Files
love/src/modules/graphics/vulkan/Graphics.cpp
T
2022-09-19 19:51:48 +02:00

3062 lines
102 KiB
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/**
* Copyright (c) 2006-2022 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "common/Exception.h"
#include "common/pixelformat.h"
#include "common/version.h"
#include "window/Window.h"
#include "Buffer.h"
#include "Graphics.h"
#include "GraphicsReadback.h"
#include "Shader.h"
#include "Vulkan.h"
#include "SDL_vulkan.h"
#include <algorithm>
#include <vector>
#include <cstring>
#include <set>
#include <fstream>
#include <sstream>
#include <array>
#define VMA_IMPLEMENTATION
#include "libraries/vma/vk_mem_alloc.h"
namespace love
{
namespace graphics
{
namespace vulkan
{
static const std::vector<const char*> validationLayers = {
"VK_LAYER_KHRONOS_validation"
};
static const std::vector<const char*> deviceExtensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
};
constexpr uint32_t MAX_FRAMES_IN_FLIGHT = 2;
constexpr uint32_t USAGES_POLL_INTERVAL = 5000;
const char *Graphics::getName() const
{
return "love.graphics.vulkan";
}
const VkDevice Graphics::getDevice() const
{
return device;
}
const VmaAllocator Graphics::getVmaAllocator() const
{
return vmaAllocator;
}
Graphics::Graphics()
{
if (SDL_Vulkan_LoadLibrary(nullptr))
throw love::Exception("could not find vulkan");
volkInitializeCustom((PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr());
vulkanApiVersion = Vulkan::getSupportedVulkanApiVersion(volkGetInstanceVersion());
}
Graphics::~Graphics()
{
SDL_Vulkan_UnloadLibrary();
// We already cleaned those up by clearing out batchedDrawBuffers.
// We set them to nullptr here so the base class doesn't crash
// when it tries to free this.
batchedDrawState.vb[0] = nullptr;
batchedDrawState.vb[1] = nullptr;
batchedDrawState.indexBuffer = nullptr;
}
// START OVERRIDEN FUNCTIONS
love::graphics::Texture *Graphics::newTexture(const love::graphics::Texture::Settings &settings, const love::graphics::Texture::Slices *data)
{
return new Texture(this, settings, data);
}
love::graphics::Buffer *Graphics::newBuffer(const love::graphics::Buffer::Settings &settings, const std::vector<love::graphics::Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
{
return new Buffer(this, settings, format, data, size, arraylength);
}
void Graphics::clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth)
{
if (!renderPassState.active)
startRenderPass();
VkClearAttachment attachment{};
if (color.hasValue)
{
attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
attachment.clearValue.color.float32[0] = static_cast<float>(color.value.r);
attachment.clearValue.color.float32[1] = static_cast<float>(color.value.g);
attachment.clearValue.color.float32[2] = static_cast<float>(color.value.b);
attachment.clearValue.color.float32[3] = static_cast<float>(color.value.a);
}
VkClearAttachment depthStencilAttachment{};
if (stencil.hasValue)
{
depthStencilAttachment.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
depthStencilAttachment.clearValue.depthStencil.stencil = static_cast<uint32_t>(stencil.value);
}
if (depth.hasValue)
{
depthStencilAttachment.aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
depthStencilAttachment.clearValue.depthStencil.depth = static_cast<float>(depth.value);
}
std::array<VkClearAttachment, 2> attachments = {
attachment,
depthStencilAttachment
};
VkClearRect rect{};
rect.layerCount = 1;
rect.rect.extent.width = static_cast<uint32_t>(renderPassState.width);
rect.rect.extent.height = static_cast<uint32_t>(renderPassState.height);
vkCmdClearAttachments(
commandBuffers[currentFrame],
static_cast<uint32_t>(attachments.size()), attachments.data(),
1, &rect);
}
void Graphics::clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth)
{
if (!renderPassState.active)
startRenderPass();
std::vector<VkClearAttachment> attachments;
for (const auto &color : colors)
{
VkClearAttachment attachment{};
if (color.hasValue)
{
attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
attachment.clearValue.color.float32[0] = static_cast<float>(color.value.r);
attachment.clearValue.color.float32[1] = static_cast<float>(color.value.g);
attachment.clearValue.color.float32[2] = static_cast<float>(color.value.b);
attachment.clearValue.color.float32[3] = static_cast<float>(color.value.a);
}
attachments.push_back(attachment);
}
VkClearAttachment depthStencilAttachment{};
if (stencil.hasValue)
{
depthStencilAttachment.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
depthStencilAttachment.clearValue.depthStencil.stencil = static_cast<uint32_t>(stencil.value);
}
if (depth.hasValue)
{
depthStencilAttachment.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
depthStencilAttachment.clearValue.depthStencil.depth = static_cast<float>(depth.value);
}
attachments.push_back(depthStencilAttachment);
VkClearRect rect{};
rect.layerCount = 1;
rect.rect.extent.width = static_cast<uint32_t>(renderPassState.width);
rect.rect.extent.height = static_cast<uint32_t>(renderPassState.height);
vkCmdClearAttachments(
commandBuffers[currentFrame],
static_cast<uint32_t>(attachments.size()), attachments.data(),
1, &rect);
}
void Graphics::discard(const std::vector<bool> &colorbuffers, bool depthstencil)
{
if (renderPassState.active)
endRenderPass();
if (renderPassState.useConfigurations)
{
auto & renderPassConfiguration = renderPassState.renderPassConfiguration;
for (size_t i = 0; i < colorbuffers.size(); i++)
renderPassConfiguration.colorAttachments[i].discard = colorbuffers[i];
renderPassConfiguration.staticData.depthAttachment.discard = depthstencil;
}
else
{
RenderPassConfiguration renderPassConfiguration{};
renderPassConfiguration.colorAttachments.push_back({ swapChainImageFormat, colorbuffers[0], msaaSamples });
renderPassConfiguration.staticData.depthAttachment = { findDepthFormat(), depthstencil, msaaSamples };
if (msaaSamples & VK_SAMPLE_COUNT_1_BIT)
renderPassConfiguration.staticData.resolve = false;
else
renderPassConfiguration.staticData.resolve = true;
FramebufferConfiguration framebufferConfiguration{};
framebufferConfiguration.staticData.depthView = depthImageView;
if (msaaSamples & VK_SAMPLE_COUNT_1_BIT)
{
framebufferConfiguration.colorViews.push_back(swapChainImageViews.at(imageIndex));
framebufferConfiguration.staticData.resolveView = VK_NULL_HANDLE;
}
else
{
framebufferConfiguration.colorViews.push_back(colorImageView);
framebufferConfiguration.staticData.resolveView = swapChainImageViews.at(imageIndex);
}
renderPassState.useConfigurations = true;
renderPassState.renderPassConfiguration = renderPassConfiguration;
renderPassState.framebufferConfiguration = framebufferConfiguration;
}
startRenderPass();
}
void Graphics::submitGpuCommands(bool present, void *screenshotCallbackData)
{
flushBatchedDraws();
if (renderPassState.active)
endRenderPass();
if (present)
{
if (pendingScreenshotCallbacks.empty())
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
swapChainImages.at(imageIndex),
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
else
{
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
swapChainImages.at(imageIndex),
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
screenshotReadbackBuffers.at(currentFrame).image,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageCopy imageCopy{};
imageCopy.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopy.srcSubresource.layerCount = 1;
imageCopy.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopy.dstSubresource.layerCount = 1;
imageCopy.extent = {
swapChainExtent.width,
swapChainExtent.height,
1
};
VkImageBlit blit{};
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.layerCount = 1;
blit.srcOffsets[1] = {
static_cast<int>(swapChainExtent.width),
static_cast<int>(swapChainExtent.height),
1
};
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.layerCount = 1;
blit.dstOffsets[1] = {
static_cast<int>(swapChainExtent.width),
static_cast<int>(swapChainExtent.height),
1
};
vkCmdBlitImage(
commandBuffers.at(currentFrame),
swapChainImages.at(imageIndex), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
screenshotReadbackBuffers.at(currentFrame).image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blit,
VK_FILTER_NEAREST);
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
swapChainImages.at(imageIndex),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
screenshotReadbackBuffers.at(currentFrame).image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
VkBufferImageCopy region{};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
region.imageExtent = {
swapChainExtent.width,
swapChainExtent.height,
1
};
vkCmdCopyImageToBuffer(
commandBuffers.at(currentFrame),
screenshotReadbackBuffers.at(currentFrame).image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
screenshotReadbackBuffers.at(currentFrame).buffer,
1, &region);
addReadbackCallback([
w = swapChainExtent.width,
h = swapChainExtent.height,
pendingScreenshotCallbacks = pendingScreenshotCallbacks,
screenShotReadbackBuffer = screenshotReadbackBuffers.at(currentFrame),
screenshotCallbackData = screenshotCallbackData]() {
auto imageModule = Module::getInstance<love::image::Image>(M_IMAGE);
for (const auto &info : pendingScreenshotCallbacks)
{
image::ImageData *img = imageModule->newImageData(
w,
h,
PIXELFORMAT_RGBA8_UNORM,
screenShotReadbackBuffer.allocationInfo.pMappedData);
info.callback(&info, img, screenshotCallbackData);
img->release();
}
});
pendingScreenshotCallbacks.clear();
}
}
endRecordingGraphicsCommands(present);
if (imagesInFlight[imageIndex] != VK_NULL_HANDLE)
vkWaitForFences(device, 1, &imagesInFlight.at(imageIndex), VK_TRUE, UINT64_MAX);
imagesInFlight[imageIndex] = inFlightFences[currentFrame];
std::array<VkCommandBuffer, 1> submitCommandbuffers = { commandBuffers.at(currentFrame) };
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
VkSemaphore waitSemaphores[] = { imageAvailableSemaphores.at(currentFrame) };
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT };
if (imageRequested)
{
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
imageRequested = false;
}
submitInfo.commandBufferCount = static_cast<uint32_t>(submitCommandbuffers.size());
submitInfo.pCommandBuffers = submitCommandbuffers.data();
VkSemaphore signalSemaphores[] = { renderFinishedSemaphores.at(currentFrame) };
VkFence fence = VK_NULL_HANDLE;
if (present)
{
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = signalSemaphores;
vkResetFences(device, 1, &inFlightFences[currentFrame]);
fence = inFlightFences[currentFrame];
}
if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, fence) != VK_SUCCESS)
throw love::Exception("failed to submit draw command buffer");
if (!present)
{
vkQueueWaitIdle(graphicsQueue);
for (auto &callbacks : readbackCallbacks)
{
for (const auto &callback : callbacks)
callback();
callbacks.clear();
}
startRecordingGraphicsCommands(false);
}
}
void Graphics::present(void *screenshotCallbackdata)
{
if (!isActive())
return;
if (isRenderTargetActive())
throw love::Exception("present cannot be called while a render target is active.");
deprecations.draw(this);
submitGpuCommands(true, screenshotCallbackdata);
VkPresentInfoKHR presentInfo{};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = &renderFinishedSemaphores.at(currentFrame);
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &swapChain;
presentInfo.pImageIndices = &imageIndex;
VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized)
{
framebufferResized = false;
recreateSwapChain();
}
else if (result != VK_SUCCESS)
throw love::Exception("failed to present swap chain image");
drawCalls = 0;
renderTargetSwitchCount = 0;
drawCallsBatched = 0;
updatePendingReadbacks();
updateTemporaryResources();
frameCounter++;
currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
beginFrame();
updatedBatchedDrawBuffers();
}
void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelheight)
{
this->width = width;
this->height = height;
this->pixelWidth = pixelwidth;
this->pixelHeight = pixelheight;
resetProjection();
}
bool Graphics::setMode(void *context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa)
{
requestedMsaa = msaa;
windowHasStencil = windowhasstencil;
cleanUpFunctions.clear();
cleanUpFunctions.resize(MAX_FRAMES_IN_FLIGHT);
readbackCallbacks.clear();
readbackCallbacks.resize(MAX_FRAMES_IN_FLIGHT);
createVulkanInstance();
createSurface();
pickPhysicalDevice();
createLogicalDevice();
initVMA();
initCapabilities();
createSwapChain();
createImageViews();
createScreenshotCallbackBuffers();
createSyncObjects();
createColorResources();
createDepthResources();
transitionColorDepthLayouts = true;
createDefaultRenderPass();
createDefaultFramebuffers();
createCommandPool();
createCommandBuffers();
float whiteColor[] = { 1.0f, 1.0f, 1.0f, 1.0f };
batchedDrawBuffers.clear();
batchedDrawBuffers.reserve(MAX_FRAMES_IN_FLIGHT);
for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
{
batchedDrawBuffers.emplace_back();
// Initial sizes that should be good enough for most cases. It will
// resize to fit if needed, later.
batchedDrawBuffers[i].vertexBuffer1 = new StreamBuffer(this, BUFFERUSAGE_VERTEX, 1024 * 1024 * 1);
batchedDrawBuffers[i].vertexBuffer2 = new StreamBuffer(this, BUFFERUSAGE_VERTEX, 256 * 1024 * 1);
batchedDrawBuffers[i].indexBuffer = new StreamBuffer(this, BUFFERUSAGE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
// sometimes the VertexColor is not set, so we manually adjust it to white color
batchedDrawBuffers[i].constantColorBuffer = new StreamBuffer(this, BUFFERUSAGE_VERTEX, sizeof(whiteColor));
auto mapInfo = batchedDrawBuffers[i].constantColorBuffer->map(sizeof(whiteColor));
memcpy(mapInfo.data, whiteColor, sizeof(whiteColor));
batchedDrawBuffers[i].constantColorBuffer->unmap(sizeof(whiteColor));
batchedDrawBuffers[i].constantColorBuffer->markUsed(sizeof(whiteColor));
}
updatedBatchedDrawBuffers();
beginFrame();
createDefaultTexture();
createDefaultShaders();
Shader::current = Shader::standardShaders[Shader::StandardShader::STANDARD_DEFAULT];
createQuadIndexBuffer();
createFanIndexBuffer();
restoreState(states.back());
setViewportSize(width, height, pixelwidth, pixelheight);
Vulkan::resetShaderSwitches();
frameCounter = 0;
currentFrame = 0;
created = true;
drawCalls = 0;
drawCallsBatched = 0;
return true;
}
void Graphics::initCapabilities()
{
// fixme: unsure what the first few features are for.
capabilities.features[FEATURE_MULTI_RENDER_TARGET_FORMATS] = true;
capabilities.features[FEATURE_CLAMP_ZERO] = false;
capabilities.features[FEATURE_CLAMP_ONE] = false;
capabilities.features[FEATURE_BLEND_MINMAX] = false;
capabilities.features[FEATURE_LIGHTEN] = false;
capabilities.features[FEATURE_FULL_NPOT] = false;
capabilities.features[FEATURE_PIXEL_SHADER_HIGHP] = true;
capabilities.features[FEATURE_SHADER_DERIVATIVES] = true;
capabilities.features[FEATURE_GLSL3] = true;
capabilities.features[FEATURE_GLSL4] = true;
capabilities.features[FEATURE_INSTANCING] = true;
capabilities.features[FEATURE_TEXEL_BUFFER] = true;
capabilities.features[FEATURE_INDEX_BUFFER_32BIT] = true;
capabilities.features[FEATURE_COPY_BUFFER] = true;
capabilities.features[FEATURE_COPY_BUFFER_TO_TEXTURE] = true;
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = true;
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = true;
static_assert(FEATURE_MAX_ENUM == 17, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
capabilities.limits[LIMIT_POINT_SIZE] = properties.limits.pointSizeRange[1];
capabilities.limits[LIMIT_TEXTURE_SIZE] = properties.limits.maxImageDimension2D;
capabilities.limits[LIMIT_TEXTURE_LAYERS] = properties.limits.maxImageArrayLayers;
capabilities.limits[LIMIT_VOLUME_TEXTURE_SIZE] = properties.limits.maxImageDimension3D;
capabilities.limits[LIMIT_CUBE_TEXTURE_SIZE] = properties.limits.maxImageDimensionCube;
capabilities.limits[LIMIT_TEXEL_BUFFER_SIZE] = properties.limits.maxTexelBufferElements;
capabilities.limits[LIMIT_SHADER_STORAGE_BUFFER_SIZE] = properties.limits.maxStorageBufferRange;
capabilities.limits[LIMIT_THREADGROUPS_X] = properties.limits.maxComputeWorkGroupSize[0];
capabilities.limits[LIMIT_THREADGROUPS_Y] = properties.limits.maxComputeWorkGroupSize[1];
capabilities.limits[LIMIT_THREADGROUPS_Z] = properties.limits.maxComputeWorkGroupSize[2];
capabilities.limits[LIMIT_RENDER_TARGETS] = properties.limits.maxColorAttachments;
capabilities.limits[LIMIT_TEXTURE_MSAA] = static_cast<double>(getMsaaCount(64));
capabilities.limits[LIMIT_ANISOTROPY] = properties.limits.maxSamplerAnisotropy;
static_assert(LIMIT_MAX_ENUM == 13, "Graphics::initCapabilities must be updated when adding a new system limit!");
capabilities.textureTypes[TEXTURE_2D] = true;
capabilities.textureTypes[TEXTURE_2D_ARRAY] = true;
capabilities.textureTypes[TEXTURE_VOLUME] = true;
capabilities.textureTypes[TEXTURE_CUBE] = true;
}
void Graphics::getAPIStats(int &shaderswitches) const
{
shaderswitches = static_cast<int>(Vulkan::getNumShaderSwitches());
}
void Graphics::unSetMode()
{
renderPassUsages.clear();
framebufferUsages.clear();
pipelineUsages.clear();
created = false;
vkDeviceWaitIdle(device);
Volatile::unloadAll();
cleanup();
}
void Graphics::setActive(bool enable)
{
flushBatchedDraws();
active = enable;
}
int Graphics::getRequestedBackbufferMSAA() const
{
return requestedMsaa;
}
int Graphics::getBackbufferMSAA() const
{
return static_cast<int>(msaaSamples);
}
void Graphics::setFrontFaceWinding(Winding winding)
{
const auto& currentState = states.back();
if (currentState.winding == winding)
return;
flushBatchedDraws();
states.back().winding = winding;
#ifdef VK_EXT_extended_dynamic_state
if (optionalDeviceFeatures.extendedDynamicState)
vkCmdSetFrontFaceEXT(
commandBuffers.at(currentFrame),
Vulkan::getFrontFace(winding));
#endif
}
void Graphics::setColorMask(ColorChannelMask mask)
{
flushBatchedDraws();
states.back().colorMask = mask;
}
void Graphics::setBlendState(const BlendState &blend)
{
flushBatchedDraws();
states.back().blend = blend;
}
void Graphics::setPointSize(float size)
{
if (size != states.back().pointSize)
flushBatchedDraws();
states.back().pointSize = size;
}
bool Graphics::usesGLSLES() const
{
return false;
}
Graphics::RendererInfo Graphics::getRendererInfo() const
{
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
Graphics::RendererInfo info;
if (isDebugEnabled())
{
std::stringstream ss;
ss << "Vulkan( ";
ss << renderPasses.size() << " ";
ss << framebuffers.size() << " ";
ss << graphicsPipelines.size() << " ";
if (optionalDeviceFeatures.extendedDynamicState)
ss << "eds ";
if (optionalDeviceFeatures.memoryRequirements2)
ss << "mr2 ";
if (optionalDeviceFeatures.dedicatedAllocation)
ss << "da ";
if (optionalDeviceFeatures.bufferDeviceAddress)
ss << "bda ";
if (optionalDeviceFeatures.memoryBudget)
ss << "mb ";
if (optionalDeviceFeatures.shaderFloatControls)
ss << "sfc ";
if (optionalDeviceFeatures.spirv14)
ss << "spv14 ";
ss << ")";
info.name = ss.str();
}
else
info.name = "Vulkan";
info.device = deviceProperties.deviceName;
info.vendor = Vulkan::getVendorName(deviceProperties.vendorID);
info.version = Vulkan::getVulkanApiVersion(deviceProperties.apiVersion);
return info;
}
void Graphics::draw(const DrawCommand &cmd)
{
prepareDraw(*cmd.attributes, *cmd.buffers, cmd.texture, cmd.primitiveType, cmd.cullMode);
vkCmdDraw(
commandBuffers.at(currentFrame),
static_cast<uint32_t>(cmd.vertexCount),
static_cast<uint32_t>(cmd.instanceCount),
static_cast<uint32_t>(cmd.vertexStart),
0);
drawCalls++;
}
void Graphics::draw(const DrawIndexedCommand &cmd)
{
prepareDraw(*cmd.attributes, *cmd.buffers, cmd.texture, cmd.primitiveType, cmd.cullMode);
vkCmdBindIndexBuffer(
commandBuffers.at(currentFrame),
(VkBuffer)cmd.indexBuffer->getHandle(),
static_cast<VkDeviceSize>(cmd.indexBufferOffset),
Vulkan::getVulkanIndexBufferType(cmd.indexType));
vkCmdDrawIndexed(
commandBuffers.at(currentFrame),
static_cast<uint32_t>(cmd.indexCount),
static_cast<uint32_t>(cmd.instanceCount),
0,
0,
0);
drawCalls++;
}
void Graphics::drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, graphics::Texture *texture)
{
const int MAX_VERTICES_PER_DRAW = LOVE_UINT16_MAX;
const int MAX_QUADS_PER_DRAW = MAX_VERTICES_PER_DRAW / 4;
prepareDraw(attributes, buffers, texture, PRIMITIVE_TRIANGLES, CULL_BACK);
vkCmdBindIndexBuffer(
commandBuffers.at(currentFrame),
(VkBuffer)quadIndexBuffer->getHandle(),
0,
Vulkan::getVulkanIndexBufferType(INDEX_UINT16));
int baseVertex = start * 4;
for (int quadindex = 0; quadindex < count; quadindex += MAX_QUADS_PER_DRAW)
{
int quadcount = std::min(MAX_QUADS_PER_DRAW, count - quadindex);
vkCmdDrawIndexed(
commandBuffers.at(currentFrame),
static_cast<uint32_t>(quadcount * 6),
1,
0,
baseVertex,
0);
baseVertex += quadcount * 4;
drawCalls++;
}
}
void Graphics::setColor(Colorf c)
{
c.r = std::min(std::max(c.r, 0.0f), 1.0f);
c.g = std::min(std::max(c.g, 0.0f), 1.0f);
c.b = std::min(std::max(c.b, 0.0f), 1.0f);
c.a = std::min(std::max(c.a, 0.0f), 1.0f);
states.back().color = c;
}
static VkRect2D computeScissor(const Rect &r, double bufferWidth, double bufferHeight, double dpiScale, VkSurfaceTransformFlagBitsKHR preTransform)
{
double x = static_cast<double>(r.x) * dpiScale;
double y = static_cast<double>(r.y) * dpiScale;
double w = static_cast<double>(r.w) * dpiScale;
double h = static_cast<double>(r.h) * dpiScale;
double scissorX, scissorY, scissorW, scissorH;
switch (preTransform)
{
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
scissorX = bufferWidth - h - y;
scissorY = x;
scissorW = h;
scissorH = w;
break;
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
scissorX = bufferWidth - w - x;
scissorY = bufferHeight - h - y;
scissorW = w;
scissorH = h;
break;
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
scissorX = y;
scissorY = bufferHeight - w - x;
scissorW = h;
scissorH = w;
break;
default:
scissorX = x;
scissorY = y;
scissorW = w;
scissorH = h;
break;
}
VkRect2D scissor = {
{static_cast<int32_t>(scissorX), static_cast<int32_t>(scissorY)},
{static_cast<uint32_t>(scissorW), static_cast<uint32_t>(scissorH)}
};
return scissor;
}
void Graphics::setScissor(const Rect &rect)
{
flushBatchedDraws();
VkRect2D scissor = computeScissor(rect,
static_cast<double>(swapChainExtent.width),
static_cast<double>(swapChainExtent.height),
getCurrentDPIScale(),
preTransform);
vkCmdSetScissor(commandBuffers.at(currentFrame), 0, 1, &scissor);
states.back().scissor = true;
states.back().scissorRect = rect;
}
void Graphics::setScissor()
{
flushBatchedDraws();
states.back().scissor = false;
VkRect2D scissor{};
scissor.offset = { 0, 0 };
scissor.extent = swapChainExtent;
vkCmdSetScissor(commandBuffers.at(currentFrame), 0, 1, &scissor);
}
void Graphics::setStencilMode(StencilAction action, CompareMode compare, int value, love::uint32 readmask, love::uint32 writemask)
{
if (action != STENCIL_KEEP)
{
const auto& rts = states.back().renderTargets;
auto dsTexture = rts.depthStencil.texture.get();
if (!isRenderTargetActive() && !windowHasStencil)
throw love::Exception("The window must have stenciling enabled to draw to the main screen's stencil buffer");
if (isRenderTargetActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && dsTexture == nullptr || !isPixelFormatStencil(dsTexture->getPixelFormat()))
throw love::Exception("drawing to the stencil buffer with a render target active requires either stencil=true or a custom stencil-type to be used, in setRenderTarget");
}
flushBatchedDraws();
vkCmdSetStencilWriteMask(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, writemask);
vkCmdSetStencilCompareMask(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, readmask);
vkCmdSetStencilReference(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, value);
#ifdef VK_EXT_extended_dynamic_state
if (optionalDeviceFeatures.extendedDynamicState)
vkCmdSetStencilOpEXT(
commandBuffers.at(currentFrame),
VK_STENCIL_FRONT_AND_BACK,
VK_STENCIL_OP_KEEP, Vulkan::getStencilOp(action),
VK_STENCIL_OP_KEEP, Vulkan::getCompareOp(compare));
#endif
states.back().stencil.action = action;
states.back().stencil.compare = compare;
states.back().stencil.value = value;
states.back().stencil.readMask = readmask;
states.back().stencil.writeMask = writemask;
}
void Graphics::setDepthMode(CompareMode compare, bool write)
{
flushBatchedDraws();
#ifdef VK_EXT_extended_dynamic_state
if (optionalDeviceFeatures.extendedDynamicState)
{
vkCmdSetDepthCompareOpEXT(
commandBuffers.at(currentFrame), Vulkan::getCompareOp(compare));
vkCmdSetDepthWriteEnableEXT(
commandBuffers.at(currentFrame), Vulkan::getBool(write));
}
#endif
states.back().depthTest = compare;
states.back().depthWrite = write;
}
void Graphics::setWireframe(bool enable)
{
flushBatchedDraws();
states.back().wireframe = enable;
}
PixelFormat Graphics::getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const
{
switch (format)
{
case PIXELFORMAT_NORMAL:
if (isGammaCorrect())
return PIXELFORMAT_RGBA8_UNORM_sRGB;
else
return PIXELFORMAT_RGBA8_UNORM;
case PIXELFORMAT_HDR:
return PIXELFORMAT_RGBA16_FLOAT;
default:
return format;
}
}
bool Graphics::isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB)
{
(void)sRGB; // fixme: sRGB
auto vulkanFormat = Vulkan::getTextureFormat(format);
VkFormatProperties formatProperties;
vkGetPhysicalDeviceFormatProperties(physicalDevice, vulkanFormat.internalFormat, &formatProperties);
VkFormatFeatureFlags featureFlags;
VkImageTiling tiling;
VkImageUsageFlags usageFlags = 0;
if (usage & PIXELFORMATUSAGEFLAGS_LINEAR)
{
tiling = VK_IMAGE_TILING_LINEAR;
featureFlags = formatProperties.linearTilingFeatures;
}
else
{
tiling = VK_IMAGE_TILING_OPTIMAL;
featureFlags = formatProperties.optimalTilingFeatures;
}
if (!featureFlags)
return false;
if (usage & PIXELFORMATUSAGEFLAGS_SAMPLE)
{
usageFlags |= VK_IMAGE_USAGE_SAMPLED_BIT;
if (!(featureFlags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
return false;
}
if (usage & PIXELFORMATUSAGEFLAGS_RENDERTARGET)
{
if (isPixelFormatDepth(format) || isPixelFormatDepthStencil(format))
{
usageFlags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
if (!(featureFlags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT))
return false;
}
else
{
usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
if (!(featureFlags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT))
return false;
}
}
if (usage & PIXELFORMATUSAGEFLAGS_BLEND)
if (!(featureFlags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT))
return false;
if (usage & PIXELFORMATUSAGEFLAGS_COMPUTEWRITE)
{
usageFlags |= VK_IMAGE_USAGE_STORAGE_BIT;
if (!(featureFlags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT))
return false;
}
if (usage & PIXELFORMATUSAGEFLAGS_MSAA)
{
VkImageFormatProperties properties;
vkGetPhysicalDeviceImageFormatProperties(physicalDevice, vulkanFormat.internalFormat, VK_IMAGE_TYPE_2D, tiling, usageFlags, 0, &properties);
if (static_cast<uint32_t>(properties.sampleCounts) == 1)
return false;
}
return true;
}
Renderer Graphics::getRenderer() const
{
return RENDERER_VULKAN;
}
graphics::GraphicsReadback *Graphics::newReadbackInternal(ReadbackMethod method, love::graphics::Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset)
{
return new GraphicsReadback(this, method, buffer, offset, size, dest, destoffset);
}
graphics::GraphicsReadback *Graphics::newReadbackInternal(ReadbackMethod method, love::graphics::Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty)
{
return new GraphicsReadback(this, method, texture, slice, mipmap, rect, dest, destx, desty);
}
graphics::ShaderStage *Graphics::newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles)
{
return new ShaderStage(this, stage, source, gles, cachekey);
}
graphics::Shader *Graphics::newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM])
{
return new Shader(stages);
}
graphics::StreamBuffer *Graphics::newStreamBuffer(BufferUsage type, size_t size)
{
return new StreamBuffer(this, type, size);
}
bool Graphics::dispatch(int x, int y, int z)
{
if (renderPassState.active)
endRenderPass();
vkCmdBindPipeline(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE, computeShader->getComputePipeline());
computeShader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE);
vkCmdDispatch(commandBuffers.at(currentFrame), static_cast<uint32_t>(x), static_cast<uint32_t>(y), static_cast<uint32_t>(z));
return true;
}
Matrix4 Graphics::computeDeviceProjection(const Matrix4 &projection, bool rendertotexture) const
{
uint32 flags = DEVICE_PROJECTION_DEFAULT;
return calculateDeviceProjection(projection, flags);
}
void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture)
{
if (renderPassState.active)
endRenderPass();
bool isWindow = rts.getFirstTarget().texture == nullptr;
if (isWindow)
setDefaultRenderPass();
else
setRenderPass(rts, pixelw, pixelh, hasSRGBtexture);
}
// END IMPLEMENTATION OVERRIDDEN FUNCTIONS
void Graphics::initDynamicState()
{
if (states.back().scissor)
setScissor(states.back().scissorRect);
else
setScissor();
vkCmdSetStencilWriteMask(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, states.back().stencil.writeMask);
vkCmdSetStencilCompareMask(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, states.back().stencil.readMask);
vkCmdSetStencilReference(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, states.back().stencil.value);
#ifdef VK_EXT_extended_dynamic_state
if (optionalDeviceFeatures.extendedDynamicState)
{
vkCmdSetStencilOpEXT(
commandBuffers.at(currentFrame),
VK_STENCIL_FRONT_AND_BACK,
VK_STENCIL_OP_KEEP, Vulkan::getStencilOp(states.back().stencil.action),
VK_STENCIL_OP_KEEP, Vulkan::getCompareOp(states.back().stencil.compare));
vkCmdSetDepthCompareOpEXT(
commandBuffers.at(currentFrame), Vulkan::getCompareOp(states.back().depthTest));
vkCmdSetDepthWriteEnableEXT(
commandBuffers.at(currentFrame), Vulkan::getBool(states.back().depthWrite));
vkCmdSetFrontFaceEXT(
commandBuffers.at(currentFrame), Vulkan::getFrontFace(states.back().winding));
}
#endif
}
void Graphics::beginFrame()
{
vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX);
if (frameCounter >= USAGES_POLL_INTERVAL)
{
vkDeviceWaitIdle(device);
cleanupUnusedObjects();
frameCounter = 0;
}
while (true)
{
VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
if (result == VK_ERROR_OUT_OF_DATE_KHR)
{
recreateSwapChain();
continue;
}
else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR)
throw love::Exception("failed to acquire swap chain image");
break;
}
imageRequested = true;
for (auto &readbackCallback : readbackCallbacks.at(currentFrame))
readbackCallback();
readbackCallbacks.at(currentFrame).clear();
for (auto &cleanUpFn : cleanUpFunctions.at(currentFrame))
cleanUpFn();
cleanUpFunctions.at(currentFrame).clear();
startRecordingGraphicsCommands(true);
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
swapChainImages[imageIndex],
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
if (transitionColorDepthLayouts)
{
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
depthImage,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
if (colorImage)
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
colorImage,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
transitionColorDepthLayouts = false;
}
Vulkan::resetShaderSwitches();
usedShadersInFrame.clear();
}
void Graphics::startRecordingGraphicsCommands(bool newFrame)
{
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
beginInfo.pInheritanceInfo = nullptr;
if (vkBeginCommandBuffer(commandBuffers.at(currentFrame), &beginInfo) != VK_SUCCESS)
throw love::Exception("failed to begin recording command buffer");
initDynamicState();
setDefaultRenderPass();
}
void Graphics::endRecordingGraphicsCommands(bool present) {
if (renderPassState.active)
endRenderPass();
if (vkEndCommandBuffer(commandBuffers.at(currentFrame)) != VK_SUCCESS)
throw love::Exception("failed to record command buffer");
}
void Graphics::updatedBatchedDrawBuffers()
{
batchedDrawState.vb[0] = batchedDrawBuffers[currentFrame].vertexBuffer1;
batchedDrawState.vb[0]->nextFrame();
batchedDrawState.vb[1] = batchedDrawBuffers[currentFrame].vertexBuffer2;
batchedDrawState.vb[1]->nextFrame();
batchedDrawState.indexBuffer = batchedDrawBuffers[currentFrame].indexBuffer;
batchedDrawState.indexBuffer->nextFrame();
}
uint32_t Graphics::getNumImagesInFlight() const
{
return MAX_FRAMES_IN_FLIGHT;
}
uint32_t Graphics::getFrameIndex() const
{
return static_cast<uint32_t>(currentFrame);
}
const VkDeviceSize Graphics::getMinUniformBufferOffsetAlignment() const
{
return minUniformBufferOffsetAlignment;
}
graphics::Texture *Graphics::getDefaultTexture() const
{
return dynamic_cast<graphics::Texture*>(standardTexture.get());
}
VkCommandBuffer Graphics::getCommandBufferForDataTransfer()
{
if (renderPassState.active)
endRenderPass();
return commandBuffers.at(currentFrame);
}
void Graphics::queueCleanUp(std::function<void()> cleanUp)
{
cleanUpFunctions.at(currentFrame).push_back(cleanUp);
}
void Graphics::addReadbackCallback(std::function<void()> callback)
{
readbackCallbacks.at(currentFrame).push_back(callback);
}
graphics::Shader::BuiltinUniformData Graphics::getCurrentBuiltinUniformData()
{
love::graphics::Shader::BuiltinUniformData data;
data.transformMatrix = getTransform();
data.projectionMatrix = displayRotation * getDeviceProjection();
// The normal matrix is the transpose of the inverse of the rotation portion
// (top-left 3x3) of the transform matrix.
{
Matrix3 normalmatrix = Matrix3(data.transformMatrix).transposedInverse();
const float *e = normalmatrix.getElements();
for (int i = 0; i < 3; i++)
{
data.normalMatrix[i].x = e[i * 3 + 0];
data.normalMatrix[i].y = e[i * 3 + 1];
data.normalMatrix[i].z = e[i * 3 + 2];
data.normalMatrix[i].w = 0.0f;
}
}
// Store DPI scale in an unused component of another vector.
data.normalMatrix[0].w = (float)getCurrentDPIScale();
// Same with point size.
data.normalMatrix[1].w = getPointSize();
data.screenSizeParams.x = static_cast<float>(swapChainExtent.width);
data.screenSizeParams.y = static_cast<float>(swapChainExtent.height);
data.screenSizeParams.z = 1.0f;
data.screenSizeParams.w = 0.0f;
data.constantColor = getColor();
gammaCorrectColor(data.constantColor);
return data;
}
const OptionalDeviceFeatures &Graphics::getEnabledOptionalDeviceExtensions() const
{
return optionalDeviceFeatures;
}
static void checkOptionalInstanceExtensions(OptionalInstanceExtensions &ext)
{
uint32_t count;
vkEnumerateInstanceExtensionProperties(nullptr, &count, nullptr);
std::vector<VkExtensionProperties> extensions(count);
vkEnumerateInstanceExtensionProperties(nullptr, &count, extensions.data());
for (const auto &extension : extensions)
{
#ifdef VK_KHR_get_physical_device_properties2
if (strcmp(extension.extensionName, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME) == 0)
ext.physicalDeviceProperties2 = true;
#endif
}
}
void Graphics::createVulkanInstance()
{
if (isDebugEnabled() && !checkValidationSupport())
throw love::Exception("validation layers requested, but not available");
VkApplicationInfo appInfo{};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "LOVE";
appInfo.applicationVersion = VK_MAKE_API_VERSION(0, 1, 0, 0); // get this version from somewhere else?
appInfo.pEngineName = "LOVE Engine";
appInfo.engineVersion = VK_MAKE_API_VERSION(0, VERSION_MAJOR, VERSION_MINOR, VERSION_REV);
appInfo.apiVersion = vulkanApiVersion;
VkInstanceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
createInfo.pNext = nullptr;
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
const void *handle = window->getHandle();
unsigned int count;
if (SDL_Vulkan_GetInstanceExtensions((SDL_Window*)handle, &count, nullptr) != SDL_TRUE)
throw love::Exception("couldn't retrieve sdl vulkan extensions");
std::vector<const char*> extensions = {};
checkOptionalInstanceExtensions(optionalInstanceExtensions);
#ifdef VK_KHR_get_physical_device_properties2
if (optionalInstanceExtensions.physicalDeviceProperties2)
extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
#endif
size_t additional_extension_count = extensions.size();
extensions.resize(additional_extension_count + count);
if (SDL_Vulkan_GetInstanceExtensions((SDL_Window*)handle, &count, extensions.data() + additional_extension_count) != SDL_TRUE)
throw love::Exception("couldn't retrieve sdl vulkan extensions");
createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
createInfo.ppEnabledExtensionNames = extensions.data();
if (isDebugEnabled())
{
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
}
else
{
createInfo.enabledLayerCount = 0;
createInfo.ppEnabledLayerNames = nullptr;
}
if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS)
throw love::Exception("couldn't create vulkan instance");
volkLoadInstance(instance);
}
bool Graphics::checkValidationSupport()
{
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
for (const char *layerName : validationLayers)
{
bool layerFound = false;
for (const auto &layerProperties : availableLayers)
if (strcmp(layerName, layerProperties.layerName) == 0)
{
layerFound = true;
break;
}
if (!layerFound)
return false;
}
return true;
}
void Graphics::pickPhysicalDevice()
{
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
if (deviceCount == 0)
throw love::Exception("failed to find GPUs with Vulkan support");
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
std::multimap<int, VkPhysicalDevice> candidates;
for (const auto &device : devices)
{
int score = rateDeviceSuitability(device);
candidates.insert(std::make_pair(score, device));
}
if (candidates.rbegin()->first > 0)
physicalDevice = candidates.rbegin()->second;
else
throw love::Exception("failed to find a suitable gpu");
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
minUniformBufferOffsetAlignment = properties.limits.minUniformBufferOffsetAlignment;
msaaSamples = getMsaaCount(requestedMsaa);
}
bool Graphics::checkDeviceExtensionSupport(VkPhysicalDevice device)
{
uint32_t extensionCount;
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
for (const auto &extension : availableExtensions)
requiredExtensions.erase(extension.extensionName);
return requiredExtensions.empty();
}
// if the score is nonzero then the device is suitable.
// A higher rating means generally better performance
// if the score is 0 the device is unsuitable
int Graphics::rateDeviceSuitability(VkPhysicalDevice device)
{
VkPhysicalDeviceProperties deviceProperties;
VkPhysicalDeviceFeatures deviceFeatures;
vkGetPhysicalDeviceProperties(device, &deviceProperties);
vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
int score = 1;
// optional
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
score += 1000;
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
score += 100;
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU)
score += 10;
// definitely needed
QueueFamilyIndices indices = findQueueFamilies(device);
if (!indices.isComplete())
score = 0;
bool extensionsSupported = checkDeviceExtensionSupport(device);
if (!extensionsSupported)
score = 0;
if (extensionsSupported)
{
auto swapChainSupport = querySwapChainSupport(device);
bool swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
if (!swapChainAdequate)
score = 0;
}
if (!deviceFeatures.samplerAnisotropy)
score = 0;
if (!deviceFeatures.fillModeNonSolid)
score = 0;
return score;
}
QueueFamilyIndices Graphics::findQueueFamilies(VkPhysicalDevice device)
{
QueueFamilyIndices indices;
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
int i = 0;
for (const auto &queueFamily : queueFamilies)
{
if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT && queueFamily.queueFlags & VK_QUEUE_COMPUTE_BIT)
indices.graphicsFamily = i;
VkBool32 presentSupport = false;
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
if (presentSupport)
indices.presentFamily = i;
if (indices.isComplete())
break;
i++;
}
return indices;
}
static void findOptionalDeviceExtensions(VkPhysicalDevice physicalDevice, OptionalDeviceFeatures &optionalDeviceFeatures)
{
uint32_t extensionCount;
vkEnumerateDeviceExtensionProperties(physicalDevice, nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
vkEnumerateDeviceExtensionProperties(physicalDevice, nullptr, &extensionCount, availableExtensions.data());
for (const auto &extension : availableExtensions)
{
#ifdef VK_EXT_extended_dynamic_state
if (strcmp(extension.extensionName, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) == 0)
optionalDeviceFeatures.extendedDynamicState = true;
#endif
#ifdef VK_KHR_get_memory_requirements2
if (strcmp(extension.extensionName, VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME) == 0)
optionalDeviceFeatures.memoryRequirements2 = true;
#endif
#ifdef VK_KHR_dedicated_allocation
if (strcmp(extension.extensionName, VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME) == 0)
optionalDeviceFeatures.dedicatedAllocation = true;
#endif
#ifdef VK_KHR_buffer_device_address
if (strcmp(extension.extensionName, VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME) == 0)
optionalDeviceFeatures.bufferDeviceAddress = true;
#endif
#ifdef VK_EXT_memory_budget
if (strcmp(extension.extensionName, VK_EXT_MEMORY_BUDGET_EXTENSION_NAME) == 0)
optionalDeviceFeatures.memoryBudget = true;
#endif
#ifdef VK_KHR_shader_float_controls
if (strcmp(extension.extensionName, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME) == 0)
optionalDeviceFeatures.shaderFloatControls = true;
#endif
#ifdef VK_KHR_spirv_1_4
if (strcmp(extension.extensionName, VK_KHR_SPIRV_1_4_EXTENSION_NAME) == 0)
optionalDeviceFeatures.spirv14 = true;
#endif
}
}
void Graphics::createLogicalDevice()
{
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
std::set<uint32_t> uniqueQueueFamilies = {
indices.graphicsFamily.value,
indices.presentFamily.value
};
float queuePriority = 1.0f;
for (uint32_t queueFamily : uniqueQueueFamilies)
{
VkDeviceQueueCreateInfo queueCreateInfo{};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = queueFamily;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriority;
queueCreateInfos.push_back(queueCreateInfo);
}
findOptionalDeviceExtensions(physicalDevice, optionalDeviceFeatures);
// sanity check for dependencies.
if (optionalDeviceFeatures.extendedDynamicState && !optionalInstanceExtensions.physicalDeviceProperties2)
optionalDeviceFeatures.extendedDynamicState = false;
if (optionalDeviceFeatures.dedicatedAllocation && !optionalDeviceFeatures.memoryRequirements2)
optionalDeviceFeatures.dedicatedAllocation = false;
if (optionalDeviceFeatures.bufferDeviceAddress && !optionalInstanceExtensions.physicalDeviceProperties2)
optionalDeviceFeatures.bufferDeviceAddress = false;
if (optionalDeviceFeatures.memoryBudget && !optionalInstanceExtensions.physicalDeviceProperties2)
optionalDeviceFeatures.memoryBudget = false;
if (optionalDeviceFeatures.spirv14 && !optionalDeviceFeatures.shaderFloatControls)
optionalDeviceFeatures.spirv14 = false;
if (optionalDeviceFeatures.spirv14 && vulkanApiVersion < VK_MAKE_API_VERSION(0, 1, 1, 0))
optionalDeviceFeatures.spirv14 = false;
VkPhysicalDeviceFeatures deviceFeatures{};
deviceFeatures.samplerAnisotropy = VK_TRUE;
deviceFeatures.fillModeNonSolid = VK_TRUE;
VkDeviceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
createInfo.pQueueCreateInfos = queueCreateInfos.data();
createInfo.pEnabledFeatures = &deviceFeatures;
std::vector<const char*> enabledExtensions(deviceExtensions.begin(), deviceExtensions.end());
#ifdef VK_EXT_extended_dynamic_state
if (optionalDeviceFeatures.extendedDynamicState)
enabledExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
#endif
#ifdef VK_KHR_get_memory_requirements2
if (optionalDeviceFeatures.memoryRequirements2)
enabledExtensions.push_back(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
#endif
#ifdef VK_KHR_dedicated_allocation
if (optionalDeviceFeatures.dedicatedAllocation)
enabledExtensions.push_back(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
#endif
#ifdef VK_KHR_buffer_device_address
if (optionalDeviceFeatures.bufferDeviceAddress)
enabledExtensions.push_back(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
#endif
#ifdef VK_EXT_memory_budget
if (optionalDeviceFeatures.memoryBudget)
enabledExtensions.push_back(VK_EXT_MEMORY_BUDGET_EXTENSION_NAME);
#endif
#ifdef VK_KHR_shader_float_controls
if (optionalDeviceFeatures.shaderFloatControls)
enabledExtensions.push_back(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
#endif
#ifdef VK_KHR_spirv_1_4
if (optionalDeviceFeatures.spirv14)
enabledExtensions.push_back(VK_KHR_SPIRV_1_4_EXTENSION_NAME);
#endif
#ifdef VK_KHR_bind_memory2
if (vulkanApiVersion >= VK_API_VERSION_1_1)
enabledExtensions.push_back(VK_KHR_BIND_MEMORY_2_EXTENSION_NAME);
#endif
createInfo.enabledExtensionCount = static_cast<uint32_t>(enabledExtensions.size());
createInfo.ppEnabledExtensionNames = enabledExtensions.data();
if (isDebugEnabled())
{
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
}
else
createInfo.enabledLayerCount = 0;
#ifdef VK_EXT_extended_dynamic_state
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extendedDynamicStateFeatures{};
extendedDynamicStateFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
extendedDynamicStateFeatures.extendedDynamicState = Vulkan::getBool(optionalDeviceFeatures.extendedDynamicState);
extendedDynamicStateFeatures.pNext = nullptr;
createInfo.pNext = &extendedDynamicStateFeatures;
#endif
if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS)
throw love::Exception("failed to create logical device");
volkLoadDevice(device);
vkGetDeviceQueue(device, indices.graphicsFamily.value, 0, &graphicsQueue);
vkGetDeviceQueue(device, indices.presentFamily.value, 0, &presentQueue);
}
void Graphics::initVMA()
{
VmaAllocatorCreateInfo allocatorCreateInfo = {};
allocatorCreateInfo.vulkanApiVersion = vulkanApiVersion;
allocatorCreateInfo.physicalDevice = physicalDevice;
allocatorCreateInfo.device = device;
allocatorCreateInfo.instance = instance;
VmaVulkanFunctions vulkanFunctions{};
vulkanFunctions.vkGetInstanceProcAddr = vkGetInstanceProcAddr;
vulkanFunctions.vkGetDeviceProcAddr = vkGetDeviceProcAddr;
vulkanFunctions.vkGetPhysicalDeviceProperties = vkGetPhysicalDeviceProperties;
vulkanFunctions.vkGetPhysicalDeviceMemoryProperties = vkGetPhysicalDeviceMemoryProperties;
vulkanFunctions.vkAllocateMemory = vkAllocateMemory;
vulkanFunctions.vkFreeMemory = vkFreeMemory;
vulkanFunctions.vkMapMemory = vkMapMemory;
vulkanFunctions.vkUnmapMemory = vkUnmapMemory;
vulkanFunctions.vkFlushMappedMemoryRanges = vkFlushMappedMemoryRanges;
vulkanFunctions.vkInvalidateMappedMemoryRanges = vkInvalidateMappedMemoryRanges;
vulkanFunctions.vkBindBufferMemory = vkBindBufferMemory;
vulkanFunctions.vkBindImageMemory = vkBindImageMemory;
vulkanFunctions.vkGetBufferMemoryRequirements = vkGetBufferMemoryRequirements;
vulkanFunctions.vkGetImageMemoryRequirements = vkGetImageMemoryRequirements;
vulkanFunctions.vkCreateBuffer = vkCreateBuffer;
vulkanFunctions.vkCreateImage = vkCreateImage;
vulkanFunctions.vkDestroyBuffer = vkDestroyBuffer;
vulkanFunctions.vkDestroyImage = vkDestroyImage;
vulkanFunctions.vkCmdCopyBuffer = vkCmdCopyBuffer;
#ifdef VK_KHR_get_memory_requirements2
vulkanFunctions.vkGetBufferMemoryRequirements2KHR = vkGetBufferMemoryRequirements2KHR;
vulkanFunctions.vkGetImageMemoryRequirements2KHR = vkGetImageMemoryRequirements2KHR;
#endif
#ifdef VK_KHR_bind_memory2
vulkanFunctions.vkBindBufferMemory2KHR = vkBindBufferMemory2KHR;
vulkanFunctions.vkBindImageMemory2KHR = vkBindImageMemory2KHR;
#endif
#ifdef VK_KHR_get_physical_device_properties2
vulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR = vkGetPhysicalDeviceMemoryProperties2KHR;
#endif
#ifdef VK_KHR_maintenance4
vulkanFunctions.vkGetDeviceBufferMemoryRequirements = vkGetDeviceBufferMemoryRequirements;
vulkanFunctions.vkGetDeviceImageMemoryRequirements = vkGetDeviceImageMemoryRequirements;
#endif
allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;
allocatorCreateInfo.flags |= VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT;
if (optionalDeviceFeatures.dedicatedAllocation)
allocatorCreateInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
if (optionalDeviceFeatures.memoryBudget)
allocatorCreateInfo.flags |= VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT;
if (vmaCreateAllocator(&allocatorCreateInfo, &vmaAllocator) != VK_SUCCESS)
throw love::Exception("failed to create vma allocator");
}
void Graphics::createSurface()
{
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
const void *handle = window->getHandle();
if (SDL_Vulkan_CreateSurface((SDL_Window*)handle, instance, &surface) != SDL_TRUE)
throw love::Exception("failed to create window surface");
}
SwapChainSupportDetails Graphics::querySwapChainSupport(VkPhysicalDevice device)
{
SwapChainSupportDetails details;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
uint32_t formatCount;
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
if (formatCount != 0)
{
details.formats.resize(formatCount);
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
}
uint32_t presentModeCount;
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
if (presentModeCount != 0)
{
details.presentModes.resize(presentModeCount);
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
}
return details;
}
void Graphics::createSwapChain()
{
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
if (swapChainSupport.capabilities.currentTransform & VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR ||
swapChainSupport.capabilities.currentTransform & VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR)
{
uint32_t width, height;
width = extent.width;
height = extent.height;
extent.width = height;
extent.height = width;
}
auto currentTransform = swapChainSupport.capabilities.currentTransform;
constexpr float PI = 3.14159265358979323846f;
float angle = 0.0f;
if (currentTransform & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR)
angle = 0.0f;
else if (currentTransform & VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR)
angle = -PI / 2.0f;
else if (currentTransform & VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR)
angle = -PI;
else if (currentTransform & VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR)
angle = -3.0f * PI / 2.0f;
float data[] = {
cosf(angle), -sinf(angle), 0.0f, 0.0f,
sinf(angle), cosf(angle), 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
displayRotation = Matrix4(data);
uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount)
imageCount = swapChainSupport.capabilities.maxImageCount;
VkSwapchainCreateInfoKHR createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
createInfo.surface = surface;
createInfo.minImageCount = imageCount;
createInfo.imageFormat = surfaceFormat.format;
createInfo.imageColorSpace = surfaceFormat.colorSpace;
createInfo.imageExtent = extent;
createInfo.imageArrayLayers = 1;
createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value, indices.presentFamily.value };
if (indices.graphicsFamily.value != indices.presentFamily.value)
{
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
createInfo.queueFamilyIndexCount = 2;
createInfo.pQueueFamilyIndices = queueFamilyIndices;
}
else
{
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
createInfo.queueFamilyIndexCount = 0;
createInfo.pQueueFamilyIndices = nullptr;
}
createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
createInfo.compositeAlpha = chooseCompositeAlpha(swapChainSupport.capabilities);
createInfo.presentMode = presentMode;
createInfo.clipped = VK_TRUE;
createInfo.oldSwapchain = VK_NULL_HANDLE;
if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS)
throw love::Exception("failed to create swap chain");
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
swapChainImages.resize(imageCount);
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
swapChainImageFormat = surfaceFormat.format;
swapChainExtent = extent;
preTransform = swapChainSupport.capabilities.currentTransform;
}
VkSurfaceFormatKHR Graphics::chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR> &availableFormats)
{
for (const auto &availableFormat : availableFormats)
// fixme: what if this format and colorspace is not available?
if (availableFormat.format == VK_FORMAT_B8G8R8A8_UNORM && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
return availableFormat;
return availableFormats[0];
}
VkPresentModeKHR Graphics::chooseSwapPresentMode(const std::vector<VkPresentModeKHR> &availablePresentModes)
{
int vsync = Vulkan::getVsync();
const auto begin = availablePresentModes.begin();
const auto end = availablePresentModes.end();
switch (vsync)
{
case -1:
if (std::find(begin, end, VK_PRESENT_MODE_FIFO_RELAXED_KHR) != end)
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
else
return VK_PRESENT_MODE_FIFO_KHR;
case 0:
if (std::find(begin, end, VK_PRESENT_MODE_MAILBOX_KHR) != end)
return VK_PRESENT_MODE_MAILBOX_KHR;
else
{
if (std::find(begin, end, VK_PRESENT_MODE_IMMEDIATE_KHR) != end)
return VK_PRESENT_MODE_IMMEDIATE_KHR;
else
return VK_PRESENT_MODE_FIFO_KHR;
}
default:
return VK_PRESENT_MODE_FIFO_KHR;
}
}
static uint32_t clampuint32_t(uint32_t value, uint32_t min, uint32_t max)
{
if (value < min)
return min;
if (value > max)
return max;
return value;
}
VkExtent2D Graphics::chooseSwapExtent(const VkSurfaceCapabilitiesKHR &capabilities)
{
if (capabilities.currentExtent.width != UINT32_MAX)
return capabilities.currentExtent;
else
{
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
const void *handle = window->getHandle();
int width, height;
SDL_Vulkan_GetDrawableSize((SDL_Window*)handle, &width, &height);
VkExtent2D actualExtent = {
static_cast<uint32_t>(width),
static_cast<uint32_t>(height)
};
actualExtent.width = clampuint32_t(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
actualExtent.height = clampuint32_t(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
return actualExtent;
}
}
VkCompositeAlphaFlagBitsKHR Graphics::chooseCompositeAlpha(const VkSurfaceCapabilitiesKHR &capabilities)
{
if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
return VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
else if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR)
return VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
else if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR)
return VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
else if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR)
return VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR;
else
throw love::Exception("failed to find composite alpha");
}
void Graphics::createImageViews()
{
swapChainImageViews.resize(swapChainImages.size());
for (size_t i = 0; i < swapChainImages.size(); i++)
{
VkImageViewCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.image = swapChainImages.at(i);
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
createInfo.format = swapChainImageFormat;
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
createInfo.subresourceRange.baseMipLevel = 0;
createInfo.subresourceRange.levelCount = 1;
createInfo.subresourceRange.baseArrayLayer = 0;
createInfo.subresourceRange.layerCount = 1;
if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews.at(i)) != VK_SUCCESS)
throw love::Exception("failed to create image views");
}
}
void Graphics::createScreenshotCallbackBuffers()
{
screenshotReadbackBuffers.resize(MAX_FRAMES_IN_FLIGHT);
for (uint32_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
{
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = 4ll * swapChainExtent.width * swapChainExtent.height;
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VmaAllocationCreateInfo allocCreateInfo{};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
auto result = vmaCreateBuffer(
vmaAllocator,
&bufferInfo,
&allocCreateInfo,
&screenshotReadbackBuffers.at(i).buffer,
&screenshotReadbackBuffers.at(i).allocation,
&screenshotReadbackBuffers.at(i).allocationInfo);
if (result != VK_SUCCESS)
throw love::Exception("failed to create screenshot readback buffer");
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
imageInfo.extent = {
swapChainExtent.width,
swapChainExtent.height,
1
};
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VmaAllocationCreateInfo imageAllocCreateInfo{};
result = vmaCreateImage(
vmaAllocator,
&imageInfo,
&imageAllocCreateInfo,
&screenshotReadbackBuffers.at(i).image,
&screenshotReadbackBuffers.at(i).imageAllocation,
nullptr);
if (result != VK_SUCCESS)
throw love::Exception("failed to create screenshot readback image");
}
}
void Graphics::createDefaultRenderPass()
{
RenderPassConfiguration renderPassConfiguration{};
renderPassConfiguration.colorAttachments.push_back({ swapChainImageFormat, false, msaaSamples });
renderPassConfiguration.staticData.depthAttachment = { findDepthFormat(), false, msaaSamples };
if (msaaSamples & VK_SAMPLE_COUNT_1_BIT)
renderPassConfiguration.staticData.resolve = false;
else
renderPassConfiguration.staticData.resolve = true;
defaultRenderPass = createRenderPass(renderPassConfiguration);
}
void Graphics::createDefaultFramebuffers()
{
defaultFramebuffers.clear();
for (const auto view : swapChainImageViews)
{
FramebufferConfiguration configuration{};
configuration.staticData.renderPass = defaultRenderPass;
configuration.staticData.width = swapChainExtent.width;
configuration.staticData.height = swapChainExtent.height;
configuration.staticData.depthView = depthImageView;
if (msaaSamples & VK_SAMPLE_COUNT_1_BIT)
configuration.colorViews.push_back(view);
else
{
configuration.colorViews.push_back(colorImageView);
configuration.staticData.resolveView = view;
}
defaultFramebuffers.push_back(createFramebuffer(configuration));
}
}
VkFramebuffer Graphics::createFramebuffer(FramebufferConfiguration &configuration)
{
std::vector<VkImageView> attachments;
for (const auto& colorView : configuration.colorViews)
attachments.push_back(colorView);
if (configuration.staticData.depthView)
attachments.push_back(configuration.staticData.depthView);
if (configuration.staticData.resolveView)
attachments.push_back(configuration.staticData.resolveView);
VkFramebufferCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
createInfo.renderPass = configuration.staticData.renderPass;
createInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
createInfo.pAttachments = attachments.data();
createInfo.width = configuration.staticData.width;
createInfo.height = configuration.staticData.height;
createInfo.layers = 1;
VkFramebuffer frameBuffer;
if (vkCreateFramebuffer(device, &createInfo, nullptr, &frameBuffer) != VK_SUCCESS)
throw love::Exception("failed to create framebuffer");
return frameBuffer;
}
VkFramebuffer Graphics::getFramebuffer(FramebufferConfiguration &configuration)
{
VkFramebuffer framebuffer;
auto it = framebuffers.find(configuration);
if (it != framebuffers.end())
framebuffer = it->second;
else
{
framebuffer = createFramebuffer(configuration);
framebuffers[configuration] = framebuffer;
}
framebufferUsages[framebuffer] = true;
return framebuffer;
}
void Graphics::createDefaultShaders()
{
for (int i = 0; i < Shader::STANDARD_MAX_ENUM; i++)
{
auto stype = (Shader::StandardShader)i;
if (!Shader::standardShaders[i])
{
std::vector<std::string> stages;
stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_VERTEX));
stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_PIXEL));
Shader::standardShaders[i] = newShader(stages, {});
}
}
}
VkRenderPass Graphics::createRenderPass(RenderPassConfiguration &configuration)
{
VkSubpassDescription subPass{};
subPass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
std::vector<VkAttachmentDescription> attachments;
std::vector<VkAttachmentReference> colorAttachmentRefs;
uint32_t attachment = 0;
for (const auto &colorAttachment : configuration.colorAttachments)
{
VkAttachmentReference reference{};
reference.attachment = attachment++;
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentRefs.push_back(reference);
VkAttachmentDescription colorDescription{};
colorDescription.format = colorAttachment.format;
colorDescription.samples = colorAttachment.msaaSamples;
if (colorAttachment.discard)
colorDescription.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
else
colorDescription.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
colorDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorDescription.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorDescription.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments.push_back(colorDescription);
}
subPass.colorAttachmentCount = static_cast<uint32_t>(colorAttachmentRefs.size());
subPass.pColorAttachments = colorAttachmentRefs.data();
VkAttachmentReference depthStencilAttachmentRef{};
if (configuration.staticData.depthAttachment.format != VK_FORMAT_UNDEFINED)
{
depthStencilAttachmentRef.attachment = attachment++;
depthStencilAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
subPass.pDepthStencilAttachment = &depthStencilAttachmentRef;
VkAttachmentDescription depthStencilAttachment{};
depthStencilAttachment.format = configuration.staticData.depthAttachment.format;
depthStencilAttachment.samples = configuration.staticData.depthAttachment.msaaSamples;
if (configuration.staticData.depthAttachment.discard)
depthStencilAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
else
depthStencilAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
depthStencilAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
depthStencilAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depthStencilAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthStencilAttachment.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthStencilAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments.push_back(depthStencilAttachment);
}
VkAttachmentReference colorAttachmentResolveRef{};
if (configuration.staticData.resolve)
{
colorAttachmentResolveRef.attachment = attachment++;
colorAttachmentResolveRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
subPass.pResolveAttachments = &colorAttachmentResolveRef;
VkAttachmentDescription colorAttachmentResolve{};
colorAttachmentResolve.format = configuration.colorAttachments.at(0).format;
colorAttachmentResolve.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachmentResolve.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachmentResolve.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachmentResolve.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachmentResolve.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachmentResolve.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentResolve.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments.push_back(colorAttachmentResolve);
}
VkSubpassDependency dependency{};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
dependency.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
dependency.dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependency.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
VkSubpassDependency readbackDependency{};
readbackDependency.srcSubpass = 0;
readbackDependency.dstSubpass = VK_SUBPASS_EXTERNAL;
readbackDependency.srcStageMask = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
readbackDependency.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
readbackDependency.dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
readbackDependency.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
std::array<VkSubpassDependency, 2> dependencies = { dependency, readbackDependency };
VkRenderPassCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
createInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
createInfo.pAttachments = attachments.data();
createInfo.subpassCount = 1;
createInfo.pSubpasses = &subPass;
createInfo.dependencyCount = static_cast<uint32_t>(dependencies.size());
createInfo.pDependencies = dependencies.data();
VkRenderPass renderPass;
if (vkCreateRenderPass(device, &createInfo, nullptr, &renderPass) != VK_SUCCESS)
throw love::Exception("failed to create render pass");
return renderPass;
}
bool Graphics::usesConstantVertexColor(const VertexAttributes &vertexAttributes)
{
return !!(vertexAttributes.enableBits & (1u << ATTRIB_COLOR));
}
void Graphics::createVulkanVertexFormat(
VertexAttributes vertexAttributes,
std::vector<VkVertexInputBindingDescription> &bindingDescriptions,
std::vector<VkVertexInputAttributeDescription> &attributeDescriptions)
{
std::set<uint32_t> usedBuffers;
auto allBits = vertexAttributes.enableBits;
bool usesColor = false;
uint8_t highestBufferBinding = 0;
// fixme: change to loop like in opengl implementation ?
for (uint32_t i = 0; i < VertexAttributes::MAX; i++)
{
uint32 bit = 1u << i;
if (allBits & bit)
{
if (i == ATTRIB_COLOR)
usesColor = true;
auto attrib = vertexAttributes.attribs[i];
auto bufferBinding = attrib.bufferIndex;
if (usedBuffers.find(bufferBinding) == usedBuffers.end())
{
usedBuffers.insert(bufferBinding);
VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = bufferBinding;
if (vertexAttributes.instanceBits & (1u << bufferBinding))
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
else
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
bindingDescription.stride = vertexAttributes.bufferLayouts[bufferBinding].stride;
bindingDescriptions.push_back(bindingDescription);
highestBufferBinding = std::max(highestBufferBinding, bufferBinding);
}
VkVertexInputAttributeDescription attributeDescription{};
attributeDescription.location = i;
attributeDescription.binding = bufferBinding;
attributeDescription.offset = attrib.offsetFromVertex;
attributeDescription.format = Vulkan::getVulkanVertexFormat(attrib.format);
attributeDescriptions.push_back(attributeDescription);
}
}
if (!usesColor)
{
// FIXME: is there a case where gaps happen between buffer bindings?
// then this doesn't work. We might need to enable null buffers again.
const auto constantColorBufferBinding = highestBufferBinding + 1;
VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = constantColorBufferBinding;
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
bindingDescription.stride = 0; // no stride, will always read the same color multiple times.
bindingDescriptions.push_back(bindingDescription);
VkVertexInputAttributeDescription attributeDescription{};
attributeDescription.binding = constantColorBufferBinding;
attributeDescription.location = ATTRIB_COLOR;
attributeDescription.offset = 0;
attributeDescription.format = VK_FORMAT_R32G32B32A32_SFLOAT;
attributeDescriptions.push_back(attributeDescription);
}
}
void Graphics::prepareDraw(const VertexAttributes &attributes, const BufferBindings &buffers, graphics::Texture *texture, PrimitiveType primitiveType, CullMode cullmode)
{
if (!renderPassState.active)
startRenderPass();
Shader::current->attach();
GraphicsPipelineConfiguration configuration{};
configuration.renderPass = renderPassState.beginInfo.renderPass;
configuration.vertexAttributes = attributes;
configuration.shader = (Shader*)Shader::current;
configuration.wireFrame = states.back().wireframe;
configuration.blendState = states.back().blend;
configuration.colorChannelMask = states.back().colorMask;
configuration.msaaSamples = renderPassState.msaa;
configuration.numColorAttachments = renderPassState.numColorAttachments;
configuration.primitiveType = primitiveType;
#ifdef VK_EXT_extended_dynamic_state
if (optionalDeviceFeatures.extendedDynamicState)
vkCmdSetCullModeEXT(commandBuffers.at(currentFrame), Vulkan::getCullMode(cullmode));
else
#endif
{
configuration.dynamicState.winding = states.back().winding;
configuration.dynamicState.depthState.compare = states.back().depthTest;
configuration.dynamicState.depthState.write = states.back().depthWrite;
configuration.dynamicState.stencilAction = states.back().stencil.action;
configuration.dynamicState.stencilCompare = states.back().stencil.compare;
configuration.dynamicState.cullmode = cullmode;
}
std::vector<VkBuffer> bufferVector;
std::vector<VkDeviceSize> offsets;
for (uint32_t i = 0; i < VertexAttributes::MAX; i++)
if (buffers.useBits & (1u << i))
{
bufferVector.push_back((VkBuffer)buffers.info[i].buffer->getHandle());
offsets.push_back((VkDeviceSize)buffers.info[i].offset);
}
if (usesConstantVertexColor(attributes))
{
bufferVector.push_back((VkBuffer)batchedDrawBuffers[currentFrame].constantColorBuffer->getHandle());
offsets.push_back((VkDeviceSize)0);
}
if (texture == nullptr)
configuration.shader->setMainTex(standardTexture.get());
else
configuration.shader->setMainTex(texture);
ensureGraphicsPipelineConfiguration(configuration);
configuration.shader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_GRAPHICS);
vkCmdBindVertexBuffers(commandBuffers.at(currentFrame), 0, static_cast<uint32_t>(bufferVector.size()), bufferVector.data(), offsets.data());
}
void Graphics::setDefaultRenderPass()
{
renderPassState.beginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassState.beginInfo.renderPass = defaultRenderPass;
renderPassState.beginInfo.framebuffer = defaultFramebuffers[imageIndex];
renderPassState.beginInfo.renderArea.offset = { 0, 0 };
renderPassState.beginInfo.renderArea.extent = swapChainExtent;
renderPassState.beginInfo.clearValueCount = 0;
renderPassState.useConfigurations = false;
renderPassState.pipeline = VK_NULL_HANDLE;
renderPassState.width = static_cast<float>(swapChainExtent.width);
renderPassState.height = static_cast<float>(swapChainExtent.height);
renderPassState.msaa = msaaSamples;
renderPassState.numColorAttachments = 1;
renderPassState.transitionImages.clear();
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = renderPassState.width;
viewport.height = renderPassState.height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(commandBuffers.at(currentFrame), 0, 1, &viewport);
}
void Graphics::setRenderPass(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture)
{
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = static_cast<float>(pixelw);
viewport.height = static_cast<float>(pixelh);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(commandBuffers.at(currentFrame), 0, 1, &viewport);
auto currentCommandBuffer = commandBuffers.at(currentFrame);
// fixme: hasSRGBtexture
RenderPassConfiguration renderPassConfiguration{};
for (const auto& color : rts.colors)
renderPassConfiguration.colorAttachments.push_back({
Vulkan::getTextureFormat(color.texture->getPixelFormat()).internalFormat,
false,
dynamic_cast<Texture*>(color.texture)->getMsaaSamples() });
if (rts.depthStencil.texture != nullptr)
if (rts.depthStencil.texture != nullptr)
renderPassConfiguration.staticData.depthAttachment = {
Vulkan::getTextureFormat(rts.depthStencil.texture->getPixelFormat()).internalFormat,
false,
dynamic_cast<Texture*>(rts.depthStencil.texture)->getMsaaSamples() };
FramebufferConfiguration configuration{};
std::vector<VkImage> transitionImages;
for (const auto &color : rts.colors)
{
configuration.colorViews.push_back(dynamic_cast<Texture*>(color.texture)->getRenderTargetView(color.mipmap, color.slice));
transitionImages.push_back((VkImage) color.texture->getHandle());
}
if (rts.depthStencil.texture != nullptr)
configuration.staticData.depthView = dynamic_cast<Texture*>(rts.depthStencil.texture)->getRenderTargetView(rts.depthStencil.mipmap, rts.depthStencil.slice);
configuration.staticData.width = static_cast<uint32_t>(pixelw);
configuration.staticData.height = static_cast<uint32_t>(pixelh);
renderPassState.beginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassState.beginInfo.renderPass = VK_NULL_HANDLE;
renderPassState.beginInfo.framebuffer = VK_NULL_HANDLE;
renderPassState.beginInfo.renderArea.offset = {0, 0};
renderPassState.beginInfo.renderArea.extent.width = static_cast<uint32_t>(pixelw);
renderPassState.beginInfo.renderArea.extent.height = static_cast<uint32_t>(pixelh);
renderPassState.beginInfo.clearValueCount = 0;
renderPassState.useConfigurations = true;
renderPassState.renderPassConfiguration = renderPassConfiguration;
renderPassState.framebufferConfiguration = configuration;
renderPassState.pipeline = VK_NULL_HANDLE;
renderPassState.width = static_cast<float>(pixelw);
renderPassState.height = static_cast<float>(pixelh);
renderPassState.msaa = VK_SAMPLE_COUNT_1_BIT;
renderPassState.numColorAttachments = static_cast<uint32_t>(rts.colors.size());
renderPassState.transitionImages = std::move(transitionImages);
}
void Graphics::startRenderPass()
{
renderPassState.active = true;
if (renderPassState.useConfigurations)
{
auto &renderPassConfiguration = renderPassState.renderPassConfiguration;
VkRenderPass renderPass;
auto it = renderPasses.find(renderPassConfiguration);
if (it != renderPasses.end())
renderPass = it->second;
else
{
renderPass = createRenderPass(renderPassConfiguration);
renderPasses[renderPassConfiguration] = renderPass;
}
renderPassState.beginInfo.renderPass = renderPass;
renderPassUsages[renderPass] = true;
auto &framebufferConfiguration = renderPassState.framebufferConfiguration;
framebufferConfiguration.staticData.renderPass = renderPass;
renderPassState.beginInfo.framebuffer = getFramebuffer(framebufferConfiguration);
}
for (const auto &image : renderPassState.transitionImages)
Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
vkCmdBeginRenderPass(commandBuffers.at(currentFrame), &renderPassState.beginInfo, VK_SUBPASS_CONTENTS_INLINE);
}
void Graphics::endRenderPass()
{
renderPassState.active = false;
vkCmdEndRenderPass(commandBuffers.at(currentFrame));
for (const auto &image : renderPassState.transitionImages)
Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
VkSampler Graphics::createSampler(const SamplerState &samplerState)
{
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = Vulkan::getFilter(samplerState.magFilter);
samplerInfo.minFilter = Vulkan::getFilter(samplerState.minFilter);
samplerInfo.addressModeU = Vulkan::getWrapMode(samplerState.wrapU);
samplerInfo.addressModeV = Vulkan::getWrapMode(samplerState.wrapV);
samplerInfo.addressModeW = Vulkan::getWrapMode(samplerState.wrapW);
samplerInfo.anisotropyEnable = VK_TRUE;
samplerInfo.maxAnisotropy = static_cast<float>(samplerState.maxAnisotropy);
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
if (samplerState.depthSampleMode.hasValue)
{
samplerInfo.compareEnable = VK_TRUE;
samplerInfo.compareOp = Vulkan::getCompareOp(samplerState.depthSampleMode.value);
}
else
{
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
}
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.mipmapMode = Vulkan::getMipMapMode(samplerState.mipmapFilter);
samplerInfo.mipLodBias = samplerState.lodBias;
samplerInfo.minLod = static_cast<float>(samplerState.minLod);
samplerInfo.maxLod = static_cast<float>(samplerState.maxLod);
VkSampler sampler;
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler) != VK_SUCCESS)
throw love::Exception("failed to create sampler");
return sampler;
}
template<typename Configuration, typename ObjectHandle, typename ConfigurationHasher, typename Deleter>
static void eraseUnusedObjects(
std::unordered_map<Configuration, ObjectHandle, ConfigurationHasher> &objects,
std::unordered_map<ObjectHandle, bool> &usages,
Deleter deleter,
VkDevice device)
{
std::vector<Configuration> deletionKeys;
for (const auto &entry : objects)
{
if (!usages[entry.second])
{
deletionKeys.push_back(entry.first);
usages.erase(entry.second);
deleter(device, entry.second, nullptr);
}
else
usages[entry.second] = false;
}
for (const auto &key : deletionKeys)
objects.erase(key);
}
void Graphics::cleanupUnusedObjects()
{
eraseUnusedObjects(renderPasses, renderPassUsages, vkDestroyRenderPass, device);
eraseUnusedObjects(framebuffers, framebufferUsages, vkDestroyFramebuffer, device);
eraseUnusedObjects(graphicsPipelines, pipelineUsages, vkDestroyPipeline, device);
}
void Graphics::setComputeShader(Shader *shader)
{
computeShader = shader;
}
std::set<Shader*> &Graphics::getUsedShadersInFrame()
{
return usedShadersInFrame;
}
VkSampler Graphics::getCachedSampler(const SamplerState &samplerState)
{
auto samplerkey = samplerState.toKey();
auto it = samplers.find(samplerkey);
if (it != samplers.end())
return it->second;
else
{
VkSampler sampler = createSampler(samplerState);
samplers.insert({ samplerkey, sampler });
return sampler;
}
}
VkPipeline Graphics::createGraphicsPipeline(GraphicsPipelineConfiguration &configuration)
{
VkGraphicsPipelineCreateInfo pipelineInfo{};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
auto &shaderStages = configuration.shader->getShaderStages();
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
createVulkanVertexFormat(configuration.vertexAttributes, bindingDescriptions, attributeDescriptions);
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputInfo.vertexBindingDescriptionCount = static_cast<uint32_t>(bindingDescriptions.size());
vertexInputInfo.pVertexBindingDescriptions = bindingDescriptions.data();
vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data();
VkPipelineViewportStateCreateInfo viewportState{};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.scissorCount = 1;
VkPipelineMultisampleStateCreateInfo multisampling{};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = configuration.msaaSamples;
VkPipelineRasterizationStateCreateInfo rasterizer{};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = Vulkan::getPolygonMode(configuration.wireFrame);
rasterizer.lineWidth = 1.0f;
if (!optionalDeviceFeatures.extendedDynamicState)
{
rasterizer.cullMode = Vulkan::getCullMode(configuration.dynamicState.cullmode);
rasterizer.frontFace = Vulkan::getFrontFace(configuration.dynamicState.winding);
}
rasterizer.depthBiasEnable = VK_FALSE;
rasterizer.depthBiasConstantFactor = 0.0f;
rasterizer.depthBiasClamp = 0.0f;
rasterizer.depthBiasSlopeFactor = 0.0f;
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = Vulkan::getPrimitiveTypeTopology(configuration.primitiveType);
inputAssembly.primitiveRestartEnable = VK_FALSE;
VkPipelineDepthStencilStateCreateInfo depthStencil{};
depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
depthStencil.depthTestEnable = VK_TRUE;
if (!optionalDeviceFeatures.extendedDynamicState)
{
depthStencil.depthWriteEnable = Vulkan::getBool(configuration.dynamicState.depthState.write);
depthStencil.depthCompareOp = Vulkan::getCompareOp(configuration.dynamicState.depthState.compare);
}
depthStencil.depthBoundsTestEnable = VK_FALSE;
depthStencil.minDepthBounds = 0.0f;
depthStencil.maxDepthBounds = 1.0f;
depthStencil.stencilTestEnable = VK_TRUE;
if (!optionalDeviceFeatures.extendedDynamicState)
{
depthStencil.front.failOp = VK_STENCIL_OP_KEEP;
depthStencil.front.passOp = Vulkan::getStencilOp(configuration.dynamicState.stencilAction);
depthStencil.front.depthFailOp = VK_STENCIL_OP_KEEP;
depthStencil.front.compareOp = Vulkan::getCompareOp(configuration.dynamicState.stencilCompare);
depthStencil.back.failOp = VK_STENCIL_OP_KEEP;
depthStencil.back.passOp = Vulkan::getStencilOp(configuration.dynamicState.stencilAction);
depthStencil.back.depthFailOp = VK_STENCIL_OP_KEEP;
depthStencil.back.compareOp = Vulkan::getCompareOp(configuration.dynamicState.stencilCompare);
}
pipelineInfo.pDepthStencilState = &depthStencil;
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
colorBlendAttachment.colorWriteMask = Vulkan::getColorMask(configuration.colorChannelMask);
colorBlendAttachment.blendEnable = Vulkan::getBool(configuration.blendState.enable);
colorBlendAttachment.srcColorBlendFactor = Vulkan::getBlendFactor(configuration.blendState.srcFactorRGB);
colorBlendAttachment.dstColorBlendFactor = Vulkan::getBlendFactor(configuration.blendState.dstFactorRGB);
colorBlendAttachment.colorBlendOp = Vulkan::getBlendOp(configuration.blendState.operationRGB);
colorBlendAttachment.srcAlphaBlendFactor = Vulkan::getBlendFactor(configuration.blendState.srcFactorA);
colorBlendAttachment.dstAlphaBlendFactor = Vulkan::getBlendFactor(configuration.blendState.dstFactorA);
colorBlendAttachment.alphaBlendOp = Vulkan::getBlendOp(configuration.blendState.operationA);
std::vector<VkPipelineColorBlendAttachmentState> colorBlendAttachments(configuration.numColorAttachments, colorBlendAttachment);
VkPipelineColorBlendStateCreateInfo colorBlending{};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.logicOp = VK_LOGIC_OP_COPY;
colorBlending.attachmentCount = static_cast<uint32_t>(colorBlendAttachments.size());
colorBlending.pAttachments = colorBlendAttachments.data();
colorBlending.blendConstants[0] = 0.0f;
colorBlending.blendConstants[1] = 0.0f;
colorBlending.blendConstants[2] = 0.0f;
colorBlending.blendConstants[3] = 0.0f;
std::vector<VkDynamicState> dynamicStates;
#ifdef VK_EXT_extended_dynamic_state
if (optionalDeviceFeatures.extendedDynamicState)
dynamicStates = {
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
VK_DYNAMIC_STATE_CULL_MODE_EXT,
VK_DYNAMIC_STATE_FRONT_FACE_EXT,
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT,
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT,
VK_DYNAMIC_STATE_STENCIL_OP_EXT,
};
else
#endif
dynamicStates = {
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
};
VkPipelineDynamicStateCreateInfo dynamicState{};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size());
dynamicState.pDynamicStates = dynamicStates.data();
pipelineInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineInfo.pStages = shaderStages.data();
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = &dynamicState;
pipelineInfo.layout = configuration.shader->getGraphicsPipelineLayout();
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
pipelineInfo.basePipelineIndex = -1;
pipelineInfo.renderPass = configuration.renderPass;
VkPipeline graphicsPipeline;
if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS)
throw love::Exception("failed to create graphics pipeline");
return graphicsPipeline;
}
void Graphics::ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration &configuration) {
auto it = graphicsPipelines.find(configuration);
if (it != graphicsPipelines.end())
{
if (it->second != renderPassState.pipeline)
{
vkCmdBindPipeline(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_GRAPHICS, it->second);
renderPassState.pipeline = it->second;
pipelineUsages[it->second] = true;
}
}
else
{
VkPipeline pipeline = createGraphicsPipeline(configuration);
graphicsPipelines.insert({configuration, pipeline});
vkCmdBindPipeline(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
renderPassState.pipeline = pipeline;
pipelineUsages[pipeline] = true;
}
}
VkSampleCountFlagBits Graphics::getMsaaCount(int requestedMsaa) const
{
VkPhysicalDeviceProperties physicalDeviceProperties;
vkGetPhysicalDeviceProperties(physicalDevice, &physicalDeviceProperties);
VkSampleCountFlags counts = physicalDeviceProperties.limits.framebufferColorSampleCounts & physicalDeviceProperties.limits.framebufferDepthSampleCounts;
if (counts & VK_SAMPLE_COUNT_64_BIT && requestedMsaa >= 64)
return VK_SAMPLE_COUNT_64_BIT;
else if (counts & VK_SAMPLE_COUNT_32_BIT && requestedMsaa >= 32)
return VK_SAMPLE_COUNT_32_BIT;
else if (counts & VK_SAMPLE_COUNT_16_BIT && requestedMsaa >= 16)
return VK_SAMPLE_COUNT_16_BIT;
else if (counts & VK_SAMPLE_COUNT_8_BIT && requestedMsaa >= 8)
return VK_SAMPLE_COUNT_8_BIT;
else if (counts & VK_SAMPLE_COUNT_4_BIT && requestedMsaa >= 4)
return VK_SAMPLE_COUNT_4_BIT;
else if (counts & VK_SAMPLE_COUNT_2_BIT && requestedMsaa >= 2)
return VK_SAMPLE_COUNT_2_BIT;
else
return VK_SAMPLE_COUNT_1_BIT;
}
void Graphics::createColorResources()
{
if (msaaSamples & VK_SAMPLE_COUNT_1_BIT)
{
colorImage = VK_NULL_HANDLE;
colorImageView = VK_NULL_HANDLE;
}
else
{
VkFormat colorFormat = swapChainImageFormat;
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = colorFormat;
imageInfo.extent.width = swapChainExtent.width;
imageInfo.extent.height = swapChainExtent.height;
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.samples = msaaSamples;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.usage = VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VmaAllocationCreateInfo allocationInfo{};
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocationInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
vmaCreateImage(vmaAllocator, &imageInfo, &allocationInfo, &colorImage, &colorImageAllocation, nullptr);
VkImageViewCreateInfo imageViewInfo{};
imageViewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
imageViewInfo.image = colorImage;
imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
imageViewInfo.format = colorFormat;
imageViewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageViewInfo.subresourceRange.baseMipLevel = 0;
imageViewInfo.subresourceRange.levelCount = 1;
imageViewInfo.subresourceRange.baseArrayLayer = 0;
imageViewInfo.subresourceRange.layerCount = 1;
vkCreateImageView(device, &imageViewInfo, nullptr, &colorImageView);
}
}
VkFormat Graphics::findSupportedFormat(const std::vector<VkFormat> &candidates, VkImageTiling tiling, VkFormatFeatureFlags features)
{
for (auto format : candidates)
{
VkFormatProperties properties;
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &properties);
if (tiling == VK_IMAGE_TILING_LINEAR && (properties.linearTilingFeatures & features) == features)
return format;
else if (tiling == VK_IMAGE_TILING_OPTIMAL && (properties.optimalTilingFeatures & features) == features)
return format;
}
throw love::Exception("failed to find supported format");
}
VkFormat Graphics::findDepthFormat()
{
return findSupportedFormat(
{ VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
VK_IMAGE_TILING_OPTIMAL,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
);
}
void Graphics::createDepthResources()
{
VkFormat depthAttachment = findDepthFormat();
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = depthAttachment;
imageInfo.extent.width = swapChainExtent.width;
imageInfo.extent.height = swapChainExtent.height;
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.samples = msaaSamples;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VmaAllocationCreateInfo allocationInfo{};
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocationInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
vmaCreateImage(vmaAllocator, &imageInfo, &allocationInfo, &depthImage, &depthImageAllocation, nullptr);
VkImageViewCreateInfo imageViewInfo{};
imageViewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
imageViewInfo.image = depthImage;
imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
imageViewInfo.format = depthAttachment;
imageViewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
if (windowHasStencil)
imageViewInfo.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
imageViewInfo.subresourceRange.baseMipLevel = 0;
imageViewInfo.subresourceRange.levelCount = 1;
imageViewInfo.subresourceRange.baseArrayLayer = 0;
imageViewInfo.subresourceRange.layerCount = 1;
vkCreateImageView(device, &imageViewInfo, nullptr, &depthImageView);
}
void Graphics::createCommandPool()
{
QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
VkCommandPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value;
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT | VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS)
throw love::Exception("failed to create command pool");
}
void Graphics::createCommandBuffers()
{
commandBuffers.resize(MAX_FRAMES_IN_FLIGHT);
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS)
throw love::Exception("failed to allocate command buffers");
}
void Graphics::createSyncObjects()
{
imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
imagesInFlight.resize(swapChainImages.size(), VK_NULL_HANDLE);
VkSemaphoreCreateInfo semaphoreInfo{};
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores.at(i)) != VK_SUCCESS ||
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores.at(i)) != VK_SUCCESS ||
vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences.at(i)) != VK_SUCCESS)
throw love::Exception("failed to create synchronization objects for a frame!");
}
void Graphics::createDefaultTexture()
{
Texture::Settings settings;
standardTexture.reset((Texture*)newTexture(settings, nullptr));
uint8_t whitePixels[] = {255, 255, 255, 255};
standardTexture->replacePixels(whitePixels, sizeof(whitePixels), 0, 0, { 0, 0, 1, 1 }, false);
}
void Graphics::cleanup()
{
cleanupSwapChain();
for (auto &cleanUpFns : cleanUpFunctions)
for (auto &cleanUpFn : cleanUpFns)
cleanUpFn();
cleanUpFunctions.clear();
vmaDestroyAllocator(vmaAllocator);
batchedDrawBuffers.clear();
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
{
vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
vkDestroyFence(device, inFlightFences[i], nullptr);
}
vkFreeCommandBuffers(device, commandPool, MAX_FRAMES_IN_FLIGHT, commandBuffers.data());
for (auto const &p : samplers)
vkDestroySampler(device, p.second, nullptr);
samplers.clear();
for (const auto &entry : renderPasses)
vkDestroyRenderPass(device, entry.second, nullptr);
renderPasses.clear();
for (const auto &entry : framebuffers)
vkDestroyFramebuffer(device, entry.second, nullptr);
framebuffers.clear();
for (auto const &p : graphicsPipelines)
vkDestroyPipeline(device, p.second, nullptr);
graphicsPipelines.clear();
vkDestroyCommandPool(device, commandPool, nullptr);
vkDestroyDevice(device, nullptr);
vkDestroySurfaceKHR(instance, surface, nullptr);
vkDestroyInstance(instance, nullptr);
}
void Graphics::cleanupSwapChain()
{
for (const auto &readbackBuffer : screenshotReadbackBuffers)
{
vmaDestroyBuffer(vmaAllocator, readbackBuffer.buffer, readbackBuffer.allocation);
vmaDestroyImage(vmaAllocator, readbackBuffer.image, readbackBuffer.imageAllocation);
}
for (const auto &framebuffer : defaultFramebuffers)
vkDestroyFramebuffer(device, framebuffer, nullptr);
vkDestroyRenderPass(device, defaultRenderPass, nullptr);
vkDestroyImageView(device, colorImageView, nullptr);
vmaDestroyImage(vmaAllocator, colorImage, colorImageAllocation);
vkDestroyImageView(device, depthImageView, nullptr);
vmaDestroyImage(vmaAllocator, depthImage, depthImageAllocation);
for (const auto &swapChainImageView : swapChainImageViews)
vkDestroyImageView(device, swapChainImageView, nullptr);
swapChainImageViews.clear();
vkDestroySwapchainKHR(device, swapChain, nullptr);
}
void Graphics::recreateSwapChain()
{
vkDeviceWaitIdle(device);
cleanupSwapChain();
createSwapChain();
createImageViews();
createScreenshotCallbackBuffers();
createColorResources();
createDepthResources();
createDefaultRenderPass();
createDefaultFramebuffers();
transitionColorDepthLayouts = true;
}
love::graphics::Graphics *createInstance()
{
love::graphics::Graphics *instance = nullptr;
try
{
instance = new Graphics();
}
catch (love::Exception &e)
{
printf("Cannot create Vulkan renderer: %s\n", e.what());
}
return instance;
}
} // vulkan
} // graphics
} // love