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vulkan: use SamplerState::toKey for caching
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@@ -139,10 +139,6 @@ struct SamplerState
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static bool getConstant(const char *in, WrapMode &out);
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static bool getConstant(WrapMode in, const char *&out);
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static std::vector<std::string> getConstants(WrapMode);
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bool operator==(const SamplerState& other) const {
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return memcmp(this, &other, sizeof(SamplerState)) == 0;
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}
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};
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/**
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@@ -2495,10 +2495,9 @@ void Graphics::endRenderPass()
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Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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VkSampler Graphics::createSampler(const SamplerState &samplerState)
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VkSampler Graphics::createSampler(uint64 samplerKey)
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{
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VkPhysicalDeviceProperties properties{};
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vkGetPhysicalDeviceProperties(physicalDevice, &properties);
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auto samplerState = SamplerState::fromKey(samplerKey);
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VkSamplerCreateInfo samplerInfo{};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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@@ -2575,15 +2574,15 @@ std::set<Shader*> &Graphics::getUsedShadersInFrame()
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return usedShadersInFrame;
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}
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VkSampler Graphics::getCachedSampler(const SamplerState &samplerState)
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VkSampler Graphics::getCachedSampler(uint64 samplerkey)
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{
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auto it = samplers.find(samplerState);
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auto it = samplers.find(samplerkey);
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if (it != samplers.end())
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return it->second;
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else
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{
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VkSampler sampler = createSampler(samplerState);
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samplers.insert({samplerState, sampler});
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VkSampler sampler = createSampler(samplerkey);
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samplers.insert({ samplerkey, sampler });
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return sampler;
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}
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}
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@@ -193,14 +193,6 @@ struct GraphicsPipelineConfigurationHasher
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}
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};
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struct SamplerStateHasher
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{
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size_t operator()(const SamplerState &samplerState) const
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{
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return XXH32(&samplerState, sizeof(SamplerState), 0);
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}
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};
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struct BatchedDrawBuffers
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{
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StreamBuffer *vertexBuffer1;
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@@ -316,7 +308,7 @@ public:
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uint32_t getFrameIndex() const;
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const VkDeviceSize getMinUniformBufferOffsetAlignment() const;
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graphics::Texture *getDefaultTexture() const;
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VkSampler getCachedSampler(const SamplerState &samplerState);
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VkSampler getCachedSampler(uint64);
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void setComputeShader(Shader *computeShader);
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std::set<Shader*> &getUsedShadersInFrame();
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graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
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@@ -387,7 +379,7 @@ private:
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void setDefaultRenderPass();
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void startRenderPass();
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void endRenderPass();
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VkSampler createSampler(const SamplerState &samplerState);
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VkSampler createSampler(uint64 samplerKey);
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void cleanupUnusedObjects();
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uint32_t vulkanApiVersion = VK_VERSION_1_0;
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@@ -423,7 +415,7 @@ private:
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std::unordered_map<VkRenderPass, bool> renderPassUsages;
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std::unordered_map<VkFramebuffer, bool> framebufferUsages;
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std::unordered_map<VkPipeline, bool> pipelineUsages;
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std::unordered_map<SamplerState, VkSampler, SamplerStateHasher> samplers;
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std::unordered_map<uint64, VkSampler> samplers;
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VkCommandPool commandPool = VK_NULL_HANDLE;
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std::vector<VkCommandBuffer> commandBuffers;
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Shader* computeShader = nullptr;
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@@ -152,7 +152,7 @@ bool Texture::loadVolatile()
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clear();
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createTextureImageView();
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textureSampler = vgfx->getCachedSampler(samplerState);
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textureSampler = vgfx->getCachedSampler(samplerState.toKey());
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if (!isPixelFormatDepthStencil(format) && mipmapCount > 1 && getMipmapsMode() != MIPMAPS_NONE)
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generateMipmaps();
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@@ -250,7 +250,8 @@ ptrdiff_t Texture::getHandle() const
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void Texture::setSamplerState(const SamplerState &s)
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{
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love::graphics::Texture::setSamplerState(s);
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textureSampler = vgfx->getCachedSampler(s);
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textureSampler = vgfx->getCachedSampler(s.toKey());
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}
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VkImageLayout Texture::getImageLayout() const
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