Fixed Mesh:setDrawRange when the Mesh has a vertex map and the first argument to setDrawRange is non-zero. Removed mesh-specific instancing code.

This commit is contained in:
Alex Szpakowski
2014-05-30 17:52:58 -03:00
parent f973c696f9
commit 6971ece4cb
4 changed files with 26 additions and 79 deletions
+25 -46
View File
@@ -39,7 +39,6 @@ Mesh::Mesh(const std::vector<Vertex> &verts, Mesh::DrawMode mode)
, ibo(nullptr)
, element_count(0)
, element_data_type(getGLDataTypeFromMax(verts.size()))
, instance_count(1)
, draw_mode(mode)
, range_min(-1)
, range_max(-1)
@@ -55,7 +54,6 @@ Mesh::Mesh(int vertexcount, Mesh::DrawMode mode)
, ibo(nullptr)
, element_count(0)
, element_data_type(getGLDataTypeFromMax(vertexcount))
, instance_count(1)
, draw_mode(mode)
, range_min(-1)
, range_max(-1)
@@ -176,20 +174,7 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
GLenum datatype = getGLDataTypeFromMax(vertex_count);
// Calculate the size in bytes of the index buffer data.
size_t size = map.size();
switch (datatype)
{
case GL_UNSIGNED_BYTE:
size *= sizeof(uint8);
break;
case GL_UNSIGNED_SHORT:
size *= sizeof(uint16);
break;
case GL_UNSIGNED_INT:
default:
size *= sizeof(uint32);
break;
}
size_t size = map.size() * getGLDataTypeSize(datatype);
if (ibo && size > ibo->getSize())
{
@@ -274,16 +259,6 @@ size_t Mesh::getVertexMapCount() const
return element_count;
}
void Mesh::setInstanceCount(int count)
{
instance_count = std::max(count, 1);
}
int Mesh::getInstanceCount() const
{
return instance_count;
}
void Mesh::setTexture(Texture *tex)
{
tex->retain();
@@ -399,35 +374,29 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
int max = element_count - 1;
if (range_max >= 0)
max = std::min(std::max(range_max, 0), (int) element_count - 1);
max = std::min(range_max, max);
int min = 0;
if (range_min >= 0)
min = std::min(std::max(range_min, 0), max);
min = std::min(range_min, max);
const void *indices = ibo->getPointer(min * sizeof(uint32));
GLenum type = element_data_type;
const void *indices = ibo->getPointer(min * getGLDataTypeSize(type));
if (instance_count > 1)
gl.drawElementsInstanced(mode, max - min + 1, type, indices, instance_count);
else
glDrawElements(mode, max - min + 1, type, indices);
glDrawElements(mode, max - min + 1, type, indices);
}
else
{
int max = vertex_count - 1;
if (range_max >= 0)
max = std::min(std::max(range_max, 0), (int) vertex_count - 1);
max = std::min(range_max, max);
int min = 0;
if (range_min >= 0)
min = std::min(std::max(range_min, 0), max);
min = std::min(range_min, max);
// Normal non-indexed drawing (no custom vertex map.)
if (instance_count > 1)
gl.drawArraysInstanced(mode, min, max - min + 1, instance_count);
else
glDrawArrays(mode, min, max - min + 1);
glDrawArrays(mode, min, max - min + 1);
}
glDisableClientState(GL_VERTEX_ARRAY);
@@ -455,24 +424,34 @@ GLenum Mesh::getGLDrawMode(DrawMode mode) const
case DRAW_MODE_STRIP:
return GL_TRIANGLE_STRIP;
case DRAW_MODE_TRIANGLES:
default:
return GL_TRIANGLES;
case DRAW_MODE_POINTS:
return GL_POINTS;
default:
break;
}
return GL_TRIANGLES;
}
GLenum Mesh::getGLDataTypeFromMax(size_t maxvalue) const
{
if (maxvalue > LOVE_UINT16_MAX)
return GL_UNSIGNED_INT;
else if (maxvalue > LOVE_UINT8_MAX)
return GL_UNSIGNED_SHORT;
else
return GL_UNSIGNED_BYTE;
return GL_UNSIGNED_SHORT;
}
size_t Mesh::getGLDataTypeSize(GLenum datatype) const
{
switch (datatype)
{
case GL_UNSIGNED_BYTE:
return sizeof(uint8);
case GL_UNSIGNED_SHORT:
return sizeof(uint16);
case GL_UNSIGNED_INT:
return sizeof(uint32);
default:
return 0;
}
}
bool Mesh::getConstant(const char *in, Mesh::DrawMode &out)
+1 -11
View File
@@ -119,15 +119,6 @@ public:
**/
size_t getVertexMapCount() const;
/**
* Sets the number of instances of this Mesh to draw (uses hardware
* instancing when possible.)
* A custom vertex shader is necessary in order to introduce differences
* in each instance.
**/
void setInstanceCount(int count);
int getInstanceCount() const;
/**
* Sets the texture used when drawing the Mesh.
**/
@@ -171,6 +162,7 @@ private:
GLenum getGLDrawMode(DrawMode mode) const;
GLenum getGLDataTypeFromMax(size_t maxvalue) const;
size_t getGLDataTypeSize(GLenum datatype) const;
// Vertex buffer.
VertexBuffer *vbo;
@@ -181,8 +173,6 @@ private:
size_t element_count;
GLenum element_data_type;
int instance_count;
DrawMode draw_mode;
int range_min;
-20
View File
@@ -240,20 +240,6 @@ int w_Mesh_getVertexMap(lua_State *L)
return 1;
}
int w_Mesh_setInstanceCount(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
t->setInstanceCount(luaL_checkint(L, 2));
return 0;
}
int w_Mesh_getInstanceCount(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
lua_pushinteger(L, t->getInstanceCount());
return 1;
}
int w_Mesh_setTexture(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
@@ -374,12 +360,6 @@ static const luaL_Reg functions[] =
{ "getVertexCount", w_Mesh_getVertexCount },
{ "setVertexMap", w_Mesh_setVertexMap },
{ "getVertexMap", w_Mesh_getVertexMap },
// Disabled for now, since implementation is incomplete and might change
// if/when VertexBuffers / custom vertex attributes are added.
// { "setInstanceCount", w_Mesh_setInstanceCount },
// { "getInstanceCount", w_Mesh_getInstanceCount },
{ "setTexture", w_Mesh_setTexture },
{ "getTexture", w_Mesh_getTexture },
{ "setDrawMode", w_Mesh_setDrawMode },
-2
View File
@@ -41,8 +41,6 @@ int w_Mesh_getVertices(lua_State *L);
int w_Mesh_getVertexCount(lua_State *L);
int w_Mesh_setVertexMap(lua_State *L);
int w_Mesh_getVertexMap(lua_State *L);
int w_Mesh_setInstanceCount(lua_State *L);
int w_Mesh_getInstanceCount(lua_State *L);
int w_Mesh_setTexture(lua_State *L);
int w_Mesh_getTexture(lua_State *L);
int w_Mesh_setDrawMode(lua_State *L);