Updated changelog for changes which aren't in the minor branch

This commit is contained in:
Alex Szpakowski
2014-06-14 16:58:24 -03:00
parent aa882cbcbc
commit d2450d5f2e
2 changed files with 31 additions and 2 deletions
+31
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@@ -1,3 +1,34 @@
LOVE 0.9.2 [Baby Inspector]
---------------------------
Released: N/A
* Added Shader:getExternVariable.
* Added several new canvas texture formats.
* Added love.graphics.hasCanvasFormat.
* Added an optional duration argument to Joystick:setVibration.
* Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
* Added Joint:setUserData and Joint:getUserData.
* Added Body:getWorld.
* Added love.window.getDisplayName.
* Fixed shader:getWarnings returning unnecessary information.
* Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
* Fixed a potential crash when Shader objects are garbage collected.
* Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
* Fixed Mesh:getVertexMap.
* Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
* Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
* Fixed internal detection of the 'position' and 'effect' shader functions.
* Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
* Updated error message when love.math.setRandomseed(0) is attempted.
* Updated love.physics.newChainShape to error if the number of arguments is invalid.
* Updated love-created threads to use names visible in external debuggers.
* Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
* Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
LOVE 0.9.1 [Baby Inspector]
---------------------------
-2
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@@ -44,8 +44,6 @@ Window::Window()
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
throw love::Exception("%s", SDL_GetError());
printf("DISPLAY: %s\n", SDL_GetDisplayName(0));
}
Window::~Window()