Alex Szpakowski
75cf164507
Error when the second argument to love.graphics.newImage isn't a table.
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--HG--
branch : minor
2014-07-10 16:13:42 -03:00
Alex Szpakowski
a1d67f0788
Replaced love.graphics.isSupported and love.graphics.getSystemLimit with love.graphics.getSupported and love.graphics.getSystemLimits, which return tables with graphics feature / system limit enum names as keys, and support status / limit numbers as values.
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Removed the 'hdrcanvas', 'dxt', and 'bc5' graphics feature enums now that they're deprecated in 0.9.x in favour of getCanvasFormats and getCompressedImageFormats.
--HG--
branch : minor
2014-07-08 14:09:00 -03:00
Alex Szpakowski
e3f9c0dca4
Merged default into minor
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--HG--
branch : minor
2014-07-08 14:01:55 -03:00
Alex Szpakowski
9ab9a393d5
Added Contact:getFixtures and Body:getContactList (see issue #905 ).
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The list of Contacts associated with bodies changes during World:update (potentially multiple times), so you might miss collisions if you don't use the World callbacks at all.
2014-07-07 15:24:24 -03:00
Alex Szpakowski
dac9f4eaaa
Added love.window.minimize (resolves issue #904 ).
2014-07-05 17:55:06 -03:00
Alex Szpakowski
d5ae557149
Updated changelog
2014-07-05 16:40:15 -03:00
Alex Szpakowski
d11ccd0e69
Added love.graphics.getCanvasFormats and love.graphics.getCompressedImageFormats, and removed love.graphics.hasCanvasFormat.
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The two new functions return tables containing the names of all relevant formats as keys, and boolean values indicating whether the formats are supported.
2014-07-05 16:22:52 -03:00
Alex Szpakowski
56653fa946
Merged default into minor
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--HG--
branch : minor
2014-06-19 15:06:59 -03:00
Alex Szpakowski
4c67a94ba3
Hopefully fixed issue #898 , and cleaned up code for love.graphics.getRendererInfo.
2014-06-19 03:02:37 -03:00
Alex Szpakowski
738cc01468
Increased version to 0.9.2.
2014-06-18 19:05:43 -03:00
Alex Szpakowski
2ae4e9cd5a
Fixed a potential memory leak in the love.physics World callbacks.
2014-06-18 16:24:38 -03:00
Bart van Strien
fb3aa060b2
Fix Texture leak in Meshes
2014-06-18 14:34:05 +02:00
Bart van Strien
c5d59107ad
Modify desktop file to play nicer with file associations in newer versions of nautilus (gnome file browser)
2014-06-18 10:59:32 +02:00
Alex Szpakowski
f0fa63ba47
Backported commits 145524a and 7785b4b from minor into default (Added SpriteBatch:flush, deprecated SpriteBatch:bind/unbind, SpriteBatch:flush is called implicitly when the spritebatch is drawn.)
2014-06-17 21:52:56 -03:00
Alex Szpakowski
2bfa8dbfb5
Merged default into minor
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--HG--
branch : minor
2014-06-16 03:09:04 -03:00
Alex Szpakowski
b9cd93e071
Re-added ParticleSystem:setQuads(q1, q2, ...). Active particles use the quads based on the particle's lifetime in a similar style to ParticleSystem:setColors and ParticleSystem:setSizes.
2014-06-15 18:20:05 -03:00
Alex Szpakowski
d2450d5f2e
Updated changelog for changes which aren't in the minor branch
2014-06-14 16:58:24 -03:00
Alex Szpakowski
aa882cbcbc
Added love.window.getDisplayName, to get the name of a connected display.
2014-06-14 16:20:30 -03:00
Alex Szpakowski
23d3cbc2e2
Renamed all cases of FSAA to the more accurately-named MSAA. The FSAA names (canvas:getFSAA, t.window.fsaa, etc.) still exist for now, for backwards-compatibility.
2014-06-13 23:28:00 -03:00
Alex Szpakowski
431b6a56ce
Added Body:getWorld (resolves issue #895 )
2014-06-09 19:00:05 -03:00
Alex Szpakowski
0c4116468c
And some more.
2014-06-09 18:37:47 -03:00
Alex Szpakowski
787ba6b650
Removed some stowaway test code...
2014-06-09 18:32:02 -03:00
Alex Szpakowski
5dd23dffd1
Added Joint:setUserData and Joint:getUserData (resolves issue #894.)
2014-06-05 20:56:43 -03:00
Alex Szpakowski
8483ea31a1
Changed love.graphics.newImage's optional second argument to be a table of flags. Current flags are 'mipmaps' and 'srgb'.
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If mipmaps are enabled on image creation, the image will use the default mipmap filter (now 'nearest' by default.) Image:setMipmapFilter will error if the image was not created with mipmaps enabled.
--HG--
branch : minor
2014-06-05 17:19:31 -03:00
Alex Szpakowski
3792dee4b4
Backout changeset 57172a7f03452a6b07f346e850f3e1020e230f46
2014-06-05 14:59:29 -03:00
Alex Szpakowski
e9e303c1e8
Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua.
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As a result, love can be compiled immediately after editing an embedded Lua script.
Visual Studio 2013 or newer is required for C++11 raw string literals in Windows.
2014-06-05 13:42:03 -03:00
Alex Szpakowski
bfa3ec9369
Merged default into minor
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--HG--
branch : minor
2014-06-05 03:02:50 -03:00
Alex Szpakowski
ddb9997ead
Replaced Joystick:saveGamepadMapping with love.joystick.saveGamepadMappings, which saves all gamepad mappings from both recently-used joysticks and recently-modified mappings. saveGamepadMappings returns a string of newline-separated mappings and takes an optional filename argument which writes it to a file.
2014-06-05 00:25:34 -03:00
Alex Szpakowski
10e0d4b900
Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/.
2014-06-04 16:23:39 -03:00
Alex Szpakowski
4cd4d35739
Fixed some logic
2014-06-04 16:06:36 -03:00
Alex Szpakowski
42a565a0eb
Fixed love.joystick.loadGamepadMappings to properly enable currently connected Joysticks as Gamepads when necessary.
2014-06-04 16:03:02 -03:00
Alex Szpakowski
79b453653a
Added love.joystick.loadGamepadMappings (resolves issue #842 ), and Joystick:saveGamepadMapping.
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The latter returns a mapping string, and the former loads a newline-separated list of mapping strings.
2014-06-04 15:50:06 -03:00
Alex Szpakowski
dfa319e01a
Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments.
2014-06-03 19:27:00 -03:00
Alex Szpakowski
724bdbd296
love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.)
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Moved love.filesystem Lua wrapper code from src/modules/filesystem/physfs/ to src/modules/filesystem/.
2014-06-02 00:22:41 -03:00
Alex Szpakowski
4d0bbb97d8
Fixed Lua pattern matching for detecting the 'position' and 'effect' shader functions (thanks lpghatguy!)
2014-05-31 00:42:18 -03:00
Alex Szpakowski
6971ece4cb
Fixed Mesh:setDrawRange when the Mesh has a vertex map and the first argument to setDrawRange is non-zero. Removed mesh-specific instancing code.
2014-05-30 17:52:58 -03:00
Alex Szpakowski
e0f045c310
SpriteBatches are a little more intelligent about how much data they upload to the GPU when they're flushed or drawn, now
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--HG--
branch : minor
2014-05-29 17:11:03 -03:00
Alex Szpakowski
51d1f2a7a9
Added support for loading TGA and BMP images (via stb_image.) Added support for encoding ImageData to TGA.
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--HG--
branch : minor
2014-05-29 13:20:10 -03:00
Alex Szpakowski
db4acdbab6
Fixed the no-game screen
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--HG--
branch : minor
2014-05-29 01:18:02 -03:00
Alex Szpakowski
f3701dc0e1
Fixed ImageData:encode
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--HG--
branch : minor
2014-05-29 00:27:40 -03:00
Alex Szpakowski
f973c696f9
Fixed Image:refresh regenerating mipmaps multiple times if mipmap filtering is enabled on an uncompressed image
2014-05-28 01:36:09 -03:00
Alex Szpakowski
a028f94ff2
Fixed love.graphics.newMesh(vertexcount, ...) trying to use glDrawArraysInstanced sometimes, fixed Mesh:getVertexMap.
2014-05-23 13:46:13 -03:00
Alex Szpakowski
3551438e9f
Don't accidentally enable point smoothing on setMode
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--HG--
branch : minor
2014-05-22 21:18:07 -03:00
Alex Szpakowski
54f3a7f8af
Removed some OSX-specific code
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--HG--
branch : minor
2014-05-21 21:40:56 -03:00
Alex Szpakowski
9c717cc3a3
Changed SpriteBatch:add/set to do an internal bind, and love.graphics.draw(SpriteBatch) to do an internal unbind. Removed SpriteBatch:bind/unbind, and added SpriteBatch:flush.
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Resolves issue #886 .
--HG--
branch : minor
2014-05-21 21:35:07 -03:00
Alex Szpakowski
53b20b63a5
Merged default into minor
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--HG--
branch : minor
2014-05-21 21:16:37 -03:00
Alex Szpakowski
fd5b5aad65
Minor code cleanup
2014-05-21 21:14:08 -03:00
Alex Szpakowski
2b12c9cb1e
Updated the readme
2014-05-20 22:48:54 -03:00
Alex Szpakowski
cb01e3f4d1
Fixed segfault when garbage collecting Shader objects
2014-05-14 20:00:59 -03:00
Alex Szpakowski
976c26aa21
Removed an unnecessary extension dependency for support of the rg11b10f canvas format
2014-05-14 16:45:16 -03:00