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Merged default into minor
--HG-- branch : minor
This commit is contained in:
+15
-2
@@ -12,17 +12,21 @@ LOVE 0.9.2 [Baby Inspector]
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* Added optional duration argument to Joystick:setVibration.
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* Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
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* Added Joint:setUserData and Joint:getUserData.
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* Added Contact:getFixtures and Body:getContactList.
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* Added Body:getWorld.
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* Added love.window.getDisplayName.
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* Added love.window.minimize.
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* Added love.window.showMessageBox.
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* Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
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* Deprecated SpriteBatch:bind and SpriteBatch:unbind.
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* Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.
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* Deprecated the 'hdrcanvas' graphics feature enum in favor of getCanvasFormats.
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* Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats.
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* Fixed shader:getWarnings returning unnecessary information.
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* Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
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* Fixed love.system.openURL sometimes blocking indefinitely on Linux.
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* Fixed shader:getWarnings returning unnecessary information.
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* Fixed a potential crash when Shader objects are garbage collected.
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* Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
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* Fixed Mesh:getVertexMap.
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@@ -30,14 +34,23 @@ LOVE 0.9.2 [Baby Inspector]
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* Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
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* Fixed internal detection of the 'position' and 'effect' shader functions.
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* Fixed Texture memory leak when Meshes are garbage collected.
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* Fixed the default line join mode to be 'miter' instead of an undefined value.
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* Fixed the default error handler text size when highdpi mode is enabled on a Retina monitor.
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* Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen=true.
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* Fixed the state of wireframe mode when love.window.setMode is called.
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* Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
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* Updated error message when love.math.setRandomseed(0) is attempted.
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* Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
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* Updated internal code for handling garbage collection of love objects to be more efficient.
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* Updated the paths returned by love.filesystem.getSaveDirectory and friends to strip double-slashes from the string.
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* Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
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* Updated the error message when love.math.setRandomseed(0) is attempted.
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* Updated love.physics.newChainShape to error if the number of arguments is invalid.
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* Updated love-created threads to use names visible in external debuggers.
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* Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
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* Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
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* Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all".
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LOVE 0.9.1 [Baby Inspector]
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---------------------------
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@@ -410,7 +410,7 @@ void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *obj
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return luax_rawnewtype(L, name, flags, object);
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}
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// Get the value of lovetypes[data] on the stack.
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// Get the value of lovetypes[object] on the stack.
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lua_pushlightuserdata(L, (void *) object);
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lua_gettable(L, -2);
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@@ -424,7 +424,7 @@ void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *obj
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lua_pushlightuserdata(L, (void *) object);
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lua_pushvalue(L, -2);
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// lovetypes[data] = Proxy.
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// lovetypes[object] = Proxy.
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lua_settable(L, -4);
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}
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@@ -894,6 +894,9 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
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void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
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{
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if (x < 0 || x >= width || y < 0 || y >= width)
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throw love::Exception("Attempt to get out-of-range pixel (%d,%d)!", x, y);
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resolveMSAA();
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// Our texture is attached to 'resolve_fbo' when we use MSAA.
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@@ -20,8 +20,6 @@
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#include "ddsHandler.h"
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#include <algorithm>
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namespace love
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{
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namespace image
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@@ -31,12 +29,6 @@ namespace magpie
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bool ddsHandler::canParse(const filesystem::FileData *data)
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{
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std::string ext = data->getExtension();
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std::transform(ext.begin(), ext.end(), ext.begin(), tolower);
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if (ext.compare("dds") != 0)
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return false;
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return dds::isCompressedDDS(data->getData(), data->getSize());
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}
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