::type);
Mesh::Mesh(graphics::Graphics *gfx, const std::vector<AttribFormat> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, vertex::Usage usage)
: vertexFormat(vertexformat)
, vbo(nullptr)
, vertexBuffer(nullptr)
, vertexCount(0)
, vertexStride(0)
, ibo(nullptr)
, indexBuffer(nullptr)
, useIndexBuffer(false)
, indexCount(0)
, indexDataType(INDEX_UINT16)
@@ -81,17 +81,17 @@ Mesh::Mesh(graphics::Graphics *gfx, const std::vector<AttribFormat> &vertexforma
if (vertexCount == 0)
throw love::Exception("Data size is too small for specified vertex attribute formats.");
vbo = gfx->newBuffer(datasize, data, BUFFER_VERTEX, usage, Buffer::MAP_EXPLICIT_RANGE_MODIFY | Buffer::MAP_READ);
vertexBuffer = gfx->newBuffer(datasize, data, BUFFER_VERTEX, usage, Buffer::MAP_EXPLICIT_RANGE_MODIFY | Buffer::MAP_READ);
vertexScratchBuffer = new char[vertexStride];
}
Mesh::Mesh(graphics::Graphics *gfx, const std::vector<AttribFormat> &vertexformat, int vertexcount, PrimitiveType drawmode, vertex::Usage usage)
: vertexFormat(vertexformat)
, vbo(nullptr)
, vertexBuffer(nullptr)
, vertexCount((size_t) vertexcount)
, vertexStride(0)
, ibo(nullptr)
, indexBuffer(nullptr)
, useIndexBuffer(false)
, indexCount(0)
, indexDataType(vertex::getIndexDataTypeFromMax(vertexcount))
@@ -107,20 +107,20 @@ Mesh::Mesh(graphics::Graphics *gfx, const std::vector<AttribFormat> &vertexforma
size_t buffersize = vertexCount * vertexStride;
vbo = gfx->newBuffer(buffersize, nullptr, BUFFER_VERTEX, usage, Buffer::MAP_EXPLICIT_RANGE_MODIFY | Buffer::MAP_READ);
vertexBuffer = gfx->newBuffer(buffersize, nullptr, BUFFER_VERTEX, usage, Buffer::MAP_EXPLICIT_RANGE_MODIFY | Buffer::MAP_READ);
// Initialize the buffer's contents to 0.
memset(vbo->map(), 0, buffersize);
vbo->setMappedRangeModified(0, vbo->getSize());
vbo->unmap();
memset(vertexBuffer->map(), 0, buffersize);
vertexBuffer->setMappedRangeModified(0, vertexBuffer->getSize());
vertexBuffer->unmap();
vertexScratchBuffer = new char[vertexStride];
}
Mesh::~Mesh()
{
delete vbo;
delete ibo;
delete vertexBuffer;
delete indexBuffer;
delete vertexScratchBuffer;
for (const auto &attrib : attachedAttributes)
@@ -184,10 +184,10 @@ void Mesh::setVertex(size_t vertindex, const void *data, size_t datasize)
size_t offset = vertindex * vertexStride;
size_t size = std::min(datasize, vertexStride);
uint8 *bufferdata = (uint8 *) vbo->map();
uint8 *bufferdata = (uint8 *) vertexBuffer->map();
memcpy(bufferdata + offset, data, size);
vbo->setMappedRangeModified(offset, size);
vertexBuffer->setMappedRangeModified(offset, size);
}
size_t Mesh::getVertex(size_t vertindex, void *data, size_t datasize)
@@ -198,8 +198,8 @@ size_t Mesh::getVertex(size_t vertindex, void *data, size_t datasize)
size_t offset = vertindex * vertexStride;
size_t size = std::min(datasize, vertexStride);
// We're relying on vbo->map() returning read/write data... ew.
const uint8 *bufferdata = (const uint8 *) vbo->map();
// We're relying on map() returning read/write data... ew.
const uint8 *bufferdata = (const uint8 *) vertexBuffer->map();
memcpy(data, bufferdata + offset, size);
return size;
@@ -221,10 +221,10 @@ void Mesh::setVertexAttribute(size_t vertindex, int attribindex, const void *dat
size_t offset = vertindex * vertexStride + getAttributeOffset(attribindex);
size_t size = std::min(datasize, attributeSizes[attribindex]);
uint8 *bufferdata = (uint8 *) vbo->map();
uint8 *bufferdata = (uint8 *) vertexBuffer->map();
memcpy(bufferdata + offset, data, size);
vbo->setMappedRangeModified(offset, size);
vertexBuffer->setMappedRangeModified(offset, size);
}
size_t Mesh::getVertexAttribute(size_t vertindex, int attribindex, void *data, size_t datasize)
@@ -238,8 +238,8 @@ size_t Mesh::getVertexAttribute(size_t vertindex, int attribindex, void *data, s
size_t offset = vertindex * vertexStride + getAttributeOffset(attribindex);
size_t size = std::min(datasize, attributeSizes[attribindex]);
// We're relying on vbo->map() returning read/write data... ew.
const uint8 *bufferdata = (const uint8 *) vbo->map();
// We're relying on map() returning read/write data... ew.
const uint8 *bufferdata = (const uint8 *) vertexBuffer->map();
memcpy(data, bufferdata + offset, size);
return size;
@@ -363,21 +363,21 @@ bool Mesh::detachAttribute(const std::string &name)
void *Mesh::mapVertexData()
{
return vbo->map();
return vertexBuffer->map();
}
void Mesh::unmapVertexData(size_t modifiedoffset, size_t modifiedsize)
{
vbo->setMappedRangeModified(modifiedoffset, modifiedsize);
vbo->unmap();
vertexBuffer->setMappedRangeModified(modifiedoffset, modifiedsize);
vertexBuffer->unmap();
}
void Mesh::flush()
{
vbo->unmap();
vertexBuffer->unmap();
if (ibo != nullptr)
ibo->unmap();
if (indexBuffer != nullptr)
indexBuffer->unmap();
}
/**
@@ -406,25 +406,25 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
// Calculate the size in bytes of the index buffer data.
size_t size = map.size() * vertex::getIndexDataSize(datatype);
if (ibo && size > ibo->getSize())
if (indexBuffer && size > indexBuffer->getSize())
{
delete ibo;
ibo = nullptr;
delete indexBuffer;
indexBuffer = nullptr;
}
if (!ibo && size > 0)
if (!indexBuffer && size > 0)
{
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
ibo = gfx->newBuffer(size, nullptr, BUFFER_INDEX, vbo->getUsage(), Buffer::MAP_READ);
indexBuffer = gfx->newBuffer(size, nullptr, BUFFER_INDEX, vertexBuffer->getUsage(), Buffer::MAP_READ);
}
useIndexBuffer = true;
indexCount = map.size();
if (!ibo || indexCount == 0)
if (!indexBuffer || indexCount == 0)
return;
Buffer::Mapper ibomap(*ibo);
Buffer::Mapper ibomap(*indexBuffer);
// Fill the buffer with the index values from the vector.
switch (datatype)
@@ -443,24 +443,24 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
void Mesh::setVertexMap(IndexDataType datatype, const void *data, size_t datasize)
{
if (ibo && datasize > ibo->getSize())
if (indexBuffer && datasize > indexBuffer->getSize())
{
delete ibo;
ibo = nullptr;
delete indexBuffer;
indexBuffer = nullptr;
}
if (!ibo && datasize > 0)
if (!indexBuffer && datasize > 0)
{
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
ibo = gfx->newBuffer(datasize, nullptr, BUFFER_INDEX, vbo->getUsage(), Buffer::MAP_READ);
indexBuffer = gfx->newBuffer(datasize, nullptr, BUFFER_INDEX, vertexBuffer->getUsage(), Buffer::MAP_READ);
}
indexCount = datasize / vertex::getIndexDataSize(datatype);
if (!ibo || indexCount == 0)
if (!indexBuffer || indexCount == 0)
return;
Buffer::Mapper ibomap(*ibo);
Buffer::Mapper ibomap(*indexBuffer);
memcpy(ibomap.get(), data, datasize);
useIndexBuffer = true;
@@ -491,11 +491,11 @@ bool Mesh::getVertexMap(std::vector<uint32> &map) const
map.clear();
map.reserve(indexCount);
if (!ibo || indexCount == 0)
if (!indexBuffer || indexCount == 0)
return true;
// We unmap the buffer in Mesh::draw, Mesh::setVertexMap, and Mesh::flush.
void *buffer = ibo->map();
void *buffer = indexBuffer->map();
// Fill the vector from the buffer.
switch (indexDataType)
@@ -611,7 +611,7 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
if (attributeindex >= 0)
{
// Make sure the buffer isn't mapped (sends data to GPU if needed.)
mesh->vbo->unmap();
mesh->vertexBuffer->unmap();
const auto &formats = mesh->getVertexFormat();
const auto &format = formats[attrib.second.index];
@@ -622,7 +622,7 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
attributes.set(attributeindex, format.type, format.components, offset, stride, activebuffers, attrib.second.step);
// TODO: Ideally we want to reuse buffers with the same stride+step.
buffers.set(activebuffers, mesh->vbo, 0);
buffers.set(activebuffers, mesh->vertexBuffer, 0);
activebuffers++;
}
}
@@ -633,12 +633,12 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
Graphics::TempTransform transform(gfx, m);
if (useIndexBuffer && ibo != nullptr && indexCount > 0)
if (useIndexBuffer && indexBuffer != nullptr && indexCount > 0)
{
// Make sure the index buffer isn't mapped (sends data to GPU if needed.)
ibo->unmap();
indexBuffer->unmap();
Graphics::DrawIndexedCommand cmd(&attributes, &buffers, ibo);
Graphics::DrawIndexedCommand cmd(&attributes, &buffers, indexBuffer);
cmd.primitiveType = primitiveType;
cmd.indexType = indexDataType;
+2 -2
View File
@@ -196,7 +196,7 @@ private:
std::unordered_map<std::string, AttachedAttribute> attachedAttributes;
// Vertex buffer, for the vertex data.
Buffer *vbo;
Buffer *vertexBuffer;
size_t vertexCount;
size_t vertexStride;
@@ -205,7 +205,7 @@ private:
char *vertexScratchBuffer;
// Index buffer, for the vertex map.
Buffer *ibo;
Buffer *indexBuffer;
bool useIndexBuffer;
size_t indexCount;
IndexDataType indexDataType;
+5 -5
View File
@@ -93,7 +93,7 @@ int SpriteBatch::add(Quad *quad, const Matrix4 &m, int index /*= -1*/)
const Vector2 *quadpositions = quad->getVertexPositions();
const Vector2 *quadtexcoords = quad->getVertexTexCoords();
// Always keep the VBO mapped when adding data (it'll be unmapped on draw.)
// Always keep the buffer mapped when adding data (it'll be unmapped on draw.)
size_t offset = (index == -1 ? next : index) * vertex_stride * 4;
auto verts = (XYf_STf_RGBAub *) ((uint8 *) array_buf->map() + offset);
@@ -139,7 +139,7 @@ int SpriteBatch::addLayer(int layer, Quad *quad, const Matrix4 &m, int index)
const Vector2 *quadpositions = quad->getVertexPositions();
const Vector2 *quadtexcoords = quad->getVertexTexCoords();
// Always keep the VBO mapped when adding data (it'll be unmapped on draw.)
// Always keep the buffer mapped when adding data (it'll be unmapped on draw.)
size_t offset = (index == -1 ? next : index) * vertex_stride * 4;
auto verts = (XYf_STPf_RGBAub *) ((uint8 *) array_buf->map() + offset);
@@ -328,7 +328,7 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
Shader::current->checkMainTexture(texture);
}
// Make sure the VBO isn't mapped when we draw (sends data to GPU if needed.)
// Make sure the buffer isn't mapped when we draw (sends data to GPU if needed.)
array_buf->unmap();
Attributes attributes;
@@ -366,7 +366,7 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
if (attributeindex >= 0)
{
// Make sure the buffer isn't mapped (sends data to GPU if needed.)
mesh->vbo->unmap();
mesh->vertexBuffer->unmap();
const auto &formats = mesh->getVertexFormat();
const auto &format = formats[it.second.index];
@@ -377,7 +377,7 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
attributes.set(attributeindex, format.type, format.components, offset, stride, activebuffers);
// TODO: Ideally we want to reuse buffers with the same stride+step.
buffers.set(activebuffers, mesh->vbo, 0);
buffers.set(activebuffers, mesh->vertexBuffer, 0);
activebuffers++;
}
}
+20 -21
View File
@@ -33,7 +33,7 @@ love::Type Text::type("Text", &Drawable::type);
Text::Text(Font *font, const std::vector<Font::ColoredString> &text)
: font(font)
, vertexAttributes(Font::vertexFormat, 0)
, vbo(nullptr)
, vertex_buffer(nullptr)
, vert_offset(0)
, texture_cache_id((uint32) -1)
{
@@ -42,40 +42,39 @@ Text::Text(Font *font, const std::vector<Font::ColoredString> &text)
Text::~Text()
{
delete vbo;
delete vertex_buffer;
}
void Text::uploadVertices(const std::vector<Font::GlyphVertex> &vertices, size_t vertoffset)
{
size_t offset = vertoffset * sizeof(Font::GlyphVertex);
size_t datasize = vertices.size() * sizeof(Font::GlyphVertex);
uint8 *vbodata = nullptr;
// If we haven't created a VBO or the vertices are too big, make a new one.
if (datasize > 0 && (!vbo || (offset + datasize) > vbo->getSize()))
if (datasize > 0 && (!vertex_buffer || (offset + datasize) > vertex_buffer->getSize()))
{
// Make it bigger than necessary to reduce potential future allocations.
size_t newsize = size_t((offset + datasize) * 1.5);
if (vbo != nullptr)
newsize = std::max(size_t(vbo->getSize() * 1.5), newsize);
if (vertex_buffer != nullptr)
newsize = std::max(size_t(vertex_buffer->getSize() * 1.5), newsize);
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
Buffer *new_vbo = gfx->newBuffer(newsize, nullptr, BUFFER_VERTEX, vertex::USAGE_DYNAMIC, 0);
Buffer *new_buffer = gfx->newBuffer(newsize, nullptr, BUFFER_VERTEX, vertex::USAGE_DYNAMIC, 0);
if (vbo != nullptr)
vbo->copyTo(0, vbo->getSize(), new_vbo, 0);
if (vertex_buffer != nullptr)
vertex_buffer->copyTo(0, vertex_buffer->getSize(), new_buffer, 0);
delete vbo;
vbo = new_vbo;
delete vertex_buffer;
vertex_buffer = new_buffer;
vertexBuffers.set(0, vbo, 0);
vertexBuffers.set(0, vertex_buffer, 0);
}
if (vbo != nullptr && datasize > 0)
if (vertex_buffer != nullptr && datasize > 0)
{
vbodata = (uint8 *) vbo->map();
memcpy(vbodata + offset, &vertices[0], datasize);
uint8 *bufferdata = (uint8 *) vertex_buffer->map();
memcpy(bufferdata + offset, &vertices[0], datasize);
// We unmap when we draw, to avoid unnecessary full map()/unmap() calls.
}
}
@@ -222,10 +221,10 @@ int Text::getWidth(int index) const
{
if (index < 0)
index = std::max((int) text_data.size() - 1, 0);
if (index >= (int) text_data.size())
return 0;
return text_data[index].text_info.width;
}
@@ -233,16 +232,16 @@ int Text::getHeight(int index) const
{
if (index < 0)
index = std::max((int) text_data.size() - 1, 0);
if (index >= (int) text_data.size())
return 0;
return text_data[index].text_info.height;
}
void Text::draw(Graphics *gfx, const Matrix4 &m)
{
if (vbo == nullptr || draw_commands.empty())
if (vertex_buffer == nullptr || draw_commands.empty())
return;
gfx->flushStreamDraws();
@@ -261,7 +260,7 @@ void Text::draw(Graphics *gfx, const Matrix4 &m)
for (const Font::DrawCommand &cmd : draw_commands)
totalverts = std::max(cmd.startvertex + cmd.vertexcount, totalverts);
vbo->unmap(); // Make sure all pending data is flushed to the GPU.
vertex_buffer->unmap(); // Make sure all pending data is flushed to the GPU.
Graphics::TempTransform transform(gfx, m);
+1 -1
View File
@@ -88,7 +88,7 @@ private:
vertex::Attributes vertexAttributes;
vertex::Buffers vertexBuffers;
Buffer *vbo;
Buffer *vertex_buffer;
std::vector<Font::DrawCommand> draw_commands;