Alex Szpakowski
18569979e9
Better cleanup when the graphics and window subsystems are destroyed and restarted.
2015-01-21 18:23:16 -04:00
Alex Szpakowski
e82d1dfe54
Added Lua 5.3's UTF-8 module to LÖVE. Resolves issue #951 .
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The module must be required before use, i.e. utf8 = require("utf8"). API documentation can be found here: http://www.lua.org/manual/5.3/manual.html#6.5
Removing the last unicode character in a string (for proper backspace support in text boxes, for example) can be done using utf8.offset, e.g. text = text:sub(1, utf8.offset(text, -1) - 1).
2015-01-21 16:52:56 -04:00
Alex Szpakowski
b4f2a9417a
Added new event callback love.mousemoved(x, y, xrel, yrel), where xrel and yrel are the amount of pixels moved since the last event. Added love.mouse.setRelative(bool relative) and love.mouse.isRelative. Resolves issue #470 .
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Enabling relative mouse mode will hide the cursor and let the system generate relative mouse move events while preventing the mouse from getting stuck at the edges of the screen (i.e. you can keep moving the mouse in one direction forever and the relative movement events will be generated accordingly.)
The reported absolute mouse position is not updated while relative mode is enabled, even while relative movement events are generated.
2015-01-15 20:22:57 -04:00
Alex Szpakowski
c26315dd4d
Actually a stop() in the Audio module destructor is redundant, since stop() is called by the Source pool when it's deleted (also in the destructor.)
2015-01-15 16:39:27 -04:00
Alex Szpakowski
6d3ae981ac
Moved the love.audio.stop call when love is quit from love.run to the destructor of the Audio module.
2015-01-15 16:36:52 -04:00
Alex Szpakowski
f1634bc6a8
The existence of the AL_EXT_MCFORMATS OpenAL extension is checked when creating 5.1 and 7.1 (6 and 8 channel) Sources. love.audio.newSource now errors if the channel count and bit-depth combination of the Source isn't supported.
2015-01-15 15:59:15 -04:00
Bart van Strien
181196fc0c
Add support for 5.1 and 7.1 audio loading, still seems a bit dodgy (issue #970 )
2015-01-15 10:54:27 +01:00
Alex Szpakowski
811f574ef6
Reference counting for love objects in 0.9.2 is now atomic (using SDL's atomic operation functions.)
2015-01-14 15:52:05 -04:00
Alex Szpakowski
91062a1496
Added Body/Contact/Fixture/Joint/World:isDestroyed (resolves issue #964.)
2015-01-05 00:14:41 -04:00
Alex Szpakowski
be9b5b5d1a
Added love.window.maximize (resolves issue #966.)
2015-01-05 00:00:46 -04:00
Alex Szpakowski
8a9a73151d
Pump events when calling love.mouse.getPosition/getX/getY/setX/setY, since some of SDL's backends don't update the internal mouse state until the next PumpEvents, if SDL_WarpMouseInWindow was called previously.
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Resolves issue #968 .
2015-01-03 23:02:10 -04:00
Alex Szpakowski
c7b45b3505
Updated copyright for the new year
2014-12-31 19:32:43 -04:00
Alex Szpakowski
60eceadc0a
Added "mirroredrepeat" wrap mode.
2014-12-22 19:16:36 -04:00
Alex Szpakowski
a7b27f3303
Forgot to remove a bit of code...
2014-12-11 21:23:06 -04:00
Alex Szpakowski
6eee2368be
Literal strings containing Lua code can be passed into love.thread.newThread directly, similar to loadstring and love.graphics.newShader (resolves issue #622.)
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Threads are still *very* heavyweight objects and should be treated as such, unlike the functions returned by loadstring.
2014-12-11 21:22:12 -04:00
Alex Szpakowski
c4a1457603
Fixed Image:setMipmapFilter keeping bad state around if it errors.
2014-12-05 12:19:50 -04:00
Alex Szpakowski
5fac441a51
Added Body:getJointList.
2014-11-15 01:17:20 -04:00
Alex Szpakowski
68936e6d2f
Added GearJoint:getJoints (resolves issue #922.)
2014-11-14 22:06:37 -04:00
Alex Szpakowski
78d5db6981
Fixed MotorJoint:getType.
2014-11-14 21:43:22 -04:00
Alex Szpakowski
775f816304
Added Joint:getBodies (see issue #922.)
2014-11-12 17:18:50 -04:00
Alex Szpakowski
22bbe74ed9
Allow BC6 and BC7 compressed DDS files to be loaded into Images.
2014-11-05 21:11:22 -04:00
Alex Szpakowski
195d41d1d9
Ignore lines starting with "#" when parsing the mappings string given to love.joystick.loadGamepadMappings.
2014-11-03 16:34:18 -04:00
Alex Szpakowski
0d28135465
Fixed love.joystick.loadGamepadMappings to work properly if a FileData object is passed to it.
2014-11-03 16:24:28 -04:00
Alex Szpakowski
b9271ed25a
Don't throw an error if the mappings passed to love.joystick.loadGamepadMappings contain mappings for other platforms but no mappings for the currently running platform.
2014-11-03 16:19:47 -04:00
Alex Szpakowski
1108dea696
Updated the error message when invalid UTF-8 strings are used in love.graphics.print and friends to mention UTF-8.
2014-10-06 19:34:11 -03:00
Alex Szpakowski
d3e1993673
Rearranged love.window.showMessageBox' arguments so the messagebox type is the second-last argument and defaults to "info" (resolves issue #937.)
2014-09-28 15:37:56 -03:00
Alex Szpakowski
e8009bb4cb
Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch.
2014-09-28 15:28:14 -03:00
Alex Szpakowski
808e533b02
Tweaked streaming Sources to use fewer OpenAL buffers (and increased the amount of decoded data per buffer to compensate), and removed some unnecessary #include statements.
2014-09-28 14:58:59 -03:00
Alex Szpakowski
e2354acc65
Updated the love key to SDL keycode mapping to be a static array instead of a std::map.
2014-09-27 03:17:08 -03:00
Alex Szpakowski
b70f72acb3
Fixed a couple potential memory leaks if love.graphics.newShader causes an error, and cleaned up some shader-related code.
2014-09-27 02:26:58 -03:00
Alex Szpakowski
c6b610d116
Cleaned up some code.
2014-09-21 19:50:02 -03:00
Alex Szpakowski
7948b11082
Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices, fixed a small memory leak if newChainShape errors, fixed the vertex order of newChainShape.
2014-09-21 03:31:36 -03:00
Alex Szpakowski
7f490c4c30
Added ParticleSystem:setLinearDamping and ParticleSystem:getLinearDamping (resolves issue #803.)
2014-09-19 21:00:04 -03:00
Alex Szpakowski
d4c60e077d
Fixed the window position in fullscreen modes.
2014-09-19 17:24:30 -03:00
Alex Szpakowski
b75e1bdeaa
Added love.window.setPosition(x, y [, displayindex]), love.window.getPosition, and optional x and y fields for t.window in love.conf and for the flags table in love.window.set/getMode (resolves issue #930.)
2014-09-19 16:19:55 -03:00
Alex Szpakowski
3d7a3c2c3c
Improved the error message when a misspelled filename is given to love.graphics.newShader (resolves issue #928.)
2014-09-18 22:36:22 -03:00
Alex Szpakowski
c6896dfc4e
Consolidated some duplicate code in SpriteBatch:add.
2014-09-18 20:29:47 -03:00
Alex Szpakowski
5dda0c08eb
Slightly improved the performance of SpriteBatch:setBufferSize.
2014-09-18 18:30:56 -03:00
Alex Szpakowski
00944c5f5d
Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.)
2014-09-14 15:58:37 -03:00
Alex Szpakowski
f972c9923f
Fixed love.graphics.reset reverting the current font to nil and breaking love.graphics.print.
2014-09-11 02:42:56 -03:00
Alex Szpakowski
346aa7d839
Fixed a memory leak in Sources created from SoundData.
2014-09-04 13:33:18 -03:00
Alex Szpakowski
77bec45b4a
Fixed SpriteBatch:setBufferSize.
2014-08-31 01:15:58 -03:00
Alex Szpakowski
68b2c9e851
The default filter mode is now included in the state affected by love.graphics.push("all").
2014-08-29 01:31:16 -03:00
Alex Szpakowski
40c6821048
Removed some dead code and fixed luax_pushtype when the object argument is null.
2014-08-28 00:48:32 -03:00
Alex Szpakowski
e26abb417e
Fixed indentation.
2014-08-27 01:04:58 -03:00
Alex Szpakowski
1e8c9e18c3
Fixed love.joystick.setGamepadMapping: the generated SDL controller mapping string is no longer invalid, and joystick hats are now properly converted to the SDL representation.
2014-08-27 00:58:42 -03:00
Alex Szpakowski
1449a81bdf
Removed some dead code.
2014-08-26 22:16:01 -03:00
Alex Szpakowski
d6cd2e2e7e
Prettied up some code.
2014-08-26 00:05:08 -03:00
Alex Szpakowski
d5e5f38e2f
Fixed Source:tell crashing if the Source is static.
2014-08-25 03:46:11 -03:00
Alex Szpakowski
1978fa9910
Cleaned up a bit of unused code.
2014-08-22 17:44:52 -03:00