Commit Graph

784 Commits

Author SHA1 Message Date
Alex Szpakowski 5f6ee50541 Replaced the GLee OpenGL function loader with a modified version of GLAD (resolves issue #728.)
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branch : minor
2014-08-18 21:35:52 -03:00
Alex Szpakowski df5e48a082 Merged default into minor
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branch : minor
2014-08-13 01:50:52 -03:00
Alex Szpakowski 1798115858 Error if the coordinates given to Canvas:getPIxel are not within [0, dimensions). 2014-08-10 03:09:16 -03:00
Alex Szpakowski 19bbf6d3ff Merged bartbes/love-experiments/stencil-functions into minor
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branch : minor
2014-08-09 20:18:09 -03:00
Alex Szpakowski 9b1f7d7a6e Merged default into minor
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branch : minor
2014-08-09 19:55:29 -03:00
Alex Szpakowski d5ccdc040a Cleaned up some Proxy-related code. 2014-08-09 16:18:22 -03:00
Alex Szpakowski da7cd267ea Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already.
Previously, calling e.g. love.graphics.getFont() 10,000 times would retain the object 10,000 times (and release it 10,000 times when the Font object was garbage-collected in the Lua state.) Now it will only retain it once and release it once.
2014-08-09 16:04:59 -03:00
Alex Szpakowski 191b910f23 Fixed love.graphics.newScreenshot potentially deleting any active Canvases. 2014-08-08 18:49:11 -03:00
Alex Szpakowski 0749272632 Renamed love.graphics.drawStencil to love.graphics.stencil.
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branch : stencil-functions
2014-08-08 00:56:52 -03:00
Alex Szpakowski 2b70d84611 Replaced the old stencil API with love.graphics.drawStencil(stencilfunc), love.graphics.setStencilTest(enable, invert), and love.graphics.getStencilTest.
Draw to the stencil buffer (rather than the color buffer) using love.graphics.drawStencil with a function which draws geometry. Once the stencil buffer has been drawn to, use love.graphics.setStencilTest before drawing to let drawn geometry be affected by it.

love.graphics.clear (and Canvas:clear) will clear both the color and stencil buffers by default. love.graphics.clear("stencil") will clear only the stencil buffer.

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branch : stencil-functions
2014-08-08 00:25:44 -03:00
Alex Szpakowski 53e63d48c9 Merged default into minor
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branch : minor
2014-08-07 18:10:19 -03:00
Alex Szpakowski d59c76a55f Reduced the number of explicit retain/release method calls on love objects. Less chance of bugs! 2014-08-07 14:53:17 -03:00
Alex Szpakowski a0fff798aa Fixed compiling with Visual Studio. 2014-08-07 01:12:48 -03:00
Alex Szpakowski afc505e183 Added stack type enums to love.graphics.push (resolves issue #906.) Current enums are "transform" and "all". "transform" is the default (for compatibility.) When love.graphics.push("all") is used, love.graphics.pop() will restore all love.graphics module state to what it was when push was called.
Updated the graphics code to use a custom matrix stack rather than OpenGL1's APIs.
2014-08-06 22:25:29 -03:00
Alex Szpakowski 809ea8691f Fixed wireframe mode not being saved and restored properly on love.window.setMode. 2014-08-04 22:02:47 -03:00
Alex Szpakowski aa05664d4c Merged default into minor
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branch : minor
2014-07-30 01:32:10 -03:00
Alex Szpakowski d52bab4221 Updated the new module changes to use more compile/link-time checking rather than runtime checking. 2014-07-21 15:12:01 -03:00
Alex Szpakowski 014b9a46e5 Updated the Lua wrapper code for modules to account for cases where the module's instance is removed from memory completely and recreated during the program's lifetime. 2014-07-21 14:52:01 -03:00
Alex Szpakowski e87fbdcaaf Fixed the default line join mode to be 'miter' instead of an undefined value. 2014-07-15 15:49:01 -03:00
Alex Szpakowski 88211ede8f Merged default into minor
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branch : minor
2014-07-13 20:26:51 -03:00
Alex Szpakowski a4a075dd2e Fixed crashes and instability when love.graphics.setMode is called when a vertex buffer is mapped by love. 2014-07-10 16:16:00 -03:00
Alex Szpakowski 75cf164507 Error when the second argument to love.graphics.newImage isn't a table.
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branch : minor
2014-07-10 16:13:42 -03:00
Alex Szpakowski a1d67f0788 Replaced love.graphics.isSupported and love.graphics.getSystemLimit with love.graphics.getSupported and love.graphics.getSystemLimits, which return tables with graphics feature / system limit enum names as keys, and support status / limit numbers as values.
Removed the 'hdrcanvas', 'dxt', and 'bc5' graphics feature enums now that they're deprecated in 0.9.x in favour of getCanvasFormats and getCompressedImageFormats.

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branch : minor
2014-07-08 14:09:00 -03:00
Alex Szpakowski e3f9c0dca4 Merged default into minor
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branch : minor
2014-07-08 14:01:55 -03:00
Alex Szpakowski d11ccd0e69 Added love.graphics.getCanvasFormats and love.graphics.getCompressedImageFormats, and removed love.graphics.hasCanvasFormat.
The two new functions return tables containing the names of all relevant formats as keys, and boolean values indicating whether the formats are supported.
2014-07-05 16:22:52 -03:00
Alex Szpakowski 56653fa946 Merged default into minor
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branch : minor
2014-06-19 15:06:59 -03:00
Alex Szpakowski 4c67a94ba3 Hopefully fixed issue #898, and cleaned up code for love.graphics.getRendererInfo. 2014-06-19 03:02:37 -03:00
Bart van Strien fb3aa060b2 Fix Texture leak in Meshes 2014-06-18 14:34:05 +02:00
Alex Szpakowski f0fa63ba47 Backported commits 145524a and 7785b4b from minor into default (Added SpriteBatch:flush, deprecated SpriteBatch:bind/unbind, SpriteBatch:flush is called implicitly when the spritebatch is drawn.) 2014-06-17 21:52:56 -03:00
Alex Szpakowski 2bfa8dbfb5 Merged default into minor
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branch : minor
2014-06-16 03:09:04 -03:00
Alex Szpakowski b9cd93e071 Re-added ParticleSystem:setQuads(q1, q2, ...). Active particles use the quads based on the particle's lifetime in a similar style to ParticleSystem:setColors and ParticleSystem:setSizes. 2014-06-15 18:20:05 -03:00
Alex Szpakowski 23d3cbc2e2 Renamed all cases of FSAA to the more accurately-named MSAA. The FSAA names (canvas:getFSAA, t.window.fsaa, etc.) still exist for now, for backwards-compatibility. 2014-06-13 23:28:00 -03:00
Alex Szpakowski 8483ea31a1 Changed love.graphics.newImage's optional second argument to be a table of flags. Current flags are 'mipmaps' and 'srgb'.
If mipmaps are enabled on image creation, the image will use the default mipmap filter (now 'nearest' by default.) Image:setMipmapFilter will error if the image was not created with mipmaps enabled.

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branch : minor
2014-06-05 17:19:31 -03:00
Alex Szpakowski 3792dee4b4 Backout changeset 57172a7f03452a6b07f346e850f3e1020e230f46 2014-06-05 14:59:29 -03:00
Alex Szpakowski e9e303c1e8 Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua.
As a result, love can be compiled immediately after editing an embedded Lua script.

Visual Studio 2013 or newer is required for C++11 raw string literals in Windows.
2014-06-05 13:42:03 -03:00
Alex Szpakowski bfa3ec9369 Merged default into minor
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branch : minor
2014-06-05 03:02:50 -03:00
Alex Szpakowski 79b453653a Added love.joystick.loadGamepadMappings (resolves issue #842), and Joystick:saveGamepadMapping.
The latter returns a mapping string, and the former loads a newline-separated list of mapping strings.
2014-06-04 15:50:06 -03:00
Alex Szpakowski dfa319e01a Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments. 2014-06-03 19:27:00 -03:00
Alex Szpakowski 724bdbd296 love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.)
Moved love.filesystem Lua wrapper code from src/modules/filesystem/physfs/ to src/modules/filesystem/.
2014-06-02 00:22:41 -03:00
Alex Szpakowski 6971ece4cb Fixed Mesh:setDrawRange when the Mesh has a vertex map and the first argument to setDrawRange is non-zero. Removed mesh-specific instancing code. 2014-05-30 17:52:58 -03:00
Alex Szpakowski e0f045c310 SpriteBatches are a little more intelligent about how much data they upload to the GPU when they're flushed or drawn, now
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branch : minor
2014-05-29 17:11:03 -03:00
Alex Szpakowski f973c696f9 Fixed Image:refresh regenerating mipmaps multiple times if mipmap filtering is enabled on an uncompressed image 2014-05-28 01:36:09 -03:00
Alex Szpakowski a028f94ff2 Fixed love.graphics.newMesh(vertexcount, ...) trying to use glDrawArraysInstanced sometimes, fixed Mesh:getVertexMap. 2014-05-23 13:46:13 -03:00
Alex Szpakowski 3551438e9f Don't accidentally enable point smoothing on setMode
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branch : minor
2014-05-22 21:18:07 -03:00
Alex Szpakowski 54f3a7f8af Removed some OSX-specific code
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branch : minor
2014-05-21 21:40:56 -03:00
Alex Szpakowski 9c717cc3a3 Changed SpriteBatch:add/set to do an internal bind, and love.graphics.draw(SpriteBatch) to do an internal unbind. Removed SpriteBatch:bind/unbind, and added SpriteBatch:flush.
Resolves issue #886.

--HG--
branch : minor
2014-05-21 21:35:07 -03:00
Alex Szpakowski 53b20b63a5 Merged default into minor
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branch : minor
2014-05-21 21:16:37 -03:00
Alex Szpakowski fd5b5aad65 Minor code cleanup 2014-05-21 21:14:08 -03:00
Alex Szpakowski cb01e3f4d1 Fixed segfault when garbage collecting Shader objects 2014-05-14 20:00:59 -03:00
Alex Szpakowski 976c26aa21 Removed an unnecessary extension dependency for support of the rg11b10f canvas format 2014-05-14 16:45:16 -03:00