vulkan: use push constants for builtin uniforms

when available
This commit is contained in:
niki
2022-09-15 15:17:06 +02:00
parent d1da47dbf0
commit 47e3fc85d2
9 changed files with 223 additions and 79 deletions
+1
View File
@@ -155,6 +155,7 @@ public:
FEATURE_FULL_NPOT,
FEATURE_PIXEL_SHADER_HIGHP,
FEATURE_SHADER_DERIVATIVES,
FEATURE_BUILTIN_UNIFORM_PUSH_CONSTANT,
FEATURE_GLSL3,
FEATURE_GLSL4,
FEATURE_INSTANCING,
+11
View File
@@ -86,6 +86,13 @@ static const char global_syntax[] = R"(
)";
static const char render_uniforms[] = R"(
#ifdef LOVE_BUILTIN_UNIFORM_PUSH_CONSTANT
layout( push_constant, std430 ) uniform LoveBuiltinUniforms
{
vec4 data[13];
} LovePushConstants;
#define love_UniformsPerDraw (LovePushConstants.data)
#else
// According to the GLSL ES 1.0 spec, uniform precision must match between stages,
// but we can't guarantee that highp is always supported in fragment shaders...
// We *really* don't want to use mediump for these in vertex shaders though.
@@ -95,6 +102,7 @@ uniform LOVE_HIGHP_OR_MEDIUMP vec4 love_UniformsPerDraw2[1];
#else
uniform LOVE_HIGHP_OR_MEDIUMP vec4 love_UniformsPerDraw[13];
#endif
#endif
// Older GLSL doesn't support preprocessor line continuations...
#define TransformMatrix mat4(love_UniformsPerDraw[0], love_UniformsPerDraw[1], love_UniformsPerDraw[2], love_UniformsPerDraw[3])
@@ -543,6 +551,9 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStageType stage,
if (glsl1on3)
ss << "#define LOVE_GLSL1_ON_GLSL3 1\n";
if (gfx->getCapabilities().features[Graphics::FEATURE_BUILTIN_UNIFORM_PUSH_CONSTANT])
ss << "#define LOVE_BUILTIN_UNIFORM_PUSH_CONSTANT 1\n";
if (isGammaCorrect())
ss << "#define LOVE_GAMMA_CORRECT 1\n";
if (info.usesMRT)
+30
View File
@@ -137,6 +137,21 @@ namespace love
namespace graphics
{
static EShLanguage getGlslShaderType(ShaderStageType stage)
{
switch (stage)
{
case SHADERSTAGE_VERTEX:
return EShLangVertex;
case SHADERSTAGE_PIXEL:
return EShLangFragment;
case SHADERSTAGE_COMPUTE:
return EShLangCompute;
default:
throw love::Exception("unkonwn shader stage type");
}
}
ShaderStage::ShaderStage(Graphics *gfx, ShaderStageType stage, const std::string &glsl, bool gles, const std::string &cachekey)
: stageType(stage)
, source(glsl)
@@ -169,6 +184,21 @@ ShaderStage::ShaderStage(Graphics *gfx, ShaderStageType stage, const std::string
bool forwardcompat = supportsGLSL3 && !forcedefault;
if (gfx->getCapabilities().features[Graphics::FEATURE_BUILTIN_UNIFORM_PUSH_CONSTANT]) {
forcedefault = true;
defaultversion = 450;
defaultprofile = ECoreProfile;
glslangShader->setEnvInput(glslang::EShSourceGlsl, getGlslShaderType(stageType), glslang::EShClientVulkan, 450);
glslangShader->setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_2);
glslangShader->setEnvTarget(glslang::EshTargetSpv, glslang::EShTargetSpv_1_0);
glslangShader->setEnvInputVulkanRulesRelaxed();
glslangShader->setAutoMapLocations(true);
glslangShader->setAutoMapBindings(true);
glslangShader->setGlobalUniformBinding(0);
glslangShader->setGlobalUniformSet(0);
}
if (!glslangShader->parse(&defaultTBuiltInResource, defaultversion, defaultprofile, forcedefault, forwardcompat, EShMsgSuppressWarnings))
{
const char *stagename = "unknown";
+2 -1
View File
@@ -2123,6 +2123,7 @@ void Graphics::initCapabilities()
capabilities.features[FEATURE_FULL_NPOT] = true;
capabilities.features[FEATURE_PIXEL_SHADER_HIGHP] = true;
capabilities.features[FEATURE_SHADER_DERIVATIVES] = true;
capabilities.features[FEATURE_BUILTIN_UNIFORM_PUSH_CONSTANT] = false;
capabilities.features[FEATURE_GLSL3] = true;
capabilities.features[FEATURE_GLSL4] = true;
capabilities.features[FEATURE_INSTANCING] = true;
@@ -2132,7 +2133,7 @@ void Graphics::initCapabilities()
capabilities.features[FEATURE_COPY_BUFFER_TO_TEXTURE] = true;
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = true;
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = true;
static_assert(FEATURE_MAX_ENUM == 17, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
static_assert(FEATURE_MAX_ENUM == 18, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
capabilities.limits[LIMIT_POINT_SIZE] = 511;
+2 -1
View File
@@ -1649,6 +1649,7 @@ void Graphics::initCapabilities()
capabilities.features[FEATURE_FULL_NPOT] = GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot;
capabilities.features[FEATURE_PIXEL_SHADER_HIGHP] = gl.isPixelShaderHighpSupported();
capabilities.features[FEATURE_SHADER_DERIVATIVES] = GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_standard_derivatives;
capabilities.features[FEATURE_BUILTIN_UNIFORM_PUSH_CONSTANT] = false;
capabilities.features[FEATURE_GLSL3] = GLAD_ES_VERSION_3_0 || gl.isCoreProfile();
capabilities.features[FEATURE_GLSL4] = GLAD_ES_VERSION_3_1 || (gl.isCoreProfile() && GLAD_VERSION_4_3);
capabilities.features[FEATURE_INSTANCING] = gl.isInstancingSupported();
@@ -1658,7 +1659,7 @@ void Graphics::initCapabilities()
capabilities.features[FEATURE_COPY_BUFFER_TO_TEXTURE] = gl.isCopyBufferToTextureSupported();
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = gl.isCopyTextureToBufferSupported();
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = gl.isCopyRenderTargetToBufferSupported();
static_assert(FEATURE_MAX_ENUM == 17, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
static_assert(FEATURE_MAX_ENUM == 18, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
capabilities.limits[LIMIT_POINT_SIZE] = gl.getMaxPointSize();
capabilities.limits[LIMIT_TEXTURE_SIZE] = gl.getMax2DTextureSize();
+16 -17
View File
@@ -226,7 +226,7 @@ void Graphics::discard(const std::vector<bool>& colorbuffers, bool depthstencil)
startRenderPass();
}
void Graphics::submitGpuCommands(bool present, void* screenshotCallbackData)
void Graphics::submitGpuCommands(bool present, void *screenshotCallbackData)
{
flushBatchedDraws();
@@ -255,17 +255,6 @@ void Graphics::submitGpuCommands(bool present, void* screenshotCallbackData)
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageCopy imageCopy{};
imageCopy.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopy.srcSubresource.layerCount = 1;
imageCopy.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopy.dstSubresource.layerCount = 1;
imageCopy.extent = {
swapChainExtent.width,
swapChainExtent.height,
1
};
VkImageBlit blit{};
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.layerCount = 1;
@@ -407,7 +396,7 @@ void Graphics::present(void *screenshotCallbackdata)
deprecations.draw(this);
submitGpuCommands(true);
submitGpuCommands(true, screenshotCallbackdata);
VkPresentInfoKHR presentInfo{};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
@@ -533,6 +522,7 @@ void Graphics::initCapabilities()
capabilities.features[FEATURE_FULL_NPOT] = false;
capabilities.features[FEATURE_PIXEL_SHADER_HIGHP] = true;
capabilities.features[FEATURE_SHADER_DERIVATIVES] = true;
capabilities.features[FEATURE_BUILTIN_UNIFORM_PUSH_CONSTANT] = canUsePushConstants;
capabilities.features[FEATURE_GLSL3] = true;
capabilities.features[FEATURE_GLSL4] = true;
capabilities.features[FEATURE_INSTANCING] = true;
@@ -542,7 +532,7 @@ void Graphics::initCapabilities()
capabilities.features[FEATURE_COPY_BUFFER_TO_TEXTURE] = true;
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = true;
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = true;
static_assert(FEATURE_MAX_ENUM == 17, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
static_assert(FEATURE_MAX_ENUM == 18, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
@@ -577,6 +567,12 @@ void Graphics::unSetMode()
{
created = false;
vkDeviceWaitIdle(device);
for (const auto &readbacks : readbackCallbacks)
for (const auto &readback : readbacks)
readback();
readbackCallbacks.clear();
Volatile::unloadAll();
cleanup();
}
@@ -599,7 +595,7 @@ int Graphics::getBackbufferMSAA() const
void Graphics::setFrontFaceWinding(Winding winding)
{
const auto& currentState = states.back();
const auto &currentState = states.back();
if (currentState.winding == winding)
return;
@@ -1141,7 +1137,7 @@ graphics::Shader::BuiltinUniformData Graphics::getCurrentBuiltinUniformData()
}
// Store DPI scale in an unused component of another vector.
data.normalMatrix[0].w = (float)getCurrentDPIScale();
data.normalMatrix[0].w = static_cast<float>(getCurrentDPIScale());
// Same with point size.
data.normalMatrix[1].w = getPointSize();
@@ -1296,6 +1292,9 @@ void Graphics::pickPhysicalDevice()
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
minUniformBufferOffsetAlignment = properties.limits.minUniformBufferOffsetAlignment;
if (sizeof(graphics::Shader::BuiltinUniformData) <= properties.limits.maxPushConstantsSize)
canUsePushConstants = true;
msaaSamples = getMsaaCount(requestedMsaa);
}
@@ -2813,7 +2812,7 @@ void Graphics::cleanup()
void Graphics::cleanupSwapChain()
{
for (const auto& readbackBuffer : screenshotReadbackBuffers)
for (const auto &readbackBuffer : screenshotReadbackBuffers)
{
vmaDestroyBuffer(vmaAllocator, readbackBuffer.buffer, readbackBuffer.allocation);
vmaDestroyImage(vmaAllocator, readbackBuffer.image, readbackBuffer.imageAllocation);
+1
View File
@@ -373,6 +373,7 @@ private:
uint32_t vulkanApiVersion = VK_VERSION_1_0;
VkInstance instance = VK_NULL_HANDLE;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
bool canUsePushConstants = false;
int requestedMsaa = 0;
VkDevice device = VK_NULL_HANDLE;
OptionalInstanceExtensions optionalInstanceExtensions;
+159 -60
View File
@@ -4,7 +4,7 @@
#include "libraries/glslang/glslang/Public/ShaderLang.h"
#include "libraries/glslang/SPIRV/GlslangToSpv.h"
#include <set>
#include <vector>
namespace love
@@ -327,10 +327,24 @@ void Shader::newFrame(uint32_t frameIndex)
vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
}
}
if (useBuiltinUniformPushConstant)
{
if (!localUniformData.empty())
{
}
}
}
void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint bindPoint)
{
if (useBuiltinUniformPushConstant)
{
auto builtinData = vgfx->getCurrentBuiltinUniformData();
vkCmdPushConstants(commandBuffer, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(BuiltinUniformData), &builtinData);
}
if (!localUniformData.empty())
{
auto usedStreamBufferMemory = currentUsedUniformStreamBuffersCount * uniformBufferSizeAligned;
@@ -525,6 +539,7 @@ void Shader::calculateUniformBufferSizeAligned()
uniformBufferSizeAligned = factor * minAlignment;
}
void Shader::buildLocalUniforms(spirv_cross::Compiler &comp, const spirv_cross::SPIRType &type, size_t baseoff, const std::string &basename)
{
using namespace spirv_cross;
@@ -601,6 +616,40 @@ void Shader::buildLocalUniforms(spirv_cross::Compiler &comp, const spirv_cross::
}
}
static void parse(glslang::TShader* tshader, EShLanguage stage, const std::string &glsl, bool spirv14)
{
using namespace glslang;
tshader->setEnvInput(EShSourceGlsl, stage, EShClientVulkan, 450);
tshader->setEnvClient(EShClientVulkan, EShTargetVulkan_1_2);
if (spirv14)
tshader->setEnvTarget(EshTargetSpv, EShTargetSpv_1_4);
else
tshader->setEnvTarget(EshTargetSpv, EShTargetSpv_1_0);
tshader->setAutoMapLocations(true);
tshader->setAutoMapBindings(true);
tshader->setEnvInputVulkanRulesRelaxed();
tshader->setGlobalUniformBinding(0);
tshader->setGlobalUniformSet(0);
const char* csrc = glsl.c_str();
const int sourceLength = static_cast<int>(glsl.length());
tshader->setStringsWithLengths(&csrc, &sourceLength, 1);
int defaultVersion = 450;
EProfile defaultProfile = ECoreProfile;
bool forceDefault = false;
bool forwardCompat = true;
if (!tshader->parse(&defaultTBuiltInResource, defaultVersion, defaultProfile, forceDefault, forwardCompat, EShMsgSuppressWarnings))
{
const char* msg1 = tshader->getInfoLog();
const char* msg2 = tshader->getInfoDebugLog();
throw love::Exception("error while parsing shader");
}
}
void Shader::compileShaders()
{
using namespace glslang;
@@ -613,6 +662,7 @@ void Shader::compileShaders()
device = vgfx->getDevice();
const auto &enabledExtensions = vgfx->getEnabledOptionalDeviceExtensions();
auto useSpirv14 = enabledExtensions.spirv14;
for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
{
@@ -627,35 +677,7 @@ void Shader::compileShaders()
auto glslangShaderStage = getGlslShaderType(stage);
auto tshader = new TShader(glslangShaderStage);
tshader->setEnvInput(EShSourceGlsl, glslangShaderStage, EShClientVulkan, 450);
tshader->setEnvClient(EShClientVulkan, EShTargetVulkan_1_2);
if (enabledExtensions.spirv14)
tshader->setEnvTarget(EshTargetSpv, EShTargetSpv_1_4);
else
tshader->setEnvTarget(EshTargetSpv, EShTargetSpv_1_0);
tshader->setAutoMapLocations(true);
tshader->setAutoMapBindings(true);
tshader->setEnvInputVulkanRulesRelaxed();
tshader->setGlobalUniformBinding(0);
tshader->setGlobalUniformSet(0);
auto &glsl = stages[i]->getSource();
const char *csrc = glsl.c_str();
const int sourceLength = static_cast<int>(glsl.length());
tshader->setStringsWithLengths(&csrc, &sourceLength, 1);
int defaultVersion = 450;
EProfile defaultProfile = ECoreProfile;
bool forceDefault = false;
bool forwardCompat = true;
if (!tshader->parse(&defaultTBuiltInResource, defaultVersion, defaultProfile, forceDefault, forwardCompat, EShMsgSuppressWarnings))
{
const char *msg1 = tshader->getInfoLog();
const char *msg2 = tshader->getInfoDebugLog();
throw love::Exception("error while parsing shader");
}
parse(tshader, glslangShaderStage, stages[i]->getSource(), useSpirv14);
program->addShader(tshader);
glslangShaders.push_back(tshader);
@@ -669,6 +691,8 @@ void Shader::compileShaders()
uniformInfos.clear();
std::set<uint32_t> usedBufferBindings;
for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
{
auto shaderStage = (ShaderStageType)i;
@@ -678,6 +702,26 @@ void Shader::compileShaders()
continue;
}
bool recompile = false;
auto getFreeBinding = [&](uint32_t binding) {
if (usedBufferBindings.find(binding) == usedBufferBindings.end())
{
usedBufferBindings.insert(binding);
return binding;
}
recompile = true;
for (uint32_t i = 0; ; i++)
{
if (usedBufferBindings.find(i) == usedBufferBindings.end())
{
usedBufferBindings.insert(i);
return i;
}
}
};
spv::SpvBuildLogger logger;
glslang::SpvOptions opt;
opt.validate = true;
@@ -687,29 +731,6 @@ void Shader::compileShaders()
std::string msgs = logger.getAllMessages();
VkShaderModuleCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = spirv.size() * sizeof(uint32_t);
createInfo.pCode = spirv.data();
auto device = vgfx->getDevice();
VkShaderModule shaderModule;
if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
throw love::Exception("failed to create shader module");
}
shaderModules.push_back(shaderModule);
VkPipelineShaderStageCreateInfo shaderStageInfo{};
shaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStageInfo.stage = getStageBit((ShaderStageType)i);
shaderStageInfo.module = shaderModule;
shaderStageInfo.pName = "main";
shaderStages.push_back(shaderStageInfo);
spirv_cross::CompilerGLSL comp(spirv);
// we only care about variables that are actually getting used.
@@ -717,16 +738,25 @@ void Shader::compileShaders()
auto shaderResources = comp.get_shader_resources(active);
comp.set_enabled_interface_variables(std::move(active));
for (const auto &resource : shaderResources.uniform_buffers)
for (const auto &resource : shaderResources.push_constant_buffers)
{
useBuiltinUniformPushConstant = true;
}
for (const auto &resource : shaderResources.uniform_buffers)
{
if (uniformInfos.find(resource.name) != uniformInfos.end())
continue;
if (resource.name == "gl_DefaultUniformBlock")
{
const auto& type = comp.get_type(resource.base_type_id);
const auto &type = comp.get_type(resource.base_type_id);
size_t uniformBufferObjectSize = comp.get_declared_struct_size(type);
auto defaultUniformBlockSize = comp.get_declared_struct_size(type);
localUniformStagingData.resize(defaultUniformBlockSize);
localUniformData.resize(defaultUniformBlockSize);
uniformLocation = comp.get_decoration(resource.id, spv::DecorationBinding);
uniformLocation = getFreeBinding(comp.get_decoration(resource.id, spv::DecorationBinding));
comp.set_decoration(resource.id, spv::DecorationBinding, uniformLocation);
memset(localUniformStagingData.data(), 0, defaultUniformBlockSize);
memset(localUniformData.data(), 0, defaultUniformBlockSize);
@@ -742,12 +772,16 @@ void Shader::compileShaders()
for (const auto &r : shaderResources.sampled_images)
{
if (uniformInfos.find(r.name) != uniformInfos.end())
continue;
const SPIRType &basetype = comp.get_type(r.base_type_id);
const SPIRType &type = comp.get_type(r.type_id);
const SPIRType &imagetype = comp.get_type(basetype.image.type);
graphics::Shader::UniformInfo info;
info.location = comp.get_decoration(r.id, spv::DecorationBinding);
info.location = getFreeBinding(comp.get_decoration(r.id, spv::DecorationBinding));
comp.set_decoration(r.id, spv::DecorationBinding, info.location);
info.baseType = UNIFORM_SAMPLER;
info.name = r.name;
info.count = type.array.empty() ? 1 : type.array[0];
@@ -812,6 +846,9 @@ void Shader::compileShaders()
for (const auto &r : shaderResources.storage_buffers)
{
if (uniformInfos.find(r.name) != uniformInfos.end())
continue;
const auto &type = comp.get_type(r.type_id);
UniformInfo u{};
@@ -819,8 +856,9 @@ void Shader::compileShaders()
u.components = 1;
u.name = r.name;
u.count = type.array.empty() ? 1 : type.array[0];
u.location = comp.get_decoration(r.id, spv::DecorationBinding);
u.location = getFreeBinding(comp.get_decoration(r.id, spv::DecorationBinding));
comp.set_decoration(r.id, spv::DecorationBinding, u.location);
const auto reflectionit = validationReflection.storageBuffers.find(u.name);
if (reflectionit != validationReflection.storageBuffers.end())
{
@@ -844,6 +882,9 @@ void Shader::compileShaders()
for (const auto &r : shaderResources.storage_images)
{
if (uniformInfos.find(r.name) != uniformInfos.end())
continue;
const auto &type = comp.get_type(r.type_id);
UniformInfo u{};
@@ -851,8 +892,10 @@ void Shader::compileShaders()
u.components = 1;
u.name = r.name;
u.count = type.array.empty() ? 1 : type.array[0];
// fixme: memory leak
u.textures = new love::graphics::Texture *[u.count];
u.location = comp.get_decoration(r.id, spv::DecorationBinding);
comp.set_decoration(r.id, spv::DecorationBinding, u.location);
for (int i = 0; i < u.count; i++)
u.textures[i] = nullptr;
@@ -869,6 +912,50 @@ void Shader::compileShaders()
const int attributeLocation = static_cast<int>(comp.get_decoration(r.id, spv::DecorationLocation));
attributes[name] = attributeLocation;
}
if (recompile)
{
auto glslLanguage = getGlslShaderType((ShaderStageType)i);
TShader* shader = new TShader(glslLanguage);
parse(shader, glslLanguage, comp.compile(), useSpirv14);
auto intermediate = shader->getIntermediate();
spv::SpvBuildLogger logger;
glslang::SpvOptions opt;
std::vector<uint32_t> code;
GlslangToSpv(*intermediate, code, &logger, &opt);
spirv = std::move(code);
delete shader;
}
VkShaderModuleCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = spirv.size() * sizeof(uint32_t);
createInfo.pCode = spirv.data();
auto device = vgfx->getDevice();
VkShaderModule shaderModule;
if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
throw love::Exception("failed to create shader module");
}
shaderModules.push_back(shaderModule);
VkPipelineShaderStageCreateInfo shaderStageInfo{};
shaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStageInfo.stage = getStageBit((ShaderStageType)i);
shaderStageInfo.module = shaderModule;
shaderStageInfo.pName = "main";
shaderStages.push_back(shaderStageInfo);
}
delete program;
@@ -927,7 +1014,19 @@ void Shader::createPipelineLayout()
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 1;
pipelineLayoutInfo.pSetLayouts = &descriptorSetLayout;
pipelineLayoutInfo.pushConstantRangeCount = 0;
static_assert(sizeof(BuiltinUniformData) % 4 == 0, "size of push constant has to be a multiple of 4.");
VkPushConstantRange range{};
range.offset = 0;
range.size = sizeof(BuiltinUniformData);
range.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
if (useBuiltinUniformPushConstant)
{
pipelineLayoutInfo.pushConstantRangeCount = 1;
pipelineLayoutInfo.pPushConstantRanges = &range;
}
if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS)
throw love::Exception("failed to create pipeline layout");
+1
View File
@@ -88,6 +88,7 @@ private:
VkPipeline computePipeline;
bool useBuiltinUniformPushConstant = false;
VkDescriptorSetLayout descriptorSetLayout;
VkPipelineLayout pipelineLayout;
std::vector<VkDescriptorPoolSize> descriptorPoolSizes;