Fix instanced vertex attributes.

This commit is contained in:
Alex Szpakowski
2019-10-04 19:28:55 -03:00
parent 5dfcf90e66
commit 1e0a7cad67
+1 -5
View File
@@ -189,11 +189,7 @@ void OpenGL::setupContext()
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxvertexattribs);
state.enabledAttribArrays = (uint32) ((1ull << uint32(maxvertexattribs)) - 1);
if (GLAD_ES_VERSION_3_0 || isCoreProfile())
state.instancedAttribArrays = state.enabledAttribArrays;
else
state.instancedAttribArrays = 0;
state.instancedAttribArrays = 0;
setVertexAttributes(vertex::Attributes(), vertex::BufferBindings());