Sasha Szpakowski
337d8fa048
remove source code support for SDL2
2024-10-18 20:22:26 -03:00
Sasha Szpakowski
caca6196fc
make sure non-app common paths are canonicalized.
2024-10-17 20:56:48 -03:00
Sasha Szpakowski
31ce65b9d2
Fix love.resize when SDL3 is used
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Also fixes #2100 .
2024-10-14 22:34:24 -03:00
Sasha Szpakowski
b69a22dca3
sync window state in love.window.minimize
2024-10-14 17:37:56 -03:00
Miku AuahDark
72d865eedc
Android: Fix error when trying to open .love file through "Load .love File".
2024-10-13 13:54:37 +08:00
Miku AuahDark
86bb7ba0ae
Android: Initial SDL3 support.
2024-10-12 19:44:54 +08:00
Sasha Szpakowski
5383390937
vulkan: fix initialization when SDL3 is used
2024-10-11 18:59:32 -03:00
Sasha Szpakowski
8227b7bcba
iOS: fix compile errors when SDL3 is used
2024-10-08 17:05:39 -03:00
Sasha Szpakowski
28393cdfd5
Fix compilation on Windows when SDL3 is used
2024-10-06 20:27:59 -03:00
Sasha Szpakowski
e986160431
Use SDL3-compatible SDL includes when SDL3 headers are available
2024-10-06 20:27:28 -03:00
Sasha Szpakowski
20b527f2ab
Fix compile errors when SDL2 is used
2024-10-06 17:08:35 -03:00
Sasha Szpakowski
dda7603d0d
update SDL3 codepaths to work with 3.1.
2024-10-06 16:53:09 -03:00
Sasha Szpakowski
e1494d4ad2
revert to previous names for a couple graphics enums
2024-10-03 12:42:11 -03:00
Sasha Szpakowski
eeec2429e2
vulkan: use subpass dependencies for layout transitions when switching canvases.
2024-09-30 23:04:58 -03:00
Sasha Szpakowski
3a6833ffb5
fix compile error
2024-09-30 20:15:11 -03:00
Sasha Szpakowski
1ee89154c0
vulkan: memory barrier after compute dispatches.
2024-09-30 19:58:45 -03:00
Sasha Szpakowski
64e4eaec74
vulkan: memory barriers for buffer copy/write operations.
2024-09-30 14:43:27 -03:00
Sasha Szpakowski
6d40eab097
vulkan: slightly improve memory placement for fullscreen canvases.
2024-09-29 17:00:10 -03:00
Sasha Szpakowski
8e6efac595
vulkan: fix a crash when the window has no depth or stencil.
2024-09-28 18:30:26 -03:00
Sasha Szpakowski
a16db4fb72
metal: fix a crash when the window has no depth or stencil.
2024-09-28 18:23:09 -03:00
Sasha Szpakowski
ef252b7d0f
vulkan: possible fix for validation error when sampling an int texture
2024-09-27 19:57:44 -03:00
Sasha Szpakowski
d185eb8218
vulkan: fix validation errors when generating mipmaps for a compute-writable texture.
2024-09-27 19:50:11 -03:00
Sasha Szpakowski
876625d7e3
move common shader:send texture/buffer code to platform-agnostic layer.
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Fixes issues in the Metal backend when a shader using a readonly buffer is created.
2024-09-19 22:41:31 -03:00
Sasha Szpakowski
0a552ef352
mesh and spritebatch attributes reuse buffer bindings when possible.
2024-09-11 18:46:21 -03:00
Sasha Szpakowski
2c288715d4
metal: fix vertex attribute locations not being set correctly.
2024-09-08 15:08:10 -03:00
Sasha Szpakowski
247effb43b
Fix vertex input check looking at builtin vertex inputs.
2024-09-07 19:22:34 -03:00
Sasha Szpakowski
50ff1e4d2b
use location numbers for vertex input attributes, instead of name-based binding.
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- add 'location' named field to buffer and mesh vertex format tables, replaces 'name' field.
- location numbers are expected to match 'layout (location = #)' qualifiers in vertex inputs in shader code.
- deprecate vertex inputs in shader code that don't have layout location qualifiers.
- love's default vertex attributes use location 0 for position, 1 for texcoord, and 2 for color.
- add new variants of Mesh:attachAttribute, setAttributeEnabled, and isAttributeEnabled which take location numbers instead of names.
Improves draw performance in vulkan and metal backends.
2024-09-07 18:06:03 -03:00
Sasha Szpakowski
c7b4ebbc55
newShader validates overlapping vertex input locations.
2024-09-07 17:36:34 -03:00
Sasha Szpakowski
cbadb06182
lower max vertex attributes from 32 to 30, some platforms don't support that many
2024-09-07 17:35:56 -03:00
Sasha Szpakowski
6c67835b6a
vulkan: fix typo in error message
2024-09-07 17:35:15 -03:00
Sasha Szpakowski
26a7389a4d
add internal function to pack blend state into 32 bits.
2024-09-07 17:34:10 -03:00
Sasha Szpakowski
d1e58ab38b
Texture:replacePixels supports CompressedImageData.
2024-08-28 21:14:15 -03:00
Sasha Szpakowski
2d606b1f0c
Small performance optimization for mesh drawing.
2024-08-23 21:32:03 -03:00
Sasha Szpakowski
746aefef15
Fix readbackTexture when using a preexisting sRGB ImageData.
2024-08-21 17:19:19 -03:00
Sasha Szpakowski
ccdd7897f2
fix love.window.setMode failing to set an exclusive fullscreen mode.
2024-08-18 13:08:27 -03:00
Sasha Szpakowski
654585ccc2
vulkan: don't try to enable blending with integer canvases.
2024-08-14 21:00:24 -03:00
Sasha Szpakowski
9d5828a62f
metal: don't try to enable blending with integer canvases.
2024-08-14 19:15:23 -03:00
Sasha Szpakowski
8e2fc44a65
vulkan: fix texture<->buffer copying when there's an offset into the texture
2024-08-13 18:02:30 -03:00
Sasha Szpakowski
ff2f57bdd4
fix msaa in love.window.getMode not updating after setMode.
2024-08-10 21:05:49 -03:00
Sasha Szpakowski
36fa78f392
workaround for nvidia shader compiler bug on very old windows drivers.
2024-08-10 11:12:27 -03:00
Sasha Szpakowski
1b8a5013a3
drawing a points mesh with the default shader doesn't cause an error.
2024-08-08 21:15:58 -03:00
Sasha Szpakowski
0ca8cb4b41
vulkan: fix negative scissors not being clamped.
2024-08-05 10:21:10 -03:00
Sasha Szpakowski
ee91a87873
vulkan: fix descriptor pool sizes with arrays of samplers.
2024-08-04 15:07:23 -03:00
Sasha Szpakowski
15dfc8db0b
Canonicalize getFullCommonPath paths.
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Fixes getRealDirectory test.
2024-08-03 19:53:46 -03:00
Sasha Szpakowski
e94b8c3d04
love.filesystem canonicalizes internal full paths where possible.
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resolves #1693 .
resolves #1100 .
2024-08-03 19:33:55 -03:00
Sasha Szpakowski
29ae5e6273
Fix channel order when encoding EXR files.
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Fixes #2070 .
2024-08-03 18:04:27 -03:00
Sasha Szpakowski
31f27693bc
shaders: enable validation for pixel shader inputs that are missing from the vertex shader.
2024-07-31 19:42:43 -03:00
Engineer Smith
f8d86a78fc
Made newDataView size optional
2024-07-29 20:28:14 +01:00
Sasha Szpakowski
9b362dbef9
vulkan: narrow layout transitions to used mips/layers in a couple situations.
2024-07-21 17:12:38 -03:00
Sasha Szpakowski
304bf8bb83
metal: fix texture memory tracking
2024-07-16 17:44:58 -03:00