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Updated changelog for changes which aren't in the minor branch
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+31
@@ -1,3 +1,34 @@
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LOVE 0.9.2 [Baby Inspector]
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---------------------------
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Released: N/A
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* Added Shader:getExternVariable.
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* Added several new canvas texture formats.
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* Added love.graphics.hasCanvasFormat.
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* Added an optional duration argument to Joystick:setVibration.
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* Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
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* Added Joint:setUserData and Joint:getUserData.
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* Added Body:getWorld.
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* Added love.window.getDisplayName.
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* Fixed shader:getWarnings returning unnecessary information.
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* Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
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* Fixed a potential crash when Shader objects are garbage collected.
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* Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
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* Fixed Mesh:getVertexMap.
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* Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
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* Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
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* Fixed internal detection of the 'position' and 'effect' shader functions.
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* Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
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* Updated error message when love.math.setRandomseed(0) is attempted.
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* Updated love.physics.newChainShape to error if the number of arguments is invalid.
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* Updated love-created threads to use names visible in external debuggers.
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* Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
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* Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
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LOVE 0.9.1 [Baby Inspector]
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---------------------------
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@@ -44,8 +44,6 @@ Window::Window()
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{
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
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throw love::Exception("%s", SDL_GetError());
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printf("DISPLAY: %s\n", SDL_GetDisplayName(0));
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}
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Window::~Window()
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