Removed some OSX-specific code

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-05-21 21:40:56 -03:00
parent 9c717cc3a3
commit 54f3a7f8af
+1 -27
View File
@@ -155,27 +155,7 @@ void VertexBuffer::fill(size_t offset, size_t size, const void *data)
if (!is_mapped)
{
// Not all systems have access to some faster paths...
if (GLEE_APPLE_flush_buffer_range)
{
void *mapdata = glMapBuffer(getTarget(), GL_WRITE_ONLY);
if (mapdata)
{
// We specified in VBO::load that we'll do manual flushing.
// Now we tell the driver it only needs to deal with the data
// we changed.
memcpy(static_cast<char *>(mapdata) + offset, data, size);
glFlushMappedBufferRangeAPPLE(getTarget(), (GLintptr) offset, (GLsizei) size);
}
glUnmapBuffer(getTarget());
}
else
{
// Fall back to a possibly slower SubData (more chance of syncing.)
glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data);
}
glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data);
if (getMemoryBacking() != BACKING_FULL)
is_dirty = true;
@@ -209,12 +189,6 @@ bool VertexBuffer::load(bool restore)
while (GL_NO_ERROR != glGetError())
/* clear error messages */;
// We don't want to flush the entire buffer when we just modify a small
// portion of it (VBO::fill without VBO::map), so we'll handle the flushing
// ourselves when we can.
if (GLEE_APPLE_flush_buffer_range)
glBufferParameteriAPPLE(getTarget(), GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
// Note that if 'src' is '0', no data will be copied.
glBufferData(getTarget(), (GLsizeiptr) getSize(), src, getUsage());
GLenum err = glGetError();