Commit Graph

129 Commits

Author SHA1 Message Date
niki b0fb00c54f vulkan: fix crashes
in isPixelFormatSupported and setStencilMode
2022-09-20 14:49:56 +02:00
niki f8af91ece5 vulkan: provide vulkan headers ourselves 2022-09-20 01:59:51 +02:00
niki 58c801be58 vulkan: fix incorrect samplers 2022-09-19 19:51:48 +02:00
niki 50cc954d6a vulkan: determine correct supported api version 2022-09-19 15:38:33 +02:00
niki ba759f5bc0 vulkan: use SamplerState::toKey for caching 2022-09-19 14:23:46 +02:00
niki faf36e5a92 vulkan: fix linux build (attempt 2) 2022-09-18 21:03:18 +02:00
niki 6de16f18e9 vulkan: fix linux build 2022-09-18 20:50:06 +02:00
niki 850749fac0 linux build: use c++14 2022-09-18 20:39:55 +02:00
niki 40ff636d6c vulkan: fix c++11 compatibility 2022-09-18 16:50:12 +02:00
niki 9af9bb5bd5 vulkan: keep track of window stencil buffer 2022-09-18 14:16:42 +02:00
niki 9a91cfd593 vulkan: use staging buffer for Buffer operations 2022-09-18 04:31:24 +02:00
niki bf6915ae73 vulkan: garbage collect unused objects 2022-09-18 02:57:29 +02:00
niki cf099946a1 vulkan: fix depth stencil textures 2022-09-18 00:18:32 +02:00
niki e128f3453e vulkan: implement compressed textures 2022-09-17 20:32:34 +02:00
niki aec9e201f5 vulkan: implement volume textures 2022-09-16 13:49:31 +02:00
niki 3a74fecb22 vulkan: outsource used libraries 2022-09-16 02:25:36 +02:00
niki f4c38eb00a Revert "vulkan: use push constants for builtin uniforms"
This reverts commit 47e3fc85d2.
2022-09-15 15:55:47 +02:00
niki 47e3fc85d2 vulkan: use push constants for builtin uniforms
when available
2022-09-15 15:17:06 +02:00
niki d1da47dbf0 vulkan: implement screenshots 2022-09-14 17:31:53 +02:00
niki 4e59b563a4 vulkan: implement texture msaa 2022-09-14 14:15:57 +02:00
niki 726cd147c8 vulkan: render targets with mip and slice 2022-09-14 13:48:13 +02:00
niki 7866dde319 vulkan: use sdl to dynamically load vulkan 2022-09-14 13:31:09 +02:00
niki 82f079eebd vulkan: fix linux build 2022-09-13 17:39:12 +02:00
niki 6a2d1a9edd vulkan: use dynamic loading
If Vulkan ist not available on a system the program will still run,
and it will fallback to opengl.
2022-09-13 14:11:24 +02:00
niki fb44ddb546 vulkan: document change in changes.txt 2022-09-13 13:09:57 +02:00
niki faeca1c4bc vulkan: fix wrong image layout validation warnings 2022-09-12 13:46:03 +02:00
niki 76199688f6 vulkan: implement discard 2022-09-11 17:09:38 +02:00
niki fd951909c0 vulkan: add more optional extensions
VK_KHR_dedicated_allocation, VK_KHR_buffer_device_address,
and VK_EXT_memory_budget can get used by VMA.
VK_KHR_spirv_1_4 can get used by the Shader.

VK_KHR_spirv_1_4 depends on VK_KHR_shader_float_controls.
VK_KHR_dedicated_allocation depends on VK_KHR_get_memory_requirements2
2022-09-11 15:03:40 +02:00
niki ef80e11b4d vulkan: add support for uniform texture arrays 2022-09-11 13:02:38 +02:00
niki 294761713f vulkan: fix bug: incorrect uniform values 2022-09-11 04:20:45 +02:00
niki 1658c89f3d vulkan: add support for custom depth/stencil tex 2022-09-11 01:57:23 +02:00
niki 816e3f01a2 vulkan: correctly order gpu commands 2022-09-10 19:21:31 +02:00
niki a93d153792 vulkan: adjust code styling 2022-09-10 17:40:46 +02:00
niki 57207606c0 vulkan: implement Shader::getVertexAttributeIndex 2022-09-10 15:27:45 +02:00
niki 2010675bff vulkan: fix typo 2022-09-09 23:42:28 +02:00
niki 8807c3dd37 vulkan: fix case where msaa = 1 2022-09-09 23:14:44 +02:00
nikeinikei adc02a4939 vulkan: optionally use VK_KHR_PUSH_DESCRIPTOR 2022-09-01 15:01:40 +02:00
niki 7185d7356f vulkan: fix enabling extensions 2022-08-31 19:50:03 +02:00
niki a0ee9f7b9b vulkan: implement compute shaders
A lot of stuff probably isn't implemented yet, however the
following code already works:

```lua
local shader = love.graphics.newComputeShader [[
    layout (local_size_x = 1, local_size_y = 1) in;

    layout(r32f) uniform highp image2D out_tex;

    uniform float time;

    void computemain() {
        imageStore(out_tex, ivec2(love_GlobalThreadID.xy), vec4(time, 1.0, 1.0, 1.0));
    }
]]

local tex = love.graphics.newTexture(64, 64, {computewrite = true,format = "r32f"})

function love.draw()
    shader:send("out_tex", tex)
    shader:send("time", love.timer.getTime() % 1)
    love.graphics.dispatchThreadgroups(shader, 64, 64, 1)

    love.graphics.print("compute shader test")
    love.graphics.draw(tex, 25, 25)
end
```
2022-08-31 02:07:46 +02:00
niki e409770be1 vulkan: fix some validation warnings 2022-08-30 20:28:18 +02:00
niki ec5a3a50f9 vulkan: implement graphics readback 2022-08-30 17:11:59 +02:00
niki a69d4a38dd vulkan: optionally use extended dynamic state
This should cut down on the number of pipeline permutations
needed when this extension is available.
2022-08-30 03:20:33 +02:00
niki d123021e26 vulkan: fix canvas rendering (on android)
Before this patch, sometimes rendering a texture
on an android device would result in random things
appearing in the canvas, apart from the stuff
that has been drawn properly.
With these changes this does not seem to appear anymore.
2022-08-29 17:43:54 +02:00
niki c5a2e47714 vulkan: implement multi canvas rendering 2022-08-28 03:35:06 +02:00
niki 18221beb25 vulkan: fix canvas rendering on android 2022-08-27 20:58:17 +02:00
niki 7a67983b3d vulkan: fix some crashes relating to memory mngmt 2022-08-27 17:37:02 +02:00
niki 77f75648e8 vulkan: default renderpass and framebuffers
Since these objects basically get used every frame
we shouldn't store them in a hashmap with potentially
worse performance.
Instead storing them in member variables should be better.
2022-08-25 18:15:18 +02:00
niki a08395e12d vulkan: implement msaa 2022-08-22 23:09:21 +02:00
niki 62148790a8 vulkan: fix scissor on android 2022-08-22 17:40:27 +02:00
niki 7cc6ed40be vulkan: implement depth and stencil 2022-08-21 17:42:39 +02:00