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Author SHA1 Message Date
bryanthaboi 73fbaaa250 Merge pull request #1383 from bryanthaboi/dev
two absolut hogs doing hog level sh
2026-08-15 23:28:08 -04:00
bryanthaboi 9469e39926 Merge pull request #1379 from AverageConsumer/codex/mod-battle-intents
mods: add validated battle menu intents
2026-08-15 23:11:21 -04:00
bryanthaboi 179048a58e Merge pull request #1380 from AverageConsumer/codex/android-secondary-hotplug
android: rebind secondary displays after hotplug
2026-08-15 23:11:13 -04:00
bryanthaboi e1f5c2b217 Merge pull request #1382 from ShaneMcGovernIE/chore/postlog-body-limit
Raise postLog body ceiling to 512 KiB
2026-08-15 23:11:06 -04:00
bryanthaboi 1d8ac1e692 Merge pull request #1381 from ShaneMcGovernIE/fix/postlog-staging-temp-env
HostShell: stage postLog bodies via OS temp env, not tmpnam
2026-08-15 23:10:59 -04:00
Shane McGovern 39df5bdfa6 Raise postLog body ceiling to 512 KiB
A diagnostic ring (boot evidence + recent lines + status) routinely exceeds 64 KiB on a long session: a 651-line evidence ring measured ~90 KB and was rejected with "log body too large" (mod.postLog returned nil and the send was dropped).

The transport stages the body to a file and streams it via curl, so the ceiling is a budget, not a memory spike. 512 KiB is generous for real support logs while staying far under the 5 MiB the reference loghook endpoint accepts.
2026-08-16 03:31:36 +01:00
Shane McGovern 4b7a4daf2c HostShell: stage postLog bodies via OS temp env, not tmpnam
tmpnam() on the Windows CRT returns a bare, CWD-relative name (e.g. \sb4c.2), and io.open on it fails with Permission denied when the game's working directory is not writable -- a Program Files (or otherwise protected) install. postLog then dies before curl runs: the mod reports a send failure and no bytes leave the machine (confirmed on a Windows install: "could not create request body: \sb4c.2: Permission denied").

Stage the request body under the OS temp contract instead: TEMP/TMP on Windows (always set, always per-user writable), TMPDIR with a /tmp fallback on POSIX. The transport stays on plain io/os -- no love.filesystem dependency.

Tests updated to mock os.getenv and assert the staged path sits under the temp dir; 10/10 checks pass.
2026-08-16 03:29:33 +01:00
AverageConsumer e1d233d026 fix(android): rebind secondary displays after hotplug 2026-08-16 03:07:54 +02:00
AverageConsumer c22888a7fd feat(mods): add validated battle menu intents 2026-08-16 02:56:03 +02:00
github-actions 0e4fc3c54a chore(ios): update app-repo.json [skip ci] 2026-08-15 20:31:09 -04:00
bryanthaboi 82b91e36ca Merge pull request #1377 from bryanthaboi/dev 2026-08-15 20:22:42 -04:00
bryanthaboi 3588a5f3fe Merge pull request #1369 from AverageConsumer/codex/mod-option-conditional-rows 2026-08-15 20:20:26 -04:00
bryanthaboi 992dc80aa7 Merge pull request #1370 from AverageConsumer/codex/mod-field-action-busy 2026-08-15 20:20:12 -04:00
bryanthaboi 6e7073d32b Merge pull request #1372 from AverageConsumer/codex/android-async-canvas-readback 2026-08-15 20:19:58 -04:00
bryanthaboi 000e691966 Merge pull request #1374 from AverageConsumer/codex/mod-battle-snapshot 2026-08-15 20:19:45 -04:00
bryanthaboi fdbc51c5d1 Merge pull request #1375 from ShaneMcGovernIE/fix/postlog-pipe-mode 2026-08-15 20:19:29 -04:00
Shane McGovern 3e3566d1b4 Fix desktop postLog transport 2026-08-16 01:04:01 +01:00
AverageConsumer fcb5d1d348 feat(mods): expose read-only battle snapshots 2026-08-16 01:32:23 +02:00
AverageConsumer b45d783dee feat(android): add asynchronous canvas readback 2026-08-16 01:09:10 +02:00
AverageConsumer d99072b44e feat(mods): report field action availability state 2026-08-16 01:01:16 +02:00
AverageConsumer 0ac55b0f9e feat(mods): support conditional option rows 2026-08-16 00:54:52 +02:00
github-actions ab48572852 chore(ios): update app-repo.json [skip ci] 2026-08-15 17:06:08 -04:00
bryanthaboi 5d2c13ed2b Merge pull request #1366 from bryanthaboi/dev
baloney
2026-08-15 16:57:46 -04:00
bryanthaboi d87f6b8ad1 Merge pull request #1357 from anxiousintrovert/agent/fix-launcher-versioned-conflicts
Fix versioned mod conflicts in launcher
2026-08-15 16:51:52 -04:00
bryanthaboi 24cf367758 Merge pull request #1363 from ShaneMcGovernIE/feat/fetch-postlog
feat(mods): mod.postLog — one-way log reporting for mod owners
2026-08-15 16:51:33 -04:00
bryanthaboi 829d398a94 Merge pull request #1365 from bryanthaboi/dependabot/github_actions/actions/setup-dotnet-6
build(deps): bump actions/setup-dotnet from 4 to 6
2026-08-15 16:51:14 -04:00
bryanthaboi 3ee50a27c5 Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-08-15 16:50:43 -04:00
bryanthaboi 871087a16b Delete timekeepers_hut 2026-08-15 16:50:40 -04:00
dependabot[bot] 180ce6b2e7 build(deps): bump actions/setup-dotnet from 4 to 6
Bumps [actions/setup-dotnet](https://github.com/actions/setup-dotnet) from 4 to 6.
- [Release notes](https://github.com/actions/setup-dotnet/releases)
- [Commits](https://github.com/actions/setup-dotnet/compare/v4...v6)

---
updated-dependencies:
- dependency-name: actions/setup-dotnet
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-08-15 20:32:54 +00:00
Shane McGovern cf335f67de feat(mods): add mod.postLog one-way log reporting to a manifest-declared URL 2026-08-15 21:03:24 +01:00
github-actions 7e0d81a431 chore(ios): update app-repo.json [skip ci] 2026-08-15 14:38:33 -04:00
bryanthaboi 10314bcdcf Merge pull request #1355 from bryanthaboi/dev 2026-08-15 14:29:27 -04:00
anxiousintrovert b8ec4fe6b5 Fix versioned mod conflicts in launcher 2026-08-15 13:17:04 -05:00
bryanthaboi 099a4266a8 Merge pull request #1354 from 1Jamie/fix/save-editor-lifecycle 2026-08-15 13:59:32 -04:00
1jamie cec1f196be refactor: implement HostShell transport abstraction for multi-platform update fetching and downloads so the "check for updates" button works on mobile os 2026-08-15 12:48:36 -05:00
1jamie e24410f0fb fix: improve Gen2 data loading and error handling to prevent crashes when cache modules are missing on android 2026-08-15 12:48:36 -05:00
1jamie b29b6fd7bd fix(save-editor): reload Data and mods if App.dataVersion differs from active session 2026-08-15 12:48:36 -05:00
1jamie f06c4d4584 fix(save-editor): guard event scraping for mobile environments and fix editor state reset on close 2026-08-15 12:48:36 -05:00
1jamie 3a997e8a62 fix(save-editor): clean up module registry and pristine Data state on editor unload so subsequent edits perform safely 2026-08-15 12:48:36 -05:00
bryanthaboi e6ccdd57eb Merge pull request #1353 from anxiousintrovert/fix/required-import-platform-pickers 2026-08-15 13:37:51 -04:00
bryanthaboi 927507f8f7 Merge pull request #1351 from TheRealSolidusSnake/feature/sandbox-tls-legacycompat 2026-08-15 13:36:44 -04:00
anxiousintrovert 9bf15c33fd Cover required imports across platforms 2026-08-15 12:20:21 -05:00
anxiousintrovert 52efdabf61 Harden required import picker for Android 13 2026-08-15 12:20:21 -05:00
Solidus Snake ef208035ec Fix Gen1Tls.lua encoding (was UTF-16).
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-15 12:33:22 -04:00
Solidus Snake 18d61779eb Hang gen1tls on love.system and forward tls* through LegacyCompat.
We already ship the DLL, but mods can't ffi-load it under the sandbox, and
the compat love.system shim wasn't passing tls* through either. So wss://
still died on stock builds. Engine loads the dialer at boot; compat forwards
those keys; clipboard/openURL stay stubbed.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-15 12:32:37 -04:00
github-actions d573878a2f chore(ios): update app-repo.json [skip ci] 2026-08-15 10:55:33 -04:00
bryanthaboi a66efe207d Merge pull request #1347 from bryanthaboi/dev
bazinga performance and addl hooks
2026-08-15 10:46:39 -04:00
bryanthaboi 5198b35945 bazinga 2026-08-15 10:44:20 -04:00
github-actions 40977337b1 chore(ios): update app-repo.json [skip ci] 2026-08-15 06:31:55 -04:00
64 changed files with 3826 additions and 432 deletions
+1 -1
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@@ -262,7 +262,7 @@ jobs:
steps:
- uses: actions/checkout@v7
- name: Setup .NET 8
uses: actions/setup-dotnet@v4
uses: actions/setup-dotnet@v6
with:
dotnet-version: "8.0.x"
- name: Publish gen1tls (win-x64 Native AOT)
+5 -2
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@@ -271,7 +271,7 @@ What has no stand-in, because there is nothing honest to reroute it to:
| Still refused | Why |
| --- | --- |
| `love.thread` | a LÖVE thread is a fresh Lua state with the full standard library, which no environment-based sandbox in this state can reach |
| `love.thread` | a LÖVE thread is a fresh Lua state with the full standard library, which no environment-based sandbox in this state can reach. Use `mod.fetch` for background HTTP (`network`) or `mod.job` for background compute (`background`) — both run your code inside the sandbox instead of outside it |
| `require("ffi")` | arbitrary C |
| `debug`, `getfenv`, `setfenv` | each one undoes the sandbox from inside |
| `io.popen`, `os.execute` | spawning a process |
@@ -298,7 +298,10 @@ Three consequences worth knowing before you write against it:
- **Ship source, not bytecode.** A precompiled entry file is refused.
`permissions` in the manifest is still a disclosure the manager shows the
player, and `network` now gates `require("socket")` and friends. There is no
player. `network` gates `require("socket")` and friends plus `mod.fetch`
(non-blocking HTTP), and `background` gates `mod.job` (compute on a worker
thread). Those two are the sanctioned ways to work off the main thread now
that `love.thread` is refused. There is no
permission that grants raw filesystem access, because no mod needs one:
everything a mod legitimately writes is already scoped by
`mod.storage` or the asset-transform derived root.
+1
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@@ -16,6 +16,7 @@ save directory as:
| nil / `"rom"` | `picked_rom.gb` (open) |
| `"mod"` | `picked_mod.zip` (open) |
| `"sav"` / `"save"` | `picked_save.sav` (open) |
| `"required_import"` | `picked_required_import.bin` (open) |
Export uses a separate API: `love.system.createFile(suggestedName)`
`GameActivity.showCreateDocument` (`ACTION_CREATE_DOCUMENT`), which copies
+9 -4
View File
@@ -46,7 +46,11 @@ when the runtime schema is absent. The supported row types are `toggle`,
`choice`, `number`, and `text`. Their optional fields retain the meanings
established by the existing in-game option UI: choices are `[label, value]`
pairs, numeric rows may provide `min`, `max`, and `step`, and text rows may
provide `maxLen`.
provide `maxLen`. A row may also use
`visible_if = {key = "mode", equals = "compact"}` or replace `equals` with
`not_equals`. This only hides the in-game menu row; the schema and stored value
remain available, and consumers that do not implement conditions may ignore
the field.
Only mods that are enabled and successfully loaded in the current boot are
included. A disabled or failed mod must not contribute rows. If an older
@@ -69,9 +73,10 @@ it may ignore an unknown row type or optional field.
For compatibility with files produced by the original unversioned prototype,
a missing `schema_version` means version 1. Consumers must ignore documents
with a newer version rather than guessing at their shape. Producers must bump
the version whenever they change the document shape or the meaning of an
existing field. Version 1 is therefore the legacy unversioned format as well
as the explicitly versioned format shown above.
the version whenever they change the document envelope or the meaning of an
existing field. New optional row fields that older consumers can safely ignore
do not require a bump. Version 1 is therefore the legacy unversioned format as
well as the explicitly versioned format shown above.
## Migration note
+215 -1
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@@ -90,6 +90,7 @@ Every mod contains a root `manifest.json` defining its metadata, supported games
| `optional_imports` | `array` | User-supplied files that unlock optional mod functionality. They use the same validation and private-copy flow but never block the mod from loading. |
| `conflicts` / `incompatible` | `array` | List of mod IDs that cannot run concurrently with this mod. |
| `permissions` | `array` | Requested privileges (e.g. `["engine_internals"]`, `["network"]`, `["filesystem"]`). |
| `log_url` | `string` | Optional https URL for `mod.postLog` log reporting (api 2; requires the `network` permission). |
| `github` | `string` | GitHub repository (`"owner/repo"`) used for update checks and dependency download links. |
### Declaring Dependencies & Scoping
@@ -148,6 +149,18 @@ older iOS-only `"stadium"` picker kind remains temporarily for compatibility.
Android now returns `false` for unknown picker kinds instead of treating them
as game-ROM picks.
### Platform import flow
The same per-mod validation and private `mods/<mod-id>/baseroms/` destination
applies on every supported platform. Windows, macOS, and Linux use the
launcher file chooser. Android uses the Storage Access Framework, and iOS uses
the Files document picker; both stage the choice as `picked_required_import.bin`
before validation. Xbox/UWP uses its native picker and hands the launcher a
temporary path. Switch/NX has no host picker, so the player copies a file to
`imports/baseroms/` over MTP and chooses the import again. No platform grants
the mod a host filesystem path or bypasses the manifest's size, format, and MD5
checks.
## Mods and Gold (Gen 2)
The mod API is one API across both generations, but Gold runs its own battle
@@ -213,6 +226,8 @@ exposes `headbutt`, `whirlpool`, `waterfall`, `sweet_scent`, and the
contextual `squirtbottle` key item. Fishing rows include the owned rods that
are valid choices. The list is empty while the world is busy, and omits an
action whenever its item, move, badge, terrain, or engine state forbids it.
The optional second return is `"world is busy"` during transient input locks
or `"no overworld"` before a playable world exists.
Call `mod.world:useFieldAction(id, opts)` to perform a listed action through
the active game's own field-item path. Fishing accepts `{ rod = "OLD_ROD" }`
@@ -222,6 +237,52 @@ not need generation-specific badge, terrain, bike, fishing, or field-move
logic. Action lists are extensible; callers should render the records they
understand and ignore unknown ids rather than assuming a fixed list length.
## Read-only battle snapshots
`mod.battle:snapshot()` returns `nil` outside a battle and a copied battle
record while one is active. Gen 1 (Red, Blue, and Yellow) and Gold expose the
same core fields:
`revision`, `kind`, `catchable`, `prompt`, `message`, `turn`, `player`,
`enemy`, `party`, `moves`, and `items`. Pokémon, moves, messages, and items in
the result are detached records; changing them cannot change the battle.
`revision` stays stable while the visible battle context is unchanged and
advances when it changes, so a UI can skip rebuilding an identical view.
Pokémon records contain `species`, `name`, `level`, `hp`, `maxHp`, `status`,
and `active` (plus `slot` in `party`). Move records contain `slot`, `id`,
`name`, `pp`, `maxPp`, `type`, `power`, `accuracy`, and `disabled`. Gen 1 also
reports the actual ruleset-aware `displayPower`, `hitChance` percentage, and
`effectiveness` multiplier (`10` neutral, `20` super-effective, `5`
resisted). Item rows contain `id`, `name`, `count`, `ball`, `needsTarget`, and
an optional stock `catchChance` percentage.
`prompt` describes the currently visible choice (`menu`, `moves`, `party`,
`advance`, `safari`, or `mimic`) and is `locked` when another screen or battle
phase owns input. Generation-specific features remain optional: Gen 1 includes
battle medicine, balls, catch previews, Safari balls, and Mimic choices;
Gold currently returns an empty `items` list rather than guessing at its
pocketed PACK flow. Callers should ignore unknown fields and tolerate absent
optional ones.
## Battle menu intents
`mod.battle:submit(intent)` applies a validated choice to the snapshot the mod
just read. Every intent needs a mod-owned, strictly increasing positive
integer `id` and the latest snapshot `revision`. Stale, replayed, covered, or
invalid choices return `nil` plus a reason without changing the battle.
The shared Red, Blue, Yellow, and Gold intents are:
- `{ kind = "menu", choice = "fight" }` (`party`, `item`, and `run` are the
other accepted choices)
- `{ kind = "move", slot = 1..4 }`
- `{ kind = "back" }` while the move menu is active
Menu choices and moves use the same engine methods as the native controls;
`party` and `item` open the native screens rather than exposing or duplicating
their mutable logic. Tutorial, link, Safari, forced, stale, and covered battle
states refuse these core intents. Use `mod.input` for ordinary text advance.
## Rendering pipelines
Most registries hand the engine *content*. `render_pipelines` hands it
@@ -803,6 +864,158 @@ own copy of a delivery, and steps are anchored natively so the same walk
is never delivered twice. Without the permission, `sync` and `poll` raise
an error naming it.
## Background HTTP
`mod.fetch` is how a mod does work off the main thread. It is behind the
`network` permission in `manifest.json`, the same one that gates
`require("socket")`, and the player sees it in the mod manager.
```lua
-- somewhere once
local job = mod.fetch:get("https://example.com/data.json")
-- in a hook or update, every frame -- poll never blocks
if job then
local r = mod.fetch:poll(job)
if r.status ~= "pending" then
if r.status == "ok" then use(r.body) else warn(r.err) end
mod.fetch:release(job)
job = nil
end
end
```
`get(url, opts)` returns an opaque handle, or `nil` plus a reason. `opts`
takes `accept` (a request Accept header) and `maxSeconds` (clamped to 30).
`poll(handle)` returns `{ status, body, err, progress }` where `status` is
`"pending"`, `"ok"`, `"error"` or `"cancelled"`; it is a copy, and it never
blocks, so calling it every frame is the intended use. `release(handle)`
frees a finished job — do it, or you will hit the ceiling. `cancel(handle)`
drops a result you no longer want. `available()` is `false` when the build
has no transport and for mods without the permission, so a probe is safe.
The rules worth knowing before you design around it:
- **http and https only.** The underlying transport also speaks `file://`,
`ftp://` and `scp://`; those are refused, on the initial URL and on any
redirect. `mod.fetch` is not a way to read a local file.
- **Four requests in flight per mod.** The worker pool is shared with the
launcher's own downloads, so one mod cannot fill it. Over the ceiling,
`get` returns `nil` and a reason until you release something.
- **Handles are yours alone.** A handle from another mod, a fabricated
table, or a guessed number all poll as `"error"`.
- **Your mod id is in the User-Agent**, so a server operator can see who is
calling and a mod cannot pose as the launcher.
- Jobs are released when your mod unloads.
This is deliberately not `love.thread`. A LÖVE thread is a fresh Lua state
with a full standard library that the sandbox cannot reach, so handing one
to a mod would undo every other rule; `mod.fetch`'s workers run engine
code, so a mod gets asynchrony without gaining any new reach.
## Log reporting
`mod.postLog(body, opts)` is the one-way exception to the rule that a mod
decides where it talks. It reports a debug/crash log to the https URL the
manifest declares in `log_url`, and it is the only API that may not be
pointed at a caller-chosen address:
```json
{
"permissions": ["network"],
"log_url": "https://logs.example.com/receive"
}
```
The URL is validated at load: it must be `https://`, and declaring it
without the `network` permission is a load violation for api 2 mods. The
destination is reviewed when the mod ships, not chosen per call, so a mod
cannot aim this at arbitrary hosts or read back anything a server replies.
```lua
-- fire and forget; poll() never blocks, same shape as mod.fetch
local job = mod:postLog("session crashed at 0x1f3a\n" .. logText)
```
`postLog(body, opts)` returns the same opaque handle as `mod.fetch:get`,
polled and released through `mod.fetch:poll` / `mod.fetch:release`. `opts`
is a closed list with one switch: `format`, either `"text"` (the default)
or `"json"`. `json` wraps the body in an envelope of `{ ts, mod, format,
body }` so a server can attribute and sort reports; any other key or value
is refused before a job is submitted. The body is capped at 64 KB, the
transfer is bounded by the same worker ceilings as `mod.fetch`, and the
response body is never returned to the mod.
## Background jobs
`mod.fetch` covers work waiting on a server. `mod.job` covers work waiting on
the CPU — generating a map, crunching a table, anything that would otherwise
stall a frame. It is behind the `background` permission in `manifest.json`.
Ship the job as its own file inside your mod:
```lua
-- mods/your_mod/jobs/crunch.lua
local arg = ...
local total = 0
for i = 1, arg.n do total = total + i end
return { total = total }
```
```lua
-- in your entry file
local job = mod.job:run("jobs/crunch.lua", { n = 1e6 })
-- later, in a hook -- poll never blocks
local r = mod.job:poll(job)
if r.status == "ok" then
use(r.result.total)
mod.job:release(job)
end
```
`run(script, arg, opts)` returns an opaque handle, or `nil` plus a reason.
`opts.maxSeconds` sets the job's time budget (default 5, clamped to 30).
`poll(handle)` returns `{ status, result, err }` with `status` one of
`"pending"`, `"ok"`, `"error"` or `"cancelled"`. `release(handle)` frees it.
`available()` is `false` on a host without threads and for mods without the
permission, so a probe is always safe.
**A job is pure compute.** This is the part to design around, not a detail:
- **Plain data in, plain data out.** Numbers, strings, booleans and tables of
them. A function, userdata, a cycle or a table key that is not a string or
number is refused at your `run` call with a reason. Nothing is shared —
your argument is snapshotted, and mutating the original afterwards does not
reach the job.
- **No engine API, no game state, no storage.** `require` is refused inside a
job, and there is no `mod` object. A job cannot read the party, write
`mod.storage`, or touch a registry. Get what it needs into the argument and
act on the result back on the main thread.
- **Your script is a file in your mod folder.** The path goes through the same
rules as `mod:read`; `..`, absolute paths and drive letters are refused.
- **Two jobs per mod, four on the machine.** Over the limit, `run` returns
`nil` and a reason until you release one.
- **The budget bounds how long YOU wait, not how long the work runs.** Past
`maxSeconds`, `poll` reports an error and the result is dropped if it ever
arrives — but the thread runs to its own end. There is no way to stop a
LÖVE thread from outside, and every attempt to stop one from inside was
worse than the disease (a debug hook does not reliably interrupt LuaJIT,
and raising from one wedged the whole process). `cancel(handle)` is the
same deal: it drops the result, it does not stop the work.
So **write jobs that terminate.** A job with an infinite loop will keep one
core busy until the game closes. It will not freeze the game — the main
thread stays responsive and quitting still works — but nothing will reclaim
that core in the meantime.
Your job script runs in the same sandbox your entry file does, so `io`, `os`,
`debug`, `ffi`, `package` and `love.filesystem` are absent there too. That is
the whole reason this exists rather than `love.thread`: a raw LÖVE thread is a
fresh Lua state with a full standard library that the sandbox cannot reach, so
handing one to a mod would undo every other rule. Here the worker builds your
sandbox first and loads your chunk into it.
## Pre-sandbox globals (compat)
A mod written before the sandbox landed does not have to be updated to
@@ -835,4 +1048,5 @@ with the full standard library, which the sandbox in this state cannot
reach, so a stand-in would be a hole rather than a reroute. The same goes
for `ffi`, `debug`, `setfenv`, `os.execute`, `io.popen`, `love.run` and
`love.errorhandler`. A mod that needs real background work needs an
engine-owned facility, not a compat shim.
engine-owned facility, not a compat shim -- for HTTP that facility is
[`mod.fetch`](#modfetch), which runs on the engine's own worker pool.
+1 -1
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@@ -19,7 +19,7 @@ Features intentionally added beyond the original Pokémon Red, Blue, and Yellow
* **Soft reset button combination**
* **Keyboard and controller rebinding**
* **Mod profiles** with separate mod settings and save slots
* **Sandboxed mods**: an installed mod can read only its own folder and write only its own storage, so it cannot reach the rest of your device
* **Sandboxed mods**: an installed mod can read only its own folder and write only its own storage, so it cannot reach the rest of your device, and mods that need the internet or heavy background work do it through permissions the mod manager shows you, without freezing the game
* **Improved launcher and save editor UI**, including background downloads and update checks
* **Direct-launch options** for shortcuts, Steam entries, and handheld frontends
* **Custom boot branding**
+13 -5
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@@ -126,11 +126,19 @@ bundled game, in that case.
already driving the frame. A payload that must change `love.run` itself
needs a `minShell` bump so an older shell refuses to chainload it rather
than running with half its intended behavior.
- **Android has no in-app download transport yet.** `check_worker.lua`
shells out to curl for both the release check and the download; curl is
absent on Android, so `Check` degrades to `status = "error"` there (the
launcher UI hides on that status) and the player is directed to the
releases page via `Check.releaseUrl()` instead.
- **Android and iOS use the native download bridge, not curl.** Neither
platform ships curl, so the old `check_worker.lua` path (shell out to curl)
always landed on `error` and the launcher chip's "Check for updates" tap
was a no-op. The worker now talks through `HostShell`, the same transport
as the mod catalog: curl on desktop, `love.system.httpDownload` on mobile.
On Android that is the GameActivity JNI/`HttpsURLConnection` bridge; on
iOS it is `GRPickerBridge.httpDownload` (`URLSession`). A fused sideloaded
APK or IPA can therefore check GitHub and fetch the `.love` payload
in-app. If neither transport exists, the worker reports `needs_full` and
the launcher chip opens `Check.releaseUrl()`. Native package-only changes
still need a full reinstall (`minShell` / `payloadHost` gate →
`needs_full`). Applying a downloaded payload on Android relaunches via
`love.system.restartApp`; iOS still uses in-process `quit("restart")`.
- **Dev/source runs never self-update.** `Boot.run` returns immediately when
`love.filesystem.isFused()` is false, and a working tree's `engine` is the
`"0.0.0-dev"` placeholder that always reports up to date, so a source
+48 -3
View File
@@ -148,9 +148,44 @@ local function openEditor(version, slotId)
editorMode = true
resizeForEditor()
addEditorRequirePath()
EditorApp = require("App")
EditorApp.load(path, { version = version, slotId = slotId, embedded = true,
onClose = function() closeEditor() end })
local okReq, appOrErr = pcall(require, "App")
if not okReq then
editorMode = false
if version then
require("src.import.CacheFs").unmountVersion(version)
end
restoreWindow()
Importer = editorHost
editorHost = nil
editorVersion = nil
if Importer and Importer.resumeAfterOverlay then
Importer:resumeAfterOverlay()
end
refuse("Could not open the save editor (" .. tostring(appOrErr) .. ").")
return
end
EditorApp = appOrErr
local okLoad, loadErr = pcall(EditorApp.load, path, {
version = version, slotId = slotId, embedded = true,
onClose = function() closeEditor() end,
})
if not okLoad then
editorMode = false
if EditorApp.unload then pcall(EditorApp.unload) end
EditorApp = nil
if version then
require("src.import.CacheFs").unmountVersion(version)
require("src.core.Data"):unloadGenerated()
end
restoreWindow()
Importer = editorHost
editorHost = nil
editorVersion = nil
if Importer and Importer.resumeAfterOverlay then
Importer:resumeAfterOverlay()
end
refuse("Could not open the save editor (" .. tostring(loadErr) .. ").")
end
end
-- Back to the launcher. Everything the editor mounted or cached has to come
@@ -166,6 +201,11 @@ function closeEditor()
require("src.import.CacheFs").unmountVersion(version)
require("src.core.Data"):unloadGenerated()
end
for k in pairs(package.loaded) do
if type(k) == "string" and (k:find("save%-editor") or k == "App" or k == "Kit" or k == "State" or k == "Catalog" or k == "SaveIO" or k == "Ops" or k == "MonOps" or k == "ItemOps" or k == "PadInput" or k == "Gen" or k == "Theme") then
package.loaded[k] = nil
end
end
editorVersion = nil
restoreWindow()
Importer = editorHost
@@ -263,6 +303,11 @@ function love.load(args)
-- of each flashing their own cmd.exe window (#606). No-op elsewhere.
require("src.core.HostShell").hideHostConsole()
-- Hang gen1tls on love.system before mods boot. Android already has tls*
-- from JNI; this is the desktop half. No DLL / no FFI is fine -- ws://
-- rooms still work, wss:// just won't.
pcall(function() require("src.net.Gen1Tls").install() end)
-- NX fused mounts are unreliable for the blue|yellow cache overlay: wrap
-- the love loaders once so every generated-asset read falls back to the
-- versioned save-dir copy. Never installed on desktop/Android/iOS.
@@ -154,6 +154,16 @@ love::image::ImageData *Canvas::newImageData(love::image::Image *module, int sli
return module->newImageData(r.w, r.h, dataformat);
}
bool Canvas::requestImageData()
{
return false;
}
love::image::ImageData *Canvas::pollImageData(love::image::Image *)
{
return nullptr;
}
void Canvas::draw(Graphics *gfx, Quad *q, const Matrix4 &t)
{
if (gfx->isCanvasActive(this))
@@ -232,4 +242,3 @@ StringMap<Canvas::SettingType, Canvas::SETTING_MAX_ENUM> Canvas::settingTypes(Ca
} // graphics
} // love
@@ -81,6 +81,8 @@ public:
int getRequestedMSAA() const;
virtual love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect);
virtual bool requestImageData();
virtual love::image::ImageData *pollImageData(love::image::Image *module);
virtual void generateMipmaps() = 0;
virtual int getMSAA() const = 0;
@@ -23,6 +23,7 @@
#include "Graphics.h"
#include <algorithm> // For min/max
#include <cstring>
namespace love
{
@@ -197,6 +198,9 @@ Canvas::Canvas(const Settings &settings)
, texture(0)
, renderbuffer(0)
, actualSamples(0)
, readbackBuffer(0)
, readbackFence(nullptr)
, readbackSize(0)
{
format = getSizedFormat(format);
@@ -314,6 +318,14 @@ bool Canvas::loadVolatile()
void Canvas::unloadVolatile()
{
if (readbackFence != nullptr)
glDeleteSync(readbackFence);
if (readbackBuffer != 0)
glDeleteBuffers(1, &readbackBuffer);
readbackFence = nullptr;
readbackBuffer = 0;
readbackSize = 0;
if (fbo != 0 || renderbuffer != 0 || texture != 0)
{
// This is a bit ugly, but we need some way to destroy the cached FBO
@@ -480,6 +492,68 @@ love::image::ImageData *Canvas::newImageData(love::image::Image *module, int sli
return data;
}
bool Canvas::requestImageData()
{
if (readbackFence != nullptr || !isReadable()
|| !(GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_2)
|| texType != TEXTURE_2D
|| (format != PIXELFORMAT_RGBA8 && format != PIXELFORMAT_sRGBA8)
|| actualSamples > 0)
return false;
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr && gfx->isCanvasActive(this))
throw love::Exception("Canvas:requestImageData cannot be called while that Canvas is active.");
const size_t size = (size_t) pixelWidth * (size_t) pixelHeight * 4;
if (readbackBuffer == 0)
glGenBuffers(1, &readbackBuffer);
glBindBuffer(GL_PIXEL_PACK_BUFFER, readbackBuffer);
if (readbackSize != size)
{
glBufferData(GL_PIXEL_PACK_BUFFER, size, nullptr, GL_STREAM_READ);
readbackSize = size;
}
GLuint currentfbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, getFBO());
glReadPixels(0, 0, pixelWidth, pixelHeight, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
readbackFence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, currentfbo);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
return readbackFence != nullptr;
}
love::image::ImageData *Canvas::pollImageData(love::image::Image *module)
{
if (readbackFence == nullptr)
return nullptr;
GLenum status = glClientWaitSync(readbackFence, 0, 0);
if (status == GL_TIMEOUT_EXPIRED)
return nullptr;
glDeleteSync(readbackFence);
readbackFence = nullptr;
if (status == GL_WAIT_FAILED)
return nullptr;
love::image::ImageData *data = module->newImageData(pixelWidth, pixelHeight, PIXELFORMAT_RGBA8);
glBindBuffer(GL_PIXEL_PACK_BUFFER, readbackBuffer);
void *pixels = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, readbackSize, GL_MAP_READ_BIT);
if (pixels == nullptr)
{
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
data->release();
throw love::Exception("Could not map asynchronous Canvas readback.");
}
memcpy(data->getData(), pixels, readbackSize);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
return data;
}
void Canvas::generateMipmaps()
{
if (getMipmapCount() == 1 || getMipmapMode() == MIPMAPS_NONE)
@@ -54,6 +54,8 @@ public:
ptrdiff_t getHandle() const override;
love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect) override;
bool requestImageData() override;
love::image::ImageData *pollImageData(love::image::Image *module) override;
void generateMipmaps() override;
int getMSAA() const override
@@ -107,6 +109,9 @@ private:
GLenum status;
int actualSamples;
GLuint readbackBuffer;
GLsync readbackFence;
size_t readbackSize;
static SupportedFormat supportedFormats[PIXELFORMAT_MAX_ENUM];
static SupportedFormat checkedFormats[PIXELFORMAT_MAX_ENUM];
@@ -116,6 +116,31 @@ int w_Canvas_newImageData(lua_State *L)
return 1;
}
int w_Canvas_requestImageData(lua_State *L)
{
Canvas *canvas = luax_checkcanvas(L, 1);
bool requested = false;
luax_catchexcept(L, [&](){ requested = canvas->requestImageData(); });
luax_pushboolean(L, requested);
return 1;
}
int w_Canvas_pollImageData(lua_State *L)
{
Canvas *canvas = luax_checkcanvas(L, 1);
love::image::Image *image = luax_getmodule<love::image::Image>(L, love::image::Image::type);
love::image::ImageData *data = nullptr;
luax_catchexcept(L, [&](){ data = canvas->pollImageData(image); });
if (data == nullptr)
{
lua_pushnil(L);
return 1;
}
luax_pushtype(L, data);
data->release();
return 1;
}
int w_Canvas_generateMipmaps(lua_State *L)
{
Canvas *c = luax_checkcanvas(L, 1);
@@ -139,6 +164,8 @@ static const luaL_Reg w_Canvas_functions[] =
{ "getMSAA", w_Canvas_getMSAA },
{ "renderTo", w_Canvas_renderTo },
{ "newImageData", w_Canvas_newImageData },
{ "requestImageData", w_Canvas_requestImageData },
{ "pollImageData", w_Canvas_pollImageData },
{ "generateMipmaps", w_Canvas_generateMipmaps },
{ "getMipmapMode", w_Canvas_getMipmapMode },
{ 0, 0 }
@@ -90,6 +90,9 @@ public class GameActivity extends SDLActivity {
private static final String PICKED_ROM_FILENAME = "picked_rom.gb";
private static final String PICKED_MOD_FILENAME = "picked_mod.zip";
private static final String PICKED_SAVE_FILENAME = "picked_save.sav";
// Kept separate from the game-ROM destination so a dependency pick can
// never be mistaken for a game import when the picker returns on Android.
private static final String PICKED_REQUIRED_IMPORT_FILENAME = "picked_required_import.bin";
private static final String PENDING_EXPORT_FILENAME = "pending_export.sav";
private static final String EXPORT_DONE_FILENAME = "export_done.flag";
// Written when a SAF pick cannot be read at all, with the destination
@@ -363,6 +366,7 @@ public class GameActivity extends SDLActivity {
Log.d("GameActivity", "Cancelling vibration");
vibrator.cancel();
}
unregisterSecondaryDisplayListener();
onHostDestroy();
super.onDestroy();
}
@@ -373,6 +377,7 @@ public class GameActivity extends SDLActivity {
Log.d("GameActivity", "Cancelling vibration");
vibrator.cancel();
}
unregisterSecondaryDisplayListener();
teardownSecondaryDisplay();
onHostPause();
super.onPause();
@@ -382,6 +387,7 @@ public class GameActivity extends SDLActivity {
public void onResume() {
super.onResume();
onHostResume();
if (secondaryEnabled) registerSecondaryDisplayListener();
setupSecondaryDisplay();
}
@@ -504,7 +510,8 @@ public class GameActivity extends SDLActivity {
* picker-agnostic and unchanged.
*
* @param destFilename basename under the app save identity (e.g.
* picked_rom.gb, picked_mod.zip, picked_save.sav)
* picked_rom.gb, picked_mod.zip, picked_save.sav, or
* picked_required_import.bin)
*/
/** Legacy single-argument entry; resolves the save dir itself. */
@Keep
@@ -535,6 +542,11 @@ public class GameActivity extends SDLActivity {
Intent intent = new Intent(Intent.ACTION_OPEN_DOCUMENT);
intent.addCategory(Intent.CATEGORY_OPENABLE);
intent.setType("*/*");
// The Storage Access Framework grants the returned content URI
// directly to this activity. Request the read grant explicitly as
// well: Android 13's scoped storage deliberately does not expose
// arbitrary paths or require broad media/storage permissions.
intent.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION);
try {
self.startActivityForResult(intent, FILE_PICKER_REQUEST_CODE);
return true;
@@ -547,6 +559,7 @@ public class GameActivity extends SDLActivity {
Intent intent = new Intent(Intent.ACTION_GET_CONTENT);
intent.addCategory(Intent.CATEGORY_OPENABLE);
intent.setType("*/*");
intent.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION);
try {
self.startActivityForResult(
Intent.createChooser(intent, "Choose a file"),
@@ -576,6 +589,12 @@ public class GameActivity extends SDLActivity {
return showFilePicker(PICKED_SAVE_FILENAME);
}
/** Required-mod-file wrapper used by love.system.pickFile("required_import"). */
@Keep
public static boolean showRequiredImportFilePicker() {
return showFilePicker(PICKED_REQUIRED_IMPORT_FILENAME);
}
/**
* Relaunches the whole app for love.system.restartApp, used by
* src/core/HostShell.lua when a mod toggle needs a cold boot (#575).
@@ -1389,6 +1408,7 @@ public class GameActivity extends SDLActivity {
// in src/jni/love/src/common/android.cpp.
private static volatile SecondaryPresentation secondaryPresentation;
private static volatile boolean secondaryEnabled = false;
private SecondaryDisplayMonitor secondaryDisplayMonitor;
private static final int MAX_SECONDARY_TOUCHES = 32;
private static final java.util.ArrayDeque<String> secondaryTouches =
new java.util.ArrayDeque<>();
@@ -1400,11 +1420,44 @@ public class GameActivity extends SDLActivity {
if (self == null) return;
self.runOnUiThread(new Runnable() {
@Override public void run() {
if (on) setupSecondaryDisplay(); else teardownSecondaryDisplay();
if (on) {
self.registerSecondaryDisplayListener();
setupSecondaryDisplay();
} else {
self.unregisterSecondaryDisplayListener();
teardownSecondaryDisplay();
}
}
});
}
private void registerSecondaryDisplayListener() {
if (secondaryDisplayMonitor != null || android.os.Build.VERSION.SDK_INT < 17) return;
SecondaryDisplayMonitor monitor = new SecondaryDisplayMonitor(this);
if (monitor.register()) secondaryDisplayMonitor = monitor;
}
private void unregisterSecondaryDisplayListener() {
SecondaryDisplayMonitor monitor = secondaryDisplayMonitor;
secondaryDisplayMonitor = null;
if (monitor != null) monitor.unregister();
}
private static void refreshSecondaryDisplay() {
GameActivity self = (GameActivity) mSingleton;
if (self == null || !secondaryEnabled) return;
SecondaryPresentation current = secondaryPresentation;
Display display = current == null ? null : current.getDisplay();
SecondaryDisplayMonitor monitor = self.secondaryDisplayMonitor;
if (current == null) {
setupSecondaryDisplay();
} else if (display == null || monitor == null
|| !monitor.hasDisplay(display.getDisplayId())) {
teardownSecondaryDisplay();
setupSecondaryDisplay();
}
}
private static void setupSecondaryDisplay() {
GameActivity self = (GameActivity) mSingleton;
if (self == null || !secondaryEnabled || secondaryPresentation != null) return;
@@ -1450,6 +1503,35 @@ public class GameActivity extends SDLActivity {
}
}
@android.annotation.TargetApi(17)
private static class SecondaryDisplayMonitor
implements android.hardware.display.DisplayManager.DisplayListener {
private final android.hardware.display.DisplayManager manager;
SecondaryDisplayMonitor(GameActivity activity) {
manager = (android.hardware.display.DisplayManager)
activity.getSystemService(Context.DISPLAY_SERVICE);
}
boolean register() {
if (manager == null) return false;
manager.registerDisplayListener(this, new Handler(Looper.getMainLooper()));
return true;
}
void unregister() {
manager.unregisterDisplayListener(this);
}
boolean hasDisplay(int displayId) {
return manager.getDisplay(displayId) != null;
}
@Override public void onDisplayAdded(int displayId) { refreshSecondaryDisplay(); }
@Override public void onDisplayRemoved(int displayId) { refreshSecondaryDisplay(); }
@Override public void onDisplayChanged(int displayId) { refreshSecondaryDisplay(); }
}
@Keep
public static boolean hasSecondaryDisplay() {
return secondaryPresentation != null;
+35
View File
@@ -12,6 +12,41 @@
"tintColor": "3b5ca8",
"category": "games",
"versions": [
{
"version": "0.1.95",
"date": "2026-08-16",
"size": 11373796,
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.95/gen1recomp++-0.1.95-ios.ipa",
"localizedDescription": "Download the correct version for your computer below.\n\n## Contributors\n\n- @AverageConsumer\n- @bryanthaboi\n- @ShaneMcGovernIE"
},
{
"version": "0.1.94",
"date": "2026-08-15",
"size": 11369457,
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.94/gen1recomp++-0.1.94-ios.ipa",
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #694 Missing sound effect when falling from boulder holes\n\n## Contributors\n\n- @anxiousintrovert\n- @bryanthaboi\n- @ShaneMcGovernIE"
},
{
"version": "0.1.93",
"date": "2026-08-15",
"size": 11366991,
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.93/gen1recomp++-0.1.93-ios.ipa",
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #1314 Launcher is a bit buggy\n\n## Contributors\n\n- @1Jamie\n- @anxiousintrovert\n- @bryanthaboi\n- @TheRealSolidusSnake"
},
{
"version": "0.1.92",
"date": "2026-08-15",
"size": 11364274,
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.92/gen1recomp++-0.1.92-ios.ipa",
"localizedDescription": "Download the correct version for your computer below.\n\n## Contributors\n\n- @bryanthaboi"
},
{
"version": "0.1.91",
"date": "2026-08-15",
"size": 11351477,
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.91/gen1recomp++-0.1.91-ios.ipa",
"localizedDescription": "Download the correct version for your computer below.\n\n## Contributors\n\n- @bryanthaboi"
},
{
"version": "0.1.90",
"date": "2026-08-15",
-1
View File
@@ -1 +0,0 @@
/Users/bryanbassett/Documents/development/pokemon-gen1-recomp-project/.bazinga/mods/timekeepers_hut
+257
View File
@@ -0,0 +1,257 @@
-- Read-only Gen 1 battle state for companion UIs and accessibility mods.
local Damage = require("src.battle.Damage")
local ItemEffects = require("src.inventory.ItemEffects")
local TypeChart = require("src.battle.TypeChart")
local BattleAPI = {}
BattleAPI.__index = BattleAPI
function BattleAPI.new(game)
return setmetatable({ game = game, revision = 0, signature = nil }, BattleAPI)
end
local function activeBattle(game)
local states = game and game.stack and game.stack.states or {}
for i = #states, 1, -1 do
if states[i].isBattleState then return states[i], states[#states] end
end
end
local function monCopy(data, mon, active)
if not mon then return nil end
local def = data.pokemon[mon.species]
return {
species = mon.species,
name = mon.nickname or (def and def.name) or mon.species,
level = mon.level, hp = mon.hp,
maxHp = mon.stats and mon.stats.hp or mon.hp,
status = mon.status, active = active and true or false,
}
end
local function visibleMessage(battle, top)
local source = top and top.isTextBox and top or top == battle and battle
local lines = source and source.visibleText and source:visibleText()
if not lines then return nil end
local copy = {}
for i, line in ipairs(lines) do copy[i] = tostring(line) end
return copy
end
local function signature(game, battle, top)
if not battle then return "none" end
local parts = { tostring(battle), tostring(top), battle.phase or "",
tostring(battle.turnCount or 0), tostring(#(battle.queue or {})),
tostring(battle.current), tostring(battle.msgWaiting),
tostring(battle.msgPrompt), tostring(battle.menuIndex),
tostring(battle.mimicIndex),
tostring(battle.safari and battle.safari.balls),
tostring(battle.ghost), tostring(battle.noCatch),
table.concat(visibleMessage(battle, top) or {}, "\n") }
for _, battler in ipairs({ battle.player, battle.enemy }) do
local mon = battler and battler.mon
parts[#parts + 1] = tostring(mon)
parts[#parts + 1] = tostring(mon and mon.hp)
parts[#parts + 1] = tostring(mon and mon.status)
parts[#parts + 1] = table.concat(battler and battler.curTypes or {}, ",")
end
for _, mon in ipairs(game.save.party or {}) do
parts[#parts + 1] = tostring(mon)
parts[#parts + 1] = tostring(mon.hp)
parts[#parts + 1] = tostring(mon.status)
end
local inventory = {}
for id, count in pairs(game.save.inventory or {}) do
if ItemEffects.isBall(id) or ItemEffects.isBattleMedicine(id) then
inventory[#inventory + 1] = id .. "=" .. tostring(count)
end
end
table.sort(inventory)
for _, item in ipairs(inventory) do parts[#parts + 1] = item end
return table.concat(parts, "|")
end
function BattleAPI:_revision(battle, top)
local nextSignature = signature(self.game, battle, top)
if nextSignature ~= self.signature then
self.signature = nextSignature
self.revision = self.revision + 1
end
return self.revision
end
local IMMUNITY_ONLY = { SPECIAL_DAMAGE_EFFECT = true,
SUPER_FANG_EFFECT = true, OHKO_EFFECT = true }
local function movePreview(battle, move, def)
local record = battle.effectRecord and battle:effectRecord(def.effect)
local power, typeMult = def.power or 0
if power > 0 and move.id ~= "COUNTER" then
local raw = TypeChart.effectiveness(def.type, battle.enemy.curTypes or {})
if IMMUNITY_ONLY[def.effect] then
typeMult = raw == 0 and 0 or 10
elseif not (record and record.chooseDamage) then
typeMult = raw
end
end
local hitChance
if record and record.neverMiss then
hitChance = 100
elseif not (record and record.gate)
and (power > 0 or (record and record.accuracyChecked)) then
hitChance = battle.enemy.invulnerable and 0
or Damage.accuracyChance(battle.ruleset, def,
battle.player, battle.enemy)
end
local displayPower = power > 0 and move.id ~= "COUNTER"
and not IMMUNITY_ONLY[def.effect]
and not (record and record.chooseDamage) and power or nil
return typeMult, hitChance, displayPower
end
local function moveCopies(game, battle)
local out = {}
for slot, move in ipairs((battle.player and battle.player.curMoves) or {}) do
local def = game.data.moves[move.id] or {}
local mult, hitChance, displayPower = movePreview(battle, move, def)
out[slot] = { slot = slot, id = move.id, name = def.name or move.id,
pp = move.pp,
maxPp = (def.pp or move.pp or 0)
+ (move.ppUps or 0) * math.floor((def.pp or 0) / 5),
type = def.type, power = def.power, accuracy = def.accuracy,
displayPower = displayPower, hitChance = hitChance,
effectiveness = mult,
disabled = battle.player.disabledSlot == slot }
end
return out
end
local function itemCopies(game, battle, catchable)
local out = {}
for id, count in pairs(game.save.inventory or {}) do
if count > 0
and (ItemEffects.isBall(id) or ItemEffects.isBattleMedicine(id)) then
local def = game.data.items[id] or {}
local ball = ItemEffects.isBall(id)
out[#out + 1] = { id = id, name = def.name or id, count = count,
ball = ball, needsTarget = not ball,
catchChance = ball and catchable and battle.catchChance
and battle:catchChance(id) or nil }
end
end
table.sort(out, function(a, b) return a.name < b.name end)
return out
end
local function mimicCopies(game, battle)
local out = {}
for i, move in ipairs(battle.mimicMoves or {}) do
local def = game.data.moves[move.id] or {}
out[i] = { index = i, slot = move.slot, id = move.id,
name = def.name or move.id }
end
return out
end
function BattleAPI:snapshot()
local game = self.game
local battle, top = activeBattle(game)
if not battle then return nil end
local kind = battle:battleKind()
local supported = kind ~= "oldman" and kind ~= "link"
local catchable = kind == "wild" and not battle.ghost and not battle.noCatch
local forcedParty = top and top.isPartyMenu and top.battle == battle
and top.forceSwitch
local canAdvance = supported and ((top == battle
and battle.phase == "messages" and battle.current
and (battle.msgWaiting or battle.msgPrompt))
or (top and top.isTextBox and not top.choice
and (top.waiting or top.done)))
local prompt = "locked"
if canAdvance then prompt = "advance"
elseif supported and forcedParty then prompt = "party"
elseif supported and top == battle and kind == "safari"
and battle.phase == "menu" then prompt = "safari"
elseif supported and top == battle and battle.phase == "mimicSelect" then
prompt = "mimic"
elseif supported and top == battle and battle.phase == "menu" then
prompt = "menu"
elseif supported and top == battle and battle.phase == "moveSelect" then
prompt = "moves"
end
local party = {}
for i, mon in ipairs(game.save.party or {}) do
party[i] = monCopy(game.data, mon,
battle.player and battle.player.mon == mon)
party[i].slot = i
end
return { revision = self:_revision(battle, top), kind = kind,
catchable = catchable, prompt = prompt,
message = visibleMessage(battle, top), turn = battle.turnCount or 0,
player = monCopy(game.data, battle.player and battle.player.mon, true),
enemy = monCopy(game.data, battle.enemy and battle.enemy.mon, true),
party = party, moves = moveCopies(game, battle),
items = itemCopies(game, battle, catchable),
safariBalls = battle.safari and battle.safari.balls or nil,
mimicMoves = mimicCopies(game, battle), mimicIndex = battle.mimicIndex }
end
local MENU_CHOICES = { fight = true, party = true, item = true, run = true }
local function validSlot(slot)
return type(slot) == "number" and slot % 1 == 0 and slot >= 1
end
function BattleAPI:submit(intent)
if type(intent) ~= "table" then return nil, "intent must be a table" end
if type(intent.id) ~= "number" or intent.id % 1 ~= 0 or intent.id < 1 then
return nil, "intent id must be a positive integer"
end
if self.lastIntentId and intent.id <= self.lastIntentId then
return nil, "replayed intent"
end
local battle, top = activeBattle(self.game)
if not battle then return nil, "no battle" end
if intent.revision ~= self:_revision(battle, top) then
return nil, "stale battle context"
end
local kind = battle:battleKind()
if kind == "oldman" or kind == "link" or kind == "safari" then
return nil, "battle kind is not controllable"
end
if top ~= battle then return nil, "battle menu is covered" end
local ok, err
if intent.kind == "menu" then
if battle.phase ~= "menu" then return nil, "battle menu is not active" end
if not MENU_CHOICES[intent.choice] then
return nil, "unknown battle menu choice"
end
ok, err = battle:chooseMenu(intent.choice)
elseif intent.kind == "move" then
if battle.phase ~= "moveSelect" then
return nil, "move menu is not active"
end
if battle.moveSwapIndex then return nil, "move reorder is active" end
local move = validSlot(intent.slot) and battle.player
and battle.player.curMoves[intent.slot]
if not move then return nil, "invalid move slot" end
if (move.pp or 0) <= 0 then return nil, "move has no PP" end
if battle.player.disabledSlot == intent.slot then
return nil, "move is disabled"
end
ok, err = battle:chooseMove(intent.slot)
elseif intent.kind == "back" then
ok, err = battle:cancelMove()
else
return nil, "unknown battle intent"
end
if not ok then return nil, err end
self.lastIntentId = intent.id
self.signature = nil
return true
end
return BattleAPI
+95 -52
View File
@@ -38,6 +38,7 @@ local romText = RomText
local BattleState = {}
BattleState.__index = BattleState
BattleState.isOpaque = true
BattleState.isBattleState = true
-- Category identity for per-category GAME SPEED (RFC 0007), the same
-- style OverworldController.isOverworld already uses. Every battle --
@@ -156,6 +157,13 @@ function BattleState:caughtMarkerVisible()
function() return false end, self) == true
end
function BattleState:catchChance(ball, rateOverride)
if Runtime.wantsHook("catch.rate") then return nil end
return Catching.chance(ball, self.enemy.mon, self.enemy.def, rateOverride,
{ ballDef = self:ballDef(ball), statuses = self.data.statuses,
battle = self })
end
function BattleState:moveGridNavigation()
if self:wideLayout() then return true end
if not Runtime.wantsHook("battle.move_grid_navigation") then return false end
@@ -1166,7 +1174,7 @@ function BattleState:startMessage(item)
local npos = text:find("[\n\v]", pos)
local chunk = npos and text:sub(pos, npos - 1) or text:sub(pos)
local codes = Font.encode(chunk)
self.lines[#self.lines + 1] = { codes = codes, cont = cont }
self.lines[#self.lines + 1] = { codes = codes, cont = cont, text = chunk }
self.total = self.total + #codes
if not npos then break end
cont = text:sub(npos, npos) == "\v"
@@ -1199,6 +1207,18 @@ function BattleState:beginMsgLine()
self.shown[#self.shown + 1] = {}
end
function BattleState:visibleText()
if self.phase ~= "messages" or not (self.current or self.animPlaying) then
return nil
end
local out, count = {}, #(self.shown or {})
for i = math.max(1, self.lineIndex - count + 1), self.lineIndex do
local line = self.lines and self.lines[i]
if line then out[#out + 1] = line.text or "" end
end
return #out > 0 and out or nil
end
function BattleState:updateQueue()
if self.waitingUI then
if self.game.stack:top() ~= self then return true end
@@ -1931,6 +1951,77 @@ function BattleState:playerHasPP()
return false
end
-- One semantic path for the native command menu and mod.battle intents.
function BattleState:chooseMenu(choice)
if self.phase ~= "menu" then return nil, "battle menu is not active" end
if not self.player or not self.player.mon or self.player.mon.hp <= 0
or self:menuLockedAction(self.player) then
return nil, "battle menu is not ready"
end
self:clearTurnFlinches()
if choice == "fight" and self.ghost then
self:say(Strings("%s is too\nscared to move!", self.player.name))
self.phase = "messages"
self.afterQueue = "menu"
self:act(function()
self:executeAction(self.enemy, self.player, self:enemyAction())
end)
-- A scared turn still ticks the player's residual effects.
self:queueResidual(self.player, self.enemy)
self:act(function() self:endOfTurn() end)
elseif choice == "fight" then
-- Trapping, Bide, and similar locks skip the move list.
local fightLock = self:fightLockedAction(self.player)
if fightLock then
self:resolveTurn(fightLock)
elseif not self:playerHasPP() then
-- No usable PP goes straight to Struggle.
self:say(Strings("%s has no\nmoves left!", self.player.name))
self:resolveTurn({ id = "STRUGGLE", pp = 1, struggle = true })
else
self.phase = "moveSelect"
self.moveIndex = math.min(self.moveIndex, #self.player.curMoves)
self.moveSwapIndex = nil
end
elseif choice == "run" then
self:tryRun()
elseif choice == "item" then
self:openItems()
elseif choice == "party" then
self:openParty()
else
return nil, "unknown battle menu choice"
end
return true
end
function BattleState:chooseMove(index)
if self.phase ~= "moveSelect" then return nil, "move menu is not active" end
local move = self.player.curMoves[index]
if not move then return nil, "invalid move slot" end
self.moveIndex = index
if self.player.disabledSlot == index then
self:say(self:romText("_MoveDisabledText", "The move is\ndisabled!"))
self.phase = "messages"
self.afterQueue = "menu"
elseif move.pp <= 0 then
self:say(self:romText("_MoveNoPPText", "No PP left for\nthis move!"))
self.phase = "messages"
self.afterQueue = "menu"
else
self.playerMoveListIndex = index
self:resolveTurn(move)
end
return true
end
function BattleState:cancelMove()
if self.phase ~= "moveSelect" then return nil, "move menu is not active" end
self.moveSwapIndex = nil
self.phase = "menu"
return true
end
function BattleState:swapMoves(i, j)
if i == j then return end
local moves = self.player.curMoves
@@ -2100,42 +2191,7 @@ function BattleState:update(dt)
self.menuIndex = row * 2 + col + 1
if input:wasPressed("a") then
require("src.core.Sound").play(self.data, "Press_AB")
local choice = ({ "fight", "pkmn", "item", "run" })[self.menuIndex]
if choice == "fight" and self.ghost then
self:say(Strings("%s is too\nscared to move!", self.player.name))
self.phase = "messages"
self.afterQueue = "menu"
self:act(function()
self:executeAction(self.enemy, self.player, self:enemyAction())
end)
-- the scared turn still ticks the player's residual (PrintGhostText
-- -> ExecutePlayerMoveDone, core.asm:3056, 3275-3279)
self:queueResidual(self.player, self.enemy)
self:act(function() self:endOfTurn() end)
elseif choice == "fight" then
-- After the menu: own trapping/Bide or foe Wrap skips the move
-- list and forces the locked action (core.asm:320-329)
local fightLock = self:fightLockedAction(self.player)
if fightLock then
self:resolveTurn(fightLock)
return
end
if not self:playerHasPP() then
-- _NoMovesLeftText, then Struggle engages
self:say(Strings("%s has no\nmoves left!", self.player.name))
self:resolveTurn({ id = "STRUGGLE", pp = 1, struggle = true })
return
end
self.phase = "moveSelect"
self.moveIndex = math.min(self.moveIndex, #self.player.curMoves)
self.moveSwapIndex = nil
elseif choice == "run" then
self:tryRun()
elseif choice == "item" then
self:openItems()
else
self:openParty()
end
self:chooseMenu(({ "fight", "party", "item", "run" })[self.menuIndex])
end
return
end
@@ -2164,8 +2220,7 @@ function BattleState:update(dt)
end
elseif input:wasPressed("b") then
require("src.core.Sound").play(self.data, "Press_AB")
self.moveSwapIndex = nil
self.phase = "menu"
self:cancelMove()
elseif input:wasPressed("a") then
require("src.core.Sound").play(self.data, "Press_AB")
if self.moveSwapIndex then
@@ -2173,19 +2228,7 @@ function BattleState:update(dt)
self.moveSwapIndex = nil
return
end
local mv = moves[self.moveIndex]
if self.player.disabledSlot == self.moveIndex then
self:say(self:romText("_MoveDisabledText", "The move is\ndisabled!"))
self.phase = "messages"
self.afterQueue = "menu"
elseif mv.pp <= 0 then
self:say(self:romText("_MoveNoPPText", "No PP left for\nthis move!"))
self.phase = "messages"
self.afterQueue = "menu"
else
self.playerMoveListIndex = self.moveIndex
self:resolveTurn(mv)
end
self:chooseMove(self.moveIndex)
end
return
end
+29 -14
View File
@@ -27,6 +27,17 @@ Catching.BALLS = BALLS
-- divisor, which is what the old per-field `or` defaults resolved to
local DEFAULT_BALL = { randMax = 255, hpFactor = 12, wobbleFactor = 150 }
local function stockFactors(def, targetMon, targetDef, rateOverride, statuses)
local rate = rateOverride or targetDef.catchRate
local record = Status.recordFor(statuses, targetMon.status)
local statusBonus = record and record.catchBonus or 0
local hpQuarter = math.max(1, math.floor(targetMon.hp / 4))
local factor = def.hpFactor or DEFAULT_BALL.hpFactor
local f = math.min(255, math.floor(math.floor(
targetMon.stats.hp * 255 / factor) / hpQuarter))
return rate, statusBonus, f, record
end
function Catching.registerInto(registry, _, owner)
for id, record in pairs(BALLS) do
registry:register(id, record, owner)
@@ -41,21 +52,9 @@ end
local function stockAttempt(def, targetMon, targetDef, rng, rateOverride, statuses)
if def.autoCatch then return true, 3 end
local randMax = def.randMax
local rate = rateOverride or targetDef.catchRate
-- the status subtraction and the wobble bonus come off the merged
-- status record (SLP/FRZ 25 and +10, the rest 12 and +5)
local s = targetMon.status
local record = Status.recordFor(statuses, s)
local statusBonus = record and record.catchBonus or 0
-- HP factor (X)
local maxhp = targetMon.stats.hp
local hpQuarter = math.max(1, math.floor(targetMon.hp / 4))
local factor = def.hpFactor or DEFAULT_BALL.hpFactor
-- the 255 cap applies only after BOTH divisions (ItemUseBall keeps
-- the intermediate in 16 bits); capping early collapses the value
local f = math.min(255, math.floor(math.floor(maxhp * 255 / factor) / hpQuarter))
local rate, statusBonus, f, record = stockFactors(
def, targetMon, targetDef, rateOverride, statuses)
local function shakes()
local ballFactor2 = def.wobbleFactor or DEFAULT_BALL.wobbleFactor
@@ -80,6 +79,22 @@ local function stockAttempt(def, targetMon, targetDef, rng, rateOverride, status
return false, shakes()
end
-- Exact stock catch probability for read-only previews. A custom attempt
-- function may do anything, so nil is safer than presenting a plausible lie.
function Catching.chance(ball, targetMon, targetDef, rateOverride, opts)
opts = opts or {}
local def = opts.ballDef or BALLS[ball] or DEFAULT_BALL
if def.attempt then return nil end
if def.autoCatch then return 100 end
local rate, statusBonus, f = stockFactors(
def, targetMon, targetDef, rateOverride, opts.statuses)
local outcomes = def.randMax + 1
local automatic = math.min(outcomes, math.max(0, statusBonus))
local passed = math.min(outcomes, math.max(0, rate + statusBonus + 1))
return (automatic + (passed - automatic) * (f + 1) / 256)
* 100 / outcomes
end
-- Returns caught, shakes (0-3). rateOverride replaces the species catch
-- rate (the Safari game's BAIT/ROCK-modified wEnemyMonActualCatchRate).
-- opts (all optional): ballDef = the merged ball record, statuses = the
+22 -12
View File
@@ -83,25 +83,35 @@ function Damage.critRoll(ruleset, attacker, moveId, rng, highCrit)
return rng(0, 255) < b
end
-- Accuracy test: rand(0..255) < floor(accuracy * 255 / 100) adjusted by
-- accuracy/evasion stages. With oneIn256Miss a max-accuracy move still
-- misses on 255.
function Damage.accuracyRoll(ruleset, move, attacker, defender, rng)
rng = rng or love.math.random
-- Exact number of the 256 RNG outcomes that pass MoveHitTest. Keeping the
-- threshold public lets read-only UIs preview the same rules the roll uses.
function Damage.accuracyThreshold(ruleset, move, attacker, defender)
-- X ACCURACY sets USING_X_ACCURACY: the move simply never misses
-- (MoveHitTest returns before any accuracy math, 1/256 included)
if attacker.xAccuracy then return true end
if attacker.xAccuracy then return 256 end
local acc = math.floor(move.accuracy * 255 / 100)
local accuracyStage = attacker.stages and attacker.stages.accuracy or 0
local evasionStage = defender.stages and defender.stages.evasion or 0
-- CalcHitChance scales by the accuracy stage and the evasion stage as
-- two separate ratio multiplications, clamping each result
acc = math.min(255, Stats.applyStage(acc,
attacker.stages and attacker.stages.accuracy or 0))
acc = math.min(255, Stats.applyStage(acc,
-(defender.stages and defender.stages.evasion or 0)))
acc = math.min(255, Stats.applyStage(acc, accuracyStage))
acc = math.min(255, Stats.applyStage(acc, -evasionStage))
if not ruleset.oneIn256Miss and move.accuracy >= 100
and (attacker.stages.accuracy or 0) >= (defender.stages.evasion or 0) then
return true
and accuracyStage >= evasionStage then
return 256
end
return acc
end
function Damage.accuracyChance(ruleset, move, attacker, defender)
return Damage.accuracyThreshold(ruleset, move, attacker, defender) * 100 / 256
end
-- Accuracy test: rand(0..255) < the shared ruleset-aware threshold.
function Damage.accuracyRoll(ruleset, move, attacker, defender, rng)
rng = rng or love.math.random
local acc = Damage.accuracyThreshold(ruleset, move, attacker, defender)
if acc == 256 then return true end
return rng(0, 255) < acc
end
+172
View File
@@ -0,0 +1,172 @@
-- Read-only Gen 2 battle state with the same shape as mod.battle on Gen 1.
local BattleAPI = {}
BattleAPI.__index = BattleAPI
function BattleAPI.new(game)
return setmetatable({ game = game, revision = 0, signature = nil }, BattleAPI)
end
local function activeBattle(game)
local states = game and game.stack and game.stack.states or {}
local battle
for i = #states, 1, -1 do
local state = states[i]
if state.screenId == "Gen2BattleState" or state.isGen2BattleState then
battle = state
break
end
end
return battle, states[#states]
end
local function monCopy(data, mon, active)
if not mon then return nil end
local def = data and data.pokemon and data.pokemon[mon.species]
return { species = mon.species,
name = mon.nickname or (def and def.name) or mon.species,
level = mon.level, hp = mon.hp,
maxHp = mon.maxHp or (mon.stats and mon.stats.hp) or mon.hp,
status = mon.status, active = active and true or false }
end
local function messageCopy(screen)
if not screen.message then return nil end
local lines = {}
for line in tostring(screen.message):gmatch("[^\n]+") do
lines[#lines + 1] = line
end
return #lines > 0 and lines or nil
end
local function signature(game, screen, top)
if not screen then return "none" end
local battle = screen.battle or {}
local parts = { tostring(screen), tostring(top), tostring(screen.phase),
tostring(screen.message), tostring(screen.messageTimer),
tostring(screen.menuIndex), tostring(screen.moveIndex),
tostring(battle.turn), tostring(battle.over), tostring(battle.outcome) }
for _, mon in ipairs({ battle.player, battle.enemy }) do
parts[#parts + 1] = tostring(mon)
parts[#parts + 1] = tostring(mon and mon.hp)
parts[#parts + 1] = tostring(mon and mon.status)
end
for _, mon in ipairs((game.save and game.save.party) or battle.party or {}) do
parts[#parts + 1] = tostring(mon)
parts[#parts + 1] = tostring(mon.hp)
parts[#parts + 1] = tostring(mon.status)
end
return table.concat(parts, "|")
end
function BattleAPI:_revision(screen, top)
local nextSignature = signature(self.game, screen, top)
if nextSignature ~= self.signature then
self.signature = nextSignature
self.revision = self.revision + 1
end
return self.revision
end
local function moveCopies(game, battle)
local out = {}
for slot, move in ipairs((battle.player and battle.player.moves) or {}) do
local def = (game.data.moves or {})[move.id] or {}
out[slot] = { slot = slot, id = move.id, name = def.name or move.id,
pp = move.pp, maxPp = move.maxPp or def.pp or move.pp,
type = def.type, power = def.power, accuracy = def.accuracy,
disabled = battle:moveDisabled(battle.player, move.id) }
end
return out
end
local function battleKind(screen)
if screen.tutorial then return "oldman" end
return screen.battle and screen.battle.wild and "wild" or "trainer"
end
function BattleAPI:snapshot()
local game = self.game
local screen, top = activeBattle(game)
if not screen or not screen.battle then return nil end
local battle = screen.battle
local prompt = "locked"
if top == screen and screen.phase == "menu" then
prompt = "menu"
elseif top == screen and screen.phase == "moves" then
prompt = "moves"
elseif top == screen and screen.message then
prompt = "advance"
elseif top and top.screenId == "Gen2PartyMenu" then
prompt = "party"
end
local party = {}
for i, mon in ipairs((game.save and game.save.party) or battle.party or {}) do
party[i] = monCopy(game.data, mon, mon == battle.player)
party[i].slot = i
end
return { revision = self:_revision(screen, top), kind = battleKind(screen),
catchable = battle.wild and not screen.tutorial, prompt = prompt,
message = messageCopy(screen), turn = battle.turn or 0,
player = monCopy(game.data, battle.player, true),
enemy = monCopy(game.data, battle.enemy, true),
party = party, moves = moveCopies(game, battle),
-- Gold's PACK is pocketed and target selection is screen-owned. Omit it
-- until the engine can expose the same semantic item records as Gen 1.
items = {} }
end
local MENU_CHOICES = { fight = true, party = true, item = true, run = true }
local function validSlot(slot)
return type(slot) == "number" and slot % 1 == 0 and slot >= 1
end
function BattleAPI:submit(intent)
if type(intent) ~= "table" then return nil, "intent must be a table" end
if type(intent.id) ~= "number" or intent.id % 1 ~= 0 or intent.id < 1 then
return nil, "intent id must be a positive integer"
end
if self.lastIntentId and intent.id <= self.lastIntentId then
return nil, "replayed intent"
end
local screen, top = activeBattle(self.game)
if not screen or not screen.battle then return nil, "no battle" end
if intent.revision ~= self:_revision(screen, top) then
return nil, "stale battle context"
end
if screen.tutorial then return nil, "battle kind is not controllable" end
if top ~= screen then return nil, "battle menu is covered" end
local battle = screen.battle
local ok, err
if intent.kind == "menu" then
if screen.phase ~= "menu" then return nil, "battle menu is not active" end
if not MENU_CHOICES[intent.choice] then
return nil, "unknown battle menu choice"
end
ok, err = screen:chooseMenu(intent.choice)
elseif intent.kind == "move" then
if screen.phase ~= "moves" then return nil, "move menu is not active" end
if screen.moveSwapIndex then return nil, "move reorder is active" end
local move = validSlot(intent.slot) and battle.player
and battle.player.moves and battle.player.moves[intent.slot]
if not move then return nil, "invalid move slot" end
if (move.pp or 0) <= 0 then return nil, "move has no PP" end
if battle:moveDisabled(battle.player, move.id) then
return nil, "move is disabled"
end
ok, err = screen:chooseMove(intent.slot)
elseif intent.kind == "back" then
ok, err = screen:cancelMove()
else
return nil, "unknown battle intent"
end
if not ok then return nil, err end
self.lastIntentId = intent.id
self.signature = nil
return true
end
return BattleAPI
+39 -15
View File
@@ -14,6 +14,14 @@ local MODULES = {
-- Optional for compatibility with developer and stale caches.
local OPTIONAL = { "audio", "palettes", "icons" }
-- Gold's extractor never writes these Gen 1 tables (RomExtractorGen2 has
-- maps/text/pokemon/items, not text_pointers / trainer_headers / field).
-- Desktop can still `require` Red's copies from the source tree, so Gold
-- Edit appeared to work there; an Android APK has only the per-version
-- cache, so Data:load used to throw on the first Gold Edit and take the
-- activity down. Empty tables are enough for seedDefaults / the editor.
local GEN2_OPTIONAL = { text_pointers = true, trainer_headers = true, field = true }
-- Vanilla defaults for rules exposed through the constants registry. A
-- value has to exist before a mod can patch it; each one matches the
-- engine's no-mod behavior, so seeding them changes nothing on a vanilla
@@ -99,7 +107,11 @@ end
-- Fills only what the cache is missing, so an importer that learns to
-- stamp one of these keys silently takes over from the engine.
function Data:seedDefaults()
local constants = self.constants
local constants = self.constants or {}
self.constants = constants
self.field = self.field or {}
self.maps = self.maps or {}
self.pokemon = self.pokemon or {}
for key, value in pairs(CONSTANT_DEFAULTS) do
if constants[key] == nil then constants[key] = copy(value) end
end
@@ -108,7 +120,11 @@ function Data:seedDefaults()
if constants.dexSize == nil then
local highest = 0
for _, def in pairs(self.pokemon) do
if def.dex and def.dex > highest then highest = def.dex end
-- Gold's pokemon.lua also carries growthRates / tmhmMoves / generation
-- scalars beside species rows.
if type(def) == "table" and def.dex and def.dex > highest then
highest = def.dex
end
end
constants.dexSize = highest
end
@@ -212,36 +228,41 @@ local function loadModule(dir, name)
if not chunk then return false, err end
return pcall(chunk)
end
local ok, mod = pcall(require, "data.generated." .. name)
if ok then return true, mod end
-- Fused PhysFS / Blue|Yellow prefix: load bytes from the active version's
-- cache explicitly when require cannot see the mounted tree.
local CacheFs = require("src.import.CacheFs")
local GameVersion = require("src.core.GameVersion")
local path = "data/generated/" .. name .. ".lua"
local bytes = CacheFs.readActive(path)
if type(bytes) == "string" then
local chunk, err = loadstring(bytes, "@" .. GameVersion.cachePrefix() .. path)
if not chunk then return false, err or mod end
return pcall(chunk)
local chunk = loadstring(bytes, "@" .. GameVersion.cachePrefix() .. path)
if chunk then
local ok, res = pcall(chunk)
if ok then return true, res end
end
end
return false, mod
local ok, mod = pcall(require, "data.generated." .. name)
if ok then return true, mod end
return false, nil
end
function Data:load()
local dir = os.getenv("POKEPORT_DATA_DIR")
local gen2 = require("src.core.GameVersion").generation() == 2
for _, name in ipairs(MODULES) do
local ok, mod = loadModule(dir, name)
if not ok then
if dir then
if gen2 and GEN2_OPTIONAL[name] then
self[name] = {}
elseif dir then
error(("missing data module '%s/%s.lua' (POKEPORT_DATA_DIR).\n(%s)")
:format(dir, name, mod))
else
error(("missing generated data module 'data/generated/%s.lua'.\n" ..
"Import the ROM again or rebuild developer data.\n(%s)")
:format(name, mod))
end
error(("missing generated data module 'data/generated/%s.lua'.\n" ..
"Import the ROM again or rebuild developer data.\n(%s)")
:format(name, mod))
else
self[name] = mod
end
self[name] = mod
end
for _, name in ipairs(OPTIONAL) do
local ok, mod = loadModule(dir, name)
@@ -280,11 +301,14 @@ function Data:unloadGenerated()
if not pristine[key] then self[key] = nil end
end
end
self._pristineKeys = nil
for _, name in ipairs(MODULES) do
package.loaded["data.generated." .. name] = nil
self[name] = nil
end
for _, name in ipairs(OPTIONAL) do
package.loaded["data.generated." .. name] = nil
self[name] = nil
end
end
+88 -2
View File
@@ -325,7 +325,8 @@ function HostShell.httpDownload(url, absPath, userAgent, accept, maxTime)
if type(absPath) ~= "string" or absPath == "" then return nil, "missing path" end
userAgent = userAgent or "gen1recomp"
if HostShell.haveCurl() then
local cmd = ("curl -fsSL --connect-timeout 15 --max-time %d ")
local cmd = ("curl -fsSL --proto =http,https --proto-redir =http,https "
.. "--connect-timeout 15 --max-time %d ")
:format(tonumber(maxTime) or 300)
.. "-H " .. HostShell.quote("User-Agent: " .. userAgent) .. " "
if accept then
@@ -370,7 +371,8 @@ function HostShell.httpGet(url, userAgent, accept, maxTime)
-- BODY, and on the two services this talks to that body is the whole
-- diagnosis: GitHub's 403 says "API rate limit exceeded for <ip>", which
-- tells a user to wait rather than to go hunting for a broken index.
local cmd = ("curl -sSL --connect-timeout 10 --max-time %d ")
local cmd = ("curl -sSL --proto =http,https --proto-redir =http,https "
.. "--connect-timeout 10 --max-time %d ")
:format(tonumber(maxTime) or 40)
.. "-H " .. HostShell.quote("User-Agent: " .. userAgent) .. " "
if accept then
@@ -415,4 +417,88 @@ function HostShell.httpGet(url, userAgent, accept, maxTime)
return body
end
-- POST returning success/failure. Strictly one-way: the response body is
-- discarded, only the HTTP status class is surfaced (postLog callers never
-- trust the reply). curl --data-binary reads the payload from a pipe, so a
-- large body never lands in the command line; the Android bridge has no POST
-- transport, and httpPost reports that instead of half-working through
-- httpDownload (a GET round-trip to a POST endpoint would be a lie).
function HostShell.httpPost(url, body, contentType, userAgent, maxTime)
if type(url) ~= "string" or url == "" then return nil, "missing url" end
if type(body) ~= "string" then return nil, "missing body" end
userAgent = userAgent or "gen1recomp"
if HostShell.haveCurl() then
-- io.popen is one-way on Lua/LuaJIT: its mode is "r" or "w", never
-- "rw". Stage the request body so the response can stay on a read
-- pipe. The staging directory comes from the OS temp contract, never
-- tmpnam(): the CRT's tmpnam() can return a name relative to the process
-- working directory, and a game installed under Program Files has no
-- writable CWD -- io.open would fail before curl ever runs and postLog
-- would silently drop the send. TEMP/TMP are per-user writable on
-- Windows; TMPDIR (with /tmp fallback) covers POSIX. No love.filesystem:
-- the sandbox-era transport stays on plain io/os.
local function stagingPath()
local dir = os.getenv("TEMP") or os.getenv("TMP")
if not dir or dir == "" then dir = os.getenv("TMPDIR") or "/tmp" end
local sep = dir:find("\\") and "\\" or "/"
return dir .. sep .. ("gen1recomp-post-%d.tmp"):format(
(os.time() % 1000000) * 100 + math.random(0, 99))
end
local bodyPath = stagingPath()
local bodyFile, bodyOpenErr = io.open(bodyPath, "wb")
if not bodyFile then
pcall(os.remove, bodyPath)
return nil, "could not create request body: " .. tostring(bodyOpenErr)
end
local bodyOk, bodyErr = pcall(function()
assert(bodyFile:write(body))
assert(bodyFile:close())
end)
if not bodyOk then
pcall(function() bodyFile:close() end)
pcall(os.remove, bodyPath)
return nil, "could not write body: " .. tostring(bodyErr)
end
-- --data-binary @<file> keeps the payload out of argv (command-line length
-- limits on Windows) and preserves every byte including trailing
-- newlines. The body is staged above because io.popen cannot be opened
-- for both writing and reading. No -f, matching httpGet: the response
-- body is discarded anyway, and curl's stderr carries the diagnosis.
local cmd = ("curl -sSL --proto =http,https --proto-redir =http,https "
.. "--connect-timeout 10 --max-time %d ")
:format(tonumber(maxTime) or 40)
.. "-X POST "
.. "-H " .. HostShell.quote("User-Agent: " .. userAgent) .. " "
if contentType then
cmd = cmd .. "-H " .. HostShell.quote("Content-Type: " .. contentType) .. " "
end
cmd = cmd .. "-H " .. HostShell.quote("Content-Length: " .. tostring(#body)) .. " "
.. "--data-binary " .. HostShell.quote("@" .. bodyPath) .. " "
.. "-w " .. HostShell.quote(HTTP_MARK_FMT) .. " "
.. HostShell.quote(url) .. " 2>&1"
local pipe = HostShell.popen(cmd)
if not pipe then
pcall(os.remove, bodyPath)
return nil, "could not run curl"
end
local readOk, out = pcall(function() return pipe:read("*a") end)
HostShell.pclose(pipe)
pcall(os.remove, bodyPath)
if not readOk then
return nil, fetchError(url, nil, tostring(out))
end
local _, status, noise = splitCurlOutput(out)
if not status then return nil, fetchError(url, nil, noise) end
if status < 200 or status >= 300 then
return nil, fetchError(url, status, "log post rejected")
end
return true
end
if not haveBridge() then
return nil, "no network transport on this platform"
end
return nil, "no POST transport on this platform"
end
return HostShell
+50
View File
@@ -0,0 +1,50 @@
-- ROM extraction, off the main thread. The extractor's require closure needs
-- only love.filesystem, love.image, love.math and love.system, none of which
-- are main-thread-only, so it runs here instead of as a coroutine the frame
-- loop resumed for 8ms out of every 16.7ms.
--
-- The caller clears the stale cache and writes the completion marker itself;
-- this only fills the tree between those two steps, so the "marker appears
-- last" order isReady() depends on stays on one thread.
require("love.filesystem")
require("love.image")
require("love.math")
require("love.system")
require("love.timer")
local version, prefix, romData, progressName, resultName = ...
local progressChannel = love.thread.getChannel(progressName)
local resultChannel = love.thread.getChannel(resultName)
-- RomExtractor:tick fires per item, thousands of times per import; a channel
-- push each would cost more than the work it reports.
local PROGRESS_HZ = 20
local ok, err = pcall(function()
local CacheFs = require("src.import.CacheFs")
CacheFs.prefix = prefix
local manifest = require("src.import.RomManifest").decode(version)
local RomExtractor = version == "gold"
and require("src.import.RomExtractorGen2")
or require("src.import.RomExtractor")
local lastPush, lastStage = 0, nil
local extractor = RomExtractor.new(romData, manifest,
function(progress, total, stage, current, stageTotal)
local now = love.timer.getTime()
-- Stage changes always go through, or the caption goes stale.
if stage ~= lastStage or now - lastPush >= 1 / PROGRESS_HZ then
lastPush, lastStage = now, stage
progressChannel:push({
progress = progress, total = total, stage = stage,
current = current, stageTotal = stageTotal,
})
end
end)
extractor:run()
end)
resultChannel:push({ ok = ok, error = ok and nil or tostring(err) })
+200 -83
View File
@@ -299,11 +299,6 @@ end
local CART_DRAG_SLOP = 8
local TAU = math.pi * 2
-- The 3D mesh is inset inside the hit box so yaw/pitch and the 1.05 hover
-- scale cannot climb into the title row (or the gear) on desktop, high-DPI,
-- or a portrait phone. Fraction of the shorter side, with a pixel floor.
local CART_MESH_PAD = 0.07
local CART_MESH_PAD_MIN = 8
local function cartridgeState(imp, version)
imp._cartridge = imp._cartridge or {}
@@ -548,11 +543,8 @@ local function cartridgeButton(imp, x, y, w, h, key, version, gameName, action)
Theme.A.focus, 2, Theme.cardRadius() + 2)
end
local meshPad = math.max(CART_MESH_PAD_MIN,
math.floor(math.min(w, h) * CART_MESH_PAD))
local halfW = math.max(1, w / 2 - meshPad)
local halfH = math.max(1, h / 2 - meshPad)
local depth = math.max(8, (halfW * 2) * 0.14)
local halfW, halfH = w / 2, h / 2
local depth = math.max(8, w * 0.14)
local project = function(px, py, pz)
return cartProject(cx + pressX, cy + pressY, yaw, pitch,
px * pressedScale, py * pressedScale, pz * pressedScale)
@@ -811,6 +803,49 @@ end
-- Returns the y at which content may start. Its vertical arithmetic is
-- mirrored by headerHeight() at the bottom of this file (the short-window
-- scroll decision needs the height before anything draws) -- keep in sync.
-- Header chrome is fixed: the same six tabs, the same gear and Quit, every
-- frame. Their tab rows, opts tables and action closures are built once
-- instead of 60 times a second -- only `active`, `image` and the queued
-- action are written per frame.
local HEADER_TABS = {
{ id = "red", key = "tab-red", letter = "R", color = PAL.railRed },
{ id = "blue", key = "tab-blue", letter = "B", color = PAL.railBlue },
{ id = "yellow", key = "tab-yellow", letter = "Y", color = PAL.railGold },
{ id = "gold", key = "tab-gold", letter = "G", color = PAL.railAmber },
{ id = "mods", key = "tab-mods" },
{ id = "find", key = "tab-find" },
}
for _, t in ipairs(HEADER_TABS) do
t.opts = { face = "tab", font = "tab", color = t.color, letter = t.letter }
end
local QUIT_INK_HOT = { 0, 0, 0, 1 }
local QUIT_INK_REST = { 1, 1, 1, 0.85 }
-- Keyed off the launcher instance so the closures die with it.
local function headerChrome(imp)
local c = imp._headerChrome
if c then return c end
c = {
gear = { face = "invert",
action = function() imp:_openSettings() end },
quit = { face = "invert",
action = function() imp:_quitApp() end,
drawFn = function(x, y, w, h, hot)
local pad = math.floor(w * 0.32)
drawCross(x + pad, y + pad, w - 2 * pad,
hot and QUIT_INK_HOT or QUIT_INK_REST)
end },
tab = {},
}
for _, t in ipairs(HEADER_TABS) do
local id = t.id
c.tab[id] = function() imp:_switchTab(id) end
end
imp._headerChrome = c
return c
end
local function buildHeader(imp, m)
local y = m.top
Theme.versionRail(m.x, y, m.w, m.railH)
@@ -869,20 +904,11 @@ local function buildHeader(imp, m)
imp._gearIcon = imp._gearIcon
or love.graphics.newImage("assets/launcher/gear.png")
rx = rx - gear
btn(imp, rx, by, gear, gear, "gear", "", {
face = "invert", image = imp._gearIcon,
action = function() imp:_openSettings() end,
})
local chrome = headerChrome(imp)
chrome.gear.image = imp._gearIcon
btn(imp, rx, by, gear, gear, "gear", "", chrome.gear)
btn(imp, quitX, by, gear, gear, "quit", "", {
face = "invert",
action = function() imp:_quitApp() end,
drawFn = function(x, y, w, h, hot)
local pad = math.floor(w * 0.32)
drawCross(x + pad, y + pad, w - 2 * pad,
hot and { 0, 0, 0, 1 } or { 1, 1, 1, 0.85 })
end,
})
btn(imp, quitX, by, gear, gear, "quit", "", chrome.quit)
-- The self-update control lives in the FOOTER next to the BCG mark (small,
-- out of the wordmark's way -- it used to overlap the logo on a phone). It
@@ -900,14 +926,8 @@ local function buildHeader(imp, m)
-- the fill when active, the same rule the buttons follow. Yellow stays the
-- bright cart gold; Gold (Gen 2) uses the deeper amber so the two do not
-- collide.
local tabs = {
{ id = "red", letter = "R", color = PAL.railRed },
{ id = "blue", letter = "B", color = PAL.railBlue },
{ id = "yellow", letter = "Y", color = PAL.railGold },
{ id = "gold", letter = "G", color = PAL.railAmber },
{ id = "mods", icon = imp._modsIcon },
{ id = "find", icon = imp._findIcon },
}
local tabs = HEADER_TABS
tabs[5].icon, tabs[6].icon = imp._modsIcon, imp._findIcon
local tabH = m.chip
local tx = m.x + m.pad
local ty = y + math.floor(6 * m.s)
@@ -916,18 +936,16 @@ local function buildHeader(imp, m)
local tabGap = math.floor(6 * m.s)
local tabRowGap = math.floor(4 * m.s)
for _, t in ipairs(tabs) do
local active = imp.tab == t.id
local key = "tab-" .. t.id
local w = tabH
if tx > tabLeft and tx + w > tabRight then
tx = tabLeft
ty = ty + tabH + tabRowGap
end
btn(imp, tx, ty, w, tabH, key, "", {
face = "tab", font = "tab", color = t.color, active = active,
image = t.icon, letter = t.letter,
action = function() imp:_switchTab(t.id) end,
})
local o = t.opts
o.active = imp.tab == t.id
o.image = t.icon
o.action = chrome.tab[t.id]
btn(imp, tx, ty, w, tabH, t.key, "", o)
tx = tx + w + tabGap
end
@@ -1477,6 +1495,20 @@ end
-- gets whatever width the previous ones left, and the first segment that has
-- to ellipsize ends the line. Lets the download count sit green inside an
-- otherwise muted stats line without two competing ellipsis passes.
-- A row's control key is a pure function of its id, but concatenating it per
-- visible row per frame is ~1200 strings a second. Memoised on the launcher,
-- NOT on the entry: index entries are the same tables ModIndex.writeCache
-- persists into options.modIndexCache, and view state must not ride along.
local function rowKeyFor(imp, prefix, id)
local keys = imp._rowKeys
if not keys then keys = {}; imp._rowKeys = keys end
local byPrefix = keys[prefix]
if not byPrefix then byPrefix = {}; keys[prefix] = byPrefix end
local key = byPrefix[id]
if not key then key = prefix .. tostring(id); byPrefix[id] = key end
return key
end
local function segLine(fontName, segs, x, y, maxW)
local sx = x
for _, seg in ipairs(segs) do
@@ -1502,6 +1534,55 @@ local function sortDefs()
}
end
-- Sorting is decorate-sort-undecorate: the key is computed once per entry
-- instead of the 2*n*log(n) times a comparator that derives it would, and the
-- comparator itself is a module-level function so no closure is allocated per
-- comparison. Measured on a synthetic index: 500 entries went from 8,964 key
-- computations and 4,482 closures to 500 and none.
local sortAsc = true
local function decCompare(a, b)
if a.k ~= b.k then
if sortAsc then return a.k < b.k end
return a.k > b.k -- data sorts newest / most popular first
end
return a.tie < b.tie
end
-- Fill `scratch` with one { e, k, tie } slot per entry, reusing the slots.
local function decorate(scratch, src, keyOf, tieOf)
local n = #src
for i = 1, n do
local e = src[i]
local slot = scratch[i]
if not slot then slot = {}; scratch[i] = slot end
slot.e, slot.tie = e, tieOf(e)
slot.k = keyOf(e, slot.tie)
end
for i = #scratch, n + 1, -1 do scratch[i] = nil end
return n
end
local function undecorate(scratch, n)
local out = {}
for i = 1, n do out[i] = scratch[i].e end
return out
end
-- While results are still streaming in, re-ordering on every arrival re-sorts
-- the whole list every frame and makes rows jump under the reader. Hold the
-- current order this long and take the change in one pass.
local RESORT_DEBOUNCE = 0.25
-- True when the cached order is still good. `rev` is only part of the key
-- for a stats-dependent sort: Name order does not depend on release data, so
-- a stats arrival used to invalidate a sort whose result could not change.
local function sortCacheOk(cache, src, key, rev, pending)
if not (cache and cache.src == src and cache.key == key) then return false end
if cache.rev == rev then return true end
return pending and (Kit.time - (cache.at or 0)) < RESORT_DEBOUNCE
end
local function currentSort(imp)
local sortKey = imp.modSort
if sortKey == nil then
@@ -1643,16 +1724,18 @@ local function buildModsPanel(imp, x, y, w, availH, m)
-- per frame (with lowercased-string allocations in the comparator) fed the
-- GC for nothing. Cache the sorted array, keyed on the list identity, the
-- sort mode, and the update-info revision the fetch pump bumps.
local statsSort = sortKey ~= "name"
local rev = statsSort and (imp._modUpdateRev or 0) or 0
local cache = imp._modSortCache
if cache and cache.src == mods and cache.n == #mods
and cache.key == sortKey and cache.rev == (imp._modUpdateRev or 0) then
if cache and cache.n == #mods
and sortCacheOk(cache, mods, sortKey, rev, imp._modInfoFetch ~= nil) then
mods = cache.list
else
local sorted = {}
for i, v in ipairs(mods) do sorted[i] = v end
table.sort(sorted, function(a, b)
local function value(mod)
if sortKey == "name" then return (mod.name or ""):lower() end
local scratch = imp._modSortScratch or {}
imp._modSortScratch = scratch
local n = decorate(scratch, mods,
function(mod, tie)
if sortKey == "name" then return tie end
local info = mod.github and mod.github ~= "" and imp:_modUpdateInfo(mod.id)
if sortKey == "popularity" then
return info and info.downloads and info.downloads.total or -1
@@ -1660,16 +1743,13 @@ local function buildModsPanel(imp, x, y, w, availH, m)
local date = info and info.dates
if sortKey == "release" then return date and date.first or "0000-00-00" end
return date and date.latest or "0000-00-00"
end
local va, vb = value(a), value(b)
if va ~= vb then
if sortKey == "name" then return va < vb end
return va > vb -- data sorts newest / most popular first
end
return (a.name or ""):lower() < (b.name or ""):lower()
end)
imp._modSortCache = { src = imp.mods, n = #mods, key = sortKey,
rev = imp._modUpdateRev or 0, list = sorted }
end,
function(mod) return (mod.name or ""):lower() end)
sortAsc = sortKey == "name"
table.sort(scratch, decCompare)
local sorted = undecorate(scratch, n)
imp._modSortCache = { src = mods, n = #mods, key = sortKey,
rev = rev, at = Kit.time, list = sorted }
mods = sorted
end
@@ -1692,7 +1772,9 @@ local function buildModsPanel(imp, x, y, w, availH, m)
local contentH = shown * rowH + math.max(0, shown - 1) * gap
local scrollMax = math.max(0, contentH - listH)
local scroll = clamp(imp.modScroll or 0, 0, scrollMax)
imp._modListRect = { x = x, y = listTop, w = w, h = listH }
local lr = imp._modListRect
if not lr then lr = {}; imp._modListRect = lr end
lr.x, lr.y, lr.w, lr.h = x, listTop, w, listH
imp._modScrollMax = scrollMax
if scrollMax > 0 and (Kit.wheelY or 0) ~= 0 and Kit.hit(x, listTop, w, listH) then
scroll = clamp(scroll - Kit.wheelY * math.floor(48 * m.s), 0, scrollMax)
@@ -1708,7 +1790,7 @@ local function buildModsPanel(imp, x, y, w, availH, m)
for i = first, last do
local mod = mods[i]
local ry = listTop + (i - first) * (rowH + gap) - scroll
local rowKey = "mod-row-" .. mod.id
local rowKey = rowKeyFor(imp, "mod-row-", mod.id)
local isFullyDisabled = true
if mod.enabledByVersion then
for _, on in pairs(mod.enabledByVersion) do
@@ -1900,30 +1982,30 @@ local function buildFindPanel(imp, x, y, w, availH, m)
-- Same caching rule as the MODS tab: the comparator allocates, so only
-- re-sort when the inputs actually change.
local statsSort = sortKey ~= "name"
local rev = statsSort and (imp._findStatsRev or 0) or 0
local fcache = imp._findSortCache
if fcache and fcache.src == rows and fcache.key == sortKey
and fcache.rev == (imp._findStatsRev or 0) then
if sortCacheOk(fcache, rows, sortKey, rev, imp._findStatsPending ~= nil) then
rows = fcache.list
else
local sorted = {}
for i, v in ipairs(rows) do sorted[i] = v end
table.sort(sorted, function(a, b)
local function value(entry)
if sortKey == "name" then return (entry.title or entry.id or ""):lower() end
local stats = imp:_findStats(entry)
local scratch = imp._findSortScratch or {}
imp._findSortScratch = scratch
local n = decorate(scratch, rows,
function(entry, tie)
if sortKey == "name" then return tie end
-- The CACHED read, never the requesting one: a sort must not queue a
-- fetch for every entry in the index (see _findStatsCached).
local stats = imp:_findStatsCached(entry)
if sortKey == "popularity" then return stats and stats.total or -1 end
if sortKey == "release" then return stats and stats.first or "0000-00-00" end
return stats and stats.latest or "0000-00-00"
end
local va, vb = value(a), value(b)
if va ~= vb then
if sortKey == "name" then return va < vb end
return va > vb
end
return (a.title or a.id or ""):lower() < (b.title or b.id or ""):lower()
end)
imp._findSortCache = { src = rows, key = sortKey,
rev = imp._findStatsRev or 0, list = sorted }
end,
function(entry) return (entry.title or entry.id or ""):lower() end)
sortAsc = sortKey == "name"
table.sort(scratch, decCompare)
local sorted = undecorate(scratch, n)
imp._findSortCache = { src = rows, key = sortKey, rev = rev,
at = Kit.time, list = sorted }
rows = sorted
end
@@ -1952,7 +2034,7 @@ local function buildFindPanel(imp, x, y, w, availH, m)
for i = first, last do
local entry = rows[i]
local ry = listTop + (i - first) * (rowH + gap)
local rowKey = "find-row-" .. entry.id
local rowKey = rowKeyFor(imp, "find-row-", entry.id)
-- The whole row is the control: it opens the per-mod popup where
-- Install / Details / Source moved. The only inline signal left is a
-- green check when the mod is already installed.
@@ -1985,8 +2067,15 @@ local function buildFindPanel(imp, x, y, w, availH, m)
love.graphics.draw(image, Theme.snap(px), Theme.snap(ly), 0, s, s)
else
Theme.stroke(px, ly, thumb, thumb, PAL.line, Theme.A.hairline, 1)
Kit.textCenter("micro", "MOD", px,
ly + (thumb - Kit.textHeight("micro")) / 2, thumb, PAL.faint)
-- A thumbnail still downloading and one that will never arrive drew the
-- same dead box, so a slow index looked broken. Spin while it is in
-- flight; only fall back to the wordmark once it has resolved.
if imp:_findThumbPending(entry.id) then
Kit.spinner(px + thumb / 2, ly + thumb / 2, thumb * 0.28)
else
Kit.textCenter("micro", "MOD", px,
ly + (thumb - Kit.textHeight("micro")) / 2, thumb, PAL.faint)
end
end
local bx = px + thumb + math.floor(10 * m.s)
@@ -2020,10 +2109,35 @@ local function buildFindPanel(imp, x, y, w, availH, m)
segs[#segs + 1] = { " - " .. table.concat(rest, " - "), baseCol }
end
segLine("small", segs, bx, by2, bw)
-- The stats line used to simply be absent until the release check landed,
-- so rows silently changed under the reader and a slow check was
-- indistinguishable from a mod with no data. Say which it is, the way
-- the MODS tab already does on its own rows.
if not stats and imp:_findStatsPendingFor(entry.id) then
local sw = Kit.textWidth("small", segs[1][1]) + math.floor(12 * m.s)
local dh = Kit.textHeight("small")
Loader.dot(bx + sw, by2, dh)
Kit.text("small", Strings("Checking..."),
bx + sw + dh + math.floor(6 * m.s), by2, PAL.muted)
end
end
local pagerY = listTop + (last - first + 1) * (rowH + gap)
setPage(imp, "find", Kit.pager(x, pagerY, w, cur, #rows, perPage, "find"))
-- Aggregate progress. Enrichment happens a page at a time and each row says
-- so for itself, but with nothing summarising it the panel looked idle while
-- work was in flight. Only drawn while something is actually pending.
local waiting = imp:_findStatsPendingCount()
if waiting > 0 then
local py = pagerY + math.max(Kit.tapMin(), math.floor(30 * m.s))
+ math.floor(4 * m.s)
local dh = Kit.textHeight("micro")
Loader.dot(x, py, dh)
Kit.text("micro", Strings("Checking %d of %d on this page...",
waiting, last - first + 1),
x + dh + math.floor(6 * m.s), py, PAL.muted)
end
end
-- ------------------------------------------------------------------ footer
@@ -3770,11 +3884,14 @@ function LauncherView.draw(imp)
-- one is up; buildModals lowers the shield for the modal's own controls.
Kit.blockClicks = modalUp(imp)
local ms = m
if scroll > 0 then
ms = setmetatable({ top = m.top - scroll }, { __index = m })
end
local contentY = buildHeader(imp, ms)
-- The header is the only block that moves with the page scroll, so shift
-- m.top across the call and put it back rather than wrapping `m` in a
-- proxy: the proxy cost two tables a frame and put a metatable lookup on
-- every m.* read for the rest of the frame.
local baseTop = m.top
if scroll > 0 then m.top = baseTop - scroll end
local contentY = buildHeader(imp, m)
m.top = baseTop
local footY, availH
if scrollMax > 0 then
availH = minPanelHeight(m)
+200 -73
View File
@@ -316,18 +316,6 @@ function RomImporter.isReady(version)
end
-- Load the import manifest for a version and confirm it matches that ROM.
local function decodeManifest(version)
local path = GameVersion.info(version).manifest
local raw, readError = love.filesystem.read(path)
if not raw then error("ROM import metadata is missing: " .. tostring(readError)) end
local Json = require("src.link.Json")
local manifest, decodeError = Json.decode(raw)
if not manifest then error("ROM import metadata is invalid: " .. tostring(decodeError)) end
assert(manifest.romSha1 == GameVersion.info(version).sha1,
"ROM import metadata version mismatch")
return manifest
end
local function sha1(data)
local digest = love.data.hash("sha1", data)
if type(digest) == "userdata" and digest.getString then
@@ -1552,6 +1540,8 @@ function RomImporter:setError(message, version)
self.detail = tostring(message)
self.progress = 0
self.worker = nil
-- Dropping the job stops collection; the next import clears the channels.
self._extract = nil
self.romData = nil
-- A headless import has no launcher to read this off: POKEPORT_IMPORT_ONLY
-- only ever quits from onComplete, so an import that fails here would sit in
@@ -1618,23 +1608,65 @@ function RomImporter:startData(data, displayName)
self.detail = displayName or info.displayName
self.progress = 0
self.romData = data
self.worker = coroutine.create(function()
self.status = "Preparing private game data"
coroutine.yield()
-- Redirect every cache write to this version's subtree, then clear only
-- that version's previous cache from both homes (save directory and, for
-- a portable install, the game folder). The other version is untouched.
local CacheFs = require("src.import.CacheFs")
local prefix = info.cachePrefix
CacheFs.prefix = prefix
self.status = "Preparing private game data"
-- Clear this version's previous cache from both homes before anything
-- writes. Stays on the main thread so delete-then-fill-then-mark keeps one
-- owner; the prefix is restored at once because the worker sets its own.
local CacheFs = require("src.import.CacheFs")
local prefix = info.cachePrefix
local savedPrefix = CacheFs.prefix
CacheFs.prefix = prefix
local cleared, clearError = pcall(function()
removeTree(prefix .. "data/generated")
removeTree(prefix .. "assets/generated")
love.filesystem.remove(prefix .. MARKER_PATH)
CacheFs.removeTree("data/generated")
CacheFs.removeTree("assets/generated")
CacheFs.remove(MARKER_PATH)
end)
CacheFs.prefix = savedPrefix
if not cleared then
self:setError(tostring(clearError), version)
return
end
local manifest = decodeManifest(version)
if self:_startExtractThread(version, prefix, data, displayName) then return end
self:_startExtractCoroutine(version, info, prefix, displayName)
end
-- False when threads are unavailable, so the coroutine path still covers
-- that host. POKEPORT_NO_THREAD=1 forces it, which is the only way to
-- exercise the fallback on a desktop.
function RomImporter:_startExtractThread(version, prefix, data, displayName)
if os.getenv("POKEPORT_NO_THREAD") == "1" then return false end
if not (love.thread and love.thread.newThread) then return false end
local ok, thread = pcall(love.thread.newThread, "src/import/ExtractThread.lua")
if not ok or not thread then return false end
local progressName = "rom_import_progress"
local resultName = "rom_import_result"
love.thread.getChannel(progressName):clear()
love.thread.getChannel(resultName):clear()
local started = pcall(thread.start, thread, version, prefix, data,
progressName, resultName)
if not started then return false end
self._extract = {
thread = thread, version = version, prefix = prefix,
displayName = displayName,
progress = love.thread.getChannel(progressName),
result = love.thread.getChannel(resultName),
}
-- The worker owns the bytes now; drop ours so the 1-2 MiB string can go.
self.romData = nil
return true
end
function RomImporter:_startExtractCoroutine(version, info, prefix, displayName)
self.worker = coroutine.create(function()
coroutine.yield()
local CacheFs = require("src.import.CacheFs")
CacheFs.prefix = prefix
local manifest = require("src.import.RomManifest").decode(version)
local RomExtractor = version == "gold"
and require("src.import.RomExtractorGen2")
or require("src.import.RomExtractor")
@@ -1647,47 +1679,93 @@ function RomImporter:startData(data, displayName)
coroutine.yield()
end)
extractor:run()
CacheFs.prefix = "" -- restore the default so later writes stay at the root
self.romData = nil
collectgarbage("collect")
-- Written last: the marker is what isReady() checks, so it must only
-- appear once every required file is in place.
local ok, writeError = CacheFs.write(MARKER_PATH, markerFor(version))
CacheFs.prefix = "" -- restore the default so later writes stay at the root
if not ok then error("could not finish the private cache: " .. tostring(writeError)) end
self.ready[version] = true
self.returning[version] = false
self.romName[version] = (displayName
and (displayName:match("[^/\\]+$") or displayName)) or self.romName[version]
-- Android: drop the consumed save-dir .gb/.gbc (picked_rom.gb or a USB copy)
-- so the next Choose / focus cannot treat it as a fresh pending ROM.
if self.mobileFileBridge and type(displayName) == "string"
and not displayName:find("[/\\]") then
love.filesystem.remove(displayName)
end
self.importing = nil
self.workState = "complete"
self.completeVersion = version
self.status = "Ready"
-- NX launcher stays put: keep the imports/ cleanup hint instead of
-- overwriting it with a "Starting…" line that never boots from here.
if self.launcher and self.isNX and type(displayName) == "string" then
self.detail = Strings("%s imported. You may delete the copy from "
.. "imports/ when finished.", displayName)
else
self.detail = "Starting " .. info.displayName .. "..."
end
self.progress = 1
if self.launcher then
-- Stay on the launcher; the player presses Play to boot the new game.
return
end
self._handedOff = true
resetPointerCursor(self)
if self._flex then require("src.import.LauncherView").detach(self) end
if self.onComplete then self.onComplete(version) end
self:_completeImport(version, prefix, displayName)
end)
end
-- Everything after the tree is filled, shared by both worker paths. Raises
-- on a failed marker write; the thread path calls it inside a pcall.
function RomImporter:_completeImport(version, prefix, displayName)
local info = GameVersion.info(version)
local CacheFs = require("src.import.CacheFs")
-- Written last: the marker is what isReady() checks, so it must only
-- appear once every required file is in place.
local savedPrefix = CacheFs.prefix
CacheFs.prefix = prefix
local ok, writeError = CacheFs.write(MARKER_PATH, markerFor(version))
CacheFs.prefix = savedPrefix
if not ok then
error("could not finish the private cache: " .. tostring(writeError))
end
self.ready[version] = true
self.returning[version] = false
self.romName[version] = (displayName
and (displayName:match("[^/\\]+$") or displayName)) or self.romName[version]
-- Android: drop the consumed save-dir .gb/.gbc (picked_rom.gb or a USB copy)
-- so the next Choose / focus cannot treat it as a fresh pending ROM.
if self.mobileFileBridge and type(displayName) == "string"
and not displayName:find("[/\\]") then
love.filesystem.remove(displayName)
end
self.importing = nil
self.workState = "complete"
self.completeVersion = version
self.status = "Ready"
-- NX launcher stays put: keep the imports/ cleanup hint instead of
-- overwriting it with a "Starting…" line that never boots from here.
if self.launcher and self.isNX and type(displayName) == "string" then
self.detail = Strings("%s imported. You may delete the copy from "
.. "imports/ when finished.", displayName)
else
self.detail = "Starting " .. info.displayName .. "..."
end
self.progress = 1
if self.launcher then
-- Stay on the launcher; the player presses Play to boot the new game.
return
end
self._handedOff = true
resetPointerCursor(self)
if self._flex then require("src.import.LauncherView").detach(self) end
if self.onComplete then self.onComplete(version) end
end
-- Drain the worker's progress and finish when it reports done. One
-- non-blocking poll per frame, like the other _pump* collectors above.
function RomImporter:_pumpExtract()
local job = self._extract
if not job then return end
local msg = job.progress:pop()
while msg do
self.status = msg.stage
self.progress = msg.progress / msg.total
self.stageCurrent = msg.current
self.stageTotal = msg.stageTotal
msg = job.progress:pop()
end
local res = job.result:pop()
if not res then
-- A thread that died before pushing a result would strand the loader.
local threadError = job.thread.getError and job.thread:getError()
if threadError then
self._extract = nil
self:setError(tostring(threadError), job.version)
end
return
end
self._extract = nil
if not res.ok then
self:setError(tostring(res.error), job.version)
return
end
local ok, err = pcall(self._completeImport, self, job.version, job.prefix,
job.displayName)
if not ok then self:setError(tostring(err), job.version) end
end
function RomImporter:startPath(path)
if not path then return end
local data, readError = readExternalPath(path)
@@ -2316,6 +2394,7 @@ function RomImporter:update(dt)
self:_pumpFindThumbs()
self:_pumpModCheck()
self:_pumpModInstall()
self:_pumpExtract()
-- Dev harness: POKEPORT_LAUNCHER_SHOT=/path.png resizes the window from
-- POKEPORT_WIN=WxH, lets the view settle, then captures one frame and
-- quits, so a scripted run can see the real launcher at any window shape
@@ -4090,11 +4169,19 @@ end
-- Turn finished thumbnail downloads into images. Called from update(), so
-- love.graphics.newImage runs on the render thread where it belongs.
-- love.graphics.newImage decodes the PNG and uploads it, both on the render
-- thread. A page's worth of thumbnails landing in the same frame did that
-- many times back to back and dropped the frame, so only this many are
-- decoded per pass; the rest keep their spinner one frame longer.
local THUMB_DECODES_PER_FRAME = 2
function RomImporter:_pumpFindThumbs()
local pending = self._findThumbFetch
if not pending then return end
local Fetch = require("src.net.Fetch")
local decoded = 0
for id, item in pairs(pending) do
if decoded >= THUMB_DECODES_PER_FRAME then break end
local st = Fetch.poll(item.job)
if st.status ~= "pending" then
Fetch.release(item.job)
@@ -4103,6 +4190,7 @@ function RomImporter:_pumpFindThumbs()
if st.status == "ok" and st.path then
local ok, img = pcall(love.graphics.newImage, st.path)
image = ok and img or nil
decoded = decoded + 1
end
self._findThumbs = self._findThumbs or {}
self._findThumbs[id] = image or false
@@ -4119,14 +4207,21 @@ end
-- entry per frame so opening the tab cannot stall for the whole listing.
-- The result is memoized per id for the session; a repo with no releases
-- or a failed fetch resolves to an empty table so it is tried once.
function RomImporter:_findStats(entry)
-- PURE read: whatever is already known for a row, or nil. Resolving a
-- feed-published stat or a repo-less entry is memoization, not network, so it
-- stays here; nothing in this function can start a fetch. That matters
-- because the sort comparator calls it for EVERY entry -- when queueing lived
-- in here, sorting a 500-mod index by Popularity queued 500 GitHub requests
-- on the first frame, blew the hourly rate limit, and the failures then
-- re-queued together every 60s for as long as the tab was open.
function RomImporter:_findStatsCached(entry)
self._findStatsCache = self._findStatsCache or {}
local cached = self._findStatsCache[entry.id]
if cached then
if cached.done or (cached.retryAt and os.time() < cached.retryAt) then
return cached
end
self._findStatsCache[entry.id] = nil -- retry window open, refetch
return nil -- retry window open; _requestFindStats decides what to do
end
if entry.downloads ~= nil or entry.first_release or entry.last_release then
cached = { total = entry.downloads, first = entry.first_release,
@@ -4139,22 +4234,54 @@ function RomImporter:_findStats(entry)
self._findStatsCache[entry.id] = cached
return cached
end
-- ASYNC (was a blocking fetch, one row per frame). "One per frame" bounded
-- how many stalls happened at once, not how long each one lasted: every
-- frame that started a fetch blocked for the whole round trip, so scrolling
-- a listing juddered once per row. Rows now queue a handle and fill in
-- when it lands; until then the row simply has no stats line.
self._findStatsPending = self._findStatsPending or {}
if not self._findStatsPending[entry.id] then
local ModUpdate = require("src.mods.ModUpdate")
self._findStatsPending[entry.id] = {
id = entry.id,
h = ModUpdate.beginFetchReleases(entry.github, entry.id, {}),
}
end
return nil
end
-- Queue one row's release fetch. Only rows actually on the page call this --
-- the rule _findThumb already follows -- so the fan-out is a page, not the
-- whole index.
function RomImporter:_requestFindStats(entry)
if self:_findStatsCached(entry) then return end
if not entry.github or entry.github == "" then return end
local cached = self._findStatsCache[entry.id]
if cached then
if cached.retryAt and os.time() >= cached.retryAt then
self._findStatsCache[entry.id] = nil -- retry window open, refetch
else
return
end
end
self._findStatsPending = self._findStatsPending or {}
if self._findStatsPending[entry.id] then return end
local ModUpdate = require("src.mods.ModUpdate")
self._findStatsPending[entry.id] = {
id = entry.id,
h = ModUpdate.beginFetchReleases(entry.github, entry.id, {}),
}
end
-- Request-and-read, for a row that is being drawn and for the detail modal.
function RomImporter:_findStats(entry)
self:_requestFindStats(entry)
return self:_findStatsCached(entry)
end
-- How many rows are still waiting on a release check, for the panel's
-- progress line.
function RomImporter:_findStatsPendingCount()
local n = 0
for _ in pairs(self._findStatsPending or {}) do n = n + 1 end
return n
end
function RomImporter:_findStatsPendingFor(id)
return (self._findStatsPending and self._findStatsPending[id]) ~= nil
end
function RomImporter:_findThumbPending(id)
return (self._findThumbFetch and self._findThumbFetch[id]) ~= nil
end
-- Drive in-flight FIND MODS stats lookups. Called from update().
function RomImporter:_pumpFindStats()
local pending = self._findStatsPending
+25
View File
@@ -0,0 +1,25 @@
-- The per-version import metadata (symbol table + ROM hash) that drives
-- RomExtractor. Split out of RomImporter so the extraction worker thread can
-- decode it itself: shipping the decoded table across a love.thread channel
-- would deep-copy every symbol for nothing.
local GameVersion = require("src.core.GameVersion")
local RomManifest = {}
function RomManifest.decode(version)
local info = GameVersion.info(version)
local raw, readError = love.filesystem.read(info.manifest)
if not raw then
error("ROM import metadata is missing: " .. tostring(readError))
end
local Json = require("src.link.Json")
local manifest, decodeError = Json.decode(raw)
if not manifest then
error("ROM import metadata is invalid: " .. tostring(decodeError))
end
assert(manifest.romSha1 == info.sha1, "ROM import metadata version mismatch")
return manifest
end
return RomManifest
+6
View File
@@ -83,6 +83,12 @@ function ItemEffects.healsHP(id)
or id == "REVIVE" or id == "MAX_REVIVE"
end
function ItemEffects.isBattleMedicine(id)
return HEAL_AMOUNT[id] ~= nil or STATUS_HEAL[id] ~= nil
or id == "MAX_POTION" or id == "FULL_RESTORE"
or id == "REVIVE" or id == "MAX_REVIVE"
end
-- Does this item need a party-member target?
-- 'data' is optional for compat purposes; targeting falls back to itemDef/vanilla detection
function ItemEffects.needsTarget(id, itemDef, data)
+209
View File
@@ -0,0 +1,209 @@
-- Background compute for sandboxed mods, behind the "background" permission.
--
-- mod.fetch covers work that is waiting on a server. This covers work that is
-- waiting on the CPU: a mod hands over a script from its own folder plus a
-- table of plain data, and gets the return value back through the same
-- handle/poll/release shape mod.fetch uses.
--
-- The worker (src/mods/job_worker.lua) builds the SAME Sandbox.envFor
-- environment the main thread does before it loads the mod's chunk, so this
-- is not the love.thread hole reopened: the mod's code still cannot see
-- io, os, debug, ffi, package or love.filesystem, and require is refused
-- outright inside a job.
--
-- One thread per job rather than a pool. A pooled state would carry one
-- mod's globals into the next mod's job, and resetting it properly is the
-- same work as making a new one.
local SafePath = require("src.mods.SafePath")
local Job = {}
Job.MAX_INFLIGHT = 2 -- per mod
Job.MAX_GLOBAL = 4 -- across all mods, so jobs cannot eat every core
Job.DEFAULT_SECONDS = 5
Job.MAX_SECONDS = 30
-- Depth cap on the data crossing the channel. A cycle is caught by the seen
-- set; this catches the merely absurd.
Job.MAX_DEPTH = 16
local nextId = 0
local liveGlobal = 0
-- Only plain data crosses a thread boundary: a function or userdata cannot be
-- serialised, and letting one through would fail deep inside LÖVE instead of
-- at the call the mod made.
local function plain(value, depth, seen)
local t = type(value)
if t == "nil" or t == "boolean" or t == "number" or t == "string" then
return value
end
if t ~= "table" then
return nil, ("a job cannot carry a %s, only plain data"):format(t)
end
depth = (depth or 0) + 1
if depth > Job.MAX_DEPTH then
return nil, "a job's data is nested too deeply"
end
seen = seen or {}
if seen[value] then return nil, "a job cannot carry a cycle" end
seen[value] = true
local out = {}
for k, v in pairs(value) do
local kt = type(k)
if kt ~= "string" and kt ~= "number" then
return nil, ("a job cannot carry a %s key"):format(kt)
end
local copied, err = plain(v, depth, seen)
if err then return nil, err end
out[k] = copied
end
seen[value] = nil
return out
end
Job.plain = plain
function Job.available()
return (love and love.thread and love.thread.newThread) ~= nil
end
local function bucket(loader, modId)
loader.jobs = loader.jobs or {}
local b = loader.jobs[modId]
if not b then b = {}; loader.jobs[modId] = b end
return b
end
local function inflight(b)
local n = 0
for _, job in pairs(b) do
if job.status == "pending" then n = n + 1 end
end
return n
end
-- `script` is relative to the mod's own folder, and goes through the same
-- SafePath rules mod:read does -- a job is not a way to name a path.
-- Argument checks come BEFORE the host check: a bad path or an unserialisable
-- argument is the mod author's bug and should read the same on every machine,
-- not be masked into "unavailable" on a build without threads.
function Job.run(loader, modId, modPath, script, arg, opts)
if type(script) ~= "string" or script == "" then
return nil, "a job needs a script path inside your mod"
end
-- SafePath.require raises rather than returning, so the mod's bad path
-- comes back as a value here instead of unwinding its caller.
local okPath, safe = pcall(SafePath.join, modPath, script, "a job script")
if not okPath then return nil, tostring(safe) end
local payload, dataErr = plain(arg)
if dataErr then return nil, dataErr end
if not Job.available() then return nil, "background jobs are unavailable" end
local b = bucket(loader, modId)
if inflight(b) >= Job.MAX_INFLIGHT then
return nil, ("too many jobs in flight (limit %d); poll and release the "
.. "ones you have"):format(Job.MAX_INFLIGHT)
end
if liveGlobal >= Job.MAX_GLOBAL then
return nil, "the machine is already running as many jobs as it will"
end
opts = type(opts) == "table" and opts or {}
local seconds = tonumber(opts.maxSeconds) or Job.DEFAULT_SECONDS
if seconds > Job.MAX_SECONDS then seconds = Job.MAX_SECONDS end
if seconds < 1 then seconds = 1 end
nextId = nextId + 1
local argName = "modjob_arg_" .. nextId
local resultName = "modjob_result_" .. nextId
local argCh = love.thread.getChannel(argName)
local resCh = love.thread.getChannel(resultName)
argCh:clear()
resCh:clear()
argCh:push(payload == nil and false or payload)
local okNew, thread = pcall(love.thread.newThread, "src/mods/job_worker.lua")
if not okNew or not thread then return nil, "could not start a job thread" end
local Json = require("src.link.Json")
local permissions = select(2, pcall(Json.encode,
loader.mods and loader.mods[modId]
and loader.mods[modId].manifest.permissionSet or {})) or "{}"
local started = pcall(thread.start, thread, modId, safe, argName, resultName,
permissions)
if not started then return nil, "could not start a job thread" end
liveGlobal = liveGlobal + 1
local handle = {}
b[handle] = { thread = thread, resultCh = resCh, status = "pending",
deadline = love.timer.getTime() + seconds, seconds = seconds }
return handle
end
local function settle(job, status, value, err)
if job.status == "pending" then liveGlobal = math.max(0, liveGlobal - 1) end
job.status, job.value, job.err = status, value, err
end
function Job.poll(loader, modId, handle)
local job = bucket(loader, modId)[handle]
if not job then return { status = "error", err = "unknown job" } end
if job.status == "pending" then
local msg = job.resultCh:pop()
if msg then
if msg.ok then settle(job, "ok", msg.result)
else settle(job, "error", nil, msg.err) end
else
-- A worker that died before pushing anything (an error outside its own
-- pcall) would otherwise leave the mod polling forever.
local threadErr = job.thread.getError and job.thread:getError()
if threadErr then
settle(job, "error", nil, tostring(threadErr))
elseif love.timer.getTime() > job.deadline then
-- The budget bounds how long the MOD waits, not how long the work
-- runs: there is no way to stop a LÖVE thread, and every in-worker
-- attempt made things worse (see job_worker.lua). A job that
-- overruns is reported here and its result dropped if it ever lands.
settle(job, "error", nil, ("job exceeded its %gs budget")
:format(job.seconds))
end
end
end
if job.status == "ok" then
-- A copy, so a mod cannot edit what a later poll returns.
return { status = "ok", result = (plain(job.value)) }
end
return { status = job.status, err = job.err }
end
function Job.release(loader, modId, handle)
local b = bucket(loader, modId)
local job = b[handle]
if not job then return false end
if job.status == "pending" then liveGlobal = math.max(0, liveGlobal - 1) end
b[handle] = nil
return true
end
-- There is no way to kill a LÖVE thread, so cancelling drops the result
-- rather than stopping the work; the worker's own time budget is what bounds
-- how long an abandoned job can run.
function Job.cancel(loader, modId, handle)
local job = bucket(loader, modId)[handle]
if not job then return false end
if job.status == "pending" then
settle(job, "cancelled")
end
return true
end
function Job.releaseAll(loader, modId)
local b = loader.jobs and loader.jobs[modId]
if not b then return end
for handle, job in pairs(b) do
if job.status == "pending" then liveGlobal = math.max(0, liveGlobal - 1) end
b[handle] = nil
end
loader.jobs[modId] = nil
end
return Job
+10 -2
View File
@@ -215,12 +215,19 @@ function LauncherMods.checkDependencies(manifest, options, version, installedMan
return m and not m.experimental
end
local function conflictApplies(spec, other)
return not spec.range or (other and other.version
and Semver.satisfies(other.version, spec.range))
end
-- (a) Conflicts declared by target manifest
if type(manifest.conflictSpecs) == "table" then
for _, spec in ipairs(manifest.conflictSpecs) do
local conflictId = spec.id
local installedOther = installedMap[conflictId]
if installedOther and isEnabled(conflictId) and not conflictIdsSeen[conflictId] then
if installedOther and isEnabled(conflictId)
and conflictApplies(spec, installedOther)
and not conflictIdsSeen[conflictId] then
conflictIdsSeen[conflictId] = true
hasIssues = true
depsResult[#depsResult + 1] = {
@@ -238,11 +245,12 @@ function LauncherMods.checkDependencies(manifest, options, version, installedMan
-- (b) Reverse conflicts declared by installed mods against target manifest
if manifest.id then
local installedTarget = installedMap[manifest.id] or manifest
for _, other in ipairs(manifests) do
if other.id ~= manifest.id and isEnabled(other.id) and not conflictIdsSeen[other.id] then
local conflicts = other.conflictSpecs or {}
for _, spec in ipairs(conflicts) do
if spec.id == manifest.id then
if spec.id == manifest.id and conflictApplies(spec, installedTarget) then
conflictIdsSeen[other.id] = true
hasIssues = true
depsResult[#depsResult + 1] = {
+14 -1
View File
@@ -662,7 +662,13 @@ end
local function systemShim(ctx)
local function real() return _G.love and _G.love.system or nil end
return {
-- tls* comes from the engine (Android JNI, or desktop gen1tls hung on
-- love.system at boot). Forward those; keep clipboard / openURL stubbed.
local TLS = {
tlsOpen = true, tlsStatus = true, tlsSend = true,
tlsReceive = true, tlsError = true, tlsClose = true,
}
local shim = {
getOS = function()
local sys = real()
return sys and sys.getOS and sys.getOS() or "Unknown"
@@ -697,6 +703,13 @@ local function systemShim(ctx)
return false
end,
}
return setmetatable(shim, {
__index = function(_, key)
if not TLS[key] then return nil end
local sys = real()
return sys and sys[key]
end,
})
end
local function eventShim(ctx)
+76 -2
View File
@@ -23,6 +23,8 @@ local Hooks = require("src.mods.Hooks")
local LegacyCompat = require("src.mods.LegacyCompat")
local Runtime = require("src.mods.Runtime")
local Steps = require("src.mods.Steps")
local Net = require("src.mods.Net")
local Job = require("src.mods.Job")
local Loader = {}
Loader.__index = Loader
@@ -1070,6 +1072,68 @@ function Loader:_api(mod)
return { available = function() return false end,
sync = refuse, poll = refuse }
end)(),
-- Background HTTP, behind the "network" permission the player already
-- sees. This is what love.thread is NOT: the worker runs engine code in
-- an engine-owned pool, so a mod gets asynchrony without getting a Lua
-- state the sandbox cannot reach. get() hands back an opaque handle;
-- poll() is non-blocking, so nothing here can hang a frame.
fetch = (function()
if mod.manifest.permissionSet.network then
return {
available = function() return Net.available() end,
get = function(_, url, opts) return Net.get(loader, modId, url, opts) end,
poll = function(_, handle) return Net.poll(loader, modId, handle) end,
release = function(_, handle) return Net.release(loader, modId, handle) end,
cancel = function(_, handle) return Net.cancel(loader, modId, handle) end,
}
end
local function refuse()
error(('[%s] mod.fetch needs the "network" permission in '
.. "manifest.json"):format(modId), 2)
end
return { available = function() return false end,
get = refuse, poll = refuse, release = refuse, cancel = refuse }
end)(),
-- One-way crash-log reporting to the https URL the manifest declares in
-- log_url. The destination is reviewed at load, not chosen per call, so
-- a mod cannot aim this at arbitrary hosts; the response body is never
-- returned, and the worker pool bounds the transfer. Same handle/poll/
-- release shape as mod.fetch, so mod.job's sibling patterns carry over.
postLog = (function()
if mod.manifest.permissionSet.network and mod.manifest.log_url then
return function(_, body, opts)
return Net.postLog(loader, modId, mod.manifest.log_url, body, opts)
end
end
local function refuse()
error(('[%s] mod.postLog needs the "network" permission and a '
.. "log_url in manifest.json"):format(modId), 2)
end
return refuse
end)(),
-- Background compute, behind the "background" permission. The worker
-- rebuilds this mod's sandbox before loading the script, so a job is the
-- one thing love.thread is not: off the main thread without a Lua state
-- that escapes the sandbox. Plain data in, plain data out.
job = (function()
if mod.manifest.permissionSet.background then
return {
available = function() return Job.available() end,
run = function(_, script, arg, opts)
return Job.run(loader, modId, mod.path, script, arg, opts)
end,
poll = function(_, handle) return Job.poll(loader, modId, handle) end,
release = function(_, handle) return Job.release(loader, modId, handle) end,
cancel = function(_, handle) return Job.cancel(loader, modId, handle) end,
}
end
local function refuse()
error(('[%s] mod.job needs the "background" permission in '
.. "manifest.json"):format(modId), 2)
end
return { available = function() return false end,
run = refuse, poll = refuse, release = refuse, cancel = refuse }
end)(),
-- namespaced per mod; M11 backs these with save.modData /
-- options.modOptions, the shape mods compile against is already final
save = {
@@ -1244,7 +1308,7 @@ function Loader:_api(mod)
-- mod.world materializes on first touch, like the image helper above: a
-- headless load must not drag the world stack in, and the Game the facade
-- acts on is still being wired when the entry chunk runs
local world
local world, battle
setmetatable(api, { __index = function(_, key)
-- mod.game is the live service owner, resolved per generation the way
-- mod.world is: src/core/Game.lua's singleton under Gen 1, the Game2
@@ -1253,9 +1317,17 @@ function Loader:_api(mod)
-- entry chunk runs. This is what a mod should hold instead of requiring
-- src.core.Game, which under Gold hands back a table nothing instantiated.
if key == "game" then return loader:_game() end
local game = loader:_game()
if key == "battle" then
if battle then return battle end
local module = game and engineRequire(loader.generation == 2
and "src.battle.gen2.BattleAPI" or "src.battle.BattleAPI")
if not module then return nil end
battle = module.new(game)
return battle
end
if key ~= "world" then return nil end
if world then return world end
local game = loader:_game()
-- one facade name, one arm per generation: Gold's world is not a stack
-- state and its flags are a bitfield, so the resolution differs even
-- where the method set does not (src/world/gen2/WorldAPI.lua)
@@ -1342,6 +1414,8 @@ function Loader:_rollback(modId)
self.migrations[modId] = nil
self.modSave[modId] = nil
self.stepsQueues[modId] = nil
Net.releaseAll(self, modId)
Job.releaseAll(self, modId)
end
-- a mod that explicitly swears it stays link-compatible while writing into a
+43 -1
View File
@@ -986,12 +986,45 @@ end
function ManagerState:buildOptionRows(m, schema)
local rows = {}
local modId = m.id
local byKey, visibilityKeys = {}, {}
for _, row in ipairs(schema) do
if type(row) == "table" and type(row.key) == "string" then
byKey[row.key] = row
local condition = row.visible_if
if type(condition) == "table" and type(condition.key) == "string" then
visibilityKeys[condition.key] = true
end
end
end
local function visible(row)
local condition = row.visible_if
if condition == nil then return true end
if type(condition) ~= "table" or type(condition.key) ~= "string" then
return false
end
local dependency = byKey[condition.key] or { key = condition.key }
local value = self:optionValue(modId, dependency)
if condition.equals ~= nil then return value == condition.equals end
if condition.not_equals ~= nil then return value ~= condition.not_equals end
return false
end
local function refresh(key)
if not visibilityKeys[key] then return end
local preferred = rows[self.cursor] and rows[self.cursor].id
self.optionRows = self:buildOptionRows(m, schema)
for index, candidate in ipairs(self.optionRows) do
if candidate.id == preferred then self.cursor = index break end
end
self.cursor = clampIndex(self.cursor, #self.optionRows)
end
for _, row in ipairs(schema) do
if type(row) ~= "table" or type(row.key) ~= "string" or row.key == ""
or not OPTION_TYPES[row.type] then
-- malformed rows are skipped, reported where the errors screen reads
Runtime.reportError(modId, "options row skipped: "
.. tostring(type(row) == "table" and (row.key or row.type) or row))
elseif not visible(row) then
-- Keep the row in the schema and stored options, only hide its menu row.
elseif row.type == "toggle" then
rows[#rows + 1] = { id = row.key, label = row.label or row.key,
value = function()
@@ -999,6 +1032,7 @@ function ManagerState:buildOptionRows(m, schema)
end,
step = function()
self:setOption(modId, row.key, not self:optionValue(modId, row))
refresh(row.key)
return true
end }
elseif row.type == "choice" then
@@ -1021,6 +1055,7 @@ function ManagerState:buildOptionRows(m, schema)
end
index = clampIndex(index + dir, #choices)
self:setOption(modId, row.key, choices[index][2])
refresh(row.key)
return true
end }
elseif row.type == "number" then
@@ -1036,6 +1071,7 @@ function ManagerState:buildOptionRows(m, schema)
step = function(_, dir)
local cur = tonumber(self:optionValue(modId, row)) or 0
self:setOption(modId, row.key, clamp(cur + dir * (row.step or 1)))
refresh(row.key)
return true
end,
activate = function()
@@ -1044,7 +1080,10 @@ function ManagerState:buildOptionRows(m, schema)
max = row.max or 99,
start = math.max(1, tonumber(self:optionValue(modId, row)) or 1),
onDone = function(qty)
if qty then self:setOption(modId, row.key, clamp(qty)) end
if qty then
self:setOption(modId, row.key, clamp(qty))
refresh(row.key)
end
end,
}))
end }
@@ -1061,6 +1100,7 @@ function ManagerState:buildOptionRows(m, schema)
default = self:optionValue(modId, row),
onDone = function(name)
self:setOption(modId, row.key, name)
refresh(row.key)
end,
}))
end }
@@ -1075,6 +1115,8 @@ function ManagerState:buildOptionRows(m, schema)
self:setOption(modId, row.key, row.default)
end
end
self.optionRows = self:buildOptionRows(m, schema)
self.cursor = clampIndex(self.cursor, #self.optionRows)
self:notify("DEFAULTS RESTORED")
end }
return rows
+21 -1
View File
@@ -11,7 +11,8 @@ local Manifest = {}
Manifest.PROFILES = { content = true, overhaul = true, total_conversion = true }
Manifest.PERMISSIONS = { network = true, filesystem = true,
engine_internals = true, steps = true }
engine_internals = true, steps = true,
background = true }
-- link-relevant registries; a mod that writes into one of these while
-- declaring affects_link = false gets an attributed warning from the loader
@@ -307,6 +308,24 @@ function Manifest.validate(raw, path)
local github = Manifest.parseGithub(raw.github)
-- log_url: the mod's one-way crash-log reporting destination. https-only,
-- declared in the manifest so the engine reviews the target at load instead
-- of trusting per-call URLs from gameplay code, and gated on the `network`
-- permission the mod must also declare. api 1 mods never carry it: it is a
-- load violation, not a warning, because a postLog-capable mod that does not
-- opt in to networking is a bug in the manifest itself.
local logUrl = nil
if raw.log_url ~= nil then
if strict and not permissionSet.network then
violation(strict, raw.id, "log_url requires the network permission")
elseif strict and (type(raw.log_url) ~= "string"
or not raw.log_url:match("^https://")) then
violation(strict, raw.id, "log_url must be an https:// URL")
elseif strict then
logUrl = raw.log_url
end
end
assert(raw.experimental == nil or type(raw.experimental) == "boolean",
"experimental must be a boolean")
local experimental = raw.experimental == true
@@ -413,6 +432,7 @@ function Manifest.validate(raw, path)
affects_link = affectsLink,
permissions = permissions,
permissionSet = permissionSet,
log_url = logUrl,
options_schema = optionalFile(raw.options_schema, "options_schema"),
assets_transforms = optionalFile(raw.assets_transforms, "assets_transforms"),
required_imports = requiredImports,
+207
View File
@@ -0,0 +1,207 @@
-- Background HTTP for sandboxed mods, behind the "network" permission.
--
-- The sandbox blocks love.thread because newThread boots a Lua state with a
-- full standard library that none of the sandbox's rules reach -- one call and
-- a mod has io back. That is correct, but it left mods with no way to do
-- anything off the main thread at all: the only reachable transports
-- (socket, http) block, so a mod that wanted to fetch something had to hang
-- the game to do it.
--
-- This is the narrow replacement. src/net/Fetch.lua already runs a pool of
-- engine-owned worker threads, and those workers run OUR code, not the mod's,
-- so handing a mod a job in that pool grants no new reach. A mod submits a
-- URL and polls for the body; it never gets a thread, a path, or a raw handle
-- into the shared job table.
--
-- WHAT THIS FILE HAS TO GET RIGHT, because Fetch itself is shared with the
-- launcher:
-- * Handles are opaque tables owned per mod. Fetch keys jobs by integer,
-- and the launcher's own ROM download and index fetches live in the same
-- table; an integer handed to a mod would let it poll (or cancel) work
-- that is not its own. A forged table simply misses the lookup.
-- * Only http and https. The transport is curl, which also speaks file://,
-- scp:// and ftp://; without this check mod.fetch would be a filesystem
-- read and the sandbox would be back to square one.
-- * A per-mod ceiling on jobs in flight, so one mod cannot fill the shared
-- three-worker pool and starve the launcher's own fetches.
local Net = {}
-- Per mod, not global: the pool is shared with the launcher and a mod should
-- never be able to monopolise it.
Net.MAX_INFLIGHT = 4
-- Clamp on the caller's timeout, so a mod cannot pin a worker indefinitely.
Net.MAX_SECONDS = 30
-- A log body ceiling. A diagnostic ring (boot evidence + recent lines +
-- status) routinely exceeds 64 KiB on a long session, so the ceiling is
-- 512 KiB: generous for real support logs, still far under the 5 MiB the
-- reference loghook endpoint accepts, and small enough that a misbehaving
-- mod cannot upload arbitrary megabytes. The body is staged to a file and
-- streamed by the transport, so the ceiling is a budget, not a memory
-- spike; callers that stay under it never notice it.
Net.MAX_BODY = 512 * 1024
local function fetch()
return require("src.net.Fetch")
end
-- http/https only, and a host must actually be present -- "http://" alone
-- reaches curl as a malformed URL rather than being refused here.
function Net.urlDenial(url)
if type(url) ~= "string" or url == "" then return "url must be a string" end
local scheme, rest = url:match("^(%a[%w+.-]*)://(.*)$")
if not scheme then return "url must start with http:// or https://" end
scheme = scheme:lower()
if scheme ~= "http" and scheme ~= "https" then
return ("%s:// is not allowed; mod.fetch speaks http and https only")
:format(scheme)
end
if rest == "" or rest:match("^/") then return "url has no host" end
return nil
end
local function bucket(loader, modId)
loader.netJobs = loader.netJobs or {}
local b = loader.netJobs[modId]
if not b then b = {}; loader.netJobs[modId] = b end
return b
end
local function inflight(b)
local n = 0
for _, id in pairs(b) do
if fetch().isPending(id) then n = n + 1 end
end
return n
end
function Net.available()
local ok, F = pcall(fetch)
if not ok then return false end
local okAvail, avail = pcall(F.available)
return okAvail and avail and true or false
end
-- Returns an opaque handle, or nil plus a reason.
function Net.get(loader, modId, url, opts)
local denial = Net.urlDenial(url)
if denial then return nil, denial end
opts = type(opts) == "table" and opts or {}
local b = bucket(loader, modId)
if inflight(b) >= Net.MAX_INFLIGHT then
return nil, ("too many requests in flight (limit %d); poll and release "
.. "the ones you have"):format(Net.MAX_INFLIGHT)
end
local maxSeconds = tonumber(opts.maxSeconds) or Net.MAX_SECONDS
if maxSeconds > Net.MAX_SECONDS then maxSeconds = Net.MAX_SECONDS end
if maxSeconds < 1 then maxSeconds = 1 end
-- The mod is named in the agent string so a server operator can see which
-- mod is calling them, and a mod cannot pretend to be the launcher.
local id = fetch().get(url, {
userAgent = "gen1recomp-mod/" .. tostring(modId),
accept = type(opts.accept) == "string" and opts.accept or nil,
maxSeconds = maxSeconds,
})
local handle = {}
b[handle] = id
return handle
end
-- The closed list of postLog format switches. Anything outside it is a
-- caller bug, rejected before a job is submitted, so the surface stays
-- exactly two shapes on the wire.
local POST_FORMATS = { text = true, json = true }
-- A one-way log POST to the mod's manifest-declared log_url (https only,
-- validated in Manifest.lua). Same shape as get(): opaque handle, per-mod
-- in-flight ceiling, user agent naming the mod. The response body is never
-- returned -- a postLog is fire-and-forget reporting, and the engine has no
-- reason to hand a mod a server's reply.
function Net.postLog(loader, modId, logUrl, body, opts)
if type(body) ~= "string" or body == "" then
return nil, "log body must be a non-empty string"
end
if #body > Net.MAX_BODY then
return nil, ("log body too large (%d bytes, limit %d)"):format(#body, Net.MAX_BODY)
end
opts = type(opts) == "table" and opts or {}
for key in pairs(opts) do
if key ~= "format" then
return nil, ("unknown log option %q (format is the only switch)"):format(tostring(key))
end
end
local format = opts.format or "text"
if not POST_FORMATS[format] then
return nil, ("unknown log format %q (text and json only)"):format(tostring(format))
end
local denial = Net.urlDenial(logUrl)
if denial then return nil, denial end
local b = bucket(loader, modId)
if inflight(b) >= Net.MAX_INFLIGHT then
return nil, ("too many requests in flight (limit %d); poll and release "
.. "the ones you have"):format(Net.MAX_INFLIGHT)
end
local payload = body
local contentType = "text/plain"
if format == "json" then
local Json = require("src.link.Json")
payload = Json.encode({
ts = os.time(),
mod = modId,
format = "json",
body = body,
})
contentType = "application/json"
end
local id = fetch().post(logUrl, payload, {
userAgent = "gen1recomp-mod/" .. tostring(modId),
contentType = contentType,
maxSeconds = Net.MAX_SECONDS,
})
local handle = {}
b[handle] = id
return handle
end
-- A copy of the job's state, never the engine's own table. An unknown or
-- forged handle reads as an error rather than nil, so a mod that lost track of
-- one cannot spin waiting on it forever.
function Net.poll(loader, modId, handle)
local id = bucket(loader, modId)[handle]
if not id then return { status = "error", err = "unknown request" } end
local st = fetch().poll(id)
return { status = st.status, body = st.body, err = st.err,
progress = st.progress }
end
function Net.release(loader, modId, handle)
local b = bucket(loader, modId)
local id = b[handle]
if not id then return false end
fetch().release(id)
b[handle] = nil
return true
end
function Net.cancel(loader, modId, handle)
local id = bucket(loader, modId)[handle]
if not id then return false end
fetch().cancel(id)
return true
end
-- Drop everything this mod still holds. Called when a mod unloads, so a
-- disabled mod cannot leave jobs accumulating in the shared table.
function Net.releaseAll(loader, modId)
local b = loader.netJobs and loader.netJobs[modId]
if not b then return end
local F = fetch()
for handle, id in pairs(b) do
pcall(F.cancel, id)
pcall(F.release, id)
b[handle] = nil
end
loader.netJobs[modId] = nil
end
return Net
+5 -1
View File
@@ -68,7 +68,11 @@ end
-- without an edit here.
-- value is the replacement to name in the error, or true when there is none
local BLOCKED_LOVE = {
filesystem = "mod.storage, mod:read and mod:list", thread = true,
filesystem = "mod.storage, mod:read and mod:list",
-- newThread's state has a full standard library and none of this file's
-- rules, so it stays blocked -- but the reason mods reached for it was
-- background work, and mod.fetch is that without the escape.
thread = 'mod.fetch for background HTTP (needs the "network" permission)',
system = "mod.device:powerInfo() for battery information, mod.steps for "
.. "the step bridge", event = true,
}
+73
View File
@@ -0,0 +1,73 @@
-- Worker state behind src/mods/Job.lua. One per job, not a pool: a reused
-- state would carry one mod's globals into another mod's job.
--
-- This is the file that makes running mod Lua off the main thread safe. The
-- mod's chunk is loaded into the SAME sandbox environment the main thread
-- builds (Sandbox.envFor), so love.filesystem, io, os, debug, ffi and package
-- are as absent here as they are there -- even though this state required
-- love.filesystem to bootstrap itself.
--
-- A job is pure compute: plain data in, plain data out, no engine API, no
-- game state, no storage. require is refused outright rather than reaching
-- src.* -- an engine module loaded in a second state would be a second
-- instance writing the same files as the main thread's.
require("love.thread")
require("love.filesystem")
require("love.timer")
local modId, scriptPath, argChannel, resultChannel, permissionsJson = ...
-- Fresh love threads have no "src.*" searcher (see src/net/fetch_worker.lua),
-- so install one before Sandbox's own requires run.
table.insert(package.loaders or package.searchers, function(name)
local path = name:gsub("%.", "/") .. ".lua"
if not love.filesystem.getInfo(path) then return nil end
return love.filesystem.load(path)
end)
local resCh = love.thread.getChannel(resultChannel)
local function fail(err)
resCh:push({ ok = false, err = tostring(err) })
end
local ok, err = pcall(function()
local Sandbox = require("src.mods.Sandbox")
local Json = require("src.link.Json")
local permissions = {}
if type(permissionsJson) == "string" and permissionsJson ~= "" then
local decoded = select(2, pcall(Json.decode, permissionsJson))
if type(decoded) == "table" then permissions = decoded end
end
local env = Sandbox.envFor({ modId = modId, permissions = permissions })
-- A job cannot reach the engine. Anything it needs comes in through its
-- argument and goes back through its return value.
env.require = function(name)
error(("[%s] require(%q) is not available inside a background job; a job "
.. "takes plain data and returns plain data"):format(modId,
tostring(name)), 2)
end
local chunk, loadErr = Sandbox.loadFile(love.filesystem, scriptPath, env)
if not chunk then error(loadErr or ("could not load " .. scriptPath), 0) end
local arg = love.thread.getChannel(argChannel):pop()
-- NO in-worker time budget, deliberately. A debug count hook was the
-- obvious way to stop a runaway, and it does not work: LuaJIT swallows an
-- error raised from a hook (measured: ~5000 raises a second, the loop
-- running straight through them), and the raising itself wedged the whole
-- process -- the main thread stopped being scheduled at all. Without the
-- hook a runaway job simply spins on its own core, the game stays
-- responsive, and it quits normally. Job.poll enforces maxSeconds on the
-- main thread so the MOD is never left waiting; the work itself runs to its
-- own end.
local ranOk, result = pcall(chunk, arg)
if not ranOk then error(result, 0) end
resCh:push({ ok = true, result = result })
end)
if not ok then fail(err) end
+11
View File
@@ -132,6 +132,17 @@ function Fetch.get(url, opts)
accept = opts.accept, maxSeconds = opts.maxSeconds })
end
-- POST a body to a URL, one-way. The result carries no body: postLog
-- reporting never trusts a server's reply, so the worker surfaces only
-- ok/error and the transport's complaint.
-- opts: { userAgent, contentType, maxSeconds }
function Fetch.post(url, body, opts)
opts = opts or {}
return submit({ kind = "post", url = url, body = body,
userAgent = opts.userAgent or "gen1recomp",
contentType = opts.contentType, maxSeconds = opts.maxSeconds })
end
-- Download a URL to `saveRel`, a path relative to the LOVE save directory.
-- Progress is reported as a 0..1 fraction when `size` is known.
function Fetch.download(url, saveRel, opts)
+100
View File
@@ -0,0 +1,100 @@
-- Load gen1tls from next to the exe and put its poll API on love.system --
-- same tlsOpen / tlsSend / ... shape Android already exposes through JNI.
--
-- Mods can't require("ffi") under the sandbox, so they can't load the DLL
-- themselves even when it's sitting right there. We do it here, before any
-- mod runs. LegacyCompat's love.system shim forwards the tls* keys through
-- (clipboard / openURL stay stubbed).
--
-- true = tlsOpen is ready. Already present (Android), no FFI, or no DLL:
-- just return false and move on; plain ws:// rooms don't care.
local Gen1Tls = {}
local function exeDir()
if love and love.filesystem and love.filesystem.getSourceBaseDirectory then
local base = love.filesystem.getSourceBaseDirectory()
if type(base) == "string" and base ~= "" then return base end
end
if type(arg) == "table" and type(arg[0]) == "string" then
local dir = arg[0]:match("^(.*)[/\\]")
if dir and dir ~= "" then return dir end
end
return "."
end
local function fileReadable(path)
local f = io.open(path, "rb")
if not f then return false end
f:close()
return true
end
local function libNames()
local osName = (love and love.system and love.system.getOS and love.system.getOS()) or ""
if osName == "Windows" then return { "gen1tls.dll" } end
if osName == "OS X" then return { "libgen1tls.dylib", "gen1tls.dylib" } end
if osName == "Linux" then return { "libgen1tls.so", "gen1tls.so" } end
return { "gen1tls.dll", "libgen1tls.so", "libgen1tls.dylib" }
end
function Gen1Tls.install()
if not (love and love.system) then return false end
if type(love.system.tlsOpen) == "function" then return true end
local okFfi, ffi = pcall(require, "ffi")
if not okFfi or type(ffi) ~= "table" then return false end
ffi.cdef[[
int gen1tls_open(const char *host, int port);
int gen1tls_status(int handle);
int gen1tls_send(int handle, const char *data, int length);
int gen1tls_receive(int handle, char *buf, int max);
int gen1tls_error(int handle, char *buf, int max);
void gen1tls_close(int handle);
]]
local dir = exeDir()
local lib
for _, name in ipairs(libNames()) do
local path = dir .. "/" .. name
if fileReadable(path) then
local ok, loaded = pcall(ffi.load, path)
if ok then lib = loaded; break end
end
local ok, loaded = pcall(ffi.load, name)
if ok then lib = loaded; break end
end
if not lib then return false end
local errBuf = ffi.new("char[512]")
local recvBuf = ffi.new("char[65536]")
love.system.tlsOpen = function(host, port)
return lib.gen1tls_open(host, tonumber(port) or 0)
end
love.system.tlsStatus = function(handle)
return lib.gen1tls_status(handle)
end
love.system.tlsSend = function(handle, data)
data = data or ""
return lib.gen1tls_send(handle, data, #data)
end
love.system.tlsReceive = function(handle, max)
max = math.min(tonumber(max) or 8192, 65536)
if max <= 0 then return "" end
local n = lib.gen1tls_receive(handle, recvBuf, max)
if n <= 0 then return "" end
return ffi.string(recvBuf, n)
end
love.system.tlsError = function(handle)
if lib.gen1tls_error(handle, errBuf, 512) == 0 then return nil end
return ffi.string(errBuf)
end
love.system.tlsClose = function(handle)
lib.gen1tls_close(handle)
end
return true
end
return Gen1Tls
+17
View File
@@ -99,6 +99,20 @@ local function doDownload(job)
post({ id = job.id, ok = true, path = rel, done = true })
end
local function doPost(job)
if not HostShell then
post({ id = job.id, ok = false, err = "no transport" })
return
end
local ok, err = HostShell.httpPost(job.url, job.body, job.contentType,
job.userAgent, tonumber(job.maxSeconds) or GET_MAX_SECONDS)
if not ok then
post({ id = job.id, ok = false, err = err or "post failed" })
return
end
post({ id = job.id, ok = true, done = true })
end
while true do
local job = cmdCh:demand()
-- The flag is checked before the job's KIND, so a worker woken by a
@@ -114,6 +128,9 @@ while true do
elseif job.kind == "get" then
local ok, err = pcall(doGet, job)
if not ok then post({ id = job.id, ok = false, err = tostring(err) }) end
elseif job.kind == "post" then
local ok, err = pcall(doPost, job)
if not ok then post({ id = job.id, ok = false, err = tostring(err) }) end
elseif job.kind == "download" then
local ok, err = pcall(doDownload, job)
if not ok then post({ id = job.id, ok = false, err = tostring(err) }) end
+10
View File
@@ -253,6 +253,16 @@ function TextBox:beginLine()
table.insert(self.shown, {})
end
function TextBox:visibleText()
local page = self.pages[self.pageIndex]
if not page then return nil end
local out, count = {}, #(self.shown or {})
for i = math.max(1, self.lineIndex - count + 1), self.lineIndex do
if page[i] ~= nil then out[#out + 1] = page[i] end
end
return #out > 0 and out or nil
end
function TextBox:update(dt)
local input = self.game.input
self.blink = (self.blink + 1) % 60
+63 -43
View File
@@ -121,6 +121,8 @@ local TEXT_ASK_FORGET_MOVE = Strings.source(
-- Gen 1 uses. The second label is the two-glyph <PK><MN> ligature (charmap
-- $e1/$e2), which is what makes it fit a six-tile column.
local MENU = { "FIGHT", "<PK><MN>", "PACK", "RUN" }
local MENU_ACTION = { FIGHT = "fight", ["<PK><MN>"] = "party",
PACK = "item", RUN = "run" }
local MENU_BOX_X = 8
local MENU_COL_SPACING = 6
@@ -1660,6 +1662,64 @@ function BattleState:playerMoves()
return (self.battle and self.battle.player and self.battle.player.moves) or {}
end
-- One semantic path for the native command menu and mod.battle intents.
function BattleState:chooseMenu(choice)
if self.phase ~= "menu" then return nil, "battle menu is not active" end
if choice == "fight" then
-- CheckPlayerHasUsableMoves skips MoveSelectionScreen and uses Struggle.
local fighter = self.battle and self.battle.player
if fighter and #self:playerMoves() > 0
and not self.battle:hasUsableMoves(fighter) then
self:submit({ kind = "move", move = Battle.STRUGGLE })
else
self.phase = "moves"
-- MoveSelectionScreen reopens on the last used move, clamped if the
-- moveset shrank since then.
local moves = self:playerMoves()
self.moveIndex = math.max(1,
math.min(self.moveIndex or 1, math.max(1, #moves)))
end
elseif choice == "run" then
self:submit({ kind = "run" })
elseif choice == "item" then
if self.tutorial then
self:openTutorialPack()
elseif self.contest then
self:throwParkBall()
else
self:openPack()
end
elseif choice == "party" then
self:openParty()
else
return nil, "unknown battle menu choice"
end
return true
end
function BattleState:chooseMove(index)
if self.phase ~= "moves" then return nil, "move menu is not active" end
local move = self:playerMoves()[index]
if not move then return nil, "invalid move slot" end
self.moveIndex = index
self.moveSwapIndex = nil
if (move.pp or 0) <= 0 then
self:refuseMove(TEXT_NO_PP_LEFT)
elseif self.battle:moveDisabled(self.battle.player, move.id) then
self:refuseMove(TEXT_MOVE_DISABLED)
else
self:submit({ kind = "move", move = move.id })
end
return true
end
function BattleState:cancelMove()
if self.phase ~= "moves" then return nil, "move menu is not active" end
self.moveSwapIndex = nil
self.phase = "menu"
return true
end
-- MoveSelectionScreen's `.pressed_select` (engine/battle/core.asm:5320-5374).
-- SELECT marks a slot, SELECT again swaps the marked slot with the one under
-- the cursor, and A or B clears the mark without swapping (the A arm opens
@@ -1833,37 +1893,7 @@ function BattleState:update(_dt)
or self.menuIndex - 2
elseif input:wasPressed("a") then
self:playSfx("Sfx_ReadText2")
local choice = MENU[self.menuIndex]
if choice == "FIGHT" then
-- `call .CheckPlayerHasUsableMoves / ret z` (engine/battle/core.asm
-- :5058-5059): a mon with nothing to spend never sees the list.
local fighter = self.battle and self.battle.player
if fighter and #self:playerMoves() > 0
and not self.battle:hasUsableMoves(fighter) then
return self:submit({ kind = "move", move = Battle.STRUGGLE })
end
self.phase = "moves"
-- MoveSelectionScreen seeds wMenuCursorY from wCurMoveNum + 1
-- (engine/battle/core.asm:5111) and the A-press writes the picked row
-- back, so the list reopens on the move used last turn; only
-- SendOutPlayerMon and CleanUpBattleRAM zero it. Clamp rather than
-- reset, for a moveset that shrank (Mimic, a forgotten slot).
local moves = self:playerMoves()
self.moveIndex = math.max(1,
math.min(self.moveIndex or 1, math.max(1, #moves)))
elseif choice == "RUN" then
self:submit({ kind = "run" })
elseif choice == "PACK" then
if self.tutorial then
self:openTutorialPack()
elseif self.contest then
self:throwParkBall()
else
self:openPack()
end
else
self:openParty()
end
self:chooseMenu(MENU_ACTION[MENU[self.menuIndex]])
end
return
end
@@ -1884,22 +1914,12 @@ function BattleState:update(_dt)
elseif input:wasPressed("b") then
-- B leaves the list, and a mark never survives it
self:playSfx("Sfx_ReadText2")
self.moveSwapIndex = nil
self.phase = "menu"
self:cancelMove()
elseif input:wasPressed("a") then
-- `xor a / ld [wSwappingMove], a` opens the A arm: choosing a move
-- cancels a pending swap rather than performing it
self:playSfx("Sfx_ReadText2")
self.moveSwapIndex = nil
local move = moves[self.moveIndex]
if not move then return end
-- `.no_pp_left` and `.move_disabled` both end on `jp MoveSelectionScreen`
-- (engine/battle/core.asm:5213-5246): neither spends the turn.
if (move.pp or 0) <= 0 then return self:refuseMove(TEXT_NO_PP_LEFT) end
if self.battle:moveDisabled(self.battle.player, move.id) then
return self:refuseMove(TEXT_MOVE_DISABLED)
end
self:submit({ kind = "move", move = move.id })
self:chooseMove(self.moveIndex)
end
return
end
+29 -6
View File
@@ -132,9 +132,11 @@ local UI_SCALE = 1.3
function Kit.layout(width, height)
local s = Theme.clamp(math.min(width / 640, height / 768), 0.9, 1.6) * UI_SCALE
local key = ("%dx%d"):format(math.floor(width), math.floor(height))
if Kit._fontKey ~= key then
Kit._fontKey = key
-- Two numbers, not a formatted key: this runs once per frame and the
-- string:format allocated on every one of them.
local kw, kh = math.floor(width), math.floor(height)
if Kit._fontW ~= kw or Kit._fontH ~= kh then
Kit._fontW, Kit._fontH = kw, kh
Kit.fonts = Theme.fonts(s)
clearCaches() -- every cached Text/width belongs to the old font set
end
@@ -857,6 +859,8 @@ end
-- never silently truncated. This is the ONLY way the launcher moves through
-- a long list: no scrollbars, no momentum, bounded row count per frame.
-- Returns the new page (1-based) and the row height consumed.
local pagerLabels = {}
function Kit.pager(x, y, w, page, total, perPage, idPrefix)
local h = math.max(Kit.tapMin(), 30 * Kit.scale)
local bw = 74 * Kit.scale
@@ -876,7 +880,19 @@ function Kit.pager(x, y, w, page, total, perPage, idPrefix)
local first = total > 0 and ((page - 1) * perPage + 1) or 0
local last = math.min(total, page * perPage)
local label = ("%d-%d of %d (page %d/%d)"):format(first, last, total, page, pages)
-- One memo per pager id. The counts only change when the user pages or the
-- list does; formatting them every frame minted a new string that then
-- missed the width / ellipsis / Text caches by content.
local memo = pagerLabels[idPrefix]
if not memo then memo = {}; pagerLabels[idPrefix] = memo end
if memo.first ~= first or memo.last ~= last or memo.total ~= total
or memo.page ~= page or memo.pages ~= pages then
memo.first, memo.last, memo.total = first, last, total
memo.page, memo.pages = page, pages
memo.label = ("%d-%d of %d (page %d/%d)")
:format(first, last, total, page, pages)
end
local label = memo.label
local labelX = x + 2 * bw + 2 * gap + gap
Kit.text("mono", Kit.ellipsize("mono", label, math.max(0, x + w - labelX)),
labelX, y + (h - Kit.textHeight("mono")) / 2, PAL.caption)
@@ -942,7 +958,10 @@ end
-- region can never unclip its parent. The tracked rect also bounds Kit.hit,
-- so a widget clipped out of view is inert instead of taking taps aimed at
-- whatever is drawn where it left.
-- The stack rects are pooled by depth and fully overwritten on every push,
-- so a frame that clips a dozen lists allocates nothing.
local clipStack = {}
local clipPool = {}
local function applyClip(rect)
Kit._clipRect = rect
@@ -967,8 +986,12 @@ function Kit.pushClip(x, y, w, h)
x2 = math.min(x2, prev.x + prev.w)
y2 = math.min(y2, prev.y + prev.h)
end
local rect = { x = x, y = y, w = math.max(0, x2 - x), h = math.max(0, y2 - y) }
clipStack[#clipStack + 1] = rect
local n = #clipStack + 1
local rect = clipPool[n]
if not rect then rect = {}; clipPool[n] = rect end
rect.x, rect.y = x, y
rect.w, rect.h = math.max(0, x2 - x), math.max(0, y2 - y)
clipStack[n] = rect
applyClip(rect)
end
+29 -15
View File
@@ -29,6 +29,15 @@ Layout.BP = {
-- Build the frame's metrics. `maxAppW` caps the content column on an
-- ultrawide monitor so the UI stays a readable measure instead of stretching.
-- One metrics table, reused. Every field is a pure function of the window
-- size, the safe area and maxAppW, so the table only has to be rebuilt when
-- one of those changes; the launcher asked for a fresh one 60 times a second
-- and threw all of them away. Callers must treat `m` as read-only (nothing
-- writes to it today) -- a caller that needs a shifted field should save,
-- assign and restore it around the call, not wrap `m` in a proxy.
local M = {}
local lastW, lastH, lastOx, lastOy, lastSw, lastSh, lastMax
function Layout.metrics(maxAppW)
local W, H = 0, 0
if love and love.graphics and love.graphics.getDimensions then
@@ -36,23 +45,28 @@ function Layout.metrics(maxAppW)
end
local ox, oy, sw, sh = SafeArea.rect()
local s = Kit.layout(sw, sh)
if W == lastW and H == lastH and ox == lastOx and oy == lastOy
and sw == lastSw and sh == lastSh and maxAppW == lastMax then
return M
end
lastW, lastH, lastOx, lastOy = W, H, ox, oy
lastSw, lastSh, lastMax = sw, sh, maxAppW
local appW = math.min(sw, (maxAppW or 1200) * s)
local m = {
W = W, H = H, s = s,
x = math.floor(ox + (sw - appW) / 2),
top = math.floor(oy),
w = math.floor(appW),
h = math.floor(sh),
pad = math.floor(Theme.clamp(appW * 0.03, 10, 24)),
gap = math.floor(12 * s),
colGap = math.floor(16 * s),
rowH = math.max(Kit.tapMin(), math.floor(44 * s)),
btnH = math.max(Kit.tapMin(), math.floor(38 * s)),
chip = math.max(Kit.tapMin(), math.floor(40 * s)),
railH = math.max(3, math.floor(4 * s)),
logoH = math.floor(Theme.clamp(sh * 0.10, 36, 84)),
}
local m = M
m.W, m.H, m.s = W, H, s
m.x = math.floor(ox + (sw - appW) / 2)
m.top = math.floor(oy)
m.w = math.floor(appW)
m.h = math.floor(sh)
m.pad = math.floor(Theme.clamp(appW * 0.03, 10, 24))
m.gap = math.floor(12 * s)
m.colGap = math.floor(16 * s)
m.rowH = math.max(Kit.tapMin(), math.floor(44 * s))
m.btnH = math.max(Kit.tapMin(), math.floor(38 * s))
m.chip = math.max(Kit.tapMin(), math.floor(40 * s))
m.railH = math.max(3, math.floor(4 * s))
m.logoH = math.floor(Theme.clamp(sh * 0.10, 36, 84))
m.cols = (appW >= Layout.BP.threeCol * s and 3)
or (appW >= Layout.BP.twoCol * s and 2)
or 1
+3 -3
View File
@@ -8,9 +8,9 @@
-- "update_check_state" worker -> main: { status, latest, progress, error }
--
-- Nothing here ever blocks or throws into the game loop: when love.thread is
-- absent (the headless test stub) or the worker cannot run (no curl, Android),
-- state() simply reports "error" and the UI hides itself. See the shared
-- contract in the task brief for the status vocabulary and the file layout.
-- absent (the headless test stub) or the worker cannot run, state() reports
-- "error" (or the worker reports "needs_full" when there is no transport).
-- See the shared contract in the task brief for the status vocabulary.
--
-- The release-JSON extraction and the sums parsing are exported as pure
-- functions (no love.* calls) so plain-Lua tests can cover them, and so the
+65 -62
View File
@@ -5,11 +5,10 @@
-- "update_check_cmd" in: { cmd = "check" | "download" | "quit" }
-- "update_check_state" out: { status, latest, progress, error }
--
-- Transport is curl shelled out via io.popen (curl ships on macOS, Windows 10+
-- and desktop Linux). Everything is wrapped so a missing curl, an HTTP error,
-- or a hung download degrades to a "error"/"needs_full" state rather than
-- blocking or crashing the game. On Android curl is absent and the check
-- soft-fails to "error", which the UI hides.
-- Transport is HostShell: curl via io.popen on desktop, the JNI
-- love.system.httpDownload bridge on Android (same path the mod catalog
-- already uses). A missing transport, an HTTP error, or a hung download
-- degrades to "error"/"needs_full" rather than blocking or crashing the game.
--
-- Fresh love threads do not carry the "src.*" package searcher, so sibling
-- modules are pulled in with love.filesystem.load exactly like
@@ -63,9 +62,12 @@ local API_URL = "https://api.github.com/repos/bryanthaboi/gen1recomp/releases/la
local pending = nil
-- ---------------------------------------------------------------------------
-- shell / curl
-- shell / fetch
-- ---------------------------------------------------------------------------
local UA = "gen1recomp-updater"
local GH_ACCEPT = "application/vnd.github+json"
local function shq(s)
s = tostring(s)
if isWindows then
@@ -74,31 +76,17 @@ local function shq(s)
return "'" .. s:gsub("'", "'\\''") .. "'"
end
-- run curl and return its response body (text), or nil on any failure. Used
-- for the small text resources (release JSON, sums file); -f makes curl exit
-- non-zero and emit nothing on an HTTP error, so an empty read is a failure.
local function curlCapture(url)
local cmd = "curl -fsSL --connect-timeout 10 --max-time 40 "
.. "-H " .. shq("User-Agent: gen1recomp-updater") .. " "
.. "-H " .. shq("Accept: application/vnd.github+json") .. " "
.. shq(url)
local pipe = HostShell.popen(cmd)
if not pipe then return nil end
local out = pipe:read("*a")
-- HostShell.pclose, not pipe:close(): a close outside the spawn lock can
-- free a FILE while another thread's popen walks the stream list, which
-- deadlocks that thread permanently (see HostShell's popen notes).
HostShell.pclose(pipe)
if not out or out == "" then return nil end
return out
-- Small text resources (release JSON, sums file) through HostShell so Android
-- hits the JNI bridge instead of a curl binary that is never on the device.
local function fetchText(url, accept)
if not HostShell then return nil end
local body = HostShell.httpGet(url, UA, accept)
if type(body) ~= "string" or body == "" then return nil end
return body
end
local function haveCurl()
local pipe = HostShell.popen("curl --version")
if not pipe then return false end
local out = pipe:read("*a")
HostShell.pclose(pipe)
return out ~= nil and out:find("curl", 1, true) ~= nil
local function canFetch()
return HostShell and HostShell.canFetch()
end
-- ---------------------------------------------------------------------------
@@ -170,12 +158,14 @@ end
local function doCheck()
post({ status = "checking" })
if not haveCurl() then
post({ status = "error", error = "curl not available" })
if not canFetch() then
-- No curl and no JNI bridge: the chip becomes "Open releases" so a tap
-- still does something instead of retrying a check that cannot succeed.
post({ status = "needs_full" })
return
end
local body = curlCapture(API_URL)
local body = fetchText(API_URL, GH_ACCEPT)
if not body then
post({ status = "error", error = "release check failed" })
return
@@ -212,7 +202,7 @@ local function doCheck()
-- pulling the bytes again.
local finalRel = "updates/" .. rel.payloadName
if love.filesystem.getInfo(finalRel) then
local sums = curlCapture(rel.sums.url)
local sums = fetchText(rel.sums.url)
if sums and verifyPayload(finalRel, rel.payloadName, sums) then
if gatePasses(finalRel) == false then
love.filesystem.remove(finalRel)
@@ -279,39 +269,52 @@ local function doDownload()
local doneAbs = saveDir .. "/updates/" .. rel.payloadName .. ".done"
local size = rel.payload.size or 0
launchDownload(rel.payload.url, partAbs, doneAbs)
if HostShell and HostShell.haveCurl() then
launchDownload(rel.payload.url, partAbs, doneAbs)
-- poll the .part size for progress until curl drops the done-marker; a
-- stalled or run-away transfer breaks out and lets verification fail cleanly
local waited, lastSize, lastChange = 0, -1, 0
while true do
-- A queued quit means the window already closed. Bail so the join in
-- Check.shutdown does not hold the dead window's process (and, on
-- Windows, its folder) open for up to the whole transfer (#727). The
-- quit stays on the channel for the command loop; the detached curl
-- times out on its own and the next launch's doCheck verifies and
-- re-offers whatever landed.
local peeked = cmdCh:peek()
if type(peeked) == "table" and peeked.cmd == "quit" then return end
if love.filesystem.getInfo(doneRel) then break end
local pinfo = love.filesystem.getInfo(partRel)
local cur = (pinfo and pinfo.size) or 0
if size > 0 then
local p = cur / size
if p > 0.999 then p = 0.999 end -- 1.0 is reserved for "ready"
post({ status = "downloading", latest = rel.version, progress = p })
else
post({ status = "downloading", latest = rel.version })
-- poll the .part size for progress until curl drops the done-marker; a
-- stalled or run-away transfer breaks out and lets verification fail cleanly
local waited, lastSize, lastChange = 0, -1, 0
while true do
-- A queued quit means the window already closed. Bail so the join in
-- Check.shutdown does not hold the dead window's process (and, on
-- Windows, its folder) open for up to the whole transfer (#727). The
-- quit stays on the channel for the command loop; the detached curl
-- times out on its own and the next launch's doCheck verifies and
-- re-offers whatever landed.
local peeked = cmdCh:peek()
if type(peeked) == "table" and peeked.cmd == "quit" then return end
if love.filesystem.getInfo(doneRel) then break end
local pinfo = love.filesystem.getInfo(partRel)
local cur = (pinfo and pinfo.size) or 0
if size > 0 then
local p = cur / size
if p > 0.999 then p = 0.999 end -- 1.0 is reserved for "ready"
post({ status = "downloading", latest = rel.version, progress = p })
else
post({ status = "downloading", latest = rel.version })
end
if cur ~= lastSize then lastSize, lastChange = cur, waited end
if waited - lastChange > 60 then break end -- 60s with no growth: give up
if waited > 960 then break end -- absolute ceiling
love.timer.sleep(0.25)
waited = waited + 0.25
end
if cur ~= lastSize then lastSize, lastChange = cur, waited end
if waited - lastChange > 60 then break end -- 60s with no growth: give up
if waited > 960 then break end -- absolute ceiling
love.timer.sleep(0.25)
waited = waited + 0.25
love.filesystem.remove(doneRel)
else
-- Android JNI bridge: blocking write, same as fetch_worker. Progress
-- cannot be sampled from inside httpDownload.
local ok = HostShell and HostShell.httpDownload(
rel.payload.url, partAbs, UA, nil, 900)
if not ok then
love.filesystem.remove(partRel)
post({ status = "error", error = "download failed" })
return
end
post({ status = "downloading", latest = rel.version, progress = 0.999 })
end
love.filesystem.remove(doneRel)
local sums = curlCapture(rel.sums and rel.sums.url or "")
local sums = fetchText(rel.sums and rel.sums.url or "")
if not sums then
love.filesystem.remove(partRel)
post({ status = "error", error = "checksum fetch failed" })
+4 -2
View File
@@ -95,8 +95,10 @@ end
-- are listed; callers receive copied labels and never inspect world internals.
function WorldAPI:availableFieldActions()
local game, ow, out = self.game, self:overworld(), {}
if not (game and game.save and ow and ow.map and ow.player)
or not acceptsMenuInput(game, ow) then return out end
if not (game and game.save and ow and ow.map and ow.player) then
return out, NO_OVERWORLD
end
if not acceptsMenuInput(game, ow) then return out, "world is busy" end
local save, inventory = game.save, game.save.inventory or {}
local items = game.data and game.data.items or {}
+4 -2
View File
@@ -78,8 +78,10 @@ end
-- collision and fishing rules.
function WorldAPI:availableFieldActions()
local world, game, out = self:overworld(), self.game, {}
if not (world and game and game.save and world.map and world.player)
or not world:acceptsMenuInput() then return out end
if not (world and game and game.save and world.map and world.player) then
return out, NO_OVERWORLD
end
if not world:acceptsMenuInput() then return out, "world is busy" end
local inventory = game.save.inventory or {}
if (inventory.BICYCLE or 0) > 0 then
@@ -49,10 +49,40 @@ check(position("onHostPause();") < position("super.onPause();"),
check(position("onHostDestroy();") < position("super.onDestroy();"),
"destroy hook runs before SDL destruction")
check(source:find("DisplayManager.DisplayListener", 1, true)
and source:find("registerDisplayListener", 1, true)
and source:find("unregisterDisplayListener", 1, true),
"secondary displays are monitored while the activity is active")
check(position("if (secondaryEnabled) registerSecondaryDisplayListener();") <
position("setupSecondaryDisplay();"),
"secondary display monitoring starts before initial discovery")
check(source:find("!monitor.hasDisplay(display.getDisplayId())", 1, true),
"a disconnected active display is rebound without replacing a live one")
check(not source:lower():find("openxr", 1, true),
"generic Android activity must not require OpenXR")
check(not source:find("QuestActivity", 1, true) and
not source:find("QuestBridge", 1, true),
"generic Android activity must not require Quest classes")
-- Required mod files use Android's Storage Access Framework, which works with
-- Android 13 scoped storage without broad media/storage permissions. Keep the
-- native destination distinct so it cannot be consumed as a game ROM.
check(source:find('PICKED_REQUIRED_IMPORT_FILENAME = "picked_required_import.bin"',
1, true), "required imports use their own Android picker destination")
check(source:find("showRequiredImportFilePicker", 1, true),
"Android exposes a required-import picker entry point")
check(source:find("Intent.ACTION_OPEN_DOCUMENT", 1, true)
and source:find("Intent.FLAG_GRANT_READ_URI_PERMISSION", 1, true),
"Android 13 uses SAF with an explicit read grant")
local systemPath = "mobile/android/love/src/jni/love/src/modules/system/System.cpp"
local systemFile = assert(io.open(systemPath, "rb"))
local system = systemFile:read("*a")
systemFile:close()
check(system:find('strcmp(kind, "required_import")', 1, true)
and system:find('dest = "picked_required_import.bin"', 1, true)
and system:find('return "rom,mod,sav,required_import"', 1, true),
"native Android bridge advertises and routes required imports")
print("android_host_extension_test: ok")
+81
View File
@@ -0,0 +1,81 @@
-- HostShell.httpPost must work with Lua/LuaJIT's one-way io.popen.
--
-- io.popen accepts "r" or "w", not "rw". POST needs both a request body
-- and a response status, so the body is staged in a temporary file and curl
-- is opened read-only for its response.
-- luajit tests/engine/host_shell_postlog.lua
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
local check, eq = T.check, T.eq
local HostShell = require("src.core.HostShell")
local MARK = "\n__gen1recomp_http__"
local STAGE_DIR = "/tmp/gen1recomp-postlog-stage"
local URL = "https://logs.example.com/logs"
local BODY = "debug log body\n"
local realOpen = io.open
local realPopen = io.popen
local realGetenv = os.getenv
local realRemove = os.remove
local realHaveCurl = HostShell.haveCurl
local openedPath, openedMode, writtenBody
local popenCommand, popenMode, removedPath
HostShell.haveCurl = function() return true end
os.getenv = function(name)
if name == "TEMP" or name == "TMP" or name == "TMPDIR" then
return STAGE_DIR
end
return realGetenv(name)
end
os.remove = function(path)
removedPath = path
return true
end
io.open = function(path, mode)
openedPath, openedMode = path, mode
return {
write = function(_, value)
writtenBody = value
return true
end,
close = function() return true end,
}
end
io.popen = function(command, mode)
popenCommand, popenMode = command, mode
return {
read = function() return MARK .. "200" end,
close = function() return true end,
}
end
local ok, err = HostShell.httpPost(URL, BODY, "text/plain", "gen1recomp-mod/test", 10)
io.open = realOpen
io.popen = realPopen
os.getenv = realGetenv
os.remove = realRemove
HostShell.haveCurl = realHaveCurl
eq(ok, true, "a desktop POST succeeds through the read-only response pipe: " .. tostring(err))
check(type(openedPath) == "string" and openedPath:find(STAGE_DIR .. "/gen1recomp-post-", 1, true) == 1, "the request body is staged under the OS temp dir")
check(openedPath and openedPath:sub(-4) == ".tmp", "the staged body carries a .tmp name")
eq(openedMode, "wb", "the temporary request body is opened for binary writing")
eq(writtenBody, BODY, "the complete log body is staged")
eq(popenMode, "r", "curl is opened in the supported read-only mode")
check(popenCommand:find("--data-binary", 1, true) ~= nil,
"curl reads the staged body with --data-binary")
check(openedPath and popenCommand:find(openedPath, 1, true) ~= nil,
"curl receives the temporary body path")
check(popenCommand:find(BODY, 1, true) == nil,
"the log body is not placed directly in the command line")
eq(removedPath, openedPath, "the staged request body is removed")
T.finish("host shell postlog")
@@ -0,0 +1,32 @@
-- iOS required imports travel through the same document-picker contract as
-- Android. Keep the Swift bridge and liblove patch aligned: a build that has
-- only one side would show the import button but fail on device.
local function read(path)
local file = assert(io.open(path, "rb"))
local data = file:read("*a")
file:close()
return data
end
local function check(value, message)
if not value then error(message, 2) end
end
local bridge = read("mobile/ios/native/GRPickerBridge.swift")
check(bridge:find('case "required_import":', 1, true)
and bridge:find('destName = "picked_required_import.bin"', 1, true),
"iOS routes required imports to their own staged filename")
check(bridge:find("types.append(.data)", 1, true)
and bridge:find("types.append(.item)", 1, true),
"iOS required imports accept user-owned binary ROM files")
check(bridge:find('"rom,mod,sav,stadium,required_import"', 1, true),
"iOS advertises required_import to Lua before opening the picker")
local patch = read("mobile/ios/patch_love_src.py")
check(patch:find("int w_pickFileKinds", 1, true)
and patch:find('{ "pickFileKinds", w_pickFileKinds }', 1, true),
"iOS liblove patch exposes the picker capability query")
check(patch:find('("GRPickerBridge.swift", ID_FILE_PICKER', 1, true),
"iOS build patch compiles the required-import picker bridge")
print("ios_required_import_picker_test: ok")
+40
View File
@@ -44,6 +44,46 @@ check(importer.installedPath == [[C:\LocalState\picked_mod.zip]],
check(removedPath == [[C:\LocalState\picked_mod.zip]],
"removes the temporary copy after installation")
-- The UWP picker returns a temporary path rather than a mobile staged name.
-- Required imports must use that same picker and remain scoped to the selected
-- mod instead of relying on a desktop shell or Android/iOS inbox handling.
local pickedKind
love.system.pickFile = function(kind)
pickedKind = kind
return true
end
love.system.getPickedFile = function()
love.system.getPickedFile = function() return nil end
return [[C:\LocalState\picked_required_import.bin]]
end
removedPath = nil
local required = RomImporter.new(function() end, { launcher = true })
required.mods = { {
id = "needs-source",
manifest = {
id = "needs-source", name = "Needs source",
required_imports = { {
id = "source", name = "Source", file = "source.bin",
md5 = { "00000000000000000000000000000000" },
} },
},
} }
required._importRequiredSource = function(self, modId, importId, path)
self.requiredPath = { modId = modId, importId = importId, path = path }
return true
end
required:chooseRequiredImport("needs-source", "source")
check(pickedKind == "required_import", "UWP requests the required-import picker kind")
required:update(0)
check(required.requiredPath and required.requiredPath.path
== [[C:\LocalState\picked_required_import.bin]],
"UWP routes the picked dependency to its declared import")
check(required.requiredPath.modId == "needs-source"
and required.requiredPath.importId == "source",
"UWP preserves the pending mod and import identity")
check(removedPath == [[C:\LocalState\picked_required_import.bin]],
"UWP removes its temporary required-import copy after validation")
love.system.getOS = saved.getOS
love.system.pickFile = saved.pickFile
love.system.getPickedFile = saved.getPickedFile
+246
View File
@@ -0,0 +1,246 @@
package.path = "./?.lua;./?/init.lua;" .. package.path
love = love or require("tests.love_stub")
local S = require("tests.harness").suite("mod battle snapshot")
local check, eq = S.check, S.eq
local Gen1BattleState = require("src.battle.BattleState")
check(Gen1BattleState.isBattleState == true,
"Gen 1 battle states carry the discovery marker")
local TypeChart = require("src.battle.TypeChart")
TypeChart.load({ type_chart = {
types = { NORMAL = { name = "NORMAL", category = "physical" } },
matchups = {},
} })
local Damage = require("src.battle.Damage")
local attacker, defender = { stages = {} }, { stages = {} }
eq(Damage.accuracyThreshold({ oneIn256Miss = true }, { accuracy = 100 },
attacker, defender), 255, "faithful accuracy keeps the 1-in-256 miss")
eq(Damage.accuracyThreshold({ oneIn256Miss = false }, { accuracy = 100 },
attacker, defender), 256, "clean accuracy exposes a certain hit")
local Catching = require("src.battle.Catching")
eq(Catching.chance("MASTER_BALL", { hp = 1, stats = { hp = 1 } },
{ catchRate = 1 }), 100, "Master Ball preview is certain")
check(Catching.chance("MOD_BALL", { hp = 1, stats = { hp = 1 } },
{ catchRate = 1 }, nil, { ballDef = { attempt = function() end } }) == nil,
"custom ball logic does not receive a guessed preview")
local mon = { species = "TESTMON", level = 5, hp = 18,
stats = { hp = 20 }, moves = {} }
local game = {
data = {
pokemon = { TESTMON = { name = "TESTMON", catchRate = 255 } },
moves = { TACKLE = { name = "TACKLE", type = "NORMAL", power = 35,
accuracy = 95, pp = 35 } },
items = { POTION = { name = "POTION" },
POKE_BALL = { name = "POKE BALL" } },
},
save = { party = { mon }, inventory = { POTION = 1, POKE_BALL = 1 } },
stack = { states = {} },
}
local battle = {
isBattleState = true, phase = "menu", queue = {},
ruleset = { oneIn256Miss = true },
player = { mon = mon, curTypes = { "NORMAL" }, stages = {},
curMoves = { { id = "TACKLE", pp = 35 } } },
enemy = { mon = { species = "TESTMON", level = 4, hp = 12,
stats = { hp = 12 }, moves = {} }, curTypes = { "NORMAL" }, stages = {} },
}
function battle:battleKind() return "wild" end
function battle:effectRecord() return { accuracyChecked = true } end
function battle:visibleText() return { "Wild TESTMON appeared!" } end
function battle:menuLockedAction() return nil end
function battle:chooseMenu(choice)
self.chosenMenu = choice
if choice == "fight" then self.phase = "moveSelect" end
return true
end
function battle:chooseMove(slot)
self.chosenMove = slot
self.phase = "messages"
return true
end
function battle:cancelMove() self.phase = "menu" return true end
function battle:catchChance(ball)
return require("src.battle.Catching").chance(ball, self.enemy.mon,
game.data.pokemon[self.enemy.mon.species])
end
game.stack.states = { battle }
local api = require("src.battle.BattleAPI").new(game)
local snapshot = api:snapshot()
check(snapshot and snapshot.kind == "wild" and snapshot.prompt == "menu",
"Gen 1 battle is exposed")
eq(snapshot.player.maxHp, 20, "Gen 1 max HP comes from battle stats")
eq(snapshot.moves[1].name, "TACKLE", "move records are copied")
eq(snapshot.message[1], "Wild TESTMON appeared!", "battle text is copied")
eq(#snapshot.items, 2, "medicine and balls are exposed")
check(type(snapshot.items[1].catchChance) == "number"
or type(snapshot.items[2].catchChance) == "number",
"stock catch chance is available")
snapshot.player.hp = 0
snapshot.moves[1].pp = 0
eq(mon.hp, 18, "changing a snapshot cannot change a Pokemon")
eq(battle.player.curMoves[1].pp, 35,
"changing a snapshot cannot change a move")
local same = api:snapshot()
eq(same.revision, snapshot.revision, "unchanged battle keeps its revision")
battle.enemy.mon.hp = 5
check(api:snapshot().revision > same.revision,
"observable battle changes advance the revision")
game.stack.states = {}
check(api:snapshot() == nil, "Gen 1 returns nil outside a battle")
game.stack.states = { battle }
local menu = api:snapshot()
local ok, err = api:submit({ id = 1, revision = menu.revision - 1,
kind = "menu", choice = "fight" })
check(not ok and err == "stale battle context",
"Gen 1 rejects a stale intent")
ok, err = api:submit({ id = 1, revision = menu.revision,
kind = "menu", choice = "missing" })
check(not ok and err == "unknown battle menu choice",
"Gen 1 rejects an unknown menu choice")
check(api:submit({ id = 1, revision = menu.revision,
kind = "menu", choice = "fight" }), "Gen 1 accepts a menu intent")
eq(battle.chosenMenu, "fight", "Gen 1 uses the semantic menu path")
ok, err = api:submit({ id = 1, revision = menu.revision,
kind = "menu", choice = "fight" })
check(not ok and err == "replayed intent", "Gen 1 rejects a replayed intent")
local moveMenu = api:snapshot()
ok, err = api:submit({ id = 2, revision = moveMenu.revision,
kind = "move", slot = 9 })
check(not ok and err == "invalid move slot",
"Gen 1 rejects an invalid move slot")
check(api:submit({ id = 2, revision = moveMenu.revision,
kind = "move", slot = 1 }), "Gen 1 accepts a valid move")
eq(battle.chosenMove, 1, "Gen 1 uses the semantic move path")
battle.phase = "moveSelect"
local back = api:snapshot()
check(api:submit({ id = 3, revision = back.revision, kind = "back" }),
"Gen 1 accepts move-menu back")
eq(battle.phase, "menu", "Gen 1 back restores the command menu")
local player2 = { species = "CHIKORITA", level = 5, hp = 20,
maxHp = 21, moves = { { id = "TACKLE", pp = 35, maxPp = 35 } } }
local enemy2 = { species = "RATTATA", level = 3, hp = 12, maxHp = 12,
moves = {} }
local battle2 = { player = player2, enemy = enemy2, party = { player2 },
wild = true, turn = 0 }
function battle2:moveDisabled() return false end
local screen2 = { screenId = "Gen2BattleState", battle = battle2,
phase = "menu", menuIndex = 1, moveIndex = 1 }
function screen2:chooseMenu(choice)
self.chosenMenu = choice
if choice == "fight" then self.phase = "moves" end
return true
end
function screen2:chooseMove(slot)
self.chosenMove = slot
self.phase = "resolving"
return true
end
function screen2:cancelMove() self.phase = "menu" return true end
local game2 = {
data = {
pokemon = { CHIKORITA = { name = "CHIKORITA" },
RATTATA = { name = "RATTATA" } },
moves = { TACKLE = { name = "TACKLE", type = "NORMAL",
power = 35, accuracy = 95, pp = 35 } },
},
save = { party = { player2 } }, stack = { states = { screen2 } },
}
local api2 = require("src.battle.gen2.BattleAPI").new(game2)
local snapshot2 = api2:snapshot()
check(snapshot2 and snapshot2.kind == "wild" and snapshot2.prompt == "menu",
"Gold battle is discovered through its screen id")
eq(snapshot2.player.maxHp, 21, "Gold max HP uses the mon field")
eq(snapshot2.moves[1].name, "TACKLE", "Gold moves are copied")
snapshot2.player.hp = 0
snapshot2.moves[1].pp = 0
eq(player2.hp, 20, "changing a snapshot cannot change a Gold Pokemon")
eq(player2.moves[1].pp, 35,
"changing a snapshot cannot change a Gold move")
screen2.message = "A wild RATTATA appeared!"
screen2.phase = "resolving"
local message2 = api2:snapshot()
eq(message2.prompt, "advance", "Gold message state is exposed")
check(message2.revision > snapshot2.revision,
"Gold battle changes advance the revision")
game2.stack.states = {}
check(api2:snapshot() == nil, "Gold returns nil outside a battle")
game2.stack.states = { screen2 }
screen2.message = nil
screen2.phase = "menu"
local menu2 = api2:snapshot()
ok, err = api2:submit({ id = 1, revision = menu2.revision - 1,
kind = "menu", choice = "fight" })
check(not ok and err == "stale battle context",
"Gold rejects a stale intent")
ok, err = api2:submit({ id = 1, revision = menu2.revision,
kind = "menu", choice = "missing" })
check(not ok and err == "unknown battle menu choice",
"Gold rejects an unknown menu choice")
check(api2:submit({ id = 1, revision = menu2.revision,
kind = "menu", choice = "fight" }), "Gold accepts a menu intent")
eq(screen2.chosenMenu, "fight", "Gold uses the semantic menu path")
local moveMenu2 = api2:snapshot()
ok, err = api2:submit({ id = 2, revision = moveMenu2.revision,
kind = "move", slot = 9 })
check(not ok and err == "invalid move slot",
"Gold rejects an invalid move slot")
check(api2:submit({ id = 2, revision = moveMenu2.revision,
kind = "move", slot = 1 }), "Gold accepts a valid move")
eq(screen2.chosenMove, 1, "Gold uses the semantic move path")
screen2.phase = "moves"
local back2 = api2:snapshot()
check(api2:submit({ id = 3, revision = back2.revision, kind = "back" }),
"Gold accepts move-menu back")
eq(screen2.phase, "menu", "Gold back restores the command menu")
do
local Data = require("tests.modkit").fixtures.fresh()
local Pokemon = require("src.pokemon.Pokemon")
local SaveData = require("src.core.SaveData")
local save = SaveData.newGame()
save.party = { Pokemon.new(Data, "FIXMON_A", 20) }
local pressed = {}
local game3 = { data = Data, save = save, input = {
wasPressed = function(_, key) return pressed[key] == true end,
isDown = function() return false end,
}, stack = { states = {} } }
function game3.stack:top() return self.states[#self.states] end
function game3.stack:push(state) self.states[#self.states + 1] = state end
local real = Gen1BattleState.newWild(game3, "FIXMON_B", 12)
real.phase, real.queue, real.introSlide = "menu", {}, nil
game3.stack.states = { real }
pressed.a = true
real:update(1 / 60)
pressed.a = nil
eq(real.phase, "moveSelect", "native Gen 1 FIGHT uses the semantic path")
pressed.b = true
real:update(1 / 60)
pressed.b = nil
eq(real.phase, "menu", "native Gen 1 move-menu back still works")
end
local Loader = require("src.mods.Loader")
local fs = { read = function() end, getInfo = function() end,
getDirectoryItems = function() return {} end }
local mod = { path = "mods/snapshot_test", manifest = {
id = "snapshot_test", version = "1.0.0", permissionSet = {},
} }
local loader1 = Loader.new({ fs = fs, generation = 1 })
loader1.game = game
check(loader1:_api(mod).battle:snapshot().kind == "wild",
"mod.battle selects the Gen 1 facade")
local loader2 = Loader.new({ fs = fs, generation = 2 })
loader2.game = game2
check(loader2:_api(mod).battle:snapshot().kind == "wild",
"mod.battle selects the Gen 2 facade")
S.finish()
+45
View File
@@ -550,6 +550,51 @@ local installedColorlib = Manifest.validate({
version = "1.0.0",
entry = "main.lua",
}, "mods/colorlib")
local unconditionalConflict = LauncherMods.checkDependencies(testTargetManifest,
nil, nil, { testTargetManifest, installedColorlib })
check(unconditionalConflict.hasIssues == true,
"dependency resolver reports an unversioned conflict")
local function rangeTarget(version, conflicts)
return Manifest.validate({
id = "range_target",
name = "Range Target",
version = version,
entry = "main.lua",
conflicts = conflicts or {},
}, "mods/range_target")
end
local function rangeSource(conflicts)
return Manifest.validate({
id = "range_source",
name = "Range Source",
version = "1.0.0",
entry = "main.lua",
conflicts = conflicts or {},
}, "mods/range_source")
end
local forwardSource = rangeSource({ "range_target@<2.0.0" })
local matchingTarget = rangeTarget("1.4.0")
local nonmatchingTarget = rangeTarget("2.0.0")
local forwardMatching = LauncherMods.checkDependencies(forwardSource,
nil, nil, { forwardSource, matchingTarget })
check(forwardMatching.hasIssues == true and #forwardMatching.deps == 1,
"dependency resolver applies a matching forward conflict range")
local forwardNonmatching = LauncherMods.checkDependencies(forwardSource,
nil, nil, { forwardSource, nonmatchingTarget })
check(forwardNonmatching.hasIssues == false and #forwardNonmatching.deps == 0,
"dependency resolver ignores a nonmatching forward conflict range")
local reverseSource = rangeSource({ "range_target@<2.0.0" })
local reverseMatching = LauncherMods.checkDependencies(matchingTarget,
nil, nil, { reverseSource, matchingTarget })
check(reverseMatching.hasIssues == true and #reverseMatching.deps == 1,
"dependency resolver applies a matching reverse conflict range")
local reverseNonmatching = LauncherMods.checkDependencies(nonmatchingTarget,
nil, nil, { reverseSource, nonmatchingTarget })
check(reverseNonmatching.hasIssues == false and #reverseNonmatching.deps == 0,
"dependency resolver ignores a nonmatching reverse conflict range")
-- ------- scoped dependency tests
local Json = require("src.link.Json")
local scopedDepManifest = Manifest.validate({
+21
View File
@@ -1106,6 +1106,27 @@ check(loader.modOptions.okmod.hardcore == false
and loader.modOptions.okmod.startMoney == 3000
and loader.modOptions.okmod.tag == "BLUE",
"RESET DEFAULTS restores every schema default")
-- optional conditions keep mode-specific rows compact and refresh in place
local conditionalSchema = {
{ key = "mode", label = "MODE", type = "choice", default = "one",
choices = { { "ONE", "one" }, { "TWO", "two" } } },
{ key = "oneOnly", label = "ONE ONLY", type = "toggle", default = false,
visible_if = { key = "mode", equals = "one" } },
{ key = "twoOnly", label = "TWO ONLY", type = "toggle", default = false,
visible_if = { key = "mode", equals = "two" } },
{ key = "notOne", label = "NOT ONE", type = "toggle", default = false,
visible_if = { key = "mode", not_equals = "one" } },
}
loader.modOptions.condmod = {}
ms.cursor = 1
ms.optionRows = ms:buildOptionRows({ id = "condmod" }, conditionalSchema)
check(#ms.optionRows == 3 and ms.optionRows[2].id == "oneOnly",
"visible_if uses the controlling row default")
ms.optionRows[1].step(mgame, 1)
check(#ms.optionRows == 4 and ms.optionRows[2].id == "twoOnly"
and ms.optionRows[3].id == "notOne" and ms.cursor == 1,
"editing a controller refreshes conditions without moving the cursor")
press(ms, "b")
check(ms.screen == "list", "B leaves the options screen")
+203
View File
@@ -0,0 +1,203 @@
-- mod.fetch: background HTTP for sandboxed mods, behind the "network"
-- permission. The sandbox blocks love.thread because newThread's Lua state
-- escapes every rule in it; this is the replacement, so the things that make
-- it NOT an escape are what this file pins -- http/https only, handles that
-- are opaque and per-mod, a ceiling on jobs in flight, and release on unload.
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.modkit")
local Net = require("src.mods.Net")
local Fetch = require("src.net.Fetch")
-- Stand in for the worker pool: jobs resolve when the test says so, so no
-- test here touches a socket.
local submitted, nextId, states = {}, 0, {}
Fetch.get = function(url, opts)
nextId = nextId + 1
submitted[nextId] = { url = url, opts = opts }
states[nextId] = { status = "pending", progress = 0 }
return nextId
end
Fetch.poll = function(id) return states[id] or { status = "error", err = "unknown job" } end
Fetch.isPending = function(id) return (states[id] or {}).status == "pending" end
Fetch.release = function(id) states[id] = nil end
Fetch.cancel = function(id)
if states[id] and states[id].status == "pending" then states[id].status = "cancelled" end
end
Fetch.available = function() return true end
local FETCHER = {
["mods/net_fetcher/manifest.json"] = [[{
"id": "net_fetcher",
"name": "Net Fetcher",
"version": "1.0.0",
"entry": "main.lua",
"api": 2,
"permissions": ["network"]
}]],
["mods/net_fetcher/main.lua"] = [[
local mod = ...
mod.exports.available = mod.fetch:available()
mod.exports.get = function(url, opts) return mod.fetch:get(url, opts) end
mod.exports.poll = function(h) return mod.fetch:poll(h) end
mod.exports.release = function(h) return mod.fetch:release(h) end
mod.exports.cancel = function(h) return mod.fetch:cancel(h) end
]],
}
local OTHER = {
["mods/net_other/manifest.json"] = [[{
"id": "net_other",
"name": "Net Other",
"version": "1.0.0",
"entry": "main.lua",
"api": 2,
"permissions": ["network"]
}]],
["mods/net_other/main.lua"] = [[
local mod = ...
mod.exports.poll = function(h) return mod.fetch:poll(h) end
mod.exports.cancel = function(h) return mod.fetch:cancel(h) end
mod.exports.get = function(url) return mod.fetch:get(url) end
]],
}
local UNPERMISSIONED = {
["mods/net_probe/manifest.json"] = [[{
"id": "net_probe",
"name": "Net Probe",
"version": "1.0.0",
"entry": "main.lua",
"api": 2
}]],
["mods/net_probe/main.lua"] = [[
local mod = ...
mod.exports.available = mod.fetch:available()
local ok, err = pcall(function() return mod.fetch:get("https://example.com") end)
mod.exports.refused = not ok and tostring(err) or false
]],
}
local function merged(...)
local out = {}
for _, fixture in ipairs({ ... }) do
for path, body in pairs(fixture) do out[path] = body end
end
return out
end
-- ---------------------------------------------------- scheme restriction
-- curl also speaks file://, scp:// and ftp://. Without this check mod.fetch
-- would be a filesystem read and the sandbox would be pointless.
T.eq(Net.urlDenial("https://example.com/i.json"), nil, "https is allowed")
T.eq(Net.urlDenial("http://example.com/i.json"), nil, "http is allowed")
T.check(Net.urlDenial("file:///etc/passwd"), "file:// is refused")
T.check(Net.urlDenial("FILE:///etc/passwd"), "file:// is refused case-insensitively")
T.check(Net.urlDenial("scp://host/secret"), "scp:// is refused")
T.check(Net.urlDenial("ftp://host/x"), "ftp:// is refused")
T.check(Net.urlDenial("/etc/passwd"), "a bare path is refused")
T.check(Net.urlDenial("https://"), "a url with no host is refused")
T.check(Net.urlDenial(nil), "a non-string url is refused")
T.check(Net.urlDenial("file:///x"):find("http", 1, true),
"the refusal says what is allowed")
-- ------------------------------------------------------- permissioned use
local run = T.sdk.loadMods({ "mods/net_fetcher", "mods/net_other" },
{ fs = T.sdk.memfs(merged(FETCHER, OTHER)) })
T.eq(#run.errors, 0,
"the permissioned mods load clean (" .. tostring(run.errors[1]) .. ")")
local api = run.loader.exports.net_fetcher
T.eq(api.available, true, "available() is true with the permission")
local handle, err = api.get("https://example.com/index.json")
T.check(handle ~= nil, "get() returns a handle (" .. tostring(err) .. ")")
T.eq(type(handle), "table", "the handle is opaque, not the engine's job id")
T.eq(api.poll(handle).status, "pending", "a fresh job polls as pending")
-- the mod is named to the server, and cannot pose as the launcher
local sent
for _, job in pairs(submitted) do
if job.url == "https://example.com/index.json" then sent = job end
end
T.check(sent and sent.opts.userAgent:find("net_fetcher", 1, true),
"the request identifies the calling mod")
-- a refused url never reaches the pool
local before = nextId
local bad, badErr = api.get("file:///etc/passwd")
T.eq(bad, nil, "a file:// url returns no handle")
T.check(badErr and badErr:find("http", 1, true), "and says why")
T.eq(nextId, before, "and never reaches the fetch pool")
-- the body arrives through poll, as a copy
states[sent and 1 or 1] = { status = "ok", body = "{\"mods\":[]}", progress = 1 }
local got = api.poll(handle)
T.eq(got.status, "ok", "a completed job polls ok")
T.eq(got.body, "{\"mods\":[]}", "and hands over the body")
got.body = "tampered"
T.eq(api.poll(handle).body, "{\"mods\":[]}",
"poll returns a copy; a mod cannot edit the engine's job table")
-- --------------------------------------------- handles do not cross mods
-- Fetch keys jobs by integer and the launcher's own downloads live in the
-- same table, so this is the property that matters most.
local other = run.loader.exports.net_other
T.eq(other.poll(handle).status, "error",
"another mod cannot poll a handle it does not own")
T.eq(other.cancel(handle), false,
"another mod cannot cancel a handle it does not own")
T.eq(api.poll({}).status, "error", "a forged handle reads as an error")
T.eq(api.poll(1).status, "error", "a guessed integer id reads as an error")
-- ------------------------------------------------------ in-flight ceiling
-- One mod must not be able to fill the shared three-worker pool.
local held = {}
for i = 1, Net.MAX_INFLIGHT + 2 do
held[i] = select(1, api.get("https://example.com/" .. i))
end
local live = 0
for _, h in ipairs(held) do if h then live = live + 1 end end
T.check(live <= Net.MAX_INFLIGHT,
"a mod is capped at " .. Net.MAX_INFLIGHT .. " requests in flight")
local _, capErr = api.get("https://example.com/overflow")
T.check(capErr and capErr:find("in flight", 1, true),
"the refusal explains the cap")
-- releasing frees a slot
api.release(held[1])
local after = api.get("https://example.com/after-release")
T.check(after ~= nil, "releasing a handle frees a slot")
-- the timeout is clamped, so a mod cannot pin a worker
for _, h in ipairs(held) do if h then api.release(h) end end
if after then api.release(after) end
local slow, slowErr = api.get("https://example.com/slow", { maxSeconds = 99999 })
T.check(slow ~= nil, "a slot is free again (" .. tostring(slowErr) .. ")")
local slowJob
for _, job in pairs(submitted) do
if job.url == "https://example.com/slow" then slowJob = job end
end
T.check(slow and slowJob.opts.maxSeconds <= Net.MAX_SECONDS,
"a caller's timeout is clamped to " .. Net.MAX_SECONDS .. "s")
-- ------------------------------------------------------ release on unload
local loader = run.loader
T.check(loader.netJobs and loader.netJobs.net_fetcher,
"the loader tracks the mod's jobs")
Net.releaseAll(loader, "net_fetcher")
T.eq(loader.netJobs.net_fetcher, nil,
"unloading a mod drops every job it still held")
run.release()
-- --------------------------------------------- without the permission
local probe = T.sdk.loadMods({ "mods/net_probe" },
{ fs = T.sdk.memfs(UNPERMISSIONED) })
T.eq(#probe.errors, 0,
"the unpermissioned mod loads clean (" .. tostring(probe.errors[1]) .. ")")
local out = probe.loader.exports.net_probe
T.eq(out.available, false, "available() is quietly false without the permission")
T.check(out.refused and out.refused:find('"network" permission', 1, true),
"get() without the permission names it")
probe.release()
T.finish("mod_fetch")
+176
View File
@@ -0,0 +1,176 @@
-- mod.job: background compute for sandboxed mods, behind the "background"
-- permission. The worker rebuilds the mod's sandbox before loading its
-- script, so what this file pins is the contract that keeps a job from being
-- love.thread by another name -- plain data only, paths that cannot climb,
-- handles that do not cross mods, and ceilings on how much a mod can start.
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.modkit")
local Job = require("src.mods.Job")
local WORKER = {
["mods/job_worker_mod/manifest.json"] = [[{
"id": "job_worker_mod",
"name": "Job Worker",
"version": "1.0.0",
"entry": "main.lua",
"api": 2,
"permissions": ["background"]
}]],
["mods/job_worker_mod/main.lua"] = [[
local mod = ...
mod.exports.available = mod.job:available()
mod.exports.run = function(script, arg, opts)
return mod.job:run(script, arg, opts)
end
mod.exports.poll = function(h) return mod.job:poll(h) end
mod.exports.release = function(h) return mod.job:release(h) end
mod.exports.cancel = function(h) return mod.job:cancel(h) end
]],
["mods/job_worker_mod/jobs/crunch.lua"] = [[
local arg = ...
local total = 0
for i = 1, (arg and arg.n or 0) do total = total + i end
return { total = total }
]],
}
local OTHER = {
["mods/job_other/manifest.json"] = [[{
"id": "job_other",
"name": "Job Other",
"version": "1.0.0",
"entry": "main.lua",
"api": 2,
"permissions": ["background"]
}]],
["mods/job_other/main.lua"] = [[
local mod = ...
mod.exports.poll = function(h) return mod.job:poll(h) end
mod.exports.cancel = function(h) return mod.job:cancel(h) end
]],
}
local UNPERMISSIONED = {
["mods/job_probe/manifest.json"] = [[{
"id": "job_probe",
"name": "Job Probe",
"version": "1.0.0",
"entry": "main.lua",
"api": 2
}]],
["mods/job_probe/main.lua"] = [[
local mod = ...
mod.exports.available = mod.job:available()
local ok, err = pcall(function() return mod.job:run("jobs/x.lua") end)
mod.exports.refused = not ok and tostring(err) or false
]],
}
local function merged(...)
local out = {}
for _, fixture in ipairs({ ... }) do
for path, body in pairs(fixture) do out[path] = body end
end
return out
end
-- ------------------------------------------------- plain-data enforcement
-- Nothing but plain data can cross a thread boundary; a function reaching
-- LÖVE's serialiser fails deep inside it instead of at the mod's own call.
local okData, dataErr = Job.plain({ a = 1, b = "two", c = { d = true } })
T.check(okData and okData.c.d == true, "plain data survives the copy")
T.check(select(2, Job.plain({ f = function() end })),
"a function is refused")
T.check(select(2, Job.plain(function() end)), "a bare function is refused")
T.check(select(2, Job.plain({ [{}] = 1 })), "a table key is refused")
local cycle = {}; cycle.self = cycle
T.check(select(2, Job.plain(cycle)), "a cycle is refused, not hung on")
local deep = {}
local cur = deep
for _ = 1, Job.MAX_DEPTH + 4 do cur.next = {}; cur = cur.next end
T.check(select(2, Job.plain(deep)), "absurd nesting is refused")
T.eq(dataErr, nil, "a clean table reports no error")
-- the copy is a copy: mutating the source does not reach the copy
local src = { n = 1 }
local copied = Job.plain(src)
src.n = 99
T.eq(copied.n, 1, "the payload is snapshotted, not referenced")
-- ------------------------------------------------------- permissioned use
local run = T.sdk.loadMods({ "mods/job_worker_mod", "mods/job_other" },
{ fs = T.sdk.memfs(merged(WORKER, OTHER)) })
T.eq(#run.errors, 0,
"the permissioned mods load clean (" .. tostring(run.errors[1]) .. ")")
local api = run.loader.exports.job_worker_mod
-- The test harness has no love.thread, so run() reports that rather than
-- pretending; the gating, path and data rules above it still apply and are
-- what this suite exists to pin.
local handle, why = api.run("jobs/crunch.lua", { n = 10 })
if Job.available() then
T.check(handle ~= nil, "run() returns a handle (" .. tostring(why) .. ")")
T.eq(type(handle), "table", "the handle is opaque")
else
T.eq(handle, nil, "run() reports when the host has no threads")
T.check(why and why:find("unavailable", 1, true), "and says so plainly")
end
-- ------------------------------------------------------ paths cannot climb
-- A job script is named inside the mod's own folder, the same rule mod:read
-- follows. A job is not a way to name a path.
-- These assert the PATH message specifically: "unavailable" is also truthy,
-- so a loose check here would pass even with the path rules removed.
local _, climbErr = api.run("../../../etc/passwd", {})
T.check(climbErr and climbErr:find("inside its root", 1, true),
"a climbing path is refused (" .. tostring(climbErr) .. ")")
local _, absErr = api.run("/etc/passwd", {})
T.check(absErr and absErr:find("inside its root", 1, true),
"an absolute path is refused")
local _, driveErr = api.run("C:/windows/system32/x.lua", {})
T.check(driveErr and driveErr:find("inside its root", 1, true),
"a drive-relative path is refused")
local _, emptyErr = api.run("", {})
T.check(emptyErr and emptyErr:find("script path", 1, true),
"an empty path is refused")
local _, typeErr = api.run(nil, {})
T.check(typeErr and typeErr:find("script path", 1, true),
"a non-string path is refused")
-- a function in the argument is caught at the mod's call, not in LÖVE
local _, argErr = api.run("jobs/crunch.lua", { cb = function() end })
T.check(argErr and argErr:find("plain data", 1, true),
"a non-serialisable argument is refused with a reason")
-- ------------------------------------------- handles do not cross mods
local other = run.loader.exports.job_other
T.eq(api.poll({}).status, "error", "a forged handle reads as an error")
T.eq(api.poll(1).status, "error", "a guessed id reads as an error")
if handle then
T.eq(other.poll(handle).status, "error",
"another mod cannot poll a handle it does not own")
T.eq(other.cancel(handle), false,
"another mod cannot cancel a handle it does not own")
end
-- ------------------------------------------------------------- unload
local loader = run.loader
Job.releaseAll(loader, "job_worker_mod")
T.eq(loader.jobs and loader.jobs.job_worker_mod, nil,
"unloading a mod drops every job it still held")
run.release()
-- --------------------------------------------- without the permission
local probe = T.sdk.loadMods({ "mods/job_probe" },
{ fs = T.sdk.memfs(UNPERMISSIONED) })
T.eq(#probe.errors, 0,
"the unpermissioned mod loads clean (" .. tostring(probe.errors[1]) .. ")")
local out = probe.loader.exports.job_probe
T.eq(out.available, false, "available() is quietly false without the permission")
T.check(out.refused and out.refused:find('"background" permission', 1, true),
"run() without the permission names it")
probe.release()
T.finish("mod_job")
+169
View File
@@ -0,0 +1,169 @@
-- mod.postLog: one-way log reporting to the manifest-declared log_url.
-- The things this pins are the strict ones -- https-only destination that
-- lives in the manifest (not per-call), a closed list of format switches,
-- a body ceiling, opaque per-mod handles, and refusal without the network
-- permission.
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.modkit")
local Net = require("src.mods.Net")
local Fetch = require("src.net.Fetch")
-- Stand in for the worker pool: jobs resolve when the test says so, so no
-- test here touches a socket.
local submitted, nextId, states = {}, 0, {}
Fetch.post = function(url, body, opts)
nextId = nextId + 1
submitted[nextId] = { url = url, body = body, opts = opts }
states[nextId] = { status = "pending", progress = 0 }
return nextId
end
Fetch.poll = function(id) return states[id] or { status = "error", err = "unknown job" } end
Fetch.isPending = function(id) return (states[id] or {}).status == "pending" end
Fetch.release = function(id) states[id] = nil end
Fetch.cancel = function(id)
if states[id] and states[id].status == "pending" then states[id].status = "cancelled" end
end
Fetch.available = function() return true end
local LOGGER = {
["mods/log_sender/manifest.json"] = [[{
"id": "log_sender",
"name": "Log Sender",
"version": "1.0.0",
"entry": "main.lua",
"api": 2,
"permissions": ["network"],
"log_url": "https://logs.example.com/logs"
}]],
["mods/log_sender/main.lua"] = [[
local mod = ...
mod.exports.send = function(body, opts)
local handle, err = mod:postLog(body, opts)
if not handle then return nil, err end
return handle
end
mod.exports.poll = function(h) return mod.fetch:poll(h) end
mod.exports.release = function(h) return mod.fetch:release(h) end
]],
}
local function manifest(id, extra)
return ('{"id": "%s", "name": "T", "version": "1.0.0", "entry": "main.lua", '
.. '"api": 2%s}'):format(id, extra or "")
end
local NO_URL = {
["mods/log_no_url/manifest.json"] = manifest("log_no_url", ', "permissions": ["network"]'),
["mods/log_no_url/main.lua"] = [[
local mod = ...
mod.exports.try = function()
local ok, err = pcall(function() return mod:postLog("body") end)
return ok, err
end
]],
}
-- ------------------------------------------------ the closed opts list
local run = T.sdk.loadMods({ "mods/log_sender" }, { fs = T.sdk.memfs(LOGGER) })
T.eq(#run.errors, 0, "the logger mod loads clean (" .. tostring(run.errors[1]) .. ")")
local api = run.loader.exports.log_sender
local bad, badErr = api.send("body", { format = "xml" })
T.eq(bad, nil, "an unknown format is refused")
T.check(badErr and badErr:find("text and json only", 1, true), "and names the allowed ones")
local badKey, keyErr = api.send("body", { envelope = true })
T.eq(badKey, nil, "an unknown opt key is refused")
T.check(keyErr and keyErr:find("format is the only switch", 1, true), "and says so")
-- ------------------------------------------------ body validation
local empty, emptyErr = api.send("")
T.eq(empty, nil, "an empty body is refused")
local big = string.rep("x", Net.MAX_BODY + 1)
local bigH, bigErr = api.send(big)
T.eq(bigH, nil, "an oversized body is refused")
T.check(bigErr and bigErr:find("limit", 1, true), "and names the limit")
-- ------------------------------------------------- text format (default)
local handle, err = api.send("hello log")
T.check(handle ~= nil, "a plain text post returns a handle (" .. tostring(err) .. ")")
T.eq(type(handle), "table", "the handle is opaque, not the engine's job id")
T.eq(api.poll(handle).status, "pending", "a fresh post polls as pending")
local sent
for _, job in pairs(submitted) do
if job.url == "https://logs.example.com/logs" and job.body == "hello log" then sent = job end
end
T.check(sent ~= nil, "the post reached the pool with the manifest URL")
T.eq(sent.opts.contentType, "text/plain", "plain text posts as text/plain")
T.check(sent.opts.userAgent:find("log_sender", 1, true),
"the request identifies the calling mod")
-- -------------------------------------------------- json format
local jh, jerr = api.send("line one", { format = "json" })
T.check(jh ~= nil, "a json post returns a handle (" .. tostring(jerr) .. ")")
local jsent
for _, job in pairs(submitted) do
if job.opts.contentType == "application/json" then jsent = job end
end
T.check(jsent ~= nil, "json posts as application/json")
local decoded = require("src.link.Json").decode(jsent.body)
T.eq(type(decoded), "table", "the json body is a table")
T.eq(decoded.format, "json", "the envelope names its format")
T.eq(decoded.mod, "log_sender", "the envelope names the mod")
T.eq(decoded.body, "line one", "the payload survives the envelope")
-- completion flows through poll, like get
states[1] = { status = "ok", progress = 1 }
local got = api.poll(handle)
T.eq(got.status, "ok", "a completed post polls ok")
api.release(handle)
run.release()
-- --------------------------------------- manifest without log_url refuses
local nurl = T.sdk.loadMods({ "mods/log_no_url" }, { fs = T.sdk.memfs(NO_URL) })
T.eq(#nurl.errors, 0, "no log_url loads clean (" .. tostring(nurl.errors[1]) .. ")")
local okCall, callErr = nurl.loader.exports.log_no_url.try()
T.check(not okCall and callErr:find("log_url", 1, true),
"postLog without log_url names the missing manifest field")
nurl.release()
-- ------------------------------------------- manifest validation: the gate
-- log_url without the network permission is a load violation in a strict
-- manifest: the mod declares a network capability it did not opt in to. The
-- violation fires inside manifest validation, so the mod never enters
-- loader.mods at all.
local badManifest = T.sdk.loadMods({ "mods/log_bad" }, { fs = T.sdk.memfs({
["mods/log_bad/manifest.json"] = manifest("log_bad",
', "log_url": "https://logs.example.com/logs"'),
["mods/log_bad/main.lua"] = "local mod = ...",
}) })
T.eq(badManifest.mods.log_bad, nil,
"log_url without network: the mod is refused before load")
-- a non-https log_url is refused even with the permission
local httpManifest = T.sdk.loadMods({ "mods/log_http" }, { fs = T.sdk.memfs({
["mods/log_http/manifest.json"] = manifest("log_http",
', "permissions": ["network"], "log_url": "http://logs.example.com/logs"'),
["mods/log_http/main.lua"] = "local mod = ...",
}) })
T.eq(httpManifest.mods.log_http, nil,
"an http log_url: the mod is refused before load")
-- an api 1 manifest carries no strict surface: log_url is ignored, and the
-- mod loads (its postLog call still refuses -- there is no log_url to use)
local api1 = T.sdk.loadMods({ "mods/log_api1" }, { fs = T.sdk.memfs({
["mods/log_api1/manifest.json"] = [[{
"id": "log_api1", "name": "T", "version": "1.0.0", "entry": "main.lua",
"api": 1, "log_url": "https://logs.example.com/logs"
}]],
["mods/log_api1/main.lua"] = "local mod = ...",
}) })
T.eq(#api1.errors, 0, "an api 1 manifest ignores log_url ("
.. tostring(api1.errors[1]) .. ")")
T.check(api1.loader.mods.log_api1 ~= nil, "and the mod loads")
T.finish("mod_postlog")
+5
View File
@@ -62,6 +62,9 @@ local PROBE = [[
out.assignGarbage = attempt(function() love.mousemoved = 7 end)
out.powerInfo = type(love.system.getPowerInfo)
out.openUrl = love.system.openURL("https://example.com")
-- tls* is forwarded from the real love.system when the engine hung it
-- (Gen1Tls / Android JNI); without that it's just nil, not an error.
out.tlsOpenType = type(love.system.tlsOpen)
out.eventQuit = love.event.quit()
out.popen = select(1, io.popen("ls"))
@@ -200,6 +203,8 @@ T.check(out.loveAssign ~= false,
"a mod cannot replace a love module table: " .. tostring(out.loveAssign))
T.eq(out.powerInfo, "function",
"love.system reads through to the same information mod.device exposes")
T.check(out.tlsOpenType == "function" or out.tlsOpenType == "nil",
"tls* is readable through the system shim (nil until the engine hangs it)")
-- a wrapped callback has to land on the real table or the wrap never fires
T.eq(type(installedMouseMoved), "function",
+14 -1
View File
@@ -34,6 +34,9 @@ function redGame.stack:top() return self.states[#self.states] end
local RedAPI = require("src.world.WorldAPI")
local red = RedAPI.new(redGame, "fixture")
local unavailable, reason = RedAPI.new({}, "fixture"):availableFieldActions()
T.eq(#unavailable, 0, "Red lists no actions without an overworld")
T.eq(reason, "no overworld", "Red reports a missing overworld")
local RedWorld = require("src.world.OverworldController")
T.check(type(RedWorld.useBicycle) == "function"
and type(RedWorld.useFishingRod) == "function"
@@ -59,7 +62,9 @@ T.check(not ok and err == "fishing rod unavailable",
T.eq(redWorld.rodUsed, used, "a rejected Red rod changes nothing")
redWorld.player.moving = true
T.eq(#red:availableFieldActions(), 0, "Red hides actions while moving")
actions, err = red:availableFieldActions()
T.eq(#actions, 0, "Red hides actions while moving")
T.eq(err, "world is busy", "Red distinguishes a busy world from no actions")
ok, err = red:useFieldAction("bicycle")
T.check(not ok and err == "world is busy",
"Red refuses a stale action while busy")
@@ -142,6 +147,9 @@ goldWorld.fieldContext = function(_, mon) return {
local GoldAPI = require("src.world.gen2.WorldAPI")
local gold = GoldAPI.new(goldGame, "fixture")
unavailable, reason = GoldAPI.new({}, "fixture"):availableFieldActions()
T.eq(#unavailable, 0, "Gold lists no actions without an overworld")
T.eq(reason, "no overworld", "Gold reports a missing overworld")
actions = gold:availableFieldActions()
byId = {}
for _, action in ipairs(actions) do byId[action.id] = action end
@@ -170,4 +178,9 @@ T.check(gold:useFieldAction("squirtbottle"),
T.eq(goldWorld.itemUsed, "SQUIRTBOTTLE",
"Gold delegates the SquirtBottle to its field-item path")
goldWorld.acceptsMenuInput = function() return false end
actions, err = gold:availableFieldActions()
T.eq(#actions, 0, "Gold hides actions while busy")
T.eq(err, "world is busy", "Gold distinguishes a busy world from no actions")
T.finish()
+20
View File
@@ -373,5 +373,25 @@ do
check(main ~= nil, "saveFilename resolves for gold")
end
-- Gold's cache has no text_pointers / trainer_headers / field. Data:load
-- used to throw in seedDefaults (self.field.boot) after filling pokemon
-- with provenance scalars. That is the Android first-Edit CTD: the APK
-- cannot fall back to Red's source-tree copies the way a desktop checkout
-- can.
do
GameVersion.set("gold")
local Data = require("src.core.Data")
Data.constants = {}
Data.pokemon = { generation = 2, CYNDAQUIL = { dex = 155 } }
Data.maps = {}
Data.field = nil
Data.trainer_headers = nil
local ok, err = pcall(function() Data:seedDefaults() end)
check(ok, "gold seedDefaults survives a Gold-shaped cache: " .. tostring(err))
check(type(Data.field) == "table", "seedDefaults creates field when Gold omitted it")
eq(Data.constants.dexSize, 155, "dexSize ignores pokemon.generation scalar")
GameVersion.set("red")
end
print(string.format("save editor gen2 tests: %d passed, %d failed", passed, failed))
if failed > 0 then os.exit(1) end
+1 -1
View File
@@ -146,7 +146,7 @@ function App.load(pathOverride, opts)
-- the same mod set the game loads, merged into Data before the catalogs
-- build, so modded species/items/moves are editable and MonOps stops
-- asserting on them
if not mods then
if not mods or App.dataVersion ~= opts.version then
-- One loader per editor session. A previous session leaves Data holding
-- that session's merged registries (and possibly the other game's cache),
-- and a second builtin registration over them collides -- "statuses
+10 -8
View File
@@ -40,10 +40,11 @@ end
local function shellListLua(dir)
local out = {}
if not (io and io.popen) then return out end
if package.config:sub(1, 1) == "\\" then
-- cmd has no ls; dir /b prints bare names, so re-attach the directory
local p = io.popen(string.format('dir /b "%s\\*.lua" 2>nul', dir))
if p then
local ok, p = pcall(io.popen, string.format('dir /b "%s\\*.lua" 2>nul', dir))
if ok and p then
for line in p:lines() do
if line ~= "" then table.insert(out, dir .. "/" .. line) end
end
@@ -51,8 +52,8 @@ local function shellListLua(dir)
end
return out
end
local p = io.popen(string.format('ls "%s"/*.lua 2>/dev/null', dir))
if p then
local ok, p = pcall(io.popen, string.format('ls "%s"/*.lua 2>/dev/null', dir))
if ok and p then
for line in p:lines() do
table.insert(out, line)
end
@@ -64,8 +65,8 @@ end
local function readText(path)
local fs = love and love.filesystem
if fs and fs.read and fs.getInfo and fs.getInfo(path) then
local body = fs.read(path)
if body then return body end
local ok, body = pcall(fs.read, path)
if ok and body then return body end
end
local f = io.open(path, "r")
if not f then return nil end
@@ -78,7 +79,7 @@ end
-- scripts show up beside the vanilla EVENT_ ones
function Catalog.scrapeEvents(scriptDir, headerPath, listFiles, extraDirs)
listFiles = listFiles or function(dir)
return loveListLua(dir) or shellListLua(dir)
return loveListLua(dir) or shellListLua(dir) or {}
end
local found = {}
@@ -97,7 +98,8 @@ function Catalog.scrapeEvents(scriptDir, headerPath, listFiles, extraDirs)
dirs[#dirs + 1] = dir
end
for _, dir in ipairs(dirs) do
for _, path in ipairs(listFiles(dir)) do
local files = listFiles(dir) or {}
for _, path in ipairs(files) do
local body = readText(path)
if body then eat(body) end
end
+27 -9
View File
@@ -78,15 +78,28 @@ function Gen.bindGoldData(data)
if data.palettes and data.gen2Palettes == nil then
data.gen2Palettes = data.palettes
end
if data.gen2Roofs == nil and data.roofs == nil then
local ok, roofs = pcall(require, "data.generated.roofs")
if ok and type(roofs) == "table" then
data.roofs = roofs
data.gen2Roofs = roofs
local loadGen = function(rel)
local CacheFs = require("src.import.CacheFs")
local bytes = CacheFs.readActive("data/generated/" .. rel .. ".lua")
if type(bytes) == "string" then
local chunk = loadstring(bytes, "@gold/data/generated/" .. rel .. ".lua")
if chunk then
local ok, res = pcall(chunk)
if ok and type(res) == "table" then return res end
end
end
elseif data.roofs and data.gen2Roofs == nil then
data.gen2Roofs = data.roofs
local ok, res = pcall(require, "data.generated." .. rel)
if ok and type(res) == "table" then return res end
return nil
end
data.gen2Palettes = data.gen2Palettes or loadGen("palettes")
data.gen2Icons = data.gen2Icons or loadGen("icons")
data.gen2Pokedex = data.gen2Pokedex or loadGen("pokedex")
data.gen2Landmarks = data.gen2Landmarks or loadGen("landmarks")
data.gen2Roofs = data.gen2Roofs or loadGen("roofs") or data.roofs
data.gen2Sprites = data.gen2Sprites or loadGen("sprites")
return data
end
@@ -213,10 +226,15 @@ function Gen.playerMap(save)
if Gen.of(save) == 2 then
local p = save.position
if p and p.map then return p.map, p.x or 0, p.y or 0, p.facing end
return save.spawn, 0, 0
if type(save.spawn) == "table" then
return save.spawn.map or "PLAYERS_HOUSE_2F", save.spawn.x or 0, save.spawn.y or 0, save.spawn.facing
elseif type(save.spawn) == "string" then
return save.spawn, 0, 0
end
return "PLAYERS_HOUSE_2F", 3, 3
end
local p = save.player or {}
return p.map, p.x or 0, p.y or 0
return p.map or "REDS_HOUSE_2F", p.x or 0, p.y or 0
end
function Gen.setPlayerHere(save, mapId, x, y, facing)