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vulkan: fix texture<->buffer copying when there's an offset into the texture
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@@ -618,6 +618,8 @@ void Texture::copyFromBuffer(graphics::Buffer *source, size_t sourceoffset, int
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region.bufferRowLength = sourcewidth;
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region.bufferImageHeight = 1;
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region.imageSubresource = layers;
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region.imageOffset.x = rect.x;
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region.imageOffset.y = rect.y;
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region.imageExtent.width = static_cast<uint32_t>(rect.w);
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region.imageExtent.height = static_cast<uint32_t>(rect.h);
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@@ -648,6 +650,8 @@ void Texture::copyToBuffer(graphics::Buffer *dest, int slice, int mipmap, const
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region.bufferRowLength = destwidth;
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region.bufferImageHeight = 0;
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region.imageSubresource = layers;
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region.imageOffset.x = rect.x;
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region.imageOffset.y = rect.y;
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region.imageExtent.width = static_cast<uint32_t>(rect.w);
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region.imageExtent.height = static_cast<uint32_t>(rect.h);
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region.imageExtent.depth = 1;
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