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Fix instanced vertex attributes.
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@@ -189,11 +189,7 @@ void OpenGL::setupContext()
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glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxvertexattribs);
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state.enabledAttribArrays = (uint32) ((1ull << uint32(maxvertexattribs)) - 1);
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if (GLAD_ES_VERSION_3_0 || isCoreProfile())
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state.instancedAttribArrays = state.enabledAttribArrays;
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else
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state.instancedAttribArrays = 0;
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state.instancedAttribArrays = 0;
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setVertexAttributes(vertex::Attributes(), vertex::BufferBindings());
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