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lower max vertex attributes from 32 to 30, some platforms don't support that many
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@@ -314,7 +314,7 @@ struct VertexBufferLayout
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struct VertexAttributes
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{
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static const uint32 MAX = 32;
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static const uint32 MAX = 30;
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uint32 enableBits = 0; // indexed by attribute
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uint32 instanceBits = 0; // indexed by buffer
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