mirror of
https://github.com/love2d/love.git
synced 2026-08-13 17:10:54 +02:00
Merged default into minor
--HG-- branch : minor
This commit is contained in:
+31
@@ -1,3 +1,34 @@
|
||||
LOVE 0.9.2 [Baby Inspector]
|
||||
---------------------------
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||||
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||||
Released: N/A
|
||||
|
||||
* Added Shader:getExternVariable.
|
||||
* Added several new canvas texture formats.
|
||||
* Added love.graphics.hasCanvasFormat.
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||||
* Added an optional duration argument to Joystick:setVibration.
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||||
* Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
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||||
* Added Joint:setUserData and Joint:getUserData.
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||||
* Added Body:getWorld.
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||||
* Added love.window.getDisplayName.
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||||
|
||||
* Fixed shader:getWarnings returning unnecessary information.
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||||
* Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
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||||
* Fixed a potential crash when Shader objects are garbage collected.
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||||
* Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
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||||
* Fixed Mesh:getVertexMap.
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||||
* Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
|
||||
* Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
|
||||
* Fixed internal detection of the 'position' and 'effect' shader functions.
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* Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
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||||
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||||
* Updated error message when love.math.setRandomseed(0) is attempted.
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||||
* Updated love.physics.newChainShape to error if the number of arguments is invalid.
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||||
* Updated love-created threads to use names visible in external debuggers.
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||||
* Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
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||||
* Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
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||||
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||||
LOVE 0.9.1 [Baby Inspector]
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||||
---------------------------
|
||||
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||||
@@ -184,7 +184,7 @@ StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM>::Entry Graphics::syst
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||||
{"pointsize", Graphics::LIMIT_POINT_SIZE},
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{"texturesize", Graphics::LIMIT_TEXTURE_SIZE},
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{"multicanvas", Graphics::LIMIT_MULTI_CANVAS},
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{"canvasfsaa", Graphics::LIMIT_CANVAS_FSAA},
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{"canvasmsaa", Graphics::LIMIT_CANVAS_MSAA},
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};
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StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM> Graphics::systemLimits(Graphics::systemLimitEntries, sizeof(Graphics::systemLimitEntries));
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@@ -102,7 +102,7 @@ public:
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LIMIT_POINT_SIZE,
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LIMIT_TEXTURE_SIZE,
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LIMIT_MULTI_CANVAS,
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LIMIT_CANVAS_FSAA,
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LIMIT_CANVAS_MSAA,
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LIMIT_MAX_ENUM
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};
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||||
@@ -417,15 +417,15 @@ static void getStrategy()
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||||
}
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||||
}
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||||
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||||
Canvas::Canvas(int width, int height, Format format, int fsaa)
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Canvas::Canvas(int width, int height, Format format, int msaa)
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: fbo(0)
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, resolve_fbo(0)
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, texture(0)
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, fsaa_buffer(0)
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, msaa_buffer(0)
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, depth_stencil(0)
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, format(format)
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, fsaa_samples(fsaa)
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, fsaa_dirty(false)
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||||
, msaa_samples(msaa)
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||||
, msaa_dirty(false)
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||||
{
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||||
this->width = width;
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||||
this->height = height;
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@@ -467,7 +467,7 @@ Canvas::~Canvas()
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||||
unloadVolatile();
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||||
}
|
||||
|
||||
bool Canvas::createFSAAFBO(GLenum internalformat)
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bool Canvas::createMSAAFBO(GLenum internalformat)
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||||
{
|
||||
// Create our FBO without a texture.
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status = strategy->createFBO(fbo, 0);
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@@ -482,7 +482,7 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
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||||
}
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||||
|
||||
// Create and attach the MSAA buffer for our FBO.
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||||
if (strategy->createMSAABuffer(width, height, fsaa_samples, internalformat, fsaa_buffer))
|
||||
if (strategy->createMSAABuffer(width, height, msaa_samples, internalformat, msaa_buffer))
|
||||
status = GL_FRAMEBUFFER_COMPLETE;
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||||
else
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||||
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
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||||
@@ -494,10 +494,10 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
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||||
if (status != GL_FRAMEBUFFER_COMPLETE)
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||||
{
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||||
// Clean up.
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||||
strategy->deleteFBO(fbo, 0, fsaa_buffer);
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||||
strategy->deleteFBO(fbo, 0, msaa_buffer);
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||||
strategy->deleteFBO(resolve_fbo, 0, 0);
|
||||
fbo = fsaa_buffer = resolve_fbo = 0;
|
||||
fsaa_samples = 0;
|
||||
fbo = msaa_buffer = resolve_fbo = 0;
|
||||
msaa_samples = 0;
|
||||
}
|
||||
|
||||
if (current != this)
|
||||
@@ -509,7 +509,7 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
|
||||
bool Canvas::loadVolatile()
|
||||
{
|
||||
fbo = depth_stencil = texture = 0;
|
||||
resolve_fbo = fsaa_buffer = 0;
|
||||
resolve_fbo = msaa_buffer = 0;
|
||||
status = GL_FRAMEBUFFER_COMPLETE;
|
||||
|
||||
// glTexImage2D is guaranteed to error in this case.
|
||||
@@ -556,16 +556,16 @@ bool Canvas::loadVolatile()
|
||||
glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
|
||||
}
|
||||
|
||||
if (fsaa_samples > max_samples)
|
||||
fsaa_samples = max_samples;
|
||||
if (msaa_samples > max_samples)
|
||||
msaa_samples = max_samples;
|
||||
|
||||
// Try to create a FSAA FBO if requested.
|
||||
bool fsaasuccess = false;
|
||||
if (fsaa_samples > 1)
|
||||
fsaasuccess = createFSAAFBO(internalformat);
|
||||
// Try to create a MSAA FBO if requested.
|
||||
bool msaasuccess = false;
|
||||
if (msaa_samples > 1)
|
||||
msaasuccess = createMSAAFBO(internalformat);
|
||||
|
||||
// On failure (or no requested FSAA), fall back to a regular FBO.
|
||||
if (!fsaasuccess)
|
||||
// On failure (or no requested MSAA), fall back to a regular FBO.
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||||
if (!msaasuccess)
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||||
status = strategy->createFBO(fbo, texture);
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||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
@@ -573,20 +573,20 @@ bool Canvas::loadVolatile()
|
||||
|
||||
clear(Color(0, 0, 0, 0));
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||||
|
||||
fsaa_dirty = (fsaa_buffer != 0);
|
||||
msaa_dirty = (msaa_buffer != 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Canvas::unloadVolatile()
|
||||
{
|
||||
strategy->deleteFBO(fbo, depth_stencil, fsaa_buffer);
|
||||
strategy->deleteFBO(fbo, depth_stencil, msaa_buffer);
|
||||
strategy->deleteFBO(resolve_fbo, 0, 0);
|
||||
|
||||
gl.deleteTexture(texture);
|
||||
|
||||
fbo = depth_stencil = texture = 0;
|
||||
resolve_fbo = fsaa_buffer = 0;
|
||||
resolve_fbo = msaa_buffer = 0;
|
||||
|
||||
for (size_t i = 0; i < attachedCanvases.size(); i++)
|
||||
attachedCanvases[i]->release();
|
||||
@@ -705,8 +705,8 @@ void Canvas::setupGrab()
|
||||
else if (screenHasSRGB)
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
|
||||
if (fsaa_buffer != 0)
|
||||
fsaa_dirty = true;
|
||||
if (msaa_buffer != 0)
|
||||
msaa_dirty = true;
|
||||
}
|
||||
|
||||
void Canvas::startGrab(const std::vector<Canvas *> &canvases)
|
||||
@@ -723,8 +723,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
|
||||
if ((int) canvases.size() + 1 > gl.getMaxRenderTargets())
|
||||
throw love::Exception("This system can't simultaniously render to %d canvases.", canvases.size()+1);
|
||||
|
||||
if (fsaa_samples != 0)
|
||||
throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
|
||||
if (msaa_samples != 0)
|
||||
throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < canvases.size(); i++)
|
||||
@@ -735,8 +735,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
|
||||
if (canvases[i]->getTextureFormat() != format)
|
||||
throw love::Exception("All canvas arguments must have the same texture format.");
|
||||
|
||||
if (canvases[i]->getFSAA() != 0)
|
||||
throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
|
||||
if (canvases[i]->getMSAA() != 0)
|
||||
throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
|
||||
|
||||
if (!canvaseschanged && canvases[i] != attachedCanvases[i])
|
||||
canvaseschanged = true;
|
||||
@@ -857,8 +857,8 @@ void Canvas::clear(Color c)
|
||||
if (current != this)
|
||||
strategy->bindFBO(previous);
|
||||
|
||||
if (fsaa_buffer != 0)
|
||||
fsaa_dirty = true;
|
||||
if (msaa_buffer != 0)
|
||||
msaa_dirty = true;
|
||||
}
|
||||
|
||||
bool Canvas::checkCreateStencil()
|
||||
@@ -870,7 +870,7 @@ bool Canvas::checkCreateStencil()
|
||||
if (current != this)
|
||||
strategy->bindFBO(fbo);
|
||||
|
||||
bool success = strategy->createStencil(width, height, fsaa_samples, depth_stencil);
|
||||
bool success = strategy->createStencil(width, height, msaa_samples, depth_stencil);
|
||||
|
||||
if (current && current != this)
|
||||
strategy->bindFBO(current->fbo);
|
||||
@@ -889,9 +889,9 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
|
||||
GLubyte *pixels = new GLubyte[size];
|
||||
|
||||
// Our texture is attached to 'resolve_fbo' when we use MSAA.
|
||||
if (fsaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
|
||||
if (msaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
|
||||
else if (fsaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
|
||||
else if (msaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
|
||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
|
||||
else
|
||||
strategy->bindFBO(fbo);
|
||||
@@ -913,9 +913,9 @@ void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
|
||||
resolveMSAA();
|
||||
|
||||
// Our texture is attached to 'resolve_fbo' when we use MSAA.
|
||||
if (fsaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
|
||||
if (msaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
|
||||
else if (fsaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
|
||||
else if (msaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
|
||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
|
||||
else if (current != this)
|
||||
strategy->bindFBO(fbo);
|
||||
@@ -930,10 +930,10 @@ void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
|
||||
|
||||
bool Canvas::resolveMSAA()
|
||||
{
|
||||
if (resolve_fbo == 0 || fsaa_buffer == 0)
|
||||
if (resolve_fbo == 0 || msaa_buffer == 0)
|
||||
return false;
|
||||
|
||||
if (!fsaa_dirty)
|
||||
if (!msaa_dirty)
|
||||
return true;
|
||||
|
||||
GLuint previous = 0;
|
||||
@@ -961,7 +961,7 @@ bool Canvas::resolveMSAA()
|
||||
strategy->bindFBO(previous);
|
||||
|
||||
if (current != this)
|
||||
fsaa_dirty = false;
|
||||
msaa_dirty = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ public:
|
||||
FORMAT_MAX_ENUM
|
||||
};
|
||||
|
||||
Canvas(int width, int height, Format format = FORMAT_NORMAL, int fsaa = 0);
|
||||
Canvas(int width, int height, Format format = FORMAT_NORMAL, int msaa = 0);
|
||||
virtual ~Canvas();
|
||||
|
||||
// Implements Volatile.
|
||||
@@ -108,9 +108,9 @@ public:
|
||||
return format;
|
||||
}
|
||||
|
||||
inline int getFSAA() const
|
||||
inline int getMSAA() const
|
||||
{
|
||||
return fsaa_samples;
|
||||
return msaa_samples;
|
||||
}
|
||||
|
||||
bool resolveMSAA();
|
||||
@@ -133,7 +133,7 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
bool createFSAAFBO(GLenum internalformat);
|
||||
bool createMSAAFBO(GLenum internalformat);
|
||||
|
||||
static Format getSizedFormat(Format format);
|
||||
static void convertFormat(Format format, GLenum &internalformat, GLenum &externalformat, GLenum &type);
|
||||
@@ -142,7 +142,7 @@ private:
|
||||
GLuint resolve_fbo;
|
||||
|
||||
GLuint texture;
|
||||
GLuint fsaa_buffer;
|
||||
GLuint msaa_buffer;
|
||||
GLuint depth_stencil;
|
||||
|
||||
Format format;
|
||||
@@ -151,8 +151,8 @@ private:
|
||||
|
||||
std::vector<Canvas *> attachedCanvases;
|
||||
|
||||
int fsaa_samples;
|
||||
bool fsaa_dirty;
|
||||
int msaa_samples;
|
||||
bool msaa_dirty;
|
||||
|
||||
void setupGrab();
|
||||
void drawv(const Matrix &t, const Vertex *v);
|
||||
|
||||
@@ -497,7 +497,7 @@ ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
|
||||
return new ParticleSystem(texture, size);
|
||||
}
|
||||
|
||||
Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int fsaa)
|
||||
Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int msaa)
|
||||
{
|
||||
if (!Canvas::isFormatSupported(format))
|
||||
{
|
||||
@@ -514,7 +514,7 @@ Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int fs
|
||||
while (GL_NO_ERROR != glGetError())
|
||||
/* clear opengl error flag */;
|
||||
|
||||
Canvas *canvas = new Canvas(width, height, format, fsaa);
|
||||
Canvas *canvas = new Canvas(width, height, format, msaa);
|
||||
GLenum err = canvas->getStatus();
|
||||
|
||||
// everything ok, return canvas (early out)
|
||||
@@ -1097,7 +1097,7 @@ double Graphics::getSystemLimit(SystemLimit limittype) const
|
||||
case Graphics::LIMIT_MULTI_CANVAS:
|
||||
limit = (double) gl.getMaxRenderTargets();
|
||||
break;
|
||||
case Graphics::LIMIT_CANVAS_FSAA:
|
||||
case Graphics::LIMIT_CANVAS_MSAA:
|
||||
if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object
|
||||
|| GLEE_EXT_framebuffer_multisample)
|
||||
{
|
||||
|
||||
@@ -206,7 +206,7 @@ public:
|
||||
|
||||
ParticleSystem *newParticleSystem(Texture *texture, int size);
|
||||
|
||||
Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int fsaa = 0);
|
||||
Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int msaa = 0);
|
||||
|
||||
Shader *newShader(const Shader::ShaderSources &sources);
|
||||
|
||||
|
||||
@@ -146,12 +146,16 @@ ParticleSystem::ParticleSystem(const ParticleSystem &p)
|
||||
, offsetX(p.offsetX)
|
||||
, offsetY(p.offsetY)
|
||||
, colors(p.colors)
|
||||
, quads(p.quads)
|
||||
, relativeRotation(p.relativeRotation)
|
||||
{
|
||||
setBufferSize(maxParticles);
|
||||
|
||||
if (texture != nullptr)
|
||||
texture->retain();
|
||||
|
||||
for (Quad *quad : quads)
|
||||
quad->retain();
|
||||
}
|
||||
|
||||
ParticleSystem::~ParticleSystem()
|
||||
@@ -159,6 +163,9 @@ ParticleSystem::~ParticleSystem()
|
||||
if (texture != nullptr)
|
||||
texture->release();
|
||||
|
||||
for (Quad *quad : quads)
|
||||
quad->release();
|
||||
|
||||
deleteBuffers();
|
||||
}
|
||||
|
||||
@@ -305,6 +312,8 @@ void ParticleSystem::initParticle(Particle *p, float t)
|
||||
p->angle += atan2f(p->velocity.y, p->velocity.x);
|
||||
|
||||
p->color = colors[0];
|
||||
|
||||
p->quadIndex = 0;
|
||||
}
|
||||
|
||||
void ParticleSystem::insertTop(Particle *p)
|
||||
@@ -721,6 +730,30 @@ std::vector<Color> ParticleSystem::getColor() const
|
||||
return ncolors;
|
||||
}
|
||||
|
||||
void ParticleSystem::setQuads(const std::vector<Quad *> &newQuads)
|
||||
{
|
||||
for (Quad *quad : newQuads)
|
||||
quad->retain();
|
||||
|
||||
for (Quad *quad : quads)
|
||||
quad->release();
|
||||
|
||||
quads = newQuads;
|
||||
}
|
||||
|
||||
void ParticleSystem::setQuads()
|
||||
{
|
||||
for (Quad *quad : quads)
|
||||
quad->release();
|
||||
|
||||
quads.clear();
|
||||
}
|
||||
|
||||
const std::vector<Quad *> &ParticleSystem::getQuads() const
|
||||
{
|
||||
return quads;
|
||||
}
|
||||
|
||||
void ParticleSystem::setRelativeRotation(bool enable)
|
||||
{
|
||||
relativeRotation = enable;
|
||||
@@ -820,9 +853,14 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
|
||||
Vertex *pVerts = particleVerts;
|
||||
Particle *p = pHead;
|
||||
|
||||
bool useQuads = !quads.empty();
|
||||
|
||||
// set the vertex data for each particle (transformation, texcoords, color)
|
||||
while (p)
|
||||
{
|
||||
if (useQuads)
|
||||
textureVerts = quads[p->quadIndex]->getVertices();
|
||||
|
||||
// particle vertices are image vertices transformed by particle information
|
||||
t.setTransformation(p->position[0], p->position[1], p->angle, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
|
||||
t.transform(pVerts, textureVerts, 4);
|
||||
@@ -948,6 +986,15 @@ void ParticleSystem::update(float dt)
|
||||
s -= (float)i; // 0 <= s <= 1
|
||||
p->color = colors[i] * (1.0f - s) + colors[k] * s;
|
||||
|
||||
// Update the quad index.
|
||||
k = quads.size();
|
||||
if (k > 0)
|
||||
{
|
||||
s = t * (float) k; // [0:numquads-1] (clamped below)
|
||||
i = (s > 0.0f) ? (size_t) s : 0;
|
||||
p->quadIndex = (i < k) ? i : k - 1;
|
||||
}
|
||||
|
||||
// Next particle.
|
||||
p = p->next;
|
||||
}
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include "common/Vector.h"
|
||||
#include "graphics/Drawable.h"
|
||||
#include "graphics/Color.h"
|
||||
#include "graphics/Quad.h"
|
||||
#include "Texture.h"
|
||||
|
||||
// STL
|
||||
@@ -421,6 +422,17 @@ public:
|
||||
**/
|
||||
std::vector<Color> getColor() const;
|
||||
|
||||
/**
|
||||
* Sets a list of Quads to use for particles over their lifetime.
|
||||
**/
|
||||
void setQuads(const std::vector<Quad *> &newQuads);
|
||||
void setQuads();
|
||||
|
||||
/**
|
||||
* Gets the Quads used when drawing the particles.
|
||||
**/
|
||||
const std::vector<Quad *> &getQuads() const;
|
||||
|
||||
/**
|
||||
* sets whether particle angles & rotations are relative to their velocities.
|
||||
**/
|
||||
@@ -531,6 +543,8 @@ protected:
|
||||
float spinEnd;
|
||||
|
||||
Colorf color;
|
||||
|
||||
int quadIndex;
|
||||
};
|
||||
|
||||
// Pointer to the beginning of the allocated memory.
|
||||
@@ -625,6 +639,9 @@ protected:
|
||||
// Color.
|
||||
std::vector<Colorf> colors;
|
||||
|
||||
// Quads.
|
||||
std::vector<Quad *> quads;
|
||||
|
||||
bool relativeRotation;
|
||||
|
||||
void createBuffers(size_t size);
|
||||
|
||||
@@ -122,10 +122,10 @@ int w_Canvas_getFormat(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Canvas_getFSAA(lua_State *L)
|
||||
int w_Canvas_getMSAA(lua_State *L)
|
||||
{
|
||||
Canvas *canvas = luax_checkcanvas(L, 1);
|
||||
lua_pushinteger(L, canvas->getFSAA());
|
||||
lua_pushinteger(L, canvas->getMSAA());
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -145,7 +145,7 @@ static const luaL_Reg functions[] =
|
||||
{ "getPixel", w_Canvas_getPixel },
|
||||
{ "clear", w_Canvas_clear },
|
||||
{ "getFormat", w_Canvas_getFormat },
|
||||
{ "getFSAA", w_Canvas_getFSAA },
|
||||
{ "getMSAA", w_Canvas_getMSAA },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ int w_Canvas_getImageData(lua_State *L);
|
||||
int w_Canvas_getPixel(lua_State * L);
|
||||
int w_Canvas_clear(lua_State *L);
|
||||
int w_Canvas_getFormat(lua_State *L);
|
||||
int w_Canvas_getFSAA(lua_State *L);
|
||||
int w_Canvas_getMSAA(lua_State *L);
|
||||
extern "C" int luaopen_canvas(lua_State *L);
|
||||
|
||||
} // opengl
|
||||
|
||||
@@ -351,7 +351,7 @@ int w_newCanvas(lua_State *L)
|
||||
int width = luaL_optint(L, 1, instance->getWidth());
|
||||
int height = luaL_optint(L, 2, instance->getHeight());
|
||||
const char *str = luaL_optstring(L, 3, "normal");
|
||||
int fsaa = luaL_optint(L, 4, 0);
|
||||
int msaa = luaL_optint(L, 4, 0);
|
||||
|
||||
Canvas::Format format;
|
||||
if (!Canvas::getConstant(str, format))
|
||||
@@ -359,7 +359,7 @@ int w_newCanvas(lua_State *L)
|
||||
|
||||
Canvas *canvas = nullptr;
|
||||
luax_catchexcept(L,
|
||||
[&](){ canvas = instance->newCanvas(width, height, format, fsaa); }
|
||||
[&](){ canvas = instance->newCanvas(width, height, format, msaa); }
|
||||
);
|
||||
|
||||
if (canvas == nullptr)
|
||||
|
||||
@@ -569,6 +569,53 @@ int w_ParticleSystem_getColors(lua_State *L)
|
||||
return colors.size();
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setQuads(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
std::vector<Quad *> quads;
|
||||
|
||||
if (lua_istable(L, 2))
|
||||
{
|
||||
for (size_t i = 1; i <= lua_objlen(L, 2); i++)
|
||||
{
|
||||
lua_rawgeti(L, 2, i);
|
||||
|
||||
Quad *q = luax_checktype<Quad>(L, -1, "Quad", GRAPHICS_QUAD_T);
|
||||
quads.push_back(q);
|
||||
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 2; i <= lua_gettop(L); i++)
|
||||
{
|
||||
Quad *q = luax_checktype<Quad>(L, i, "Quad", GRAPHICS_QUAD_T);
|
||||
quads.push_back(q);
|
||||
}
|
||||
}
|
||||
|
||||
t->setQuads(quads);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getQuads(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
const std::vector<Quad *> quads = t->getQuads();
|
||||
|
||||
lua_createtable(L, (int) quads.size(), 0);
|
||||
|
||||
for (size_t i = 0; i < quads.size(); i++)
|
||||
{
|
||||
quads[i]->retain();
|
||||
luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quads[i]);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setRelativeRotation(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -699,6 +746,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getSpinVariation", w_ParticleSystem_getSpinVariation },
|
||||
{ "setColors", w_ParticleSystem_setColors },
|
||||
{ "getColors", w_ParticleSystem_getColors },
|
||||
{ "setQuads", w_ParticleSystem_setQuads },
|
||||
{ "getQuads", w_ParticleSystem_getQuads },
|
||||
{ "setOffset", w_ParticleSystem_setOffset },
|
||||
{ "getOffset", w_ParticleSystem_getOffset },
|
||||
{ "setRelativeRotation", w_ParticleSystem_setRelativeRotation },
|
||||
|
||||
@@ -75,6 +75,8 @@ int w_ParticleSystem_setSpinVariation(lua_State *L);
|
||||
int w_ParticleSystem_getSpinVariation(lua_State *L);
|
||||
int w_ParticleSystem_setColors(lua_State *L);
|
||||
int w_ParticleSystem_getColors(lua_State *L);
|
||||
int w_ParticleSystem_setQuads(lua_State *L);
|
||||
int w_ParticleSystem_getQuads(lua_State *L);
|
||||
int w_ParticleSystem_setOffset(lua_State *L);
|
||||
int w_ParticleSystem_getOffset(lua_State *L);
|
||||
int w_ParticleSystem_setRelativeRotation(lua_State *L);
|
||||
|
||||
@@ -68,34 +68,8 @@ int w_setTextInput(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static int throwExcept(lua_State *L, const T& func)
|
||||
{
|
||||
bool should_error = false;
|
||||
|
||||
try
|
||||
{
|
||||
func();
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
should_error = true;
|
||||
lua_pushstring(L, e.what());
|
||||
}
|
||||
|
||||
if (should_error)
|
||||
return luaL_error(L, lua_tostring(L, -1));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_hasTextInput(lua_State *L)
|
||||
{
|
||||
bool asdf = true;
|
||||
throwExcept(L, [&](){ instance->setTextInput(asdf); });
|
||||
|
||||
// throwExcept(L, L);
|
||||
|
||||
luax_pushboolean(L, instance->hasTextInput());
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -41,20 +41,29 @@ namespace box2d
|
||||
|
||||
Joint::Joint(Body *body1)
|
||||
: world(body1->world)
|
||||
, udata(nullptr)
|
||||
, body1(body1)
|
||||
, body2(0)
|
||||
, body2(nullptr)
|
||||
{
|
||||
udata = new jointudata();
|
||||
udata->ref = nullptr;
|
||||
}
|
||||
|
||||
Joint::Joint(Body *body1, Body *body2)
|
||||
: world(body1->world)
|
||||
, udata(nullptr)
|
||||
, body1(body1)
|
||||
, body2(body2)
|
||||
{
|
||||
udata = new jointudata();
|
||||
udata->ref = nullptr;
|
||||
}
|
||||
|
||||
Joint::~Joint()
|
||||
{
|
||||
if (udata != nullptr)
|
||||
delete udata->ref;
|
||||
delete udata;
|
||||
}
|
||||
|
||||
Joint::Type Joint::getType() const
|
||||
@@ -116,6 +125,7 @@ float Joint::getReactionTorque(float dt)
|
||||
|
||||
b2Joint *Joint::createJoint(b2JointDef *def)
|
||||
{
|
||||
def->userData = udata;
|
||||
joint = world->world->CreateJoint(def);
|
||||
Memoizer::add(joint, this);
|
||||
// Box2D joint has a reference to this love Joint.
|
||||
@@ -151,6 +161,34 @@ bool Joint::getCollideConnected() const
|
||||
return joint->GetCollideConnected();
|
||||
}
|
||||
|
||||
int Joint::setUserData(lua_State *L)
|
||||
{
|
||||
love::luax_assert_argc(L, 1, 1);
|
||||
|
||||
if (udata->ref != nullptr)
|
||||
{
|
||||
// We set the Reference's lua_State to this one before deleting it, so
|
||||
// it unrefs using the current lua_State's stack. This is necessary
|
||||
// if setUserData is called in a coroutine.
|
||||
udata->ref->setL(L);
|
||||
delete udata->ref;
|
||||
}
|
||||
|
||||
udata->ref = new Reference(L);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Joint::getUserData(lua_State *L)
|
||||
{
|
||||
if (udata != nullptr && udata->ref != nullptr)
|
||||
udata->ref->push(L);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} // box2d
|
||||
} // physics
|
||||
} // love
|
||||
|
||||
@@ -39,6 +39,16 @@ namespace box2d
|
||||
class Body;
|
||||
class World;
|
||||
|
||||
/**
|
||||
* This struct is stored in a void pointer in the Box2D Joint class. For now, all
|
||||
* we need is a Lua reference to arbitrary data, but we might need more later.
|
||||
**/
|
||||
struct jointudata
|
||||
{
|
||||
// Reference to arbitrary data.
|
||||
Reference *ref;
|
||||
};
|
||||
|
||||
/**
|
||||
* A Joint acts as positioning constraints on Bodies.
|
||||
* A Joint can be used to prevent Bodies from going to
|
||||
@@ -95,6 +105,17 @@ public:
|
||||
|
||||
bool getCollideConnected() const;
|
||||
|
||||
/**
|
||||
* This function stores an in-C reference to arbitrary Lua data in the Box2D
|
||||
* Joint object.
|
||||
**/
|
||||
int setUserData(lua_State *L);
|
||||
|
||||
/**
|
||||
* Gets the data set with setUserData. If no data is set, nil is returned.
|
||||
**/
|
||||
int getUserData(lua_State *L);
|
||||
|
||||
/**
|
||||
* Joints require pointers to a Box2D joint objects at
|
||||
* different polymorphic levels, which is why these function
|
||||
@@ -117,6 +138,8 @@ protected:
|
||||
|
||||
World *world;
|
||||
|
||||
jointudata *udata;
|
||||
|
||||
private:
|
||||
|
||||
// A Joint must be destroyed *before* the bodies it acts upon,
|
||||
|
||||
@@ -522,6 +522,15 @@ int w_Body_isFixedRotation(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Body_getWorld(lua_State *L)
|
||||
{
|
||||
Body *t = luax_checkbody(L, 1);
|
||||
World *world = t->getWorld();
|
||||
world->retain();
|
||||
luax_pushtype(L, "World", PHYSICS_WORLD_T, world);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Body_getFixtureList(lua_State *L)
|
||||
{
|
||||
Body *t = luax_checkbody(L, 1);
|
||||
@@ -604,6 +613,7 @@ static const luaL_Reg functions[] =
|
||||
{ "setAwake", w_Body_setAwake },
|
||||
{ "setFixedRotation", w_Body_setFixedRotation },
|
||||
{ "isFixedRotation", w_Body_isFixedRotation },
|
||||
{ "getWorld", w_Body_getWorld },
|
||||
{ "getFixtureList", w_Body_getFixtureList },
|
||||
{ "destroy", w_Body_destroy },
|
||||
{ "setUserData", w_Body_setUserData },
|
||||
|
||||
@@ -83,6 +83,7 @@ int w_Body_setActive(lua_State *L);
|
||||
int w_Body_setAwake(lua_State *L);
|
||||
int w_Body_setFixedRotation(lua_State *L);
|
||||
int w_Body_isFixedRotation(lua_State *L);
|
||||
int w_Body_getWorld(lua_State *L);
|
||||
int w_Body_getFixtureList(lua_State *L);
|
||||
int w_Body_destroy(lua_State *L);
|
||||
int w_Body_setUserData(lua_State *L);
|
||||
|
||||
@@ -94,6 +94,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getReactionForce", w_Joint_getReactionForce },
|
||||
{ "getReactionTorque", w_Joint_getReactionTorque },
|
||||
{ "getCollideConnected", w_Joint_getCollideConnected },
|
||||
{ "setUserData", w_Joint_setUserData },
|
||||
{ "getUserData", w_Joint_getUserData },
|
||||
{ "destroy", w_Joint_destroy },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
@@ -78,6 +78,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getReactionForce", w_Joint_getReactionForce },
|
||||
{ "getReactionTorque", w_Joint_getReactionTorque },
|
||||
{ "getCollideConnected", w_Joint_getCollideConnected },
|
||||
{ "setUserData", w_Joint_setUserData },
|
||||
{ "getUserData", w_Joint_getUserData },
|
||||
{ "destroy", w_Joint_destroy },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
@@ -61,6 +61,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getReactionForce", w_Joint_getReactionForce },
|
||||
{ "getReactionTorque", w_Joint_getReactionTorque },
|
||||
{ "getCollideConnected", w_Joint_getCollideConnected },
|
||||
{ "setUserData", w_Joint_setUserData },
|
||||
{ "getUserData", w_Joint_getUserData },
|
||||
{ "destroy", w_Joint_destroy },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
@@ -75,6 +75,20 @@ int w_Joint_getCollideConnected(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joint_setUserData(lua_State *L)
|
||||
{
|
||||
Joint *t = luax_checkjoint(L, 1);
|
||||
lua_remove(L, 1);
|
||||
return t->setUserData(L);
|
||||
}
|
||||
|
||||
int w_Joint_getUserData(lua_State *L)
|
||||
{
|
||||
Joint *t = luax_checkjoint(L, 1);
|
||||
lua_remove(L, 1);
|
||||
return t->getUserData(L);
|
||||
}
|
||||
|
||||
int w_Joint_destroy(lua_State *L)
|
||||
{
|
||||
Joint *t = luax_checkjoint(L, 1);
|
||||
@@ -89,6 +103,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getReactionForce", w_Joint_getReactionForce },
|
||||
{ "getReactionTorque", w_Joint_getReactionTorque },
|
||||
{ "getCollideConnected", w_Joint_getCollideConnected },
|
||||
{ "setUserData", w_Joint_setUserData },
|
||||
{ "getUserData", w_Joint_getUserData },
|
||||
{ "destroy", w_Joint_destroy },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
@@ -38,6 +38,8 @@ int w_Joint_getAnchors(lua_State *L);
|
||||
int w_Joint_getReactionForce(lua_State *L);
|
||||
int w_Joint_getReactionTorque(lua_State *L);
|
||||
int w_Joint_getCollideConnected(lua_State *L);
|
||||
int w_Joint_setUserData(lua_State *L);
|
||||
int w_Joint_getUserData(lua_State *L);
|
||||
int w_Joint_destroy(lua_State *L);
|
||||
extern "C" int luaopen_joint(lua_State *L);
|
||||
|
||||
|
||||
@@ -128,6 +128,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getReactionForce", w_Joint_getReactionForce },
|
||||
{ "getReactionTorque", w_Joint_getReactionTorque },
|
||||
{ "getCollideConnected", w_Joint_getCollideConnected },
|
||||
{ "setUserData", w_Joint_setUserData },
|
||||
{ "getUserData", w_Joint_getUserData },
|
||||
{ "destroy", w_Joint_destroy },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
@@ -112,6 +112,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getReactionForce", w_Joint_getReactionForce },
|
||||
{ "getReactionTorque", w_Joint_getReactionTorque },
|
||||
{ "getCollideConnected", w_Joint_getCollideConnected },
|
||||
{ "setUserData", w_Joint_setUserData },
|
||||
{ "getUserData", w_Joint_getUserData },
|
||||
{ "destroy", w_Joint_destroy },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
@@ -189,6 +189,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getReactionForce", w_Joint_getReactionForce },
|
||||
{ "getReactionTorque", w_Joint_getReactionTorque },
|
||||
{ "getCollideConnected", w_Joint_getCollideConnected },
|
||||
{ "setUserData", w_Joint_setUserData },
|
||||
{ "getUserData", w_Joint_getUserData },
|
||||
{ "destroy", w_Joint_destroy },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
@@ -75,6 +75,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getReactionForce", w_Joint_getReactionForce },
|
||||
{ "getReactionTorque", w_Joint_getReactionTorque },
|
||||
{ "getCollideConnected", w_Joint_getCollideConnected },
|
||||
{ "setUserData", w_Joint_setUserData },
|
||||
{ "getUserData", w_Joint_getUserData },
|
||||
{ "destroy", w_Joint_destroy },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
@@ -189,6 +189,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getReactionForce", w_Joint_getReactionForce },
|
||||
{ "getReactionTorque", w_Joint_getReactionTorque },
|
||||
{ "getCollideConnected", w_Joint_getCollideConnected },
|
||||
{ "setUserData", w_Joint_setUserData },
|
||||
{ "getUserData", w_Joint_getUserData },
|
||||
{ "destroy", w_Joint_destroy },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
@@ -51,6 +51,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getReactionForce", w_Joint_getReactionForce },
|
||||
{ "getReactionTorque", w_Joint_getReactionTorque },
|
||||
{ "getCollideConnected", w_Joint_getCollideConnected },
|
||||
{ "setUserData", w_Joint_setUserData },
|
||||
{ "getUserData", w_Joint_getUserData },
|
||||
{ "destroy", w_Joint_destroy },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
@@ -77,6 +77,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getReactionForce", w_Joint_getReactionForce },
|
||||
{ "getReactionTorque", w_Joint_getReactionTorque },
|
||||
{ "getCollideConnected", w_Joint_getCollideConnected },
|
||||
{ "setUserData", w_Joint_setUserData },
|
||||
{ "getUserData", w_Joint_getUserData },
|
||||
{ "destroy", w_Joint_destroy },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
@@ -153,6 +153,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getReactionForce", w_Joint_getReactionForce },
|
||||
{ "getReactionTorque", w_Joint_getReactionTorque },
|
||||
{ "getCollideConnected", w_Joint_getCollideConnected },
|
||||
{ "setUserData", w_Joint_setUserData },
|
||||
{ "getUserData", w_Joint_getUserData },
|
||||
{ "destroy", w_Joint_destroy },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
@@ -42,7 +42,7 @@ WindowSettings::WindowSettings()
|
||||
: fullscreen(false)
|
||||
, fstype(Window::FULLSCREEN_TYPE_NORMAL)
|
||||
, vsync(true)
|
||||
, fsaa(0)
|
||||
, msaa(0)
|
||||
, resizable(false)
|
||||
, minwidth(1)
|
||||
, minheight(1)
|
||||
@@ -89,7 +89,7 @@ StringMap<Window::Setting, Window::SETTING_MAX_ENUM>::Entry Window::settingEntri
|
||||
{"fullscreen", SETTING_FULLSCREEN},
|
||||
{"fullscreentype", SETTING_FULLSCREEN_TYPE},
|
||||
{"vsync", SETTING_VSYNC},
|
||||
{"fsaa", SETTING_FSAA},
|
||||
{"msaa", SETTING_MSAA},
|
||||
{"resizable", SETTING_RESIZABLE},
|
||||
{"minwidth", SETTING_MIN_WIDTH},
|
||||
{"minheight", SETTING_MIN_HEIGHT},
|
||||
|
||||
@@ -57,7 +57,7 @@ public:
|
||||
SETTING_FULLSCREEN,
|
||||
SETTING_FULLSCREEN_TYPE,
|
||||
SETTING_VSYNC,
|
||||
SETTING_FSAA,
|
||||
SETTING_MSAA,
|
||||
SETTING_RESIZABLE,
|
||||
SETTING_MIN_WIDTH,
|
||||
SETTING_MIN_HEIGHT,
|
||||
@@ -94,6 +94,8 @@ public:
|
||||
|
||||
virtual int getDisplayCount() const = 0;
|
||||
|
||||
virtual const char *getDisplayName(int displayindex) const = 0;
|
||||
|
||||
virtual std::vector<WindowSize> getFullscreenSizes(int displayindex) const = 0;
|
||||
|
||||
virtual void getDesktopDimensions(int displayindex, int &width, int &height) const = 0;
|
||||
@@ -163,7 +165,7 @@ struct WindowSettings
|
||||
bool fullscreen; // = false
|
||||
Window::FullscreenType fstype; // = FULLSCREEN_TYPE_NORMAL
|
||||
bool vsync; // = true
|
||||
int fsaa; // = 0
|
||||
int msaa; // = 0
|
||||
bool resizable; // = false
|
||||
int minwidth; // = 1
|
||||
int minheight; // = 1
|
||||
|
||||
@@ -139,7 +139,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
||||
wflags &= testflags;
|
||||
|
||||
if (sdlflags != wflags || width != curMode.width || height != curMode.height
|
||||
|| f.display != curdisplay || f.fsaa != curMode.settings.fsaa)
|
||||
|| f.display != curdisplay || f.msaa != curMode.settings.msaa)
|
||||
{
|
||||
SDL_DestroyWindow(window);
|
||||
window = 0;
|
||||
@@ -158,21 +158,21 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
||||
created = false;
|
||||
|
||||
// In Windows and Linux, some GL attributes are set on window creation.
|
||||
setWindowGLAttributes(f.fsaa, f.sRGB);
|
||||
setWindowGLAttributes(f.msaa, f.sRGB);
|
||||
|
||||
const char *title = windowTitle.c_str();
|
||||
int pos = f.centered ? centeredpos : uncenteredpos;
|
||||
|
||||
window = SDL_CreateWindow(title, pos, pos, width, height, sdlflags);
|
||||
|
||||
if (!window && f.fsaa > 0)
|
||||
if (!window && f.msaa > 0)
|
||||
{
|
||||
// FSAA might have caused the failure, disable it and try again.
|
||||
// MSAA might have caused the failure, disable it and try again.
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
||||
|
||||
window = SDL_CreateWindow(title, pos, pos, width, height, sdlflags);
|
||||
f.fsaa = 0;
|
||||
f.msaa = 0;
|
||||
}
|
||||
|
||||
// Make sure the window keeps any previously set icon.
|
||||
@@ -194,7 +194,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
||||
|
||||
SDL_RaiseWindow(window);
|
||||
|
||||
if (!setContext(f.fsaa, f.vsync, f.sRGB))
|
||||
if (!setContext(f.msaa, f.vsync, f.sRGB))
|
||||
return false;
|
||||
|
||||
created = true;
|
||||
@@ -231,9 +231,9 @@ bool Window::onWindowResize(int width, int height)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Window::setContext(int fsaa, bool vsync, bool sRGB)
|
||||
bool Window::setContext(int msaa, bool vsync, bool sRGB)
|
||||
{
|
||||
// We would normally only need to recreate the context if FSAA changes or
|
||||
// We would normally only need to recreate the context if MSAA changes or
|
||||
// SDL_GL_MakeCurrent is unsuccessful, but in Windows MakeCurrent can
|
||||
// sometimes claim success but the context will actually be trashed.
|
||||
if (context)
|
||||
@@ -243,13 +243,13 @@ bool Window::setContext(int fsaa, bool vsync, bool sRGB)
|
||||
}
|
||||
|
||||
// Make sure the proper attributes are set.
|
||||
setWindowGLAttributes(fsaa, sRGB);
|
||||
setWindowGLAttributes(msaa, sRGB);
|
||||
|
||||
context = SDL_GL_CreateContext(window);
|
||||
|
||||
if (!context && fsaa > 0)
|
||||
if (!context && msaa > 0)
|
||||
{
|
||||
// FSAA might have caused the failure, disable it and try again.
|
||||
// MSAA might have caused the failure, disable it and try again.
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
||||
context = SDL_GL_CreateContext(window);
|
||||
@@ -276,26 +276,26 @@ bool Window::setContext(int fsaa, bool vsync, bool sRGB)
|
||||
// Set vertical synchronization.
|
||||
SDL_GL_SetSwapInterval(vsync ? 1 : 0);
|
||||
|
||||
// Verify FSAA setting.
|
||||
// Verify MSAA setting.
|
||||
int buffers;
|
||||
int samples;
|
||||
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buffers);
|
||||
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples);
|
||||
|
||||
// Don't fail because of this, but issue a warning.
|
||||
if ((!buffers && fsaa) || (samples != fsaa))
|
||||
if ((!buffers && msaa) || (samples != msaa))
|
||||
{
|
||||
std::cerr << "Warning, FSAA setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
|
||||
fsaa = (buffers > 0) ? samples : 0;
|
||||
std::cerr << "Warning, MSAA setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
|
||||
msaa = (buffers > 0) ? samples : 0;
|
||||
}
|
||||
|
||||
curMode.settings.fsaa = fsaa;
|
||||
curMode.settings.msaa = msaa;
|
||||
curMode.settings.vsync = SDL_GL_GetSwapInterval() != 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Window::setWindowGLAttributes(int fsaa, bool /* sRGB */) const
|
||||
void Window::setWindowGLAttributes(int msaa, bool /* sRGB */) const
|
||||
{
|
||||
// Set GL window attributes.
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
@@ -306,9 +306,9 @@ void Window::setWindowGLAttributes(int fsaa, bool /* sRGB */) const
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0);
|
||||
|
||||
// FSAA.
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (fsaa > 0) ? 1 : 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (fsaa > 0) ? fsaa : 0);
|
||||
// MSAA.
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (msaa > 0) ? 1 : 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (msaa > 0) ? msaa : 0);
|
||||
|
||||
/* FIXME: Enable this code but make sure to try to re-create the window and
|
||||
* context with this disabled, if creation fails with it enabled.
|
||||
@@ -461,6 +461,16 @@ int Window::getDisplayCount() const
|
||||
return SDL_GetNumVideoDisplays();
|
||||
}
|
||||
|
||||
const char *Window::getDisplayName(int displayindex) const
|
||||
{
|
||||
const char *name = SDL_GetDisplayName(displayindex);
|
||||
|
||||
if (name == nullptr)
|
||||
throw love::Exception("Invalid display index: %d", displayindex + 1);
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
typedef Window::WindowSize WindowSize;
|
||||
|
||||
std::vector<WindowSize> Window::getFullscreenSizes(int displayindex) const
|
||||
|
||||
@@ -51,6 +51,8 @@ public:
|
||||
|
||||
int getDisplayCount() const;
|
||||
|
||||
const char *getDisplayName(int displayindex) const;
|
||||
|
||||
std::vector<WindowSize> getFullscreenSizes(int displayindex) const;
|
||||
|
||||
void getDesktopDimensions(int displayindex, int &width, int &height) const;
|
||||
@@ -89,8 +91,8 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
bool setContext(int fsaa, bool vsync, bool sRGB);
|
||||
void setWindowGLAttributes(int fsaa, bool sRGB) const;
|
||||
bool setContext(int msaa, bool vsync, bool sRGB);
|
||||
void setWindowGLAttributes(int msaa, bool sRGB) const;
|
||||
|
||||
// Update the saved window settings based on the window's actual state.
|
||||
void updateSettings(const WindowSettings &newsettings);
|
||||
|
||||
@@ -34,6 +34,17 @@ int w_getDisplayCount(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getDisplayName(lua_State *L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1) - 1;
|
||||
|
||||
const char *name = nullptr;
|
||||
luax_catchexcept(L, [&](){ name = instance->getDisplayName(index); });
|
||||
|
||||
lua_pushstring(L, name);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const char *settingName(Window::Setting setting)
|
||||
{
|
||||
const char *name = nullptr;
|
||||
@@ -88,7 +99,7 @@ int w_setMode(lua_State *L)
|
||||
|
||||
settings.fullscreen = luax_boolflag(L, 3, settingName(Window::SETTING_FULLSCREEN), false);
|
||||
settings.vsync = luax_boolflag(L, 3, settingName(Window::SETTING_VSYNC), true);
|
||||
settings.fsaa = luax_intflag(L, 3, settingName(Window::SETTING_FSAA), 0);
|
||||
settings.msaa = luax_intflag(L, 3, settingName(Window::SETTING_MSAA), 0);
|
||||
settings.resizable = luax_boolflag(L, 3, settingName(Window::SETTING_RESIZABLE), false);
|
||||
settings.minwidth = luax_intflag(L, 3, settingName(Window::SETTING_MIN_WIDTH), 1);
|
||||
settings.minheight = luax_intflag(L, 3, settingName(Window::SETTING_MIN_HEIGHT), 1);
|
||||
@@ -130,8 +141,8 @@ int w_getMode(lua_State *L)
|
||||
luax_pushboolean(L, settings.vsync);
|
||||
lua_setfield(L, -2, settingName(Window::SETTING_VSYNC));
|
||||
|
||||
lua_pushinteger(L, settings.fsaa);
|
||||
lua_setfield(L, -2, settingName(Window::SETTING_FSAA));
|
||||
lua_pushinteger(L, settings.msaa);
|
||||
lua_setfield(L, -2, settingName(Window::SETTING_MSAA));
|
||||
|
||||
luax_pushboolean(L, settings.resizable);
|
||||
lua_setfield(L, -2, settingName(Window::SETTING_RESIZABLE));
|
||||
@@ -300,6 +311,7 @@ int w_getPixelScale(lua_State *L)
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "getDisplayCount", w_getDisplayCount },
|
||||
{ "getDisplayName", w_getDisplayName },
|
||||
{ "setMode", w_setMode },
|
||||
{ "getMode", w_getMode },
|
||||
{ "getFullscreenModes", w_getFullscreenModes },
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace window
|
||||
{
|
||||
|
||||
int w_getDisplayCount(lua_State *L);
|
||||
int w_getDisplayName(lua_State *L);
|
||||
int w_setMode(lua_State *L);
|
||||
int w_getMode(lua_State *L);
|
||||
int w_getFullscreenModes(lua_State *L);
|
||||
|
||||
@@ -307,7 +307,7 @@ function love.init()
|
||||
fullscreentype = "normal",
|
||||
display = 1,
|
||||
vsync = true,
|
||||
fsaa = 0,
|
||||
msaa = 0,
|
||||
borderless = false,
|
||||
resizable = false,
|
||||
centered = true,
|
||||
@@ -394,7 +394,7 @@ function love.init()
|
||||
fullscreen = c.window.fullscreen,
|
||||
fullscreentype = c.window.fullscreentype,
|
||||
vsync = c.window.vsync,
|
||||
fsaa = c.window.fsaa,
|
||||
msaa = c.window.msaa,
|
||||
resizable = c.window.resizable,
|
||||
minwidth = c.window.minwidth,
|
||||
minheight = c.window.minheight,
|
||||
|
||||
@@ -559,7 +559,7 @@ const unsigned char boot_lua[] =
|
||||
0x3d, 0x20, 0x22, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x22, 0x2c, 0x0a,
|
||||
0x09, 0x09, 0x09, 0x64, 0x69, 0x73, 0x70, 0x6c, 0x61, 0x79, 0x20, 0x3d, 0x20, 0x31, 0x2c, 0x0a,
|
||||
0x09, 0x09, 0x09, 0x76, 0x73, 0x79, 0x6e, 0x63, 0x20, 0x3d, 0x20, 0x74, 0x72, 0x75, 0x65, 0x2c, 0x0a,
|
||||
0x09, 0x09, 0x09, 0x66, 0x73, 0x61, 0x61, 0x20, 0x3d, 0x20, 0x30, 0x2c, 0x0a,
|
||||
0x09, 0x09, 0x09, 0x6d, 0x73, 0x61, 0x61, 0x20, 0x3d, 0x20, 0x30, 0x2c, 0x0a,
|
||||
0x09, 0x09, 0x09, 0x62, 0x6f, 0x72, 0x64, 0x65, 0x72, 0x6c, 0x65, 0x73, 0x73, 0x20, 0x3d, 0x20, 0x66, 0x61,
|
||||
0x6c, 0x73, 0x65, 0x2c, 0x0a,
|
||||
0x09, 0x09, 0x09, 0x72, 0x65, 0x73, 0x69, 0x7a, 0x61, 0x62, 0x6c, 0x65, 0x20, 0x3d, 0x20, 0x66, 0x61, 0x6c,
|
||||
@@ -686,8 +686,8 @@ const unsigned char boot_lua[] =
|
||||
0x65, 0x65, 0x6e, 0x74, 0x79, 0x70, 0x65, 0x2c, 0x0a,
|
||||
0x09, 0x09, 0x09, 0x76, 0x73, 0x79, 0x6e, 0x63, 0x20, 0x3d, 0x20, 0x63, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f,
|
||||
0x77, 0x2e, 0x76, 0x73, 0x79, 0x6e, 0x63, 0x2c, 0x0a,
|
||||
0x09, 0x09, 0x09, 0x66, 0x73, 0x61, 0x61, 0x20, 0x3d, 0x20, 0x63, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77,
|
||||
0x2e, 0x66, 0x73, 0x61, 0x61, 0x2c, 0x0a,
|
||||
0x09, 0x09, 0x09, 0x6d, 0x73, 0x61, 0x61, 0x20, 0x3d, 0x20, 0x63, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77,
|
||||
0x2e, 0x6d, 0x73, 0x61, 0x61, 0x2c, 0x0a,
|
||||
0x09, 0x09, 0x09, 0x72, 0x65, 0x73, 0x69, 0x7a, 0x61, 0x62, 0x6c, 0x65, 0x20, 0x3d, 0x20, 0x63, 0x2e, 0x77,
|
||||
0x69, 0x6e, 0x64, 0x6f, 0x77, 0x2e, 0x72, 0x65, 0x73, 0x69, 0x7a, 0x61, 0x62, 0x6c, 0x65, 0x2c, 0x0a,
|
||||
0x09, 0x09, 0x09, 0x6d, 0x69, 0x6e, 0x77, 0x69, 0x64, 0x74, 0x68, 0x20, 0x3d, 0x20, 0x63, 0x2e, 0x77, 0x69,
|
||||
|
||||
Reference in New Issue
Block a user