mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
vulkan: fix canvas rendering on android
This commit is contained in:
@@ -56,10 +56,8 @@ static const char global_syntax[] = R"(
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#endif
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#if __VERSION__ >= 300
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#define LOVE_IO_LOCATION(x) layout (location = x)
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#define LOVE_IO_BINDING(x) layout (binding = x)
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#else
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#define LOVE_IO_LOCATION(x)
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#define LOVE_IO_BINDING(x)
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#endif
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#define number float
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#define Image sampler2D
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@@ -311,9 +309,9 @@ static const char pixel_header[] = R"(
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)";
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static const char pixel_functions[] = R"(
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LOVE_IO_BINDING(2) uniform sampler2D love_VideoYChannel;
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LOVE_IO_BINDING(3) uniform sampler2D love_VideoCbChannel;
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LOVE_IO_BINDING(4) uniform sampler2D love_VideoCrChannel;
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uniform sampler2D love_VideoYChannel;
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uniform sampler2D love_VideoCbChannel;
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uniform sampler2D love_VideoCrChannel;
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vec4 VideoTexel(vec2 texcoords) {
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vec3 yuv;
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@@ -339,7 +337,7 @@ static const char pixel_main[] = R"(
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#define love_PixelColor gl_FragColor
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#endif
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LOVE_IO_BINDING(1) uniform sampler2D MainTex;
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uniform sampler2D MainTex;
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LOVE_IO_LOCATION(0) varying LOVE_HIGHP_OR_MEDIUMP vec4 VaryingTexCoord;
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LOVE_IO_LOCATION(1) varying mediump vec4 VaryingColor;
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@@ -325,7 +325,6 @@ void Graphics::getAPIStats(int& shaderswitches) const {
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void Graphics::unSetMode() {
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created = false;
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auto fpn = vkDeviceWaitIdle;
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vkDeviceWaitIdle(device);
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Volatile::unloadAll();
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cleanup();
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@@ -559,12 +558,11 @@ Matrix4 Graphics::computeDeviceProjection(const Matrix4& projection, bool render
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void Graphics::setRenderTargetsInternal(const RenderTargets& rts, int pixelw, int pixelh, bool hasSRGBtexture) {
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endRenderPass();
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if (rts.colors.empty()) {
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startRenderPass(nullptr, swapChainExtent.width, swapChainExtent.height);
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bool isWindow = rts.getFirstTarget().texture == nullptr;
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if (isWindow) {
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startDefaultRenderPass();
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} else {
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// fixme: multi canvas render.
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auto& firstRenderTarget = rts.getFirstTarget();
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startRenderPass(dynamic_cast<Texture*>(firstRenderTarget.texture), pixelw, pixelh);
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startRenderPass(rts, pixelw, pixelh, hasSRGBtexture);
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}
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}
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@@ -615,7 +613,7 @@ void Graphics::startRecordingGraphicsCommands() {
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Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), swapChainImages[imageIndex], VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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startRenderPass(nullptr, swapChainExtent.width, swapChainExtent.height);
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startDefaultRenderPass();
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Vulkan::resetShaderSwitches();
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}
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@@ -1166,7 +1164,7 @@ VkPresentModeKHR Graphics::chooseSwapPresentMode(const std::vector<VkPresentMode
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return VK_PRESENT_MODE_MAILBOX_KHR;
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}
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else {
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auto it = std::find(availablePresentModes.begin(), availablePresentModes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR);
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it = std::find(availablePresentModes.begin(), availablePresentModes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR);
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if (it != availablePresentModes.end()) {
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return VK_PRESENT_MODE_IMMEDIATE_KHR;
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}
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@@ -1244,7 +1242,10 @@ void Graphics::createImageViews() {
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void Graphics::createDefaultRenderPass() {
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RenderPassConfiguration renderPassConfiguration{};
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renderPassConfiguration.frameBufferFormat = swapChainImageFormat;
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renderPassConfiguration.colorFormat = swapChainImageFormat;
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renderPassConfiguration.msaaSamples = msaaSamples;
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renderPassConfiguration.depthFormat = findDepthFormat();
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renderPassConfiguration.resolve = true;
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defaultRenderPass = createRenderPass(renderPassConfiguration);
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}
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@@ -1256,18 +1257,26 @@ void Graphics::createDefaultFramebuffers() {
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configuration.renderPass = defaultRenderPass;
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configuration.width = swapChainExtent.width;
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configuration.height = swapChainExtent.height;
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configuration.imageView = view;
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configuration.imageView = colorImageView;
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configuration.depthView = depthImageView;
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configuration.resolveView = view;
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defaultFramebuffers.push_back(createFramebuffer(configuration));
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}
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}
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VkFramebuffer Graphics::createFramebuffer(FramebufferConfiguration configuration) {
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std::array<VkImageView, 3> attachments = {
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colorImageView,
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depthImageView,
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std::vector<VkImageView> attachments = {
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configuration.imageView,
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};
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if (configuration.depthView) {
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attachments.push_back(configuration.depthView);
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}
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if (configuration.resolveView) {
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attachments.push_back(configuration.resolveView);
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}
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VkFramebufferCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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createInfo.renderPass = configuration.renderPass;
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@@ -1310,35 +1319,44 @@ void Graphics::createDefaultShaders() {
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}
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VkRenderPass Graphics::createRenderPass(RenderPassConfiguration configuration) {
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std::vector<VkAttachmentDescription> attachments;
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VkAttachmentDescription colorDescription{};
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colorDescription.format = swapChainImageFormat;
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colorDescription.samples = msaaSamples;
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colorDescription.format = configuration.colorFormat;
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colorDescription.samples = configuration.msaaSamples;
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colorDescription.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorDescription.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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colorDescription.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachments.push_back(colorDescription);
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VkAttachmentDescription depthStencilAttachment{};
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depthStencilAttachment.format = findDepthFormat();
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depthStencilAttachment.samples = msaaSamples;
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depthStencilAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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depthStencilAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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depthStencilAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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depthStencilAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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depthStencilAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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depthStencilAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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if (configuration.depthFormat != VK_FORMAT_UNDEFINED) {
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VkAttachmentDescription depthStencilAttachment{};
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depthStencilAttachment.format = configuration.depthFormat;
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depthStencilAttachment.samples = configuration.msaaSamples;
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depthStencilAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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depthStencilAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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depthStencilAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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depthStencilAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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depthStencilAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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depthStencilAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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attachments.push_back(depthStencilAttachment);
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}
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VkAttachmentDescription colorAttachmentResolve{};
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colorAttachmentResolve.format = configuration.frameBufferFormat;
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colorAttachmentResolve.samples = VK_SAMPLE_COUNT_1_BIT;
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colorAttachmentResolve.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttachmentResolve.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorAttachmentResolve.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttachmentResolve.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorAttachmentResolve.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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colorAttachmentResolve.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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if (configuration.resolve) {
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VkAttachmentDescription colorAttachmentResolve{};
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colorAttachmentResolve.format = configuration.colorFormat;
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colorAttachmentResolve.samples = VK_SAMPLE_COUNT_1_BIT;
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colorAttachmentResolve.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttachmentResolve.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorAttachmentResolve.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttachmentResolve.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorAttachmentResolve.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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colorAttachmentResolve.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachments.push_back(colorAttachmentResolve);
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}
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VkAttachmentReference colorAttachmentRef{};
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colorAttachmentRef.attachment = 0;
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@@ -1356,10 +1374,14 @@ VkRenderPass Graphics::createRenderPass(RenderPassConfiguration configuration) {
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subPass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subPass.colorAttachmentCount = 1;
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subPass.pColorAttachments = &colorAttachmentRef;
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subPass.pDepthStencilAttachment = &depthStencilAttachmentRef;
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subPass.pResolveAttachments = &colorAttachmentResolveRef;
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std::array<VkAttachmentDescription, 3> attachments = { colorDescription, depthStencilAttachment, colorAttachmentResolve };
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if (configuration.depthFormat != VK_FORMAT_UNDEFINED) {
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subPass.pDepthStencilAttachment = &depthStencilAttachmentRef;
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}
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if (configuration.resolve) {
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subPass.pResolveAttachments = &colorAttachmentResolveRef;
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}
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VkSubpassDependency dependency{};
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dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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@@ -1475,6 +1497,8 @@ void Graphics::prepareDraw(const VertexAttributes& attributes, const BufferBindi
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configuration.cullmode = cullmode;
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configuration.viewportWidth = currentViewportWidth;
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configuration.viewportHeight = currentViewportHeight;
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configuration.msaaSamples = currentMsaaSamples;
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std::vector<VkBuffer> bufferVector;
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std::vector<VkDeviceSize> offsets;
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@@ -1505,54 +1529,63 @@ void Graphics::prepareDraw(const VertexAttributes& attributes, const BufferBindi
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vkCmdBindVertexBuffers(commandBuffers.at(currentFrame), 0, static_cast<uint32_t>(bufferVector.size()), bufferVector.data(), offsets.data());
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}
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void Graphics::startRenderPass(Texture* texture, uint32_t w, uint32_t h) {
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void Graphics::startDefaultRenderPass() {
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VkRenderPassBeginInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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renderPassInfo.renderPass = defaultRenderPass;
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renderPassInfo.framebuffer = defaultFramebuffers[imageIndex];
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renderPassInfo.renderArea.offset = { 0, 0 };
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renderPassInfo.renderArea.extent = swapChainExtent;
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vkCmdBeginRenderPass(commandBuffers.at(currentFrame), &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
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currentRenderPass = defaultRenderPass;
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currentGraphicsPipeline = VK_NULL_HANDLE;
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renderTargetTexture = VK_NULL_HANDLE;
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currentViewportWidth = (float)swapChainExtent.width;
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currentViewportHeight = (float)swapChainExtent.height;
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currentMsaaSamples = msaaSamples;
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}
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void Graphics::startRenderPass(const RenderTargets& rts, int pixelw, int pixelh, bool hasSRGBtexture) {
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renderTargetTexture = dynamic_cast<Texture*>(rts.colors[0].texture);
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RenderPassConfiguration renderPassConfiguration{};
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renderPassConfiguration.colorFormat = Vulkan::getTextureFormat(renderTargetTexture->getPixelFormat()).internalFormat;
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VkRenderPass renderPass;
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VkFramebuffer framebuffer;
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if (texture == nullptr) {
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renderTargetTexture = nullptr;
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renderPass = defaultRenderPass;
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framebuffer = defaultFramebuffers[imageIndex];
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auto it = renderPasses.find(renderPassConfiguration);
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if (it != renderPasses.end()) {
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renderPass = it->second;
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} else {
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RenderPassConfiguration renderPassConfiguration{};
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renderPassConfiguration.frameBufferFormat = Vulkan::getTextureFormat(texture->getPixelFormat()).internalFormat;
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renderTargetTexture = texture;
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auto it = renderPasses.find(renderPassConfiguration);
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if (it != renderPasses.end()) {
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renderPass = it->second;
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} else {
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renderPass = createRenderPass(renderPassConfiguration);
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renderPasses[renderPassConfiguration] = renderPass;
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}
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FramebufferConfiguration configuration{};
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configuration.renderPass = renderPass;
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configuration.imageView = (VkImageView)texture->getRenderTargetHandle();
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configuration.width = w;
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configuration.height = h;
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framebuffer = getFramebuffer(configuration);
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renderPass = createRenderPass(renderPassConfiguration);
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renderPasses[renderPassConfiguration] = renderPass;
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}
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FramebufferConfiguration configuration{};
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configuration.renderPass = renderPass;
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configuration.imageView = (VkImageView)renderTargetTexture->getRenderTargetHandle();
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configuration.width = static_cast<uint32_t>(renderTargetTexture->getWidth());
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configuration.height = static_cast<uint32_t>(renderTargetTexture->getHeight());
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VkFramebuffer framebuffer = getFramebuffer(configuration);
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Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), (VkImage)renderTargetTexture->getHandle(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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VkRenderPassBeginInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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renderPassInfo.renderPass = renderPass;
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renderPassInfo.framebuffer = framebuffer;
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renderPassInfo.renderArea.offset = {0, 0};
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renderPassInfo.renderArea.extent.width = static_cast<uint32_t>(w);
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renderPassInfo.renderArea.extent.height = static_cast<uint32_t>(h);
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if (renderTargetTexture) {
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Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), (VkImage)texture->getHandle(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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}
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renderPassInfo.renderArea.extent.width = static_cast<uint32_t>(renderTargetTexture->getWidth());
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renderPassInfo.renderArea.extent.height = static_cast<uint32_t>(renderTargetTexture->getHeight());
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vkCmdBeginRenderPass(commandBuffers.at(currentFrame), &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
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currentRenderPass = renderPass;
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currentGraphicsPipeline = VK_NULL_HANDLE;
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currentViewportWidth = (float)w;
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currentViewportHeight = (float)h;
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currentViewportWidth = (float)renderTargetTexture->getWidth();
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currentViewportHeight = (float)renderTargetTexture->getHeight();
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currentMsaaSamples = VK_SAMPLE_COUNT_1_BIT;
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}
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void Graphics::endRenderPass() {
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@@ -1661,7 +1694,7 @@ VkPipeline Graphics::createGraphicsPipeline(GraphicsPipelineConfiguration config
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VkPipelineMultisampleStateCreateInfo multisampling{};
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multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampling.sampleShadingEnable = VK_FALSE;
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multisampling.rasterizationSamples = msaaSamples;
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multisampling.rasterizationSamples = configuration.msaaSamples;
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multisampling.minSampleShading = 1.0f; // Optional
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multisampling.pSampleMask = nullptr; // Optional
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multisampling.alphaToCoverageEnable = VK_FALSE; // Optional
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@@ -25,7 +25,10 @@ namespace love {
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namespace graphics {
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namespace vulkan {
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struct RenderPassConfiguration {
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VkFormat frameBufferFormat;
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VkFormat colorFormat = VK_FORMAT_UNDEFINED;
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VkSampleCountFlagBits msaaSamples = VK_SAMPLE_COUNT_1_BIT;
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VkFormat depthFormat = VK_FORMAT_UNDEFINED;
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bool resolve = false;
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bool operator==(const RenderPassConfiguration& conf) const {
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return memcmp(this, &conf, sizeof(RenderPassConfiguration)) == 0;
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@@ -41,6 +44,8 @@ struct RenderPassConfigurationHasher {
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struct FramebufferConfiguration {
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VkRenderPass renderPass = VK_NULL_HANDLE;
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VkImageView imageView = VK_NULL_HANDLE;
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VkImageView depthView = VK_NULL_HANDLE;
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VkImageView resolveView = VK_NULL_HANDLE;
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uint32_t width = 0;
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uint32_t height = 0;
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@@ -69,6 +74,7 @@ struct GraphicsPipelineConfiguration {
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float viewportHeight;
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StencilState stencil;
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DepthState depthState;
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VkSampleCountFlagBits msaaSamples;
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GraphicsPipelineConfiguration() {
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memset(this, 0, sizeof(GraphicsPipelineConfiguration));
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@@ -122,14 +128,16 @@ struct SwapChainSupportDetails {
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class Graphics final : public love::graphics::Graphics {
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public:
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Graphics() {
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#ifdef LOVE_ANDROID
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Graphics() {
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auto result = volkInitialize();
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if (result != VK_SUCCESS) {
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throw love::Exception("could not initialize volk");
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}
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#endif
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}
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#else
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Graphics() = default;
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#endif
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virtual ~Graphics();
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@@ -243,7 +251,8 @@ private:
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std::vector<VkVertexInputBindingDescription> &bindingDescriptions,
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std::vector<VkVertexInputAttributeDescription> &attributeDescriptions);
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void prepareDraw(const VertexAttributes& attributes, const BufferBindings& buffers, graphics::Texture* texture, PrimitiveType, CullMode);
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void startRenderPass(Texture*, uint32_t w, uint32_t h);
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void startRenderPass(const RenderTargets& rts, int pixelw, int pixelh, bool hasSRGBtexture);
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void startDefaultRenderPass();
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void endRenderPass();
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VkSampler createSampler(const SamplerState&);
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@@ -271,7 +280,7 @@ private:
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VkImage depthImage = VK_NULL_HANDLE;
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VkImageView depthImageView = VK_NULL_HANDLE;
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VmaAllocation depthImageAllocation = VK_NULL_HANDLE;
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VkRenderPass defaultRenderPass;
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VkRenderPass defaultRenderPass = VK_NULL_HANDLE;
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std::vector<VkFramebuffer> defaultFramebuffers;
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std::unordered_map<RenderPassConfiguration, VkRenderPass, RenderPassConfigurationHasher> renderPasses;
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std::unordered_map<FramebufferConfiguration, VkFramebuffer, FramebufferConfigurationHasher> framebuffers;
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@@ -298,10 +307,10 @@ private:
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std::vector<std::vector<std::function<void()>>> cleanUpFunctions;
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// render pass variables.
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graphics::Texture* currentTexture = nullptr;
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Texture* renderTargetTexture = nullptr;
|
||||
float currentViewportWidth = 0;
|
||||
float currentViewportHeight = 0;
|
||||
VkSampleCountFlagBits currentMsaaSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
};
|
||||
} // vulkan
|
||||
} // graphics
|
||||
|
||||
Reference in New Issue
Block a user