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Fix compilation on Windows when SDL3 is used
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@@ -1875,7 +1875,7 @@ void Graphics::createSurface()
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auto window = Module::getInstance<love::window::Window>(M_WINDOW);
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const void *handle = window->getHandle();
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#if SDL_VERSION_ATLEAST(3, 0, 0)
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if (SDL_Vulkan_CreateSurface((SDL_Window*)handle, instance, nullptr, &surface) != SDL_TRUE)
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if (!SDL_Vulkan_CreateSurface((SDL_Window*)handle, instance, nullptr, &surface))
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throw love::Exception("failed to create window surface");
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#else
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if (SDL_Vulkan_CreateSurface((SDL_Window*)handle, instance, &surface) != SDL_TRUE)
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@@ -118,8 +118,12 @@ Window::Window()
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#ifdef LOVE_WINDOWS
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// Turned off by default, because it (ironically) causes stuttering issues
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// on some setups. More investigation is needed before enabling it.
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#if SDL_VERSION_ATLEAST(3, 0, 0)
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canUseDwmFlush = SDL_GetHintBoolean("LOVE_GRAPHICS_VSYNC_DWM", false);
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#else
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canUseDwmFlush = SDL_GetHintBoolean("LOVE_GRAPHICS_VSYNC_DWM", SDL_FALSE) != SDL_FALSE;
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#endif
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#endif
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}
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Window::~Window()
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@@ -1790,7 +1794,7 @@ void Window::requestAttention(bool continuous)
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FLASHWINFO flashinfo = { sizeof(FLASHWINFO) };
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#if SDL_VERSION_ATLEAST(3, 0, 0)
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flashinfo.hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
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flashinfo.hwnd = (HWND)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr);
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#else
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SDL_SysWMinfo wminfo = {};
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SDL_VERSION(&wminfo.version);
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